The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > ROM Hacking > ROM Hacking Hub
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

ROM Hacking Hub General discussions about ROM Hacking and Emulation. Not sure where to start? This is the place for you.
Posting links to ROMs is illegal and is not tolerated anywhere on the forum.
New threads in this forum are to be approved by a moderator before they are displayed.


Advertise here

Closed Thread
Click here to go to the first staff post in this thread.  
Thread Tools
  #251    
Old August 31st, 2013, 12:59 PM
Telinc1's Avatar
Telinc1
Pokémon Trainer
 
Join Date: Jun 2013
Age: 38
Gender: Male
Nature: Quirky

Advertise here
The Generation III overworld Poké Ball looks terrible in my opinion, so I made a Generation IV Poké Ball that uses the same palette as the normal one. The image is indexed and ready to inserted over index 54 with Overworld Editor Rebirth Edition straight after it is downloaded. Oh yeah, here it is.
__________________

Check out my hacks by clicking on the userbar!

Last edited by Telinc1; September 1st, 2013 at 02:31 AM. Reason: Fixing image palette, it is now a link to preserve indexing.
  #252    
Old September 3rd, 2013, 09:16 AM
giradialkia's Avatar
giradialkia
Community Supporter
 
Join Date: Apr 2009
Location: Ireland
Age: 20
Gender: Male
Nature: Timid
Send a message via Windows Live Messenger to giradialkia
Merging this thread with the Resources sticky (found here).
Impressive patch- just doesn't quite fit the criteria of the Sideshow Showcase. :)

Last edited by giradialkia; September 4th, 2013 at 01:38 AM. Reason: This post doesn't fall under the 'Not a resource' rule, before anyone gets any bright ideas..
  #253    
Old September 21st, 2013, 01:35 PM
Full Metal's Avatar
Full Metal
C(++) Developer.
Community Supporter
 
Join Date: Jan 2008
Location: In my mind.
Age: 19
Gender: Male
Nature: Timid
Send a message via Windows Live Messenger to Full Metal
Here is a little python magical script that I conjured.

Input: drag & drop images onto script
Output:
imagename-processed.extension
imagename-combined.extension

This will take all the colors in your image, make them GBA compatible ( ie - multiples of 8 ), then it will further reduce the number of used colors to sixteen. Currently, this method takes a summary of colors that are used, takes the top sixteen used colors and then finds the closest match for the remaining colors and swaps them. This creates some problems, but who knows.

What you need to run it:
  • pygame
  • numpy

I tested this with python 3.3 and it worked great, and I can't think of any immediate reasons why it would not work with 2.7 if you add future imports to the first line.
( from __future_ import print_function ). Also, on line 60 I intentionally swapped red and green values. If your output image is in weird colors, change line 60 to be this:

return (r[0],r[1],r[2])

I don't know why, but pygame seemed to be swapping my red and green channels when I went to output the image. This may or may not be local to my machine.

Use-cases:
Primarily, I would see this as a utility for inserting tiles with Advance Map. Modify your palette inside Advance Map into something you'd like to use, export your tileset, bring in your new tiles ( the colors should be roughly similar ), and then run your modified tileset through this script, import the -processed image, and kablam, your tiles have been inserted. I may consider making another script to remove redundant tiles at an 8x8 block level ( as well as report the changes so that you can easily repair your blockset in advance map ).

*edit*

Here's an updated version. :D
__________________

★ full metal.

I like to push it,
and push it,
until my luck is over.

Last edited by Full Metal; September 22nd, 2013 at 05:07 PM.
  #254    
Old September 27th, 2013, 01:56 PM
Luigi-San's Avatar
Luigi-San
Decisions, Decisions...
Community Supporter
 
Join Date: Sep 2003
Location: Buffalo, NY
Age: 24
Gender: Male
Nature: Quiet
Send a message via AIM to Luigi-San Send a message via Skype™ to Luigi-San
Gen. V sprites of the Hoenn Leaders and Steven, indexed and ready to insert: https://dl.dropboxusercontent.com/u/...eadersB2W2.zip

And a preview of what they all look like in-game:

__________________
95% of all Pokémon hacks are of the 3rd Generation, majority of them being FireRed.
If you believe that the 2nd generation should be hacked more often,
copy and paste this into your signature



<--- Level these up!

<--- Join us!
  #255    
Old October 2nd, 2013, 05:02 AM
Gigabyyyte's Avatar
Gigabyyyte
Exploring the world of Kalos!
 
Join Date: Aug 2013
Gender: Male
Nature: Relaxed
GIGABYYYTE'S RESOURCES
This post is made up of pure awesomeness.

