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  #376    
Old July 18th, 2012, 08:07 PM
munchhack's Avatar
munchhack
Advanced Scripter
 
Join Date: Jun 2012
Location: Las Vegas
Age: 15
Gender: Male
Nature: Adamant

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I like how it is kind of like Pokemon mystery dungeon, but still has the original Pokemon game style in it I'm really looking forward to start playing it.
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  #377    
Old July 19th, 2012, 08:18 AM
Cloudfury's Avatar
Cloudfury
 
Join Date: Jul 2012
Location: wtf no u stalker
Age: 15
Gender: Female
Nature: Quiet
I like it so far,but I had to restart because I had 10 hp before the spearows.It would be nice to have the uplift trap before every boss battle or at least a quick exit out of the dungeon if you give up,restarting every puzzle if you come back,otherwise you are stuck there D: Maybe at every village/non-dungeon,there can be a pond where you can heal.I can't wait for the full game,I'm sure it will be awesome!
  #378    
Old July 20th, 2012, 07:41 AM
MirandaxPikachu's Avatar
MirandaxPikachu
Lovin' Pikachu since 1999.
 
Join Date: Jul 2012
Location: Holland
Gender: Female
Nature: Naughty
Looks awesome, playing it, right... NOW! :D
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  #379    
Old July 21st, 2012, 09:44 AM
Nixon1
Beginning Trainer
 
Join Date: May 2011
Finished pre alpha. Loving the idea and the game so far. I liked the momo scene I hoped to see more tear jerkers like that. I love the mix of mystery dungeon and regular games mechanics. I was sorta torn cause we couldn't recruit any new pokemon besides Pansy (or at least I couldn't figure out how to). I don't mind the traps, but I think the game needs either more full heal squares, or an inn type deal to restore pp cause if you get hit with a pp wipe trap and it takes away either quick attack or super rising thunder your screwed. Can't wait to see Alpha and keep up the good work.
  #380    
Old August 5th, 2012, 04:46 AM
the reason
Beginning Trainer
 
Join Date: Aug 2012
Gender: Male
really great idea cant wait for the next update!!!
  #381    
Old August 5th, 2012, 01:59 PM
Indigo346's Avatar
Indigo346
Let's Play Maker
 
Join Date: Aug 2012
Location: Unicornia
Gender: Male
This looks interesting- a new kind of story line that brings a pokemon's point of view into a nuclear apocalyptic world... verrry interesting and keep up the good work!
  #382    
Old August 8th, 2012, 04:35 PM
Pokémon Super Fan's Avatar
Pokémon Super Fan
Beginning Trainer
 
Join Date: Aug 2012
Gender: Male
Nature: Naughty
seems like a good hack,but .... the beta version there yet?
  #383    
Old August 11th, 2012, 09:08 AM
PokeDragonCraft4
Beginning Trainer
 
Join Date: Jul 2012
Gender: Male
I got an awesome feeling that the GREAT BLACK ONE IS............ZEKROM the deep black legendary dragon and electric type pokemon!!!Plz tell me if he is the Great Black One!!!
  #384    
Old August 12th, 2012, 01:49 AM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
Quote:
Originally Posted by PokeDragonCraft4 View Post
I got an awesome feeling that the GREAT BLACK ONE IS............ZEKROM the deep black legendary dragon and electric type pokemon!!!Plz tell me if he is the Great Black One!!!
No, it's a GoodYear tire.
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  #385    
Old August 18th, 2012, 07:11 AM
dz15
Beginning Trainer
 
Join Date: Aug 2012
Gender: Male
hey help me when i patch it it said Failed! Input checksum is invalid.
  #386    
Old August 28th, 2012, 01:22 PM
pika chu 8's Avatar
pika chu 8
 
Join Date: Dec 2010
Gender: Male
Nature: Timid
I found a bug in the pre alpha.
When you die in the game you
warp outside of the mini dungeon
and cant get out
  #387    
Old October 25th, 2012, 04:23 PM
Kaprikorn
Unhatched Egg
 
Join Date: Oct 2012
Gender: Male
(I hope I'm doing this right.)

I'd like to ask why parts 2-4 of the intro videos have been made private.
  #388    
Old October 28th, 2012, 03:33 AM
Perri Lightfoot's Avatar
Perri Lightfoot
Proud to hack Ruby Version!
Community Supporter Tier 5
 
Join Date: Mar 2008
Location: Nevada
Age: 28
Gender: Female
Nature: Modest
Quote:
Originally Posted by Kaprikorn View Post
(I hope I'm doing this right.)

