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  #76    
Old January 21st, 2010, 06:07 PM
558122_DG's Avatar
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can't wait to see the move camera script implemented into this tutorial :D
It's pretty nice, you should update the level scripts part though

overall good tut
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  #77    
Old February 7th, 2010, 12:58 PM
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6ryan4
"Watch the power of aura!!!"
 
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I need help with this script:

Spoiler:

#dyn 0x740000
#org 0x8734246
lock
msgbox @crono1
callstd MSG_NOCLOSE
pause 0x4
closemsg
applymovement 0x8 @cronoturns
msgbox @crono2
callstd MSG_NORMAL
applymovement 0x9 @gruntturns
msgbox @crono3
callstd MSG_NORMAL
applymovement 0x9 @gruntcomes
jump @trainer

#org @trainer
trainerbattle 0x0 0x003 0x9 @intro @defeat
jump @aftermath

#org @aftermath
lock
msgbox @crono4
applymovement 0x9 @gruntruns
applymovement 0x8 @cronoruns
disappear 0x8
disappear 0x9
pause 0x3
end

#org @intro
= GRUNT: I do as CRONO says.

#org @defeat
= ...I have failed CRONO.

#org @afterwards
= I can also say something after the battle

#org @crono1
= Alright, the next step is...

#org @cronoturns
m look_down say_! end

#org @crono2
= Oh, crap! Not you again!

#org @gruntturns
m look_down say_! end

#org @crono3
= I don't have time for a battle!\nIt's the GRUNT's turn!

#org @gruntcomes
m walk_down look_right end

#org @crono4
= What?! No way!\pGrrr...abort mission!

#org @cronoruns
m run_up run_up run_up run_up run_up run_up run_up run_up end

#org @gruntruns
m run_up run_up run_up run_up run_up run_up run_up run_up end


I need to make it so that the script continues directly after the trainer battle. Can someone edit my script so it'll do that?
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  #78    
Old February 7th, 2010, 01:34 PM
558122_DG's Avatar
558122_DG
Learning how to make mistakes
 
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Gender: Male
Quote:
Originally Posted by 6ryan4 View Post
I need help with this script:

Spoiler:

#dyn 0x740000
#org 0x8734246
lock
msgbox @crono1
callstd MSG_NOCLOSE
pause 0x4
closemsg
applymovement 0x8 @cronoturns
msgbox @crono2
callstd MSG_NORMAL
applymovement 0x9 @gruntturns
msgbox @crono3
callstd MSG_NORMAL
applymovement 0x9 @gruntcomes
jump @trainer

#org @trainer
trainerbattle 0x0 0x003 0x9 @intro @defeat
jump @aftermath

#org @aftermath
lock
msgbox @crono4
applymovement 0x9 @gruntruns
applymovement 0x8 @cronoruns
disappear 0x8
disappear 0x9
pause 0x3
end

#org @intro
= GRUNT: I do as CRONO says.

#org @defeat
= ...I have failed CRONO.

#org @afterwards
= I can also say something after the battle

#org @crono1
= Alright, the next step is...

#org @cronoturns
m look_down say_! end

#org @crono2
= Oh, crap! Not you again!

#org @gruntturns
m look_down say_! end

#org @crono3
= I don't have time for a battle!\nIt's the GRUNT's turn!

#org @gruntcomes
m walk_down look_right end

#org @crono4
= What?! No way!\pGrrr...abort mission!

#org @cronoruns
m run_up run_up run_up run_up run_up run_up run_up run_up end

#org @gruntruns
m run_up run_up run_up run_up run_up run_up run_up run_up end


I need to make it so that the script continues directly after the trainer battle. Can someone edit my script so it'll do that?
This goes in the script help thread not here. And full metal are you updating this thread?
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  #79    
Old February 8th, 2010, 11:18 AM
Hedgehogger's Avatar
Hedgehogger
Learning ASM, but struggling
 
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I was wondering...

When inserting a standard warp script, how would you make it warp you to a map that has 3 numbers in the Map address (i.e. 1.122)?

At first I tried just entering "warp 0x1 122 0x0", but that turned it into its true Hex number, which is 7A.

Then, I tried warp "0x1 290 0x0", since 290 in hex is 122...The script came out as warp 0x1 0x90 0x0.

So I tried warp 0x1 0x90 0x2, but then the warp just doesn't work altogether. A little help? The reason why I'm asking here is because I've never seen how it would work in PKSV.