Okay, so I was planning this hack, but then our team discontinued it 'cause… it's too time-consuming.
Anyway, for those who might wanna recycle the idea, here's what it's all about:

Spoiler:
We wanted to create a FireRed re-remake (whut) with full HGSS graphics, like tiles, sprites, overworlds, and all of those things. We also wanted to implement 11bayerf1's expanded attack pool and gogojjtech's HGSS music patch. The hack would also have included all legendaries up until the third generation, with other cool guys like the special Pichus and all forms of Deoxys. OH MAN, it would have had KANTO'S BATTLE FRONTIER (not like Emerald's, ofc; more like seven gym-like facilities with puzzles and stuff). It would also have had an epilogue feature, where you can have a battle with, oh, I don't know, Ethan?


Sadly, it's too much of a burden. If anyone now wants to make a similar hack because of reading this text, and then manages to pull through, a nice little credit to Team Gigabyyyte (lol) would be nice. It would make our dreams etched forever in the stars (what am I saying)~

Okay, since I'm awesome, I uploaded what we've worked on and made them available for everyone to use.
WITH THE PROPER CREDIT, OF COURSE.

First up, fully recolored (for FireRed) overworlds of Professor Oak and Blue. Note: these are 32x32. You'll have to resize the normal overworlds of 16 x 32 in NSE for them to be inserted. Credit me, bro (or sis haha).
http://www.mediafire.com/?78qk6b4ptjxtb1b
http://www.mediafire.com/?iba3a8nbalya4fj

Next, we have Wichu's HGSS sprite pack, but numbered according to ROM index number, and not National Pokédex number. These are ready to be inserted via his Advanced Series Sprite Editor. Credits go, of course, to Wichu. Tag me in for organizing them up.
http://www.mediafire.com/?bnwo80oc4aufpp7

Haha. Here are some overworlds for Kanto's Battle Frontier Brains, rendered HGSS-style. (: Credits go to Kyledove from deviantART for the pixel art, and me for cropping 'em up. THESE HAVE NOT BEEN RECOLORED. And guys, these aren't complete like, as in, per frame.
http://www.mediafire.com/?ja22j060q5a164v

Finally, here are battle sprites for said Brains. Credits go to xMachaku of deviantART for the art, and me for indexing them. (;
http://www.mediafire.com/?5j0p1cdfew74nzq

HAHAHA! Sorry for being a credit hog. It's just that… this project has a special place in my heart, and… this is getting cheesy. Okay guys, enjoy your stuff. =))

Giga out.
__________________


Hey, I'm on NLSC! Yup, right heeere: http://forums.nba-live.com/memberlis...rofile&u=75053
  #256    
Old October 6th, 2013, 11:44 AM
Misledangel
 
Join Date: Sep 2013
Gender: Male
Nature: Quiet
armored mewtwo by me

http://i1079.photobucket.com/albums/...psaea6a67b.png

back sprite by http://othienka.deviantart.com/art/M...rite-121741322

Angry Dragonite ( larger wingspan )

http://i1079.photobucket.com/albums/...psc16d1b47.png

Gible line without horns thingy

Gible : http://i1079.photobucket.com/albums/...ps5996ab83.png
Gabite : http://i1079.photobucket.com/albums/...ps3c96a873.png
Garchomp : http://i1079.photobucket.com/albums/...ps52a75b55.png

haxorus x hydreigon

http://i1079.photobucket.com/albums/...psf03b56fa.png

Sharpedo with tail

http://i1079.photobucket.com/albums/...psa34eda08.png

tail used from : http://pkmnoriginsproject.deviantart...Tail-345165040

Credits : Chaos Rush for base sprites

Last edited by Misledangel; October 6th, 2013 at 12:03 PM.
  #257    
Old October 28th, 2013, 08:34 AM
LCCoolJ95's Avatar
LCCoolJ95
Limited Capacity
 
Join Date: May 2009
Location: The World That Never Was
Age: 19
Gender: Male
Nature: Naive
I'm not trying to necropost or anything, because I do have a quick resource to add.

I've successfullly added the Fairy-type into Pokémon Emerald! It replaces the ???-type, and it also has the strengths/weaknesses/resistances of the Fairy-type in X and Y. Pokémon like Clefairy and Togepi are pure Fairy-types nows and Mawile and Jigglypuff are secondary Fairy-types. Plus, moves like Charm and Sweet Kiss are Fairy now.

The only thing I didn't do is change the ???-type pic into a Fairy-type pic. But, other than that, the ??? now functions like the Fairy-type. Download is in the attachment. I will update this soon, with all of the 3rd gen roms having the Fairy-type added to them.