I'd like to ask why parts 2-4 of the intro videos have been made private.
Because of spoilers. Now that the game has a public release, I wanted people new to the plot to play through and be surprised, rather than being able to watch the entire intro.

Anyway, reports of my death are greatly exaggerated! I've just had issues with my internet, and with time - when your attention gets pulled in so many different directions, some things are bound to get a bit left behind, and SRT was sadly one of those things. It IS, however, still being worked on, and while the progress isn't significant, I like to think that I'm slowly but surely getting there...

Pre-alpha bugs/other things that have been fixed:
-You can choose Picture Two now and not appear as a Leaf recolor. Hurrah!
-When you die, you spawn where you're supposed to, not in glitchy areas on the outsides of the maps. This was the most difficult part to do as it required hex editing and repointing the flight table and all that sort of lovely fun stuff.
-Selecting the Long Stick from the bag while on the overworld no longer glitches the game.
-You are no longer able to get "stuck" in the hidden room within Golden Trail.
-A few small movement permission/tile errors have been found and corrected.
-The Tangle Thicket puzzle gives you a hint to make it easier to try and solve.
-The "bushes" which worked like the PC storage system are now for item-storage only. You will never have more than five team members at a time (plus you, the Hero), as they join and leave your company as the plot goes on.
-There are a few more items, although in keeping with the spirit of the game they're (mostly) still invisible and you have to hunt for them. Food is scare and requires effort, young Pichu!
-Mini Dungeons now contain visible healing squares as a sort of "freebie" (but not larger dungeons). They can still only be used once, however.
-Flash-born (wild pokemon) levels have been raised to be more challenging.

Bugs that still exist in the game include occasional strange errors with Pansy the Beautifly's mugshot (the image that appears when she speaks), and text boxes that sometimes appear for just a split seconds when the Hero warps.

Things you will hopefully see less of as the game progresses based on feedback from the pre-alpha:
-Due to the highly plot-driven nature of the game as opposed to the typical Pokemon RPG, SRT is by design VERY linear. There's just no getting around that. However, I am entertaining the idea of some dungeons having alternate exits, much like how Pokemon has some areas you can't explore until you get a certain HM. The alternate exits can't be accessed until you've completed the necessary plot requirements, but you can go through the "normal" exits to visit certain towns before they become plot-relevant, if you so choose (though of course you're going to run into a broken bridge eventually to keep the plot on track).
-Puzzles without even the most basic of hints. The traps, however, are going to remain as brutal as ever; and items are still mostly invisible.
-The intro was by its nature very text heavy, but I want to try and balance out the gameplay/plot ratio as I go on. This will get better as the dungeons get larger and have multiple floors; and as the traps that essentially take the place of Trainers appear more frequently. Of course, like Final Fantasy, there are still going to be points where there's massive cutscenes, but...I want to make sure there's plenty of gameplay surrounding those cutscenes to make them worth the player's while. Story doesn't matter if the gameplay stinks, after all; so reining in my writer's heart and not going overboard will be something kept very much in mind.

And now, a few screenshots:


Threatening to abandon you. Pansy sure is loyal....


And she has such faith in you!


A visible Uplift Trap within a Mini-dungeon. Think of them as one-time use Pokemon Centers...


Hey, it's that Raichu, Mjolnir! People who have been following this thread from its absolute earliest days will remember him. Seems he recognizes the Hero, too!


He wants to join your team. Needless to say, Pansy doesn't like him much.


It's made of black magic and sorcery. Duh.


The Blackriver dungeon. It consists of enclosed chambers, and your goal is to find the warp to take you to the next chamber - but watch out for the bad traps. Also, there's hidden items all around, but you need to go through the dungeon more than once to find them all.


This reminds me of something...
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  #389    
Old October 28th, 2012, 04:52 AM
mavy42's Avatar
mavy42
I'm back, broz :)
 
Join Date: Apr 2012
Location: Philippines
Age: 13
Gender: Male
Nature: Gentle
Wow, good thing this ain't dead! This hack is awesome! Continue the good work pink parka girl!
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  #390    
Old October 28th, 2012, 01:56 PM
Kaprikorn
Unhatched Egg
 
Join Date: Oct 2012
Gender: Male
It was funny, I was just thinking "Man I'd love to try this, but I don't want to experience that death glitch" and you come along and fix it.

