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  #1    
Old July 31st, 2009, 01:01 PM
Trikeboy's Avatar
Trikeboy
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INTRO

Journey to a time before Professor Oak was a glint in his mothers eye. Set in Kanto 600 years before Red started his journey, you will encounter many challenges as you tour the region. Play a game that is different from other Pokemon games yet still feels the same. The game is created in RPGMaker XP using Flameguru and Poccil's starter kit.

STORY

in Viridian City, a young girl is lying in her bed, having trouble getting to sleep. The rain outside is pounding down hard and is a little scary. Her Grandfather, whom she lives with, comes in to check on her and finds she is still awake. Trying to get her to sleep he tells her a story of another young girl that lived in the same area 600 years ago.

600 years ago. A time before Professor Oak's ancestors settled in Kanto. A time before everything that is available now was never imagined. Viridian City is not built. The Pokemon League has not been formed and there are no badges. There is no bridge between Celadon City and Fuschia City. Kanto is not the place it is now. It has survived many bad times including an invasion but has started to return to it's former glory. The number of Pokemon that have shown up in the area is rising every year. Some people believe the number of different species is over 100. Some of the older trainers claim they have seen over 150 different kinds. In the last 200 years there have been sightings of three large bird Pokemon but nobody has been able to find them or even see them up close.

Somebody in the region is very excited. In her bedroom on Viridian Farm a young girl (Maizy Verde) is anxiously awaiting her birthday. Her father has promised to give her a special present now she is grown up. Little does she know that the present she will receive will take her on an adventure so great and fun, it will also be dangerous. Another thing she doesn't know is that other forces are watching her every move. A force that can sense catastrophes and travel in time. These forces are maneuvering Maizy through her journey towards her destiny.

FEATURES

- The maps are made using default RPG maker tilesets.

- Difficulty settings. You are able to choose how hard you want the game to be. An easy game gives you lower level Pokemon but you get more experience. The opposite applies for a difficult game.

- The player character (Maizy) is set to female.

- The rival has been chosen. His name is James and the Pokemon he has depends on the difficulty setting you choose.

- Time plays a bigger part than in official games - i.e. Shops will be open between 9am and 5pm.

- As well as time, you also have day based events.

- Certain area's will be busier at different times of the day.

- Though you only battle with up to 6 Pokemon, you have instant access to all of them thanks to the Pokebag.

- Roaming merchants will be going round the region with specialities (e.g. heal items, evolution items).

- No Pokeballs - will be using Apricorns.

- Full Pokedex has 198 Pokemon - The pokedex has been reordered and recreated. Some Pokemon have been removed. It is also not called a Pokedex, it is now a Pokepad.

- No fakemon - Don't like them.

- Pokecenter's haven't been invented yet. There are Inn's set around the region.

- Pokemart's are simple shops.

- No random battles, talking to overworld Pokemon will start a battle.

SCREENSHOTS

Example of Day events. The wandering Merchant visits the farm on a Thursday.



Encountering you rival



On Route 1



In Viridian Forest




DOWNLOADS


When a new version is available it will be added here.

Version 1.0

http://tinyurl.com/kuf5xf

Version 1.1

http://tinyurl.com/mggncs

Version 1.2

http://tinyurl.com/kqfedl

STAFF

Current staff members:

Trikeboy - Leader. Also map making, event creation, some graphics.
InMooseWeTrust - Concept work, Pokedex creation and Pokemon graphics, Pokemon world knowledge
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I don't use "uber" Pokemon, I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature.

Last edited by Trikeboy; August 5th, 2009 at 11:49 AM. Reason: new version of the game.
  #2    
Old July 31st, 2009, 03:56 PM
ION3
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I tried the demo, most of the time I like when people try new ideas. This is no exception, besides a few errors during the game play (like left events siting around and random teleportation) here and there I would say it could end up being a good game. Keep up the work.
  #3    
Old July 31st, 2009, 08:21 PM
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Trikeboy
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Originally Posted by ION3 View Post
I tried the demo, most of the time I like when people try new ideas. This is no exception, besides a few errors during the game play (like left events siting around and random teleportation) here and there I would say it could end up being a good game. Keep up the work.

Please be more specific about the errors so I can fix them. Thanks for the comment.
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I don't use "uber" Pokemon, I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature.
  #4    
Old July 31st, 2009, 09:58 PM
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Your character is to bug and this doesnt look like a pokemon type game sorry
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  #5    
Old July 31st, 2009, 10:07 PM
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Hmm, so did you use poccils starter kit and just replace the tiles and character sets with the default RMXP tiles and character sets? Or was it done completely from scratch (which might be a bit harder unless your good at scripting)? Btw, your very good at mapping. Looks great.
  #6    
Old August 1st, 2009, 01:35 AM
Trikeboy's Avatar
Trikeboy
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Originally Posted by Destined View Post
Hmm, so did you use poccils starter kit and just replace the tiles and character sets with the default RMXP tiles and character sets? Or was it done completely from scratch (which might be a bit harder unless your good at scripting)? Btw, your very good at mapping. Looks great.
Pretty much just used the tiles and characters that come with RMXP. Otherwise I would have needed to come up with a whole world tileset by myself and I'm not that good a spriter. The default tiles give the game the right feel for the time line.

