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  #26    
Old August 6th, 2009, 02:27 PM
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Hmm, I just remembered something. I had an idea almost like this, it was based before PokeBalls and the Pokedex and all of the modern Pokemon conveniences (Poke Center etc). And the Pokedex was going to be like a Notepad and the Pokemon sprites were going to look like sketches in the Pokedex. I didn't go ahead with it, but maybe you could use my Pokedex idea. With the Pokemon sprites looking like sketches I mean. Cause I know your already using the "Pokepad" idea.
  #27    
Old August 6th, 2009, 03:02 PM
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I'm not being mean or anything,but I think you should take the advice of all the users wanting Pokemon graphics.It might be a great game,and the story sounds amazing,but it doesn't feel like we are playing a Pokemon game.Graphics are a main priority,just like story.Maybe you could try to make two different versions,one with Pokegraphics,and one with pre-imported graphics.Or,get a a script that will let the player change the tileset to a kyledove tileset.
  #28    
Old August 6th, 2009, 03:32 PM
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Quote:
Originally Posted by pkmn.master View Post
I'm not being mean or anything,but I think you should take the advice of all the users wanting Pokemon graphics.It might be a great game,and the story sounds amazing,but it doesn't feel like we are playing a Pokemon game.Graphics are a main priority,just like story.Maybe you could try to make two different versions,one with Pokegraphics,and one with pre-imported graphics.Or,get a a script that will let the player change the tileset to a kyledove tileset.
I'm not sure you've grasped that they want to differ from the norm...
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  #29    
Old August 6th, 2009, 03:47 PM
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Haha!

I'm liking this game. I've always thought those sort of tiles would suit Pokémon. The OW Pokémon don't clash with the graphics either, I'm very impressed.
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  #30    
Old August 6th, 2009, 06:15 PM
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Quote:
Originally Posted by Destined View Post
Hmm, I just remembered something. I had an idea almost like this, it was based before PokeBalls and the Pokedex and all of the modern Pokemon conveniences (Poke Center etc). And the Pokedex was going to be like a Notepad and the Pokemon sprites were going to look like sketches in the Pokedex. I didn't go ahead with it, but maybe you could use my Pokedex idea. With the Pokemon sprites looking like sketches I mean. Cause I know your already using the "Pokepad" idea.
Sorry, but we don't want sketches as the Pokémon battler sprites because that would mean you battle pencil sketches. What we would like is 3rd generation sized battler sprites of 4th generation Pokémon.

Quote:
Originally Posted by pkmn.master View Post
I'm not being mean or anything,but I think you should take the advice of all the users wanting Pokemon graphics.It might be a great game,and the story sounds amazing,but it doesn't feel like we are playing a Pokemon game.Graphics are a main priority,just like story.Maybe you could try to make two different versions,one with Pokegraphics,and one with pre-imported graphics.Or,get a a script that will let the player change the tileset to a kyledove tileset.
*sigh*...
1. Because this game takes place so far back in time, we're trying to create the feel of a classical RPG while still retaining the qualities of a Pokémon game. I think fangame developers are too fixated on the graphics of the Version games to try different aesthetic and gameplay styles. Pokémon Ranger and Mystery Dungeon games turned the ideas of traditional Pokémon games on their heads. Is that a bad thing? Of course not! I actually had more fun with the Ranger and Mystery Dungeon games than I did with the Version games, and I'm sure I'm not the only one. There's no doubt that we're going to attract a different audience than most of the other fangames in this forum.
2. Two different graphics styles? That would be a colossal waste of labor and time. We're only two people (the staff will continue to stay relatively small into the future) and the game is pretty small in scope, so we don't want to create too much work for ourselves.
3. Why Kyledove tileset? The vast majority of game developers in this forum think that's the only acceptable visual style that can ever be used in a Pokémon game.

Quote:
Originally Posted by Fangking Omega View Post
I'm not sure you've grasped that they want to differ from the norm...
Thank you.

Quote:
Originally Posted by AquaLeaderMatt View Post
Haha!

I'm liking this game. I've always thought those sort of tiles would suit Pokémon. The OW Pokémon don't clash with the graphics either, I'm very impressed.
Thank you for your support. This is exactly why we're using tweaked versions of Mystery Dungeon sprites.


