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Progressing Hacks The forum for submitting your hack in production. Everyone's welcome, and you may come and find a hack that's starting out or make your own hack. For Pokémon/non-Pokémon hacks.


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  #1    
Old August 20th, 2009, 12:45 PM
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Cello
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Introduction (9/16/09):
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Last edited by Cello; September 16th, 2009 at 08:27 PM. Reason: Updating layout and information.
  #2    
Old August 20th, 2009, 12:49 PM
Q-Bone
Musician and Pixel Artist
 
Join Date: Jan 2009
Location: United Kingdom
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The story is quite exciting, and I especially like the features. I always enjoy having to unlock things (in this case areas and challenges). I can't wait to see how this turns out.
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  #3    
Old August 20th, 2009, 01:57 PM
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popbattle
Beginning Trainer
 
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I also like the features and this seem interesting cant wait for a beta verison
  #4    
Old August 20th, 2009, 02:43 PM
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SharpPoint
Suicune used Surf!
 
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Finally, someone with a brain posts here. This is going to be interesting .

"8 gym badge/Elite 4 challege with the ability to complete it whenever."
Awesome.
  #5    
Old August 20th, 2009, 04:37 PM
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Crimson Stardust
Anime Addiction
 
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This seems well planned out...the thread is organise carefully..Been awhile since i saw a thread like this..anyway,hope to see some screens soon to know your progress.xD
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  #6    
Old August 20th, 2009, 04:55 PM
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Chibi Robo
of the entire epoch!
 
Join Date: Aug 2008
Location: Cali
Age: 18
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This sounds like a cool idea and all but this isn't really "practical" the idea to roam around wherever, whenever.
EXAMPLE:

Lets say you are introduced to the evil team leader and they are planning to do _______ and they are going to do this with the legendary pokemon _____
But you decide that you want to skip ahead and defeat the team because you dont want to go through the story line since you have the free will feature in this game
So you defeat the team and capture the ledgendary pokemon ______
Now lets say you run into the middle part of the story when they are planning
Player: Uhhhh major glitch, Didn't I just beat these guys?

You see you cant put in free will because it will conflict with the story. You can put in tiny bits of free will as long as there not major events just minor events

Hope you take this advice
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  #7    
Old August 20th, 2009, 06:51 PM
Cello's Avatar
Cello
Tonight!
 
Join Date: Aug 2009
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Age: 24
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Thank you all for your posts and support! I will be updating very often since I'm just getting started, and hopefully I'll have a small tidbit to show tomorrow (my guess would be the opening name entree scene), but nothing huge since I'm still in the process of spriting and inserting tiles.

Quote:
Originally Posted by Chibi Robo
This sounds like a cool idea and all but this isn't really "practical" the idea to roam around wherever, whenever.
EXAMPLE:

Lets say you are introduced to the evil team leader and they are planning to do _______ and they are going to do this with the legendary pokemon _____
But you decide that you want to skip ahead and defeat the team because you dont want to go through the story line since you have the free will feature in this game
So you defeat the team and capture the ledgendary pokemon ______
Now lets say you run into the middle part of the story when they are planning
Player: Uhhhh major glitch, Didn't I just beat these guys?

You see you cant put in free will because it will conflict with the story. You can put in tiny bits of free will as long as there not major events just minor events

Hope you take this advice
Thank you very much for your advice! It's always welcome. :D
I've taken what you've mentioned into careful thought, because I too was fretting over this when I planned on paper. One of my specialty's in coding is using the "if" command to it's fullest, and I plan to use the "if" command a lot in situations like this.
I'll be careful to make sure to set certain parameters in order to continue on with long on-going stories within the game.
For example; there is a woman on the outskirts of town who wants to harvest berries grown only in one forest but can't make it out there. You yourself can go in the forest and even see the berries, but unless you've spoken to the woman who wants you to get the berries your character will not pick them. Speaking to that woman and accepting her request is the "if" factor that will trigger the event of picking the berries.

