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Art & Design For digital, traditional, design, photography and mixed media art, Pokémon-related or not. Showcase or discuss anything related to the visual arts here.

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  #1    
Old August 25th, 2009 (10:31 AM). Edited November 22nd, 2009 by 5qwerty.
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5qwerty
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The main reason I started this thread is because I want to improve my spriting skills, so I need feedback from you guys. I really want to improve because that will make my hack more attractive it is crucial to my time here on PC.

Please leave some Constructive Criticism!

My Pokedex for an upcoming project (All Scratches):
Spoiler:

#1 ThordogA Pokemon based on a dog, and thorns.
#4 FlartleA Pokemon based on a turtle, and a steam spa thingy.
#7 SailugA Pokemon based on a slug, and a boat
#8 SubmashelA Pokemon based on a snail, and a submarine.
#10 BadylugA ladybug thingy.


Old/Not recent:
Spoiler:
A Corsola Pre-evo: No Smile, or smile?

A Cacnea Alternate evolution: It's not doing what you think it is.

A random trainer.

A random thing with a shell on its head and a Ball thing for its tail.


My First Revamp - A Chikorita

Another Revamp - Bayleef

A Disguise (My first)

A Disguise/Whatever (My worst)


Tiles:


Top row: Grass (under that is Pokemon Grass), Mountain, a civilian house, Pokemon Center, and road.
Bottom row: Sand Road, Tree, House, and Gym.
The Pokemart will be like the Center.
Okay, Pokemart added, and House.

The reason they look like they're from another game is because I sprited in a similar style to those of Shiny Gold's (and copied the palette of course). But they are not edited or ripped, they are from scratch.

AND DON' STEAL!!!
If you actually use them, give credit to me, please.
Other:
Haunter for something else.


Tell me what you think and tell me where to improve on.
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Old August 25th, 2009 (10:52 AM).
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Ok.

Corsola Pre Evo: The only thing I can see here is that there are dark outlines at the top of the...tail/hair thingy, which doesn't suit when on the actual body there are no dark outline on the top of the head.

Cacnea Alt Evo: The anatomy looks a little odd, but thats just my opinion. The shading is good here though.

Trainer: There are a lot fo things wrong here. First off, is he supposed to have ridiculously long arms? Either that or his legs are WAY too short. It looks like hs is facing towards the screen, then his body tilting to face the characters in the bottom right (as that's where the character would be.) The shading is alright, but there need sot be more shading on the trousers.

Random Thing: THe shading looks alright, but isnt the light supposed to come from the top right? I thought it did .

Anyway, they're good, but shading and anatomy needs some work
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  #3    
Old August 25th, 2009 (11:13 AM).
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Thanks, I will try to improve.

And just to make it clear, a Pokemon/Trainer Faces the Bottom left, and sorry, I never thought the Arms were that long. (He was that kid from Shorts who wished for long arms LOL)
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Old August 25th, 2009 (11:18 AM).
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Quote:
Originally Posted by 5qwerty View Post
The main reason I started this thread is because I want to improve my spriting skills, so I need feedback from you guys. I really want to improve because that will make my hack more attractive it is crucial to my time here on PC.

Please leave some Constructive Criticism!

A Corsola Pre-evo: No Smile, or smile?

A Cacnea Alternate evolution: It's not doing what you think it is.

A random trainer.

A random thing with a shell on its head and a Ball thing for its tail.


Tell me what you think and tell me where to improve on.
Your Corsola pre-evo gets the general feel right, but some things are bugging me. Its "horn" doesn't have the same shading as the rest of it and it's outline should not be so even all the way around. And it's "facing" forward which is a little weird. It's also a bit too small if you ask me. I don't think even the "baby" pokemon are that small. Oh, and go with the smile.

The Cacnea alternate doesn't really have shading, just varying gradients (darker upper arms and lower legs, lighter torso and "hands") which doesn't give it the right kind of depth and leaves it looking flat. The horizontal line between the head and crown doesn't help this either.

Your trainer has long arms and short legs. The top half looks like it's at or around 3/4, but the legs are symmetrical so they seem to be facing forward.

Shell-head-ball-tail is kind of plain. It looks like two ovals stuck together without any real theme joining them together. Since its ball tail doesn't look like a tail you should either make it more recognizable or get rid of it entirely since it's not helping the sprite overall.

