Quote:
Originally Posted by Destined
Hmm, I just remembered something. I had an idea almost like this, it was based before PokeBalls and the Pokedex and all of the modern Pokemon conveniences (Poke Center etc). And the Pokedex was going to be like a Notepad and the Pokemon sprites were going to look like sketches in the Pokedex. I didn't go ahead with it, but maybe you could use my Pokedex idea. With the Pokemon sprites looking like sketches I mean. Cause I know your already using the "Pokepad" idea.
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Sorry, but we don't want sketches as the Pokémon battler sprites because that would mean you battle pencil sketches. What we would like is 3rd generation sized battler sprites of 4th generation Pokémon.
Quote:
Originally Posted by pkmn.master
I'm not being mean or anything,but I think you should take the advice of all the users wanting Pokemon graphics.It might be a great game,and the story sounds amazing,but it doesn't feel like we are playing a Pokemon game.Graphics are a main priority,just like story.Maybe you could try to make two different versions,one with Pokegraphics,and one with pre-imported graphics.Or,get a a script that will let the player change the tileset to a kyledove tileset.
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*sigh*...
1. Because this game takes place so far back in time, we're trying to create the feel of a classical RPG while still retaining the qualities of a Pokémon game. I think fangame developers are too fixated on the graphics of the Version games to try different aesthetic and gameplay styles. Pokémon Ranger and Mystery Dungeon games turned the ideas of traditional Pokémon games on their heads. Is that a bad thing? Of course not! I actually had more fun with the Ranger and Mystery Dungeon games than I did with the Version games, and I'm sure I'm not the only one. There's no doubt that we're going to attract a different audience than most of the other fangames in this forum.
2. Two different graphics styles? That would be a colossal waste of labor and time. We're only two people (the staff will continue to stay relatively small into the future) and the game is pretty small in scope, so we don't want to create too much work for ourselves.
3. Why Kyledove tileset? The vast majority of game developers in this forum think that's the only acceptable visual style that can ever be used in a Pokémon game.
Quote:
Originally Posted by Fangking Omega
I'm not sure you've grasped that they want to differ from the norm... 
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Thank you.
Quote:
Originally Posted by AquaLeaderMatt
Haha!
I'm liking this game. I've always thought those sort of tiles would suit Pokémon. The OW Pokémon don't clash with the graphics either, I'm very impressed. 
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Thank you for your support. This is exactly why we're using tweaked versions of Mystery Dungeon sprites.
By the way, in the future the wild Pokémon events will be more reasonable so that they don't disappear completely after you battle them once.
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