Quote:
Originally Posted by waynes world
Your character is to bug and this doesnt look like a pokemon type game sorry
Sorry you don't like the look, but that is what I was going for. I know some will not like the look but a lot of games here all look the same. I am just trying to be different. It's the little differences that help something evolve. Remember that the events of the game take place 600 years before the games we are all familiar with.

BTW, I am not criticizing other games for the way they look. We all have our personal tastes. It's just that many users are using Kyledove's set and while they look fantastic, they are getting overused. I was using them for a while but the screenshots looked like they could have come from any other game.

Oh, what does "Your character is to bug" mean? I am a 27 year old from the UK so that is something I am probably too old or too foreign to understand.
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I don't use "uber" Pokemon, I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature.
  #7    
Old August 1st, 2009, 01:43 AM
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I took a guessatt bug meant big :?

I think it looks pretty good, the tiles do make it look very old and makes it fit with timeline right
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  #8    
Old August 1st, 2009, 06:44 AM
ION3
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Well the main bugs I found was when I left the shop in the first town I teleported next to a barn, and at the entrance of Pallet Town when the story moves on, there's a event invisiable block that hasn't been moved so when you walk aver it it says you haven't explored the town but there's no event block next to ti so I can leave to town and explore everywhere else. And the noise that tells you ran into something is irraiting but thats just me.
  #9    
Old August 1st, 2009, 07:19 AM
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Trikeboy
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Originally Posted by ION3 View Post
Well the main bugs I found was when I left the shop in the first town I teleported next to a barn, and at the entrance of Pallet Town when the story moves on, there's a event invisiable block that hasn't been moved so when you walk aver it it says you haven't explored the town but there's no event block next to ti so I can leave to town and explore everywhere else. And the noise that tells you ran into something is irraiting but thats just me.
Thanks for that. Both are now fixed. I made the farm bigger must have missed the event inside the shop. If anybody else experiences errors please let me know.
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I don't use "uber" Pokemon, I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature.
  #10    
Old August 1st, 2009, 07:29 AM
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Heya, i found a small bug bug in your demo, just here to let you know.
Theres a sandstorm in the shop lol, i guess you know how to fix it, just using the editor.
Anyway, nice job, good to see someone moving away from the traditional style of things
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  #11    
Old August 1st, 2009, 07:43 AM
Trikeboy's Avatar
Trikeboy
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How did i miss that one. Fixed.
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I don't use "uber" Pokemon, I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature.
  #12    
Old August 1st, 2009, 08:10 AM
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Ooh looks very nice, is this your first game, if so very nice, looks sorta more RPG than what nintendo wanted, so i like it, sorta like Final Fantasy, so in all very nice game and Good Luck for the future
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  #13    
Old August 1st, 2009, 09:02 AM
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Trikeboy
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Thanks. Is it my first game? No, It's my third. The first is not worth mentioning. The second was for a University project and was a isometric game 6 years ago. I did the level design. Again, not worth too much mention. This is the first game I have worked on since then. I have used a few development systems (eg DizzyAGE) but had trouble programming it. This is the first time I have programmed a game to this level. I did do a hack of Pokemon Red a few years ago. It is called Pokemon 151. It was very basic and was a game where you could catch all the Pokemon in logical locations (no Mew's, Bulbasaur's or Squirtle's on route 1). I think it is availabe on Doh Games.

BTW, I can read your signature.

I have uploaded version 1.1 which has all the error's fixed and some others I noticed eg you are supposed to be able to buy Apricorn's from the farm shop after you finish the Pallet Town part of the story.
__________________
I don't use "uber" Pokemon, I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature.

Last edited by Trikeboy; August 1st, 2009 at 11:52 AM. Reason: Your double post has been automatically merged.
  #14    
Old August 1st, 2009, 05:40 PM
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Cool game! The sprites make it look a lot like Harvest Moon, which in my opinion is kinda neat! The only complaint I have is that you allow the player to choose a female OR male character, because I feel that it's a given.
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Old August 3rd, 2009, 03:53 AM
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There is absolutely no reason why we have to have a character of a particular gender. If we did, we would have to create twice as many events and make all the dialogue gender-neutral. Instead of doing that, it's easier to have it predermined so we can focus more on story and character design.
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  #16    
Old August 4th, 2009, 03:36 AM
Rachael
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Well done! For a fan-made game, this is looking pretty great. Feels a lot like an authentic Pokemon game, and gobbled up over 2 hours of my time this morning!

