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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #376  
Unread August 4th, 2011, 12:53 AM
metapod23's Avatar
metapod23
Hardened Trainer
 
Join Date: Mar 2009
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Nature: Timid
Quote:
Originally Posted by Spherical Ice View Post
I don't completely understand how I would go about creating new behaviour bytes using this. I've read the manual and all it seems to really tell me is that the new table for behaviour bytes is at 0x1a3000. Would I write a script and then write the pointer at that address? Or what? I'm really confused. :/
The table starts at 0x1a3000, but if you put the pointer for your script there it will give an action to the first behavior byte (00). I applied my scripts to the last behavior bytes when I did it, so if you wanted to give behavior byte FF an action through a script, you would place the pointer at 0x1a33fc.

That's why there's some pointers already there - at 0x1a3204 is the pointer to the bookshelf script - behavior byte 81 - which is the 81st pointer of the table.
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  #377  
Unread August 4th, 2011, 05:46 PM
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Spherical Ice
shroom!
 
Join Date: Nov 2007
Age: 15
I overwrote FF. It's meant to be a walk-on script, but doesn't seem to be working. The script itself works, though, as when I test it when it's applied to a green S tile it works. And yes, I made a proper pointer.
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  #378  
Unread August 4th, 2011, 06:24 PM
metapod23's Avatar
metapod23
Hardened Trainer
 
Join Date: Mar 2009
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Quote:
Originally Posted by Spherical Ice View Post
I overwrote FF. It's meant to be a walk-on script, but doesn't seem to be working. The script itself works, though, as when I test it when it's applied to a green S tile it works. And yes, I made a proper pointer.
I think they only work when you press A to talk to the tile, like the TV and bookshelf scripts.
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  #379  
Unread August 4th, 2011, 09:55 PM
clacla$$$
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Umm, I don't know if anyone gets this but whenever I try to add specials with the Hack Applier it says they are occupied. Can someone explain this?
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  #380  
Unread August 4th, 2011, 10:21 PM
DavidJCobb
RESIDENT RAAAAAAAAAAAAGEMASTER
 
Join Date: Jul 2010
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Quote:
Originally Posted by Anbuja's_BlooDY View Post
Well i might read that up too.
but i really don;t mind it erasing all scripts just the maps i wanted to know if i patch it and make new mapss if they still would apear glitched up or not.
New maps will not be glitched. In fact, you can fix Pallet Town.

The patch accidentally deletes the warps in Pallet Town. The game glitches when you try to go there, because there are no warps to go to. Re-add the Pallet Town warps using AdvanceMap, and the map will work again.
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  #381  
Unread September 24th, 2011, 10:02 PM
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EdensElite
No0b, but getting there.
 
Join Date: Jun 2011
Location: UK
Gender: Male
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The patch stops all wild pokemon appearing, how do I re-activate this.
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ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

That means it will be playable in the browser, and across multiple devices such as the iPod touch.
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  #382  
Unread October 4th, 2011, 03:48 PM
XxXRy0MaEcHiZenXxX's Avatar
XxXRy0MaEcHiZenXxX
PokeHacker!
 
Join Date: Oct 2011
Age: 18
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Nature: Calm
First the HG/SS ROMs dumped, now this.. WOW
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  #383  
Unread January 22nd, 2012, 04:46 PM
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xephos
xephos Inc.
 
Join Date: Jan 2012
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This is great I am so glad that you made it. This just made my day
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  #384  
Unread January 27th, 2012, 02:04 AM
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masterquestmq
Enthusiastic Rom Hacker
 
Join Date: Nov 2010
Gender: Male
First of JPAN thanks for making this. This is one of the best things I've ever seen.

I've been hacking over the months slowly going town by town and now as I reach the area of the S.S. Anne I notice the ship isn't there.

Do we need ASM to get the ship back at the port or there's a certain flag that would activate it?

Thanks for ur input.
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  #385  
Unread February 6th, 2012, 12:20 AM
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droomph
colonoscopy
 
Join Date: Sep 2011
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Quote:
Originally Posted by masterquestmq View Post
First of JPAN thanks for making this. This is one of the best things I've ever seen.

I've been hacking over the months slowly going town by town and now as I reach the area of the S.S. Anne I notice the ship isn't there.

Do we need ASM to get the ship back at the port or there's a certain flag that would activate it?

Thanks for ur input.
Just unset the visibility flag of the sprite, which should be $0087.
Quote:
Originally Posted by EdensElite View Post
The patch stops all wild pokemon appearing, how do I re-activate this.
Check the Behavior Byte script; check if Special 0xAB is missing.
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a
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  #386  
Unread February 27th, 2012, 03:24 PM
Hackrex
Unhatched Egg
 
Join Date: Aug 2007
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hi, I have a question. Is it normal that after I have import the engine that the events are deleted and no person are in the maps? So every event is missing. Is that normal?
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  #387  
Unread February 28th, 2012, 03:40 AM
Jay the penguin's Avatar
Jay the penguin
Unhatched Egg
 
Join Date: Oct 2011
Gender: Male
I was woundering if you could clarify making an item activate a script. cuz all I can make an item do is a simple script such as warp, but I want to do alot more than that. any advice?
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  #388  
Unread February 28th, 2012, 11:48 AM
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Jambo51
Thinking about quitting...
 