By the way, in the future the wild Pokémon events will be more reasonable so that they don't disappear completely after you battle them once.
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  #31    
Old August 6th, 2009, 06:25 PM
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I wasn't sure if I should say anything(in case it's just my computer messing up on me), but I can't seem to open the file once I download it. I double click on the newly downloaded file, and a message asks me if I want to save or open it. If I hit open it, instead of opening it the same message pops up. No matter how many times I click it. If I save it again, the message goes away, but when I click on the new file the same message appears. Is there any way you can help me? Because I love the unique design of the game! This is the first game I've ever downloaded off of this website, and I can't wait to try it if I can figure out how to work it.
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  #32    
Old August 6th, 2009, 06:27 PM
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It's a RAR file. Save it and extract with WinRAR. Then run the EXE file that you see and it'll create a folder. In that folder, click on Game.exe to play the game.
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  #33    
Old August 6th, 2009, 06:48 PM
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Well that explains it. I don't have WinRar. I'll download it now. Thanks for your help!
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  #34    
Old August 6th, 2009, 06:51 PM
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Hmm~

I find this to be a very interesting idea in particular. I'll admit I haven't played the demo, mainly because I'm exhausted and too tired to play through it right now XD But I read through the thread and it seems to be very unique. I think the idea could be a really great success if executed right.

The only complaint of mine would be the tiles. I'm not complaining that they're the RMXP default, I've actually played some of the best RMXP games (IMO xP) that use the default graphics, however I think that they don't work for the atmosphere that I'm getting from this game. Though I'm only offering my opinion, I think the basic Pokemon Tilesets but altered would work well. Like the same tree structure and whatnot, but I think more shading and details added into the tileset LIKE the RMXP with the same pallet to give it that rustic feeling.

Suggestions, Suggestions :x But in any case I love this idea! I really hope to see it go far~
  #35    
Old August 7th, 2009, 01:34 AM
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I mean if you can find a way to make the Pokemon sprites in the Pokedex read from a different set of sprites. What I mean is if you can figure out a way, make it so the Pokedex uses a different set of sprites then the battles.
  #36    
Old August 7th, 2009, 03:07 AM
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Quote:
Originally Posted by Vampire://Krimm View Post
Hmm~

I find this to be a very interesting idea in particular. I'll admit I haven't played the demo, mainly because I'm exhausted and too tired to play through it right now XD But I read through the thread and it seems to be very unique. I think the idea could be a really great success if executed right.

The only complaint of mine would be the tiles. I'm not complaining that they're the RMXP default, I've actually played some of the best RMXP games (IMO xP) that use the default graphics, however I think that they don't work for the atmosphere that I'm getting from this game. Though I'm only offering my opinion, I think the basic Pokemon Tilesets but altered would work well. Like the same tree structure and whatnot, but I think more shading and details added into the tileset LIKE the RMXP with the same pallet to give it that rustic feeling.

Suggestions, Suggestions :x But in any case I love this idea! I really hope to see it go far~
We're planning on doing a whole series of games, so maybe that's something to think about for the next game we make after we finish this one.

Quote:
Originally Posted by Destined View Post
I mean if you can find a way to make the Pokemon sprites in the Pokedex read from a different set of sprites. What I mean is if you can figure out a way, make it so the Pokedex uses a different set of sprites then the battles.
That's not really high on our priorities list, but it is definitely something to think about.
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  #37    
Old August 7th, 2009, 04:21 AM
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Quote:
Originally Posted by Destined View Post
I mean if you can find a way to make the Pokemon sprites in the Pokedex read from a different set of sprites. What I mean is if you can figure out a way, make it so the Pokedex uses a different set of sprites then the battles.
A different look in the dex is something I have considered. I think I know how to do it too but haven't tested it. What I had planned to do was sepia coloured images for the dex entries. Sketches are a good idea too.

Quote:
Originally Posted by Vampire://Krimm
The only complaint of mine would be the tiles. I'm not complaining that they're the RMXP default, I've actually played some of the best RMXP games (IMO xP) that use the default graphics, however I think that they don't work for the atmosphere that I'm getting from this game. Though I'm only offering my opinion, I think the basic Pokemon Tilesets but altered would work well. Like the same tree structure and whatnot, but I think more shading and details added into the tileset LIKE the RMXP with the same pallet to give it that rustic feeling.
I understand that some people are unhappy with the tile choices. I am not that great at graphics (I designed the back sprite for the lead character and the battle sprite for the rival and they are bad ) so altering the tileset to a more rustic setting would take me a long time and would probably not look nowhere near as good as the default RMXP tilesets. At one point I did consider using Harvest Moon style tilesets but couldn't find enough resources to steal borrow.