NOTE: This patch overwrites any data between E3D000 and E3D167.

Enjoy! :D
Attached Files
File Type: ips Pokemon Emerald Fairy Type Addition.ips‎ (600 Bytes, 184 views) (Save to Dropbox)
__________________
"The greatest obstacle in life is Yourself. Overcome it, and you will achieve the greatest accomplishment of all." -Art Beins, 1982

Fairy-type in Pokémon Emerald: http://www.pokecommunity.com/showpos...&postcount=288

Last edited by LCCoolJ95; October 28th, 2013 at 08:39 AM. Reason: What this patch replaces
  #258    
Old November 9th, 2013, 12:58 PM
ep!c
Banned
 
Join Date: Mar 2013
Gender: Male
Send a message via Skype™ to ep!c
You can find many of my romhacking-resources at my website:
http://pokemonromresources.weebly.com/resources.html
I hope its ok to link my website, as I'm too lazy to copy everyting
  #259    
Old November 20th, 2013, 08:06 AM
Pikachu222's Avatar
Pikachu222
Hell Angel
 
Join Date: Dec 2010
Gender: Male
Here are lance overworlds ready to be inserted into a fire red rom using palette 6. They may look a bit weird due to me editing them.No credits needed.Edit all frames completed. Here they are

http://www.mediafire.com/?zszaap7pk650cpf
Attached Images
File Type: png lanceex.png‎ (357 Bytes, 2366 views) (Save to Dropbox)
File Type: png lanceex3.png‎ (309 Bytes, 2359 views) (Save to Dropbox)
File Type: png lanceex4.png‎ (339 Bytes, 2362 views) (Save to Dropbox)
File Type: png lanceex5.png‎ (377 Bytes, 2353 views) (Save to Dropbox)
File Type: png lanceex6.png‎ (377 Bytes, 2343 views) (Save to Dropbox)
__________________

Last edited by Pikachu222; November 20th, 2013 at 10:30 PM.
  #260    
Old November 30th, 2013, 10:18 PM
Le pug's Avatar
Le pug
la butt doit le sniff
Community Supporter
 
Join Date: Aug 2013
Location: Le bed
Age: 21
Gender: Male
Nature: Bold
Shouldn't celebrate these fake eeveelutions with my own hack so feel free to use them. I own these images, though they were created for me by commission.

I'm doing a method of eeveelutions to eeveelutions sort of like mega evolutions but its simply just a third stage of evolution for it all.

Here are the images:
Spoiler:



__________________
Need help inserting tiles into AdvanceMap to have customized tiles for your hack?
• Check out my tutorial, Inserting Tiles Into AdvanceMap For Dummies
Click here to find out how to remove clouds from the Emerald titlescreen
• Check out the Ruby rombase sound list I contributed by clicking here
  #261    
Old December 4th, 2013, 01:26 AM
VV's Avatar
VV
ブラック
 
Join Date: Nov 2013
Location: Beyond the Boundary
Gender: Male
Nature: Quiet
Send a message via Skype™ to VV
Hi! I've decided to share the mugshots I've used and ripped by Nick Alert! These are INDEXED.
This mugshots can be used on hacking rom and stuff. I do take request, but please do that on pm.
If to be used, please add credits to me and Nick Alert for the mugshots.
Also, thanks to kaedearagaki's indexing tut on Youtube.
I've fixed some of the sprite to fit on 64x64.

RIVALS/PROTAGONIST
Spoiler:




GYM
Spoiler:




EVIL TEAMS
Spoiler:




POKEMON MUGSHOTS

Spoiler:

None yet, still adding..


As you can see, they're not cut, they are fixed. Credits needed if to be used.
I'll be adding more soon. I've made this for GBA rom hacking!
Original thread here.
__________________
V.V

Last edited by VV; December 4th, 2013 at 02:00 PM. Reason: Added more.
  #262    
Old December 4th, 2013, 11:48 AM
TheShinyMew's Avatar
TheShinyMew
Prepare to return!
 
Join Date: May 2010
Location: In Magiland
Age: 24
Gender: Female
Nature: Hardy
I have use the Spritzee and Aromatisse for your GBA Pokemon Games, and use Wichu's Advanced Pokemon Sprite Editor!


The sprites came from either Smogon or the Pokemon Showdown sites.
__________________
Once again, Lucario is back in Super Smash Bros 4! Thanks to... Nintendo!

PLEASE SUPPORT ROLEPLAY!