I thought I should let you know about this error message I got though:

"Script 'Interpreter' line 258: RuntimeError occurred.

Script error within event 11, map 26 (route 23):..."

I'd have posted an image of the full error message, but the site says I need to make 15 forum posts first. Anyway, it happened when I encountered the 2nd trainer through the little cave (I think).

I hate to have a gripe with your otherwise lovely game, but the music is a little quiet compared to the sound effects. And as someone said before, the bumping-into-things sound effect is quite grating. Apart from that though, I think you're doing a fantastic job and I can't wait to see some more.

Keep up the good work!

P.S. Save GC

Last edited by Rachael; August 5th, 2009 at 01:39 AM. Reason: Typo: runt-time error, hehe
  #17    
Old August 4th, 2009, 12:33 PM
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Thanks for that Rachael. The event is fixed. Hardest part was finding it.

Oh and Save GC
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I don't use "uber" Pokemon, I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature.
  #18    
Old August 4th, 2009, 02:38 PM
lalala12
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I just downloaded the demo, and I'm already stuck. I'm probably just missing something, and I feel incredibly dumb for asking this, but what is the barn? I checked every building I have access to but one says it's locked, one just doesn't open and the other one is your own house. I don't get it.
  #19    
Old August 4th, 2009, 02:43 PM
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yeh i couldnt find it either your not dump if so we both are lol
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  #20    
Old August 4th, 2009, 10:52 PM
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Trikeboy
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Actually, I realised a mistake when fixing the problem Rachael told me about. I added the barn after finishing the basic layout to make the farm bigger. I copied the door from the shop and forgot to remove the time restriction. It will not be in the next release. Try changing the time on your computer to before 8pm and the door will open. It is the one with the Miltank and Mareep next to it.
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I don't use "uber" Pokemon, I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature.
  #21    
Old August 5th, 2009, 06:16 AM
lalala12
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Quote:
Originally Posted by Trikeboy View Post
Actually, I realised a mistake when fixing the problem Rachael told me about. I added the barn after finishing the basic layout to make the farm bigger. I copied the door from the shop and forgot to remove the time restriction. It will not be in the next release. Try changing the time on your computer to before 8pm and the door will open. It is the one with the Miltank and Mareep next to it.
Ahh, that's probably the reason, I was playing at 1AM haha. It works now.


EDIT; I had an error. I wanted to deposit Ponyta into the Pokébag but after I clicked on the box it had an error message and the game shut down. I didn't copy what it said though.

Besides that it looks really original and I like the idea of pokémon running around instead of grass. It just kind of bothers me that it takes so loooong to go to a certain place. But maybe that problem is solved when you get the running shoes.

Last edited by lalala12; August 5th, 2009 at 06:45 AM.
  #22    
Old August 5th, 2009, 08:53 AM
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Trikeboy
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Originally Posted by lalala12 View Post
It just kind of bothers me that it takes so loooong to go to a certain place. But maybe that problem is solved when you get the running shoes.
Ah, so you didn't make it to Indigo Plateau. If you did, I suggest you look a little harder. Why waste time with a storage shed? Hmm...
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I don't use "uber" Pokemon, I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature.
  #23    
Old August 5th, 2009, 07:55 PM
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Cykes
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Just downloaded and gave the demo a run.

I like it, but there are some things I would consider changing. At times what you have to do is vague and unclear, and you have some grammar errors. But this is a start. Your mapping needs a few adjustments, mostly on the interiors actually. Long stretched hallways aren't really necessary.
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  #24    
Old August 6th, 2009, 12:57 AM
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I like the idea of this, but these graphics wouldn't really feel like a pokemon game to me. I would play it if you had pokemon-like graphics though, but I'm quite picky.
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  #25    
Old August 6th, 2009, 04:27 AM
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Quote:
Originally Posted by PyroDX View Post
Just downloaded and gave the demo a run.

I like it, but there are some things I would consider changing. At times what you have to do is vague and unclear, and you have some grammar errors. But this is a start. Your mapping needs a few adjustments, mostly on the interiors actually. Long stretched hallways aren't really necessary.
Thank you for the feedback. We're only two people and we started less than two months ago, so we're still having a lot of trouble putting things together. Hopefully, the next releases will be big improvements.

Quote:
Originally Posted by [F I L Ocakes] View Post
I like the idea of this, but these graphics wouldn't really feel like a pokemon game to me. I would play it if you had pokemon-like graphics though, but I'm quite picky.
Well, if you're one of those people who think that even the slightest deviation from the norm (like a change of style for the map graphics) is automatically bad and undesirable regardless of how it is used, then I don't think I want your support.
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