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Location: Livingston, Scotland
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Quote:
Originally Posted by Jay the penguin View Post
I was woundering if you could clarify making an item activate a script. cuz all I can make an item do is a simple script such as warp, but I want to do alot more than that. any advice?
The item can execute literally any script you give it. It doesn't need to just warp. If you wanted it to, you could make it give you a Pokémon, or battle a trainer, or any other such things which come with scripting. The ASM only takes care of actually calling the script - the script you want to use is left for you to make with scripting tools.

Quote:
Originally Posted by Hackrex View Post
hi, I have a question. Is it normal that after I have import the engine that the events are deleted and no person are in the maps? So every event is missing. Is that normal?
Yes.
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Guys, please don't send me question which belong in the Simple Questions or Scripting Help threads. I don't mind the occasional question about ASM or something, though. And definitely don't send me PMs or VMs asking for help with your hack or requesting custom ASM. I will not answer.
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  #389  
Unread February 29th, 2012, 03:49 AM
Jay the penguin's Avatar
Jay the penguin
Unhatched Egg
 
Join Date: Oct 2011
Gender: Male
Quote:
Originally Posted by Jambo51 View Post
The item can execute literally any script you give it. It doesn't need to just warp. If you wanted it to, you could make it give you a Pokémon, or battle a trainer, or any other such things which come with scripting. The ASM only takes care of actually calling the script - the script you want to use is left for you to make with scripting tools.



Yes.
Well yeah I some what understand that. so I was woundering if you could like simplify how to the ASM would work then.
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  #390  
Unread March 5th, 2012, 10:52 PM
someone from tk 6D's Avatar
someone from tk 6D
Beginning Trainer
 
Join Date: Feb 2012
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Awsomeness, this wiill help fr hackers lkike me! One question: after applying the patch, ami free to edit my rom and your patch still will work?
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  #391  
Unread March 5th, 2012, 11:07 PM
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droomph
colonoscopy
 
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Age: 16
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Quote:
Originally Posted by someone from tk 6D View Post
Awsomeness, this wiill help fr hackers lkike me! One question: after applying the patch, ami free to edit my rom and your patch still will work?
Any tool you use, if it doesn't change the affected portions of the file (such as the in-game scripts), will still work.
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  #392  
Unread March 18th, 2012, 01:53 PM
Derlo's Avatar
Derlo
Braziliam Hacker!! De Mossoró
 
Join Date: Aug 2007
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Hello everybody.
Could someone explain how Special 0x18b [Fossil commands] work?

I inserted it in the rom, but not work.
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Last edited by Derlo; March 18th, 2012 at 01:58 PM.
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  #393  
Unread March 29th, 2012, 03:46 PM
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jabberjabber8
../\..
 
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I know this might sound ridiculously needy but can someone who knows what they are doing with this help me get it set up?

Skype - Jabberjabber8
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  #394  
Unread March 29th, 2012, 08:32 PM
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YouListeningROMs
Beginning Trainer
 
Join Date: Mar 2012
Gender: Male
Quote:
Originally Posted by jabberjabber8 View Post
I know this might sound ridiculously needy but can someone who knows what they are doing with this help me get it set up?

Skype - Jabberjabber8
Well, I know you can always just use the patch. Get Lunar IPS and a clean firered and apply the patch to your firered and your done.
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  #395  
Unread March 31st, 2012, 08:44 AM
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jabberjabber8
../\..
 
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What is the hack applier for then if you just need to patch it on?
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  #396  
Unread March 31st, 2012, 01:47 PM
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Quickster
Dream or Drop?
 
Join Date: Oct 2007
Gender: Male
Nature: Quiet
Quote:
Originally Posted by jabberjabber8 View Post
What is the hack applier for then if you just need to patch it on?
The hack applier can be for someone who has already started a hack, as you dont have to put everything on and you can find free space.
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But sometimes I want to come back to it...

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  #397  
Unread March 31st, 2012, 02:41 PM
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jabberjabber8
../\..
 
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O thanks all that has made life a lot easier.
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  #398  
Unread April 4th, 2012, 09:42 PM
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F1r3k1ng
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This is brilliant, it will help a lot considering I just started developing a new hack, gotta learn all the scripting stuff first, but still, this is brilliant Massive thanks :D
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  #399  
Unread April 14th, 2012, 11:46 PM
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Rumille
Togepi
 
Join Date: Feb 2012
Gender: Male
However awesome it may be, it seems very complicated though, I don't think I really understand the method. Do I need to patch my Fire Red rom first?

If I understand correctly I can, after applying the patch, easily change my hero overworldsprite mid-game by just using this simple script:
Quote:
#org @start
Setvar 0x4054 0x107
Setvar 0x4055 0x108
Setvar 0x4056 0x109
Setvar 0x4057 0x10a
Setvar 0x4058 0x10b
Setvar 0x4059 0x10c
End
However, what are the 0x107, 0x108, 0x109 etc? I can't seem to find that part explained. Also, I've been taught that when I use setvar, I use variables higher than 4000. That doesnt seem possible anymore then apparently.

Help with this is much appreciated!
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  #400  
Unread April 30th, 2012, 04:09 PM
Haru~'s Avatar
Haru~
Can't resist the chubbiness :3
 
Join Date: Mar 2012
Gender: Female
Nature: Modest
Loving the hacked engine!
I've already created battle frontier like events and all.

But I've found one quirk with the item scripts hack...
When you register and then use a key item(from the OW screen) that has the hack, it keeps fading in and out, it never ends.

Am I the only who has problems with this?

PS: The script itself is fine when I use it inside my bag.
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