If you play mmorpgs, I suppose you could compare every event within the game as a quest based system. You can go and make your character stronger and better know areas/in depth exploring, then when you feel ready you can take on a quest.
Let's Go doesn't revolve around one big story, but rather a horde of stories through out the continent. However, despite that it isn't one big story, each event within the game there will be something to learn about the region and it's history, legends, so on and so forth so it's not just a empty game with no goal. Along with various item/pokemon rewards.

Thanks again everybody.
Main post has been updated with further news, info, and a to-do list.

Last edited by Cello; August 21st, 2009 at 04:57 PM. Reason: Adding and editing
  #8    
Old August 31st, 2009, 07:45 PM
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Cello
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Hi scrapbox viewers.

I bring you a brand spankin' new layout and beta map screenshots. Enjoy the eye candy.

The new screenshots feature outside of your house, a piece of the first town's walkway, and inside your room.

Leave feedback please.
  #9    
Old August 31st, 2009, 10:21 PM
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SharpPoint
Suicune used Surf!
 
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Woah, this thread is killer! And the tiles and palettes are absolutely beautiful!
  #10    
Old September 2nd, 2009, 07:53 PM
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Austinia
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Beautiful Tiles looks cool!
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  #11    
Old September 3rd, 2009, 02:16 AM
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Zeffy
artificial one-eyed ghoul
 
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This hack is really nice, looking forward to it. The first post is properly arranged. Good luck with this and can I say that YOU ARE A GOOD TILE INSERTER!
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  #12    
Old September 3rd, 2009, 08:28 PM
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Pokeyomom
Hoenn no you didn't...
 
Join Date: Apr 2009
Location: Oregon
Nature: Brave
*Salivates in utter anticapatory rapture*. Need.. To... Play this... Now.
  #13    
Old September 4th, 2009, 10:51 AM
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Nyjil da Kid
Jambalaya of Justice League
 
Join Date: Feb 2008
Location: With my baby Pokemon
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Wow! I love the idea of COMPLETE FREEDOM! This is going to be amazing, I can't wait to see what these side-stories are about [side-stories make games great!]
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  #14    
Old September 4th, 2009, 11:02 AM
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masterhacker445
Pokemon Northern Lights Owner
 
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mhm, nice screenies, and promising features.

btw hope the manga works our for you

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  #15    
Old September 4th, 2009, 01:06 PM
Cello's Avatar
Cello
Tonight!
 
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Wow, thank you everybody for your feedback!

If you have any suggestions for any kind of events or ANYTHING I'll be more than happy to look into fitting it in somewhere in the world of Kippal.

I will be posting a poll soon to choose the starter choices. Either tonight or tomorrow morning.
Expect new screenies too.
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  #16    
Old September 4th, 2009, 04:06 PM
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masterhacker445
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I'll be checking this thread as much as I can. You seem to be organised and well, I like your ideas!

Cheers
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  #17    
Old September 4th, 2009, 04:16 PM
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Nyjil da Kid
Jambalaya of Justice League
 
Join Date: Feb 2008
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Well, I have some side-quests ideas for you, but by the looks of things you probably have enough ideas already.

NONSENSE! There's no such thing as "enough ideas." So let me know if you're intereseted.
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  #18    
Old September 4th, 2009, 04:25 PM
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Musician of Literature
La musica es la fuerza...
 
Join Date: Nov 2008
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I have to be completely honest with you when I say that this hack blows my socks off. It is the most organized thread in the Scrapbox and the story sounds awesome. Those tiles rock as well.
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  #19    
Old September 5th, 2009, 09:19 AM
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The Ominous Plains
I'll make Userbars for You!
 
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Location: England
Age: 19
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those pallettes are Beautiful
  #20    
Old September 5th, 2009, 09:26 AM
Cello's Avatar
Cello
Tonight!
 
Join Date: Aug 2009
Location: get the mascot involved
Age: 24
Gender: Male
Nature: Jolly
Thank you all again for your positive responses.
@Nyjil da kid
I'd love to hear some of your ideas. I'll be sure to give you credit too if I implement them.
This goes for anybody!