My Nintendo 3DS Info
3DS Name: Sis
3DS Friend Code: 5112-3860-4328

Last edited by TheShinyMew; December 5th, 2013 at 03:02 PM.
  #263    
Old December 8th, 2013, 02:44 AM
Spherical Ice's Avatar
Spherical Ice
Community Supporter
 
Join Date: Nov 2007
Location: UK
Send a message via Skype™ to Spherical Ice
So I made a really specific calculator yesterday that finds out the offset of a Pokémon's data (where its type is determined, etc.) in a FireRed ROM.

sphericalice.co/romhacking/calculator

I doubt anyone will need it, but I found it useful because once I implemented the Fairy-type to my hack, many tools were incompatible, so giving Pokémon the Fairy-type could only be done via hex editing, and this calculator just sped that process up.
__________________

Last edited by Spherical Ice; February 19th, 2014 at 07:10 AM.
  #264    
Old December 12th, 2013, 02:58 AM
VV's Avatar
VV
ブラック
 
Join Date: Nov 2013
Location: Beyond the Boundary
Gender: Male
Nature: Quiet
Send a message via Skype™ to VV
I've added the mugshots: Pokemon Mystery Dungeon Mugshot 64x64
Link to the thread here.
__________________
V.V
  #265    
Old December 14th, 2013, 01:55 PM
diegoisawesome's Avatar
diegoisawesome
Not the Script Help Thread
Community Supporter
 
Join Date: Dec 2007
Location: Goldenrod City, Johto
Age: 17
Gender: Male
Nature: Quirky
Yet another gender choice skip patch, but this one for Emerald:
http://www.mediafire.com/download/58...Emerald%29.ips

As with the one for FireRed, the patch will not conflict with anything.

I feel really odd about double posting, but I made another patch today:
The Pokémon Emerald Intro Enhancement Patch
http://www.mediafire.com/download/zj...o+Enhancer.ips

Have you ever wanted to remove the truck animation from the start of Pokémon Emerald without any adverse effects? Or maybe you wanted to edit the positions of the player on their starting map instead of them always starting out in the middle? Well then, this is the patch for you!

To edit the starting map, X position, and Y position, go into a hex editor at these offsets:
0x84458 for the map bank
0x8445A for the map number
0x8445C for the starting X position
0x84454 for the starting Y position

As per usual, this patch does not conflict with anything.
__________________


My other resources:
My Website
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
diegoisawesome's Miscellaneous Finds
The Ruins of Alph Puzzles

Last edited by diegoisawesome; December 23rd, 2013 at 10:24 AM. Reason: What the patch even does
  #266    
Old December 26th, 2013, 12:48 PM
Le pug's Avatar
Le pug
la butt doit le sniff
Community Supporter
 
Join Date: Aug 2013
Location: Le bed
Age: 21
Gender: Male
Nature: Bold
Just posted this in tajaros tutorial for XSE... decided I contribute a sound list since he only did a sound list for FR.
Just use "sound 0x##" in your script and replace the hashtags with whatever you want to play. Sounds can really shake things up in a hack and make it feel more awesome! Enjoy Ruby hackers!