Nvm. I had to put 0x7A in. Ignore this post...
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Last edited by Hedgehogger; February 8th, 2010 at 05:04 PM.
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  #80    
Old February 11th, 2010, 02:08 PM
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Full Metal
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OK
@558122_DG- I'll update when i...
A) Have the time (i'm doing a TON of work on Script Gen) and...
B) Feel like it
C) Am not grounded, (FEB 20th, I will be ungrounded, but I have a taekwondo tournament which will occupy all day )
So that everyone knows, I'm grounded until FEB 20th, so don't take it personal if I don't reply, this is the only reply I will make, because I *do* want to maintain some trust with my parents...
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  #81    
Old February 12th, 2010, 04:06 AM
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unitedpokemon
Beginning Trainer
 
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Location: Kanto,Johto,Hoenn,Sinnoh...I Wish
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Hey someone please.can anyone of you makes me a traveling script?Like the vermillion travel script.i put its code (the real vermillion person who let you travel) and insert.then i get a tri-pass and i go and talk with him,the script wont work.pls anyone make me one.
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  #82    
Old March 16th, 2010, 02:23 PM
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NarutoActor
The rocks cry out to me
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for the css I think you should make it have a thicker border. Also The text is hard to see I think you should make the size thicker, but I like it alot.
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  #83    
Old March 16th, 2010, 04:46 PM
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will do next time i'm updating, thanks for the feedback
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  #84    
Old May 16th, 2010, 03:22 PM
Ready4failure's Avatar
Ready4failure
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i hate to revive an old thread, but i didnt want to pm you for something small as this. i have a script where the person im talking to jumps at one point:

#dyn 0x740000
#org @start
lock
faceplayer
msgbox @text ' Im so excited!
callstd MSG_NORMAL
applymovement 0x4 @move
pauseevent 0x0
msgbox @text2
Callstd MSG_NORMAL
release
end
#org @text
= Im so excited!
#org @text2
= I love pokemon!
#org @move
m jump_down jump_down jump_down jump_down say_! end

now, I want to make it so that he jumps facing me, no matter where i talk to him from. how do i do that?
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  #85    
Old May 17th, 2010, 04:23 PM
TheChroniclesofLance's Avatar
TheChroniclesofLance
Beginning Trainer
 
Join Date: Apr 2010
Gender: Male
how do you input the new script?
the script number is different from the offset number.
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  #86    
Old May 17th, 2010, 05:03 PM
Ready4failure's Avatar
Ready4failure
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Quote:
how do you input the new script?
if you're asking how to put the script in the game, when you have a person highlighted in A-map, copy the (@start <-> 0x740001) in the compiled script into the space that it says script offset.

if you were somehow talking to me, i did the exact same thing, i made the thing from scratch, and inserted it like that.
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  #87    
Old May 17th, 2010, 08:25 PM
TheChroniclesofLance's Avatar
TheChroniclesofLance
Beginning Trainer
 
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Gender: Male
Quote:
Originally Posted by Ready4failure View Post
if you're asking how to put the script in the game, when you have a person highlighted in A-map, copy the (@start <-> 0x740001) in the compiled script into the space that it says script offset.

if you were somehow talking to me, i did the exact same thing, i made the thing from scratch, and inserted it like that.
that doesn't work.

all that happens when I do that is a bunch of #raw x0FF
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  #88    
Old May 18th, 2010, 09:12 AM
Ruzzle
Beginning Trainer
 
Join Date: May 2010
Gender: Male
I want MOM to give me a Pokemon on the beginning.
But how do i let the Pokemon menu show up?
Because i want MOM to give me the first Pokemon..
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  #89    
Old May 18th, 2010, 11:49 AM
Ready4failure's Avatar
Ready4failure
my friends and i on youtube...
 
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Location: NY, USA
Age: 21
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Quote:
that doesn't work.

all that happens when I do that is a bunch of #raw x0FF
ok then, well that normally means you did something wrong lol. ok, explain your process, because what you're supposed to do is open the rom in pksvui, make the script, hit the compile button, then go into A-map and put the number you copied into the offset box. you need to compile the script of the game you're going to use it in, the same file and all. if you still have trouble, pm me or something, i know how to do that at least. lol
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  #90    
Old May 23rd, 2010, 01:35 PM
TheChroniclesofLance's Avatar
TheChroniclesofLance
Beginning Trainer
 
Join Date: Apr 2010
Gender: Male
I read the tutorial but cannot completely understand how to make a new script.

I want to make a script that it like

"You found some pokemon in the snow! You can only save one."
You then pick between three different pokemon.
After you pick the pokemon, you find a pokedex nearby.

thanks for the help if you can
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  #91    
Old May 23rd, 2010, 01:44 PM
Darkerm's Avatar
Darkerm
Darkness is Not always Evil
 
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Location: Bangladesh
Age: 21
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I think the Easy starter script need a pointer for text. It work fine by Giving the starter, item, tm, pokedex but without saying anything. That just weaird.
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  #92    
Old May 23rd, 2010, 02:45 PM
TheChroniclesofLance's Avatar
TheChroniclesofLance
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couldn't the easy-starter have some thing that allows you to pick between a set of pokemon.