Hope that wasn't too much at once. Keep at it.
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  #5    
Old August 25th, 2009 (11:33 AM).
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*sniff* Okay, then I never actually thought of it they way you explained it, I never thought that the Cactus looked flat, but now that you said it, it sort of does.

I understand your feeling about the Corsola Pre-Evo, I'll just move the eyes. And when you say the shading is not the same, you mean that it's not using the same shading style, right? I sort of don't get what you mean by the outline thing.

The Trainer was my first Trainer so... yeah.

The Ball thing was supposed to have a body, but then I rushed and gave it a stone.
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Old August 26th, 2009 (10:10 AM).
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Consecutive Posting is allowed right? I updated...
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Old August 26th, 2009 (10:20 AM).
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The revamps are pretty good, but you need to do more work on editing the shading. If you look at Bayleef's hind leg, for example, I can see that you've just recoloured it, as the very dark dithered colour stands out quite badly. Also, the outline is a bit wrong on Chikorita's head. It's a bit too light in places.
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Old August 26th, 2009 (10:39 AM).
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Okay, thanks.
Bayleef's hind leg was supposed to be mostly brown, but then I thought it looked bad, so yeah.
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Old August 26th, 2009 (11:46 AM).
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The disguises and revamps are awesome
But the trainer is strangely shaped, and the Corsola prevo's outline is wierd!
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  #10    
Old August 26th, 2009 (07:22 PM).
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Quote:
Originally Posted by 5qwerty View Post
*sniff* Okay, then I never actually thought of it they way you explained it, I never thought that the Cactus looked flat, but now that you said it, it sort of does.

I understand your feeling about the Corsola Pre-Evo, I'll just move the eyes. And when you say the shading is not the same, you mean that it's not using the same shading style, right? I sort of don't get what you mean by the outline thing.
Whoa. Slow to respond there, me. I meant the shading on the pre-evo's spike looks like the light it coming from directly above and not from the upper left like the body's light source. The outline on it should match the body's outline, i.e., lighter on the side facing the light source. If you're going to change the face to make it not looking forward I suggest you also shift the feet. For instance, you could show a hind leg (if its got more than two legs, dunno) or make one oh-so-slightly larger to give it the appearance of being closer.

Hope that helps.

As for your revamps, they look good, but like NikNaks said, you don't really need dithering, particularly on Dratini since it's supposed to be all smooth.
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  #11    
Old August 27th, 2009 (05:41 AM).
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Oh, okay, thanks. I will try to improve based upon what you have just said.
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  #12    
Old August 28th, 2009 (02:06 AM).
mervyn797
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the random trainer and cancea or whatever it is, is not good. make a bit of outline on the random trainer. and bit of shading too!
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  #13    
Old August 28th, 2009 (04:48 AM).
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There is shading on both of them, and outlines too. I suggest you look carefully before criticizing.
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  #14    
Old September 2nd, 2009 (12:38 AM).
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Shellhead - Such an inventive title you've got there, with the top of its head and the ball tail, try making it appear more round by adding darker tones, perhaps even a pixel next to the outline. Might I ask why you have some of the outline in red? The ball tail could do with an extra shade or two.

ROFL Cacnea Evo - I thought it was doing that, but the shading is splendid on this sprite, the only area of improvement might be its outline (lighter lines in lighter places) and its 'hands'. XD

Corsola Pre Evo - It's a good start, but try editing it so its not completely 2D and facing us, like maybe some perspective on it? Try improving on the shading to give it a more realistic effect (dw I have trouble with roundish sprites as well).

Keep up the good stuff. ^.^
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  #15    
Old September 2nd, 2009 (04:41 AM).
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Yeah, thanks, I have made some new Fakemon but cannot upload them because it is on another computer, I will try to upload them.
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  #16    
Old September 4th, 2009 (12:00 PM).
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I updated with some new Fake Pokemon. Some tiles will be coming in a few minutes.
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  #17    
Old September 4th, 2009 (01:12 PM). Edited September 4th, 2009 by 06s23.
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I Really like the pre-evo of corsola-(no mouth is better if you ask me)
Im not a great fan of fakemon but these seem to be coming along nicely,
Keep practicing.
I also like your revamp of politoed lol
The slug and snail things look like beliaveable pokemon and would work well
I think abit more colour variation/ or detail on SOME fakemon would do them good....
As for the rest.. they are getting there so keep at it and the best of look
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  #18    
Old September 4th, 2009 (01:16 PM).
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Thank you for your feedback, but even I don't really think they look official.
But which Fakemon need more variation, could you name them out. (I bet it's the Ladybug)