Spoiler:
0x0 - Blank Noise (Stops BGM, not other S.E.)
0x1 - Use Item
0x2 - Log onto PC
0x3 - Turn off PC
0x4 - Turn on PC
0x5 - Click Noise
0x6 - Open Menu
0x7 - Wall Bump
0x8 - Door Open
0x9 - Exit Room
0xA - Jump
0xB - Bike Bell
0xC - Loud Crash (Like dropping of a heavy object)
0xD - Loud Crash (Higher pitch, and with echo)
0xE - Loud Crash (3 in rapid sucession, with long echo)
0xF - Low Pitch Pokeball Open
0x10 - Pokeball Close
0x11 - Flee S.E.
0x12 - PokeCenter Door Open
0x13 - long water sound then electricity at the end
0x14 - Low Pitch crash
0x15 - Super high pitched beep (used with [!] or [?] movement usually)
0x16 - Error / False sound
0x17 - boop beat used when the pokeballs are being placed on heal table in pokecenter
0x18 - two beat low pitch sound with two beat dun dun and echo on top of it (like you gained something)
0x19 - deep voice ghost thing saying "Aahhh"
0x1A - low horn sound with quick echo
0x1B - low horn sound with quick echo 2
0x1C - medium horn sound with quick echo
0x1D - louder medium horn sound with quick echo
0x1E - medium horn sound with quick echo 2
0x1F - high pitch beep
0x20 - low pitch buzz sound with echo
0x21 - experience being gained sound (the xp bar going up)
0x22 - boop beat, one of the beats used in healing a pokemon
0x23 - two quick glitch sounding high pitch beats
0x24 - two beats, high pitch, crackle
0x25 - two beats, low pitch not-so-quick
0x26 - two quick low pitch beats
0x27 - five succession low pitch beats (drowning in sand warp)
0x28 - metal high pitch thud
0x29 - medium high pitch screech sound with glass breaking
0x2A - two loud quick high pitch crackle beeps
0x2B - medium swoosh sound when you land from falling through a hole (associated with drown in sand)
0x2C - low pitch heavy object landing with echo (again just sounds like static)
0x2D - four beats, high pitch, echo at end (teleport to)
0x2E - four beats, high pitch, echo at end (teleport from)
0x2F - medium zap or taser sound
0x30 - two beats, high pitch, mini-game sound
0x31 - truck engine running in beginning scene (continuous until changed)
0x32 - truck braking in beginning scene
0x33 - crackle then spray sound (lets be honest a lot of these sound like static)
0x34 - not so loud smack with quick echo
0x35 - alarm sound with wind in the background (continuous until changed)
0x36 - loud crackle followed by low pitch shut down
0x37 - gain sound like raising PP limit or something
0x38 - one beat, sounds like pokeball bouncing on ground
0x39 - one beat, sounds like pokeball bouncing on ground
0x3A - one beat, sounds like pokeball bouncing on ground
0x3B - one beat, sounds like pokeball bouncing on ground 2
0x3C - one beat, high pitch with fade off
0x3D - air sound when you throw the pokeball in a pokebattle
0x3E - two beat, high pitch computer sound
0x3F - two beat, medium pitch computer sound
0x40 - two beat, high pitch ghostly sound
0x41 - two beat, high pitch ghostly sound 2
0x42 - two beat, high pitch ghostly sound 3
0x43 - two beat, high pitch ghostly sound 4
0x44 - two beat, high pitch ghostly sound 5
0x45 - two beat, high pitch ghostly sound 6
0x46 - one beat, water blup sound
0x47 - two beat, low pitch, with echo thudding sound
0x48 - two beat, high pitch sound that is played when you buy something from pokemart
0x49 - two beat, high pitch (sounds like when you open a door at a store and theres a beeping sound)
0x4A - one beat, low pitch with water splash sound
0x4B - one beat, medium pitch with water splash sound
0x4C - one beat, high pitch with water splash sound
0x4D - smacking sound (like a door falling to the ground)
0x4E - one beat, low pitch (sounds like cutting down tree)
0x4F - three medium beats (like a warp animation sound)
0x50 - high pitch version of car engine (medium)
0x51 - rain sound (continuous until changed)
0x52 - rain associated short sound
0x53 - rain sound (continuous until changed) 2
0x54 - rain associated short sound 2
0x55 - rain sound (continuous until changed) 3
0x56 - rain associated short sound 3
0x57 - lightning sound from weather effect
0x58 - thunder sound from weather effect
0x59 - long low pitch buzz sound (sounds like when you use hair clippers)
0x5A - two beat, high pitch ambulance sound (continuous until changed)
0x5B - one beat, high pitch, computer sound, possibly for a minigame
0x5C - long medium pitch engine running
0x5D - low pitch engine shutting off
0x5E - two beat, medium pitch whopping sound (continuous until changed)
0x5F - two beat, high pitch computer sound, used for Bill's PC
0x60 - one beat, sounds like beep from beginning of evolution scene
0x61 - short robotic low pitch sound
0x62 - short robotic low pitch sound 2
0x63 - short medium pitch smack sound