Is that Great One a bench? I've seen it before in Emerald, but I can't remember what it's for.
  #391    
Old October 28th, 2012, 02:31 PM
ThatIceman's Avatar
ThatIceman
Togepi
 
Join Date: Sep 2012
this is .... ---__-- Boriinnn.... AWESOME hack >.<
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  #392    
Old October 28th, 2012, 11:39 PM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
Wow! Nice updates! But why Raichu? :/ Isn't Pichu enough for an electric type? :/
Why having 2? :/
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  #393    
Old October 29th, 2012, 12:41 AM
Perri Lightfoot's Avatar
Perri Lightfoot
Proud to hack Ruby Version!
Community Supporter Tier 5
 
Join Date: Mar 2008
Location: Nevada
Age: 28
Gender: Female
Nature: Modest
Quote:
Originally Posted by Ash493 View Post
Wow! Nice updates! But why Raichu? :/ Isn't Pichu enough for an electric type? :/
Why having 2? :/
Pokemon who want to join your team can be the same type as you yourself, or the same type as another member. Besides the raichu (who is not my character to begin with - he belongs to a dear friend and was included in the game to honor his help and support. Needless to say, I can't just go and change his species, it would be like spitting in my friend's face), there are two other electrics waiting in the wings (already sprited and with their personalities and plot roles fairly well-developed in my notes). But keep in mind that team mates come and go as the plot progresses; and even if they are the same type, the stats are oriented differently from whatever other team mate may be of the same type to give them different battle niches. For example - the character of Vann that has been mentioned a few times in this thread, despite being a minun (and therefore an electric), has mutilated paws and cannot use electric attacks at all, giving him a rather different battle style than that of the Hero. He may very well end up with a secondary type to make up for his lack of STAB and reflect his character, which would add further type diversity. This does bring up a good point, though - I love cute and fluffy electric types (though, ironically enough, I'm not terribly fond of Raichu), and include them a great deal in my projects (such as this one, and my fanfics) simply because I like them the most out of all pokemon. So what I would like to hear from you, the thread visitors...

What species would you like to see as recruitable team members? The three Electrics aren't going anywhere; nor are characters like Freya who have already been introduced (yes, she's a recruitable...eventually), but...there's a few characters I have rough personalities for but no species selected. So I want to know what it is you would like to see. What are your favorite 'mons? Please don't suggest things that didn't exist in GenIII, obviously. XD The further you break me out of my cute fluffy Electric-type comfort zone, the better it'll be, I think. ;
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Last edited by Perri Lightfoot; October 29th, 2012 at 12:48 AM.
  #394    
Old October 29th, 2012, 04:55 AM
blazerj13's Avatar
blazerj13
Impossibly Possible~
 
Join Date: Aug 2009
Location: STALKER!
Gender: Male
Nature: Adamant
ohhh id love to see an absol named Spiral..... he'd be a bit messed up in the head, like when hes P.O'd he badly mutilates everything in sight.
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  #395    
Old October 29th, 2012, 05:00 AM
Platinum Lucario's Avatar
Platinum Lucario
The Legendary Master of Light!
Community Supporter
 
Join Date: Jan 2008
Location: Warrnambool, Victoria, Australia.
Age: 21
Gender: Male
Nature: Calm
Quote:
Originally Posted by Pink Parka Girl View Post
Because of spoilers. Now that the game has a public release, I wanted people new to the plot to play through and be surprised, rather than being able to watch the entire intro.

Anyway, reports of my death are greatly exaggerated! I've just had issues with my internet, and with time - when your attention gets pulled in so many different directions, some things are bound to get a bit left behind, and SRT was sadly one of those things. It IS, however, still being worked on, and while the progress isn't significant, I like to think that I'm slowly but surely getting there...

Pre-alpha bugs/other things that have been fixed:
-You can choose Picture Two now and not appear as a Leaf recolor. Hurrah!
-When you die, you spawn where you're supposed to, not in glitchy areas on the outsides of the maps. This was the most difficult part to do as it required hex editing and repointing the flight table and all that sort of lovely fun stuff.
-Selecting the Long Stick from the bag while on the overworld no longer glitches the game.
-You are no longer able to get "stuck" in the hidden room within Golden Trail.
-A few small movement permission/tile errors have been found and corrected.
-The Tangle Thicket puzzle gives you a hint to make it easier to try and solve.
-The "bushes" which worked like the PC storage system are now for item-storage only. You will never have more than five team members at a time (plus you, the Hero), as they join and leave your company as the plot goes on.
-There are a few more items, although in keeping with the spirit of the game they're (mostly) still invisible and you have to hunt for them. Food is scare and requires effort, young Pichu!
-Mini Dungeons now contain visible healing squares as a sort of "freebie" (but not larger dungeons). They can still only be used once, however.
-Flash-born (wild pokemon) levels have been raised to be more challenging.