As for tiles, I'm having trouble uploading right now.
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  #19    
Old September 4th, 2009 (01:32 PM).
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Hm... the shading kind of looks like "cell shading" on anime to me, instead of pixel shading.
And the traner looks like elastic man.
I love Corsola with a smile, keeps it looking like it's evolved form. (I'm a sucker for corsola XD ) Although you might wanna make the top coral part match the color it is. The outline almost looks black.
I love the Revamps.
Overall, they are pretty good. ^,^ Just a few tiny things, that are easy to get the hang of.
the anatomy is only a problem on the trainer it seems.
Keep it up. <3
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Old September 4th, 2009 (01:45 PM).
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Thanks you for that boost of confidence, just something to ask, what does Cell Shading mean? I know who Cell is, but I actually never got to the Cell Games Saga.

As for the trainer, it was my first, so you wouldn't really expect much.
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  #21    
Old September 4th, 2009 (02:02 PM).
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Originally Posted by 5qwerty View Post
Thanks you for that boost of confidence, just something to ask, what does Cell Shading mean? I know who Cell is, but I actually never got to the Cell Games Saga.

As for the trainer, it was my first, so you wouldn't really expect much.

I really doubt their referring to that. I believe they're talking about a style of shading. Someone correct me if I'm wrong, please
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Old September 4th, 2009 (02:10 PM).
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Cell shading, is the type of shading that is used in anime and cartoons. I use it in my drawings. This is cell shading, as seen in one of my works.
It has nothing to do with Cell from video games.
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Old September 5th, 2009 (10:27 AM).
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Oh, I see now. I thought you meant from DBZ...
So you mean there's Cell Shading on the Water Starters, right?
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Old September 5th, 2009 (04:02 PM).
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Yes. But, sometimes, pixel shading may look like Cell shading, because of lack of dithering. I don't mean it looks "bad" I think it looks good actually. Just something I noticed. ^,^
I actually really like your pixels. <3
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  #25    
Old September 6th, 2009 (07:56 AM).
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Revamps look great. on surface view, i don't see anything wrong with them. Nice job, btw, on the leaves.

Now, your project sprites seem to have the right idea with the shading and the outlining, but the anatomy is just a bit too blocky for my preference.

Thordog and badylug may need some shading near the legs. This shading isn't for diffusing light/dark spots made by shading, but instead, for giving the body and anatomy more structure. This technique is called chiaroscuro. What it does it make the sprite look more "3D". By adding a line of a darker tone, it makes an extension of the legs. In that respect, it pretty much makes it so the sprite doesn't have four little stubs coming out of his belly.

As for the shading, it's pretty much on track, but it's a bit rigid, such as on the snail evo's shell, or on flartle. When the anatomy is round, you want to make the shading more rounded as well.

Overall, your sprites are not bad at all. They have some work needed, but they are getting there.

I would rate thorndog a 5/10. He needs more definition for his legs. The same can be said for badylug, it needs more leg defintion, but it's eyes are also a bit strange. So i give badylug a 4/10.

Flartle gets a 6/10. His shading is good, but there needs to be more of a roundness on the shell, and the head is a bit too light overall.

Slug gets a 7/10. It's a bit cylindrical, but is a good sprite overall. You could maybe improve this sprite by lightenting the outline of the yellow to a more brownish tone. Especially between the blue. As for the snail, i give it a 8/10. Defintely your best. Again, just round the shading a bit more. Also, i'd recommend curving the left antennae beneath the eye, only because it looks a bit to rigid going strait up. I like the idea of the other eye wrapping around it though, and recommend you keep that anatomy factor.

I'll leave you with that, since it's a mouthful to write, and an earful to read... (that sound's funny actually, but is technically true on the internet...)

You have some good work here, and good ideas. You just need to keep touching them up! Keep trying though... and of course...

Keep Spriting!
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