0x64 - short smack sound
0x65 - two beats, high pitch, sounds like for a minigame
0x66 - three beats, high pitch, sounds ghostly
0x67 - explosion in cutscene between torchic mudkip sharkpedo? and dusktops ?
0x68 - zapping sound with echo (medium)
0x69 - long medium pitch engine
0x6A - two beats, wood hitting floor
0x6B - long rocket lift off sound (used with red screen effect before groudon/kyogre fight)
0x6C - computer sound one beat deep pitch
0x6D - computer sounding three beat sound going from low pitch to a high pitch
0x6E - computer sounding three beat sound going from low pitch to a high pitch (deeper version)
0x6F - "ba-da-boo" sound at beginning of evolution scene
0x70 - phone call VS SEEKER ?
0x71 - pokeball opening sound ?
0x72 - paper ripping sound (like backing out of a menu)
0x73 - pokeball sound (beginning of trainer battle)
0x74 - boop beep sound
0x75 - pokemon fury slash
0x76 - louder slash attack
0x77 - zap sound (medium)
0x78 - berry blender sound when you get a correct hit (sword sound)
0x79 - low pitch shut down sound with scifi noises (long)
0x7A - zap zoom beat with fade and shuffle sound at end
0x7B - crash sound
0x7C - bubble sound
0x7D - low sounding medium pitch with a shuffle sound to end it
0x7E - more bubbles bubble sound
0x7F - long water sound with subtle fade at end
0x80 - Air Cutter flying type move sound effect
0x81 - wind or flying type attack sound
0x82 - a couple succession low pitch boom beats for some sort of move
0x83 - a couple succession low pitch boom beats for some sort of move 2
0x84 - whirlwind sound (continuous until changed)
0x85 - ending whirlwind sound
0x86 - two quick smack attacks with short echo
0x87 - air sound when you throw the pokeball in a pokebattle 2
0x88 - slash attack
0x89 - two ice beats
0x8A - slash or cut attack
0x8B - thump sound
0x8C - high pitch charging sound
0x8D - deep thump sound
0x8E - bubble beats
0x8F - windy attack or air sound when you throw the pokeball in a pokebattle 3
0x90 - deep drawn out thump
0x91 - loud low pitch fire attack maybe?
0x92 - long fire sounding attack
0x93 - distorted thump followed by fire attack sound
0x94 - bubble sounds, maybe for a bubble attack
0x95 - quick fire sounding thump
0x96 - slightly higher pitched quick fire sounding thump
0x97 - deeper thump sound
0x98 - three succession air sounding attack
0x99 - loud to less loud air sound (continuous until changed)
0x9A - air attack sound
0x9B - quick crack sound
0x9C - boom sound
0x9D - two whop beats attack
0x9E - two whop beats attack with echo
0x9F - swish smack sound
0xA0 - quick swish attack sound
0xA1 - deep bubble sound with some static
0xA2 - two whop sounds attack
0xA3 - water swish sound then fade out
0xA4 - longer water swish sound then fade out
0xA5 - stormy sounding water swish sound then fade out
0xA6 - whipping sound
0xA7 - two beats, high pitch sounds like "wip wipt"
0xA8 - sounds like sand being moved
0xA9 - one beat low pitch quick shuffling sound
0xAA - two beat, medium pitch robotic croak sound
0xAB - six successive deep fire sounds going from low volume to high volume
0xAC - sounds like an unown song? four beats, long, deep pitch, high pitch, less high pitch, back to deep pitch
0xAD - sounds like an unown song? 2 ... two long drawn out beats going from low volume to high volume
0xAE - two high pitch beats, like metal klinking
0xAF - loud shuffle thump with quick echo
0xB0 - tweety bird sound when your pokemon becomes confused
0xB1 - high pitch slam with shuffle echo
0xB2 - shuffle thump and echo fade out
0xB3 - Moonblast move sound effect or chiming sound, kind of like the twinkle sound in the beginning of firered
0xB4 - quick low volume squish sound
0xB5 - low to high volume quick computer ring
0xB6 - several rapid successions of medium pitch beats like a house phone call
0xB7 - high pitch robotic computer purr sound, three beats
0xB8 - low to high pitch and low to high volume ringing
0xB9 - quick robotic shut down sound
0xBA - quick duck-sounding fart (seriously)
0xBB - two quick high pitch hollow knocks with short echo
0xBC - two beats, duck sounding like a drawn out duck call
0xBD - low to high volume buzzing sound
0xBE - medium robotic sounding fart
0xBF - high pitch glass striking sound followed by three high pitch whirlwind-like sounds probably a move
0xC0 - four shuffle beats high pitch going from high volume to fading low volume
0xC1 - quick whoop deep pitch sound
0xC2 - two beat high pitch, computer sound quick for a move but i forgot which
0xC3 - two beat high pitch, computer sound quick 2
0xC4 - three beats, fading on medium pitch and fading off with echo
0xC5 - robotic distorted beat followed by a thud
0xC6 - glass breaking subtle