Also tried the earthquake thing but when I tested it, it didn't work
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Last edited by TheChroniclesofLance; May 23rd, 2010 at 05:01 PM.
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  #93    
Old June 1st, 2010, 01:20 PM
jamesofice's Avatar
jamesofice
Anyone a fan of Spyro?
 
Join Date: Feb 2010
Location: Moray,Scotland
Gender: Male
Nature: Relaxed
i'm compilin a script for a hack where your mom walks to you and gives you running shoes i've compiled it repeatedly an looked at every single offset and i never get the one i want heres the script in a spoiler to show you and you can see what i'm doing wrong, if possible could you please fix it?


Spoiler:

#dyn 0x740000
checkflag 0x1500
if true jump 0x740001
#org @start
m say_! walk_up walk_right walk_up look_right end
lock
faceplayer
msgbox @text ' Oh! \v\h\01! happy birthday here's your present from me!
callstd MSG_NORMAL
setflag FR_RUNNING_SHOES
call 0x100000
m walk_down walk_left walk_down look_left end
setflag 0x1500
release
end
#org @text
= Oh! \v\h\01! happy birthday\n here's your present from me!
#org @0x740002
' Those running shoes will get\n you to the lab quicker!
#org @0x740001
' Hello \v\h01! are you okay\n you should go upstairs for a\p rest...
fadescreen FADEOUT_BLACK
fanfare 0x100
waitfanfare
closemsg
special HEAL_POKEMON
fadescreen FADEIN_BLACK
' there all better!
release
end
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Spoiler:

Exeggutor will get you! provided he can walk in the right direction first.....
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  #94    
Old June 1st, 2010, 01:30 PM
Full Metal's Avatar
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eh...put the
checkflag 0x1500
if true jump 0x740001
under the #org @start...
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  #95    
Old June 2nd, 2010, 04:35 AM
spelspelen's Avatar
spelspelen
a.k.a. Dylanimus
 
Join Date: Apr 2010
Location: Belgium
Gender: Male
Hi, this iss a nice tut, but could you please give me an example of a giveaway with this in it?

addpokemon BULBASAUR 10 00 0 0 0
addpokemon SQUIRTLE 10 00 0 0 0
addpokemon CHARIZARD 25 00 0 0 0

Thank you vm!
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  #96    
Old June 3rd, 2010, 12:04 PM
jamesofice's Avatar
jamesofice
Anyone a fan of Spyro?
 
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Gender: Male
Nature: Relaxed
ermm i tried that.... it's still not working what offset do i copy when i've compiled it...
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I'm workin on a hack with LocoRoco why not join the team?
Need Pokemon Music? look at ma' Youtube page http://www.youtube.com/user/jamesofice

Spoiler:

Exeggutor will get you! provided he can walk in the right direction first.....
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  #97    
Old June 3rd, 2010, 04:00 PM
Full Metal's Avatar
Full Metal
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eh...have you used pokescript before?
PKSV and POKESCRIPT DO NOT mix.
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until my luck is over.
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  #98    
Old June 4th, 2010, 09:11 AM
spelspelen's Avatar
spelspelen
a.k.a. Dylanimus
 
Join Date: Apr 2010
Location: Belgium
Gender: Male
---To jamesofice: Thanks for helping James.

---To Full Metal: I create scripts, yeah but I should need an example from something when you get a Pokémon, some example from when you only get 1 of them is also okay.
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Last edited by spelspelen; June 4th, 2010 at 09:19 AM.
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  #99    
Old June 4th, 2010, 09:31 AM
Full Metal's Avatar
Full Metal
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a simple givepokemon script (wait...isn't there one of those in my tutorial?)
Spoiler:

#dyn 0x740000
#org @main
lock
faceplayer
checkflag 0x1111
compare LASTRESULT
if true jump @how
addpokemon BULBASAUR 5 1 0 0 0
message @here
callstd MSG_NORMAL
release
end
#org @howishe
message @howishe
callstd MSG_NORMAL
release
end
#org @here
= Please have this BULBASAUR...
#org @howishe
= How is the BULBASAUR I gave you?
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I like to push it,
and push it,
until my luck is over.
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  #100    
Old June 4th, 2010, 09:39 AM
spelspelen's Avatar
spelspelen
a.k.a. Dylanimus
 
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Location: Belgium
Gender: Male
Thank you vm for your help!!

---------------------------------------------------------------------------------------------------------------------

Hi again, I tried and tried to make the script but it doesn't work.:'(
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Last edited by spelspelen; June 5th, 2010 at 07:29 AM.
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