The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > ROM Hacking > Research & Development
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read


Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
Research & Development programs in this forum are subject to moderator approval before they are displayed.

Thread Tools
Old October 20th, 2013, 07:00 PM
Join Date: Mar 2013
Gender: Male
Ok so what I'm wanting to do is replace the protagonist in Soul Silver's backsprites with Red's backsprites. I'm also going to replace everything else with Red's stuff but we'll cross those bridges when we get to them lol. Anyway, it seems that nowhere I look can I find a tutorial or anything on how to replace backsprites. Any help with this would be greatly appreciated
Reply With Quote
Old October 20th, 2014, 04:01 PM
Join Date: Oct 2013
Forgive me if this is the wrong place to ask, but how can I extract and convert the sprites/assets used in move animations, and would the process be the same for Platinum as it would be for HGSS? If not, can I be directed to where I can find out how to do it for Platinum, as well?
Reply With Quote
Old October 25th, 2014, 12:39 PM
Join Date: Oct 2014
Gender: Male
I want to make a trade hack in HG/SS, however the game have fixed trades ids like Onix called Rocky in Violet City with trade id 0. The trade ids goes from 0 to 12, the id 15 has a pikachu with Id 00000 . How can I insert new trades pokemons in game? For instance, id 13 a Kadabra to automatically evolve to Alakazan. And how can insert other pokemons via script? Anyone know where are the trade pokemons in rom?

The script souce:

Fadescreen 6 1 0 0
StorePokeMenu2 0x800c
Fadescreen 6 1 1 0
If 0x800c 255
CheckLR 1 func_3
SetTradeId 0 -- Here is setted the trade Id that is a fixed trade in game
Copyvar 0x8004 0x800c
StorePokeEgg 0x8004 0x8005
CheckPokeTrade 0x800c
If2 0x8005 0x800c
CheckLR 5 func_4
TradeChsPoke 0x8004
Reply With Quote
Old 3 Weeks Ago, 01:28 AM
Halfshadow's Avatar
Sono italiano/I'm italian.
Join Date: Sep 2008
Location: Lucca ITALY (Yes i'm of Lucca, the city of "Lucca comics and games" !)
Age: 25
Gender: Male
Nature: Docile
Can I know if there is a function that delete the Pokégear numbers?

A function that add them into a script is "RecordPokegearNumber 0x25" and this actually add Morty's number.

Then there is a function that delete it?

And you know a way to restore the Berserk gene item?

Another answer, how I can edit the marts? Especially the mart of Mahogany town?

Last edited by Halfshadow; 3 Weeks Ago at 01:33 AM.
Reply With Quote
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25

All times are UTC -8. The time now is 07:14 PM.

Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™,
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / Poké
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.