0xC7 - deep bubble sound with sandy sound at end
0xC8 - hypnotic sort of sound deep three beats, fading off echo
0xC9 - explosion sound, with a skip to beginning in the middle of the explosion
0xCA - chimes sound a couple in succession high pitch then fades off
0xCB - bubbly deep beats going from deep pitch to high pitch with echo
0xCC - bubbly deep beats going from deep pitch to deeper pitch with echo
0xCD - quick high pitched computer sound with echo
0xCE - tweety bird sounds, like when pokemon becomes confused but used as a move like shooting stars or something
0xCF - tweety bird sounds 2 but more rapid and little bit longer
0xD0 - deeper tweety bird sounds rapid succession
0xD1 - two medium computer rings with echo
0xD2 - two or three quick low volume low pitch scratching sounds
0xD3 - two "ting tong" sounds very high pitch, unown song sounding, heavy echo and repeats twice
0xD4 - high pitched medium going from low volume to high volume, like a pkmn cry
0xD5 - medium pitch hissing and maracas-sounding sound
0xD6 - deep gunshot sound
0xD7 - two beats, cracking sound, goes from deep pitch to high pitch with echo
0xD8 - three air sounds ending in a fade, like
0xD9 - high pitch beats going from low pitch to high pitch, like something is growing or being gained
0xDA - couple of deep pitch bubble sounds with high pitch bubble sounds on top of it like an attack
0xDB - maracas-sounding, or engine-like going from low volume to higher volume repeating, long length
0xDC - medium pitched thump
0xDD - medium length lightning strike
0xDE - popping sound, like a quite gun
0xDF - like an engine sound, air distorted sound, fades off at end high pitched
0xE0 - loud high pitched sheathing sound, followed by a low to high volume high pitched gaining, maybe for minigame
0xE1 - three pewpewpew beats like shooting stars at sounding, most likely a move
0xE2 - chimes or twinkling, going from low volume to high volume, low pitch with high pitch on top then fading
0xE3 - two beats repeating twice, drawn out like UFO-like sounds, high pitch to medium pitch, kind of creepy
0xE4 - chimes or twinkling, two sets on top of each other and fades at end
0xE5 - medium pitch smack
0xE6 - windy sound, with shuffling clicks on top
0xE7 - high pitch song, 4 drawn out beats, starts at one note, drops two notes, and rises back up
0xE8 - medium pitch thump under a high pitch thump
0xE9 - deep pitched thump followed by sandy attack
0xEA - a lot of succession deep pitch shots, like a mini gun or rocket going off
0xEB - long windy sound
0xEC - long windy sound with a weird high pitched moaning sound also
0xED - sounds like an elephant call
0xEF - gaining sound, medium pitch to high pitch, almost chime-like
0xF0 - sounds like its windy in the background with fire burning something on top
0xF1 - high pitched shuffling sound
0xF2 - three glass-like beats
0xF3 - chimes or twinkling, long high pitched and fades off slowly
0xF4 - five successive medium and high pitched beats, computer sounds
0xF5 - chiming sound when your pokemon's stats are reduced by like a growl or something
0xF6 - hypnotic-like sound low pitched buzzing with shuffle clicks in the background (cuts off at end)
0xF7 - low pitch shuffle thump with high pitched shuffle sound
0xF8 - "eh?" being said in low pitch sound
0xF9 - "eh?" being said in low pitch sound (continuous until changed)
0xFA - "eh." being said in low pitch sound
0xFB - "a" being said in medium pitch sound
0xFC - "a" being said in medium pitch sound (continuous until changed)
0xFD - "a" being said in a lower pitch, almost sounds cool
0xFE - "awp" being said in medium pitch sound
0xFF - "awp" being said in medium pitch sound (continuous until changed)
0x100 - deep voice "Aahh" sound with echo
0x101 - medium pitch "Eehh?" sound with echo
0x102 - medium pitch "Eehh?" sound with echo (continuous until changed)
0x102 to 0x117 - assumed to be voice-related words (not worth research)
0x118 - "oy!" medium pitch sound with echo
0x119 to 0x11C - assumed to be voice-related words (not worth research)
0x11D - "ooh" medium pitch sound (continous until changed)
0x11E to 0x123 - assumed to be voice-related words (not worth research)
0x124 - "ah" medium pitch sound
0x124 to 0x12C - somewhere in here, sound list stops and doesnt pick up again until 15E which is music
__________________
Need help inserting tiles into AdvanceMap to have customized tiles for your hack?
• Check out my tutorial, Inserting Tiles Into AdvanceMap For Dummies
Click here to find out how to remove clouds from the Emerald titlescreen
• Check out the Ruby rombase sound list I contributed by clicking here
  #267    
Old December 27th, 2013, 05:13 AM
VV's Avatar
VV
ブラック
 