Also, the tree stucture in official Pokemon games are boring. If anybody can post images of a real forest, that has been left to grow by it's own devices (no human influence), with trees in perfect rows, I will alter my maps.

Quote:
Originally Posted by pkmn.master
I'm not being mean or anything,but I think you should take the advice of all the users wanting Pokemon graphics.It might be a great game,and the story sounds amazing,but it doesn't feel like we are playing a Pokemon game.Graphics are a main priority,just like story.Maybe you could try to make two different versions,one with Pokegraphics,and one with pre-imported graphics.Or,get a a script that will let the player change the tileset to a kyledove tileset.
So far in this thread there are 3 posts about not liking the look of the graphics out of 25. It seems the majority of people who have posted so far are in favor of a bit of change. I will not be creating two sets of maps. I have a job and an offline life. Making one style of map takes long enough. I like Kyledove's work and the public tiles are fantastic. However, they are far too overused by developers here (as are the GBA tiles). Sorry that I want to be different but things change. InMooseWeTrust mentioned the graphics of Mystery Dungeon and Ranger games. What about Colosseum and Pokemon XD? They were a radical departure and they looked awesome.
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  #38    
Old August 7th, 2009, 11:51 AM
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I just found another glitch: when I entered the inn at Indigo Plateau, I found myself inside a house in Pallet Town. When I came out, I was in Pallet Town! It was a little irksome, because I was hoping to find those running shoes you hinted at.

If you're still looking for volunteers, I'd love to get involved whilst I'm not in uni. Frankly, I'm a bit of a Luddite, but I did manage to do a reasonable impersonation of SMW (or, at least, the basic mechanics of it) with Game Maker 7 last summer. If you'd like me to work on some sprites, let me know. I'm no artist, but I am a perfectionist!
  #39    
Old August 7th, 2009, 12:43 PM
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Originally Posted by Rachael View Post
I just found another glitch: when I entered the inn at Indigo Plateau, I found myself inside a house in Pallet Town. When I came out, I was in Pallet Town! It was a little irksome, because I was hoping to find those running shoes you hinted at.
I have no idea how that glitch happened. All the doors in Indigo Plateau redirected to that house. I remember checking that before I released the first version. It is fixed in version 1.2. If you download that, you will get a couple more events before the end of the demo. If you don't know, copy the save file called "Game.rxdata" into the new directory to keep your old save.

On another note, I have fully implemented a new look for the Pokedex including different graphics for the Pokemon. The way I had thought it would work was completely wrong. The actual solution was so easy (I may post how I did it later). Check out the images. You see a wild battle, Pokémon info screen have the normal sprite and the final image is the Poképad image.
Attached Thumbnails
capture000.png‎   capture001.png‎   capture002.png‎  
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I don't use "uber" Pokemon, I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature.
  #40    
Old August 7th, 2009, 04:55 PM
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I like how you're changing the interface. I've done the icons of about 70 out of 493 of the Pokémon, and I should be done in another month or so. Then I can work on game mechanics.
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  #41    
Old August 7th, 2009, 06:03 PM
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Nice to see you around here again MOOSE! are you co-creator of this game aswell or just helping?

anywho I like the idea and unique nature of this. I actually agree with all the things krimm mentioned. Maybe find some or make some pokemon style tiles that look older. that would look better even if your going for a different look or feel. anyway good luck with this project.
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Old August 7th, 2009, 06:14 PM
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Oh, I wasn't talking about the perfect rows of trees XD No, no, I meant tree structure as in the tiles looking like the official tiles XD sorry for unclarity there~ and I understand about the graphics rut, but in the long run graphics don't make a game, storyline, details, and creativity does :D
  #43    
Old August 8th, 2009, 03:34 AM
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Quote:
Originally Posted by PokemonOI View Post
Nice to see you around here again MOOSE! are you co-creator of this game aswell or just helping?

anywho I like the idea and unique nature of this. I actually agree with all the things krimm mentioned. Maybe find some or make some pokemon style tiles that look older. that would look better even if your going for a different look or feel. anyway good luck with this project.
Quote:
Originally Posted by Vampire://Krimm View Post
Oh, I wasn't talking about the perfect rows of trees XD No, no, I meant tree structure as in the tiles looking like the official tiles XD sorry for unclarity there~ and I understand about the graphics rut, but in the long run graphics don't make a game, storyline, details, and creativity does :D
PokemonOI, I guess you can say that I am a co-creator. I'm doing a lot of back end programming, storywriting and concept development at the moment.

