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  #1126    
Old December 22nd, 2009 (02:09 PM).
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Sorry for my prolonged absence.
life is really full and stressful right now.
I do have good news though.
After two weeks of so much work and lack of time, I will be able to continue working on the hunt system Friday or Saturday.

what animation script are you talking about.
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  #1127    
Old December 22nd, 2009 (02:36 PM).
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Quote originally posted by Ty 101:
Sorry for my prolonged absence.
life is really full and stressful right now.
I do have good news though.
After two weeks of so much work and lack of time, I will be able to continue working on the hunt system Friday or Saturday.

what animation script are you talking about.
like a script to animate pokemon in battle like in my sig. Of course I would have to draw more frames...but if you can pull the scriptin off. then I would have no problem making them
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  #1128    
Old December 22nd, 2009 (02:53 PM).
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The building looks very interesting, I'm intrigued to know if it's a special location or just an ordinary building.

The legendary Pokemon, imo, is pure awsomeness =)
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  #1129    
Old December 22nd, 2009 (02:58 PM).
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i could probably do some of theframes too, since one of my best spriting abilities is copying a style
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  #1130    
Old December 22nd, 2009 (03:59 PM).
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I love the new building. Is it some kind of lab, or do all the people in Terra have hi-tech buildings?
The new legendary is EPIC btw. I can't wait to see the others (Especially the alien one).
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  #1131    
Old December 22nd, 2009 (09:02 PM).
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The building is alright. Glad we get to see one of the Legendaries finally (not counting Deoxys-O).
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  #1132    
Old December 23rd, 2009 (09:14 AM).
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I don't think that animating the pokemon during the entire battle would be a good idea because:

1) It would take a lot of time, effort, and space.
2) It would delay progression of the rest of the game.
3) When animated, the sprites look like they lost color and they look grainy.
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  #1133    
Old December 23rd, 2009 (09:20 AM).
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Quote originally posted by lizardman974:
I don't think that animating the pokemon during the entire battle would be a good idea because:

1) It would take a lot of time, effort, and space.
2) It would delay progression of the rest of the game.
3) When animated, the sprites look like they lost color and they look grainy.
1 and 2 are true, but are the same as any significant feature that they'd want to add

I don't know where you got #3, because its just switching between a few frames like in the official games.
  #1134    
Old December 23rd, 2009 (09:25 AM).
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animation would probably be added into later releases (once all the plotline and post game stuff have been added) but would come before stuff like online play (just an example. not even being considered right now)
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  #1135    
Old December 23rd, 2009 (09:27 AM).
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Quote originally posted by lx_theo:
I don't know where you got #3, because its just switching between a few frames like in the official games.
Here's where I got 3 :

and

See? They look grainy.
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  #1136    
Old December 23rd, 2009 (09:42 AM).
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I kind of agree with that but I'd rather have animation than perfect quality
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  #1137    
Old December 23rd, 2009 (09:56 AM).
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Okay, so compare the last fakemon here: with this:

Personally, I think the still one looks better.
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  #1138    
Old December 23rd, 2009 (10:04 AM).
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I agree with lizardman on this topic.
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  #1139    
Old December 23rd, 2009 (10:06 AM).
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Quote originally posted by lizardman974:
Okay, so compare the last fakemon here: with this:

Personally, I think the still one looks better.
That's like that because its not a PNG. Now a game would be cycling through different frames of the still, all with the same quality. It is just that the process for making that GIF probably lower the quality considerably
  #1140    
Old December 23rd, 2009 (10:26 AM).
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its cause he saved the graphic quality wrong. he should have saved it as 256 colors
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  #1141    
Old December 23rd, 2009 (11:18 AM).
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In short, in-game it will have the same quality as the still one, right?

Anyway, I think that if you're up to the spriting, animated sprites would be better. It looks like a lot of work to make extra sprites for every Pokémon...
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  #1142    
Old December 23rd, 2009 (11:45 AM).
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I think animation would be a great addition to the game.
And I don't think it would be that hard if you had help-
All you really have to do is edit the existing sprite and tweak a bit.
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  #1143    
Old December 23rd, 2009 (01:58 PM).
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Quote originally posted by lizardman974:
I don't think that animating the pokemon during the entire battle would be a good idea because:

1) It would take a lot of time, effort, and space.
2) It would delay progression of the rest of the game.
3) When animated, the sprites look like they lost color and they look grainy.
I totally agree. I think it very well could be added down the road when more gameplay is done. What would you rather have: a nice long beta with still sprites or an unfinished game with animations?

But if you and Andinator can find some help, I say go for it.
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  #1144    
Old December 23rd, 2009 (02:36 PM).
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Quote originally posted by lizardman974:
Here's where I got 3 :

and

See? They look grainy.
Hmm I see your point but in this particular case i have to object because Gif. Lowers the animation quality...as you can see with the animated fakemon i created, they are in gif format because i was using them as examples. Ingame the quality would be good because you are switching between 2 or more png. image frames...But one issue i am scared of is lag! I think we should do a test and if i can find a scripter to pull it off ill post a test video. then we can debate.

But on a side note i would add animation as a final touch to the game after story etc are complete. that way i could release a demo to keep you guys busy then the full version with animations later.

But like i said frames aren't the issue with me...I actually enjoy making the animations.....

On another note im working on tiles at the moment to give nebula new look you know..currently working on underound city...Subterra
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  #1145    
Old December 23rd, 2009 (03:39 PM).
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I think doing the test is a great way to figure this thing out.

And Subterra sounds cool man! is it going to have buildings or just caves that people live in? like a small cave could be someones house and a big cave could be a gym haha
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  #1146    
Old December 23rd, 2009 (03:55 PM).
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High tech underground...at least thats what i hope I can spritelol
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LEARN HOW TO MAKE MONEY WITH
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WANNA COPY CONSOL GAMES?PS3, Xbox 360, Wii, Gamecube, Psp, Nintendo Ds, Playstation, Ps One, Ps2, Xbox, Dreamcast, And Game Boy/GameBoy Advanced...
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  #1147    
Old December 23rd, 2009 (06:02 PM).
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Actually, speaking of high-tech underground, I had made this previously but had no use for it. But now I do! Behold! I call it the Stalac-lite™. You can have a scientist talk about how they made it so that it was easier to see down there, and made it blend in with the cave, so as to not disturb the native pokemon!
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  #1148    
Old December 23rd, 2009 (06:26 PM).
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Stalaglite is actually harder to say than it looks. But thats unimportant. I like the idea of an underground city. Also I've been on this thread for so long I can't even remember and it's fun to look at how the discussions move from one subject to another. Hunts are the funniest thing ever to see how they have changed.
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  #1149    
Old December 23rd, 2009 (06:50 PM).
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Not stalaglite. Stala*C*-lite.
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  #1150    
Old December 23rd, 2009 (07:00 PM).
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man darth, i think its your lack of experience with GIF. unless you have adobe imageready, send me the frames. i don't know if GIF can dothis, but you need to set the number of possible colors. GIF automatically does the same thing indexing does. therefore, you need to change the number of colors. your options should be 8 16 24 128 and 256
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