Join Date: Nov 2013
Location: Beyond the Boundary
Gender: Male
Nature: Quiet
Send a message via Skype™ to VV
SHADOW POKEMONs
Hi, I've come to share the Shadow Legendary Pokemon that I've recolored.
Here's the screenshot of it and it's final appearance.

Download below. Use it and give me Proper credits of course.
NOTE: Only mew is indexed. Also, this will be updated. Not all Legendary Pokemon are there.
Download link:
CLICK HERE.

Mega Evolutions (Note: it's not resized; not 64x64)

__________________
V.V

Last edited by VV; January 17th, 2014 at 04:28 AM.
  #268    
Old January 16th, 2014, 10:43 PM
chrunch's Avatar
chrunch
 
 
Join Date: Oct 2009
Gender: Male
Send a message via Windows Live Messenger to chrunch
Just a simple patch I made that includes Jambo51's trainer facing fix ASM routine. Unlike other Pokemon games, in FR/LG the player does not face the trainer when they get spotted. This patch fixes that small annoyance:

It uses free space from offsets A00000 - A000B9 so provided you haven't used any space there it should be fully compatible with already started hacks. :D Of course all credit should go to Jambo51 for writing the ASM needed.
Attached Files
File Type: ips Trainer Facing Fix.ips‎ (215 Bytes, 87 views) (Save to Dropbox)
__________________
  #269    
Old January 17th, 2014, 04:30 AM
VV's Avatar
VV
ブラック
 
Join Date: Nov 2013
Location: Beyond the Boundary
Gender: Male
Nature: Quiet
Send a message via Skype™ to VV
A little update on Shadow Pokemon since I got no time to work on it.
Mega Charizard added, not resized. Feel free to do it on your own since I suck at that.
Link to post.
__________________
V.V
  #270    
Old February 5th, 2014, 06:29 AM
Leafbarrett's Avatar
Leafbarrett
 
Join Date: Mar 2009
Age: 22
Lowercase Pokémon Text (Emerald)
This replaces all instances of POKéMON with Pokémon. This is only for Emerald. For those who want to do it in other games:
In a hex editor (I use HxD), replace all instances of CA C9 C5 1B C7 C9 C8 with CA E3 DF 1B E1 E3 E2.
I'd do it for the other games but I can't be bothered to go download all the roms right now.
  #271    
Old February 10th, 2014, 12:41 PM
Nex's Avatar
Nex
Also called _Nex_
 
Join Date: Aug 2013
Gender: Male
Pokemon Diamond and Pearl Prototype
Tileset it took me 10 hours to rip and edit
the complete tileset.i ripped serveral unused textures with SDSME and ripped
a few tiles from pre-realease screenshots!
http://i43.photobucket.com/albums/e3...psz91taajm.png
you must give credit to me(_Nex_)when you use it
  #272    
Old February 19th, 2014, 07:10 AM
Spherical Ice's Avatar
Spherical Ice
Community Supporter
 
Join Date: Nov 2007
Location: UK
Send a message via Skype™ to Spherical Ice


Just some custom FireRed-styled tiles I've made. You don't need to ask for permission, but please credit me if you do use these.

edit



Hoenn badges in the style of HG/SS's badges.

edit 2



Added another house tile. It would probably be for a Move Tutor or Name Rater or something.

edit 3



Added yet another house tile. This one would probably be a seaside house tile.
__________________

Last edited by Spherical Ice; February 22nd, 2014 at 04:17 AM.
  #273    
Old February 23rd, 2014, 07:48 PM
Near~'s Avatar
Near~
The End is Near...
 
Join Date: Dec 2013
Location: Berlín, Alemania
Age: 16
Gender: Male
Nature: Adamant
Send a message via Skype™ to Near~
Hey guys I made a FM ROMbase tiles are very colorful and beautiful.
ROMbase name: OldFm
ROM:FireRed(U)
Here is a test map:
Spoiler:

Credits: FM & Rafa_cac
Crediting me is not needed but is wanted
Download:http://goo.gl/fEugaa
__________________
PokemonPokemonPokemonPokemonPokemonPokemon

Last edited by Near~; February 23rd, 2014 at 08:02 PM. Reason: I forgot the download LOL!
  #274    
Old February 24th, 2014, 12:09 PM
LocksmithArmy's Avatar
LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
Gender: Male
I added a few more graphics to this post:
http://www.pokecommunity.com/showpos...&postcount=233
__________________
~Current Project:

~Completed Projects:


  #275    
Old February 24th, 2014, 07:19 PM
Near~'s Avatar
Near~
The End is Near...
 
Join Date: Dec 2013
Location: Berlín, Alemania
Age: 16
Gender: Male
Nature: Adamant
Send a message via Skype™ to Near~
Hey guys again...
One more ROM base before I leave...
It is for FireRed(U)
Credit FM y Calisproject y princelegendario y tambien Wesley FG
Crediting me is not needed but is wanted
Download:http://www.2shared.com/file/ecNwdbaq/PRODbase.html
Testmap:
Spoiler:

~Bye
__________________
PokemonPokemonPokemonPokemonPokemonPokemon
Closed Thread
Quick Reply

Sponsored Links


Advertise here
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 10:29 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.