Unfortunately I've hit a wall in my progress. There was some buggy rom issues and my maps/tilesets are unorganized due to tile insertion practice, so I'm going to have to start with a fresh rom.
Banjora suggested making a rom base and I should have listened! x(
I think this may be for the best, however.

It shouldn't take too long to get back to where I was, but it may be some time before I get something new.
Also, i'm upgrading the graphics. I've hacked the sprites to D/P/Pt sized, now I just have to edit doors and stuff to match their size.
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Last edited by Cello; September 5th, 2009 at 09:58 AM.
  #21    
Old September 5th, 2009, 09:30 AM
The Fourteenth Doctor
The little... Daleks
 
Join Date: Jul 2008
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i like the idea of this mod and being able to take the gym challenge in any order (with a bit of training first)
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  #22    
Old September 5th, 2009, 10:00 AM
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SharpPoint
Suicune used Surf!
 
Join Date: Jul 2009
Location: Stalker...
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Quote:
Originally Posted by TheDoctor View Post
i like the idea of this mod and being able to take the gym challenge in any order (with a bit of training first)
That would make it extremely hard to put the correct levels on the gym leader's Pokemon.
Although, with careful flags and variables in place, it's possible.
  #23    
Old September 5th, 2009, 10:09 AM
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NarutoActor
The rocks cry out to me
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nice overworld character and nice tiles I would like to see more screens tho
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  #24    
Old September 5th, 2009, 11:30 AM
Cello's Avatar
Cello
Tonight!
 
Join Date: Aug 2009
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Age: 24
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Nature: Jolly
Quote:
Originally Posted by SharpPoint View Post
That would make it extremely hard to put the correct levels on the gym leader's Pokemon.
Although, with careful flags and variables in place, it's possible.
Me and a old coding friend of mine have actually been looking into this with XSE scripting lately and we've been throwing together a possible badge-check upon entrance to the gym.

To my understanding there are flags for obtaining badges. This will take up A LOT of trainer space so I may not implement this (or find a alternative), but based on what badge flags have been met it will switch out the gym's trainer info/team info.

8 badges times 8 main gym leaders will result in 64 different trainer info split upon the gym leaders. Eh. I'll look for yet another alternative.

Quote:
Originally Posted by narutoactor View Post
nice overworld character and nice tiles I would like to see more screens tho
I need to get more screenshots, which may not be so soon since my rom troubles. I wish I didn't have to work the next 4 days in a row. D:
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Last edited by Cello; September 5th, 2009 at 01:50 PM.
  #25    
Old September 5th, 2009, 02:08 PM
SharpPoint's Avatar
SharpPoint
Suicune used Surf!
 
Join Date: Jul 2009
Location: Stalker...
Gender: Male
Nature: Adamant
Quote:
Originally Posted by Cello View Post
Me and a old coding friend of mine have actually been looking into this with XSE scripting lately and we've been throwing together a possible badge-check upon entrance to the gym.

To my understanding there are flags for obtaining badges. This will take up A LOT of trainer space so I may not implement this (or find a alternative), but based on what badge flags have been met it will switch out the gym's trainer info/team info.

8 badges times 8 main gym leaders will result in 64 different trainer info split upon the gym leaders. Eh. I'll look for yet another alternative.
That's the idea I had in mind. Having the same gym leader but different levels depending on the level of the Pokemon the player has. I didn't mean 8 different leaders though. 4 is good like one for level 10, 30, 50, 70. (Maybe 4 is too general.) But bear in mind many trainers in A-trainer are unused by the game. For example, the first couple trainers are Team Aqua leaders which aren't used at all in FireRed. You could easily change them to Gym Leaders. With more searching, you could find at least a couple dozen empty trainers. Then, if you are still short, use some of the Team Rocket Grunts.

The 'challenge any gym leader at anytime' idea is unique but a challenge to pull off correctly. You can't have a gym leader too easy or too hard for the player's Pokemon.
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