Both of you, your definition of what's "better" does not necessarily have to agree with ours. No matter what you say, we're not adopting the same visual style that everyone else uses. If that means you won't play our game, then we don't want your support. It's that simple.

Besides, with this visual style, we can use Ranger or Mystery Dungeon tiles to our liking. We can also access a vast repository of RMXP-style tiles.
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  #44    
Old August 8th, 2009, 06:24 AM
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Originally Posted by InMooseWeTrust View Post
Both of you, your definition of what's "better" does not necessarily have to agree with ours. No matter what you say, we're not adopting the same visual style that everyone else uses. If that means you won't play our game, then we don't want your support. It's that simple.

Besides, with this visual style, we can use Ranger or Mystery Dungeon tiles to our liking. We can also access a vast repository of RMXP-style tiles.
That just raised a yellow flag. If you can't take feedback or opinions then perhaps you don't want my support? Keep in mind SUGGESTIONS are to be made, whether you like them or not, and you can use them if you wish to, however threatening whether or not that is what I base my support off of doesn't make you seem open minded at all.

I was merely giving visual suggestions that you might want to look into. I wasn't saying anything to the affect that I wouldn't play the game because your tiles didn't match the others.

'and I understand about the graphics rut, but in the long run graphics don't make a game, storyline, details, and creativity does'
  #45    
Old August 8th, 2009, 07:06 AM
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Where there's a fight, there's a moose.
Moose you seem to make the biggest things out of nothing, all the time.
You like to start fights i noticed, as well as other people.
Tell me again, why is the game posted on the site?
"oh blazers i don't know, so people can look at it?" Wrong
Some people will like it, some people wont.
But most importantly you have to see that people are trying to help you.
I don't know if you are sure of the meaning of, Critiscm.
But look it up some time.


As for this game.
I also do not like the default style of the tiles.
But since you already did begin the game this way, considering how far into it you are, it would take a lot of time to re-do it.
So if your that far, keep it.
So no poke balls? Will there be a craftsmaker like Kurt that will turn them into poke balls for you, or will you do it yourself?
  #46    
Old August 8th, 2009, 09:22 AM
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I like the graphics, something new, much better than the crappy normal Pokémon games
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Old August 8th, 2009, 10:14 AM
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The ranger and mystery dungeon tiles won't go very well with this game. Neither will the actual sprites. I highly suggest that you get some different tiles. (and no, i dont mean kyledoves, i agree that their overused) Perhaps try and look for some different games that have a rustic, yet easy to imitate style. That way you don;t use the default tile, but their still different. Maybe start ripping from mystery dungeon and ranger?
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  #48    
Old August 8th, 2009, 12:39 PM
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Originally Posted by Atomic Reactor View Post
The ranger and mystery dungeon tiles won't go very well with this game. Neither will the actual sprites. I highly suggest that you get some different tiles. (and no, i dont mean kyledoves, i agree that their overused) Perhaps try and look for some different games that have a rustic, yet easy to imitate style. That way you don;t use the default tile, but their still different. Maybe start ripping from mystery dungeon and ranger?
So, which is it? Rip them from Mystery Dungeon/Ranger or not.

I have already stated that I am not changing the tileset's. I like the look of the them and they were freely available from the start. I am not a spriter (look at the player back pic and the rival) so creating a new tileset or even altering an existing one will take a very long time.

I understand that the look of the game is one of the game's talking points and everybody will have an opinion which I respect. People have very different tastes when it comes to graphics or art. It's a nice little thing called variety. If there is no variety in life then what is the point in living. However, if this thread just turns into a big argument over the tiles and insults start flying around, then I will get a mod to lock this thread and post updates elsewhere. I would like this game to have a happy environment and if I can't get it here then I will move on. This goes for everybody.

P.S. I am always open to suggestions so please don't feel that I don't value your opinions or will just dismiss them out of hand.

P.P.S. To those who do not like the graphics: If you want to send me examples of altering the standard Pokémon tiles to fit my game then please feel free to. It might make it easier for me to see what you are getting at.
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I don't use "uber" Pokemon, I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature.
  #49    
Old August 8th, 2009, 12:57 PM
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Don't threaten us to close your thread..
What do we care, there are 100 other games to look at.
If you don't wanna continue it thats your problem, but don't threaten us.
  #50    
Old August 8th, 2009, 01:04 PM
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Actually NVM

Delete if nessecary
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