Bugs that still exist in the game include occasional strange errors with Pansy the Beautifly's mugshot (the image that appears when she speaks), and text boxes that sometimes appear for just a split seconds when the Hero warps.

Things you will hopefully see less of as the game progresses based on feedback from the pre-alpha:
-Due to the highly plot-driven nature of the game as opposed to the typical Pokemon RPG, SRT is by design VERY linear. There's just no getting around that. However, I am entertaining the idea of some dungeons having alternate exits, much like how Pokemon has some areas you can't explore until you get a certain HM. The alternate exits can't be accessed until you've completed the necessary plot requirements, but you can go through the "normal" exits to visit certain towns before they become plot-relevant, if you so choose (though of course you're going to run into a broken bridge eventually to keep the plot on track).
-Puzzles without even the most basic of hints. The traps, however, are going to remain as brutal as ever; and items are still mostly invisible.
-The intro was by its nature very text heavy, but I want to try and balance out the gameplay/plot ratio as I go on. This will get better as the dungeons get larger and have multiple floors; and as the traps that essentially take the place of Trainers appear more frequently. Of course, like Final Fantasy, there are still going to be points where there's massive cutscenes, but...I want to make sure there's plenty of gameplay surrounding those cutscenes to make them worth the player's while. Story doesn't matter if the gameplay stinks, after all; so reining in my writer's heart and not going overboard will be something kept very much in mind.

And now, a few screenshots:


Threatening to abandon you. Pansy sure is loyal....


And she has such faith in you!


A visible Uplift Trap within a Mini-dungeon. Think of them as one-time use Pokemon Centers...


Hey, it's that Raichu, Mjolnir! People who have been following this thread from its absolute earliest days will remember him. Seems he recognizes the Hero, too!


He wants to join your team. Needless to say, Pansy doesn't like him much.


It's made of black magic and sorcery. Duh.


The Blackriver dungeon. It consists of enclosed chambers, and your goal is to find the warp to take you to the next chamber - but watch out for the bad traps. Also, there's hidden items all around, but you need to go through the dungeon more than once to find them all.


This reminds me of something...
Oh wow, plenty of screenshots with more amazing features that I'd be looking forward to.
Quote:
Originally Posted by Pink Parka Girl View Post
Pokemon who want to join your team can be the same type as you yourself, or the same type as another member. Besides the raichu (who is not my character to begin with - he belongs to a dear friend and was included in the game to honor his help and support. Needless to say, I can't just go and change his species, it would be like spitting in my friend's face), there are two other electrics waiting in the wings (already sprited and with their personalities and plot roles fairly well-developed in my notes). But keep in mind that team mates come and go as the plot progresses; and even if they are the same type, the stats are oriented differently from whatever other team mate may be of the same type to give them different battle niches. For example - the character of Vann that has been mentioned a few times in this thread, despite being a minun (and therefore an electric), has mutilated paws and cannot use electric attacks at all, giving him a rather different battle style than that of the Hero. He may very well end up with a secondary type to make up for his lack of STAB and reflect his character, which would add further type diversity. This does bring up a good point, though - I love cute and fluffy electric types (though, ironically enough, I'm not terribly fond of Raichu), and include them a great deal in my projects (such as this one, and my fanfics) simply because I like them the most out of all pokemon. So what I would like to hear from you, the thread visitors...

What species would you like to see as recruitable team members? The three Electrics aren't going anywhere; nor are characters like Freya who have already been introduced (yes, she's a recruitable...eventually), but...there's a few characters I have rough personalities for but no species selected. So I want to know what it is you would like to see. What are your favorite 'mons? Please don't suggest things that didn't exist in GenIII, obviously. XD The further you break me out of my cute fluffy Electric-type comfort zone, the better it'll be, I think. ;
Hm... let's see... how about some Generation II Pokémon? Like... the starters in Generation II? Or maybe even the ones from Generation III? Maybe even make it a bit interesting with a Dragon-Type like Bagon or Dratini? Or how about some other types like Snorunt or Azurill?
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sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

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  #396    
Old October 29th, 2012, 12:35 PM
Perri Lightfoot's Avatar
Perri Lightfoot
Proud to hack Ruby Version!
Community Supporter Tier 5
 
Join Date: Mar 2008
Location: Nevada
Age: 28
Gender: Female
Nature: Modest
Quote:
Originally Posted by blazerj13 View Post
ohhh id love to see an absol named Spiral..... he'd be a bit messed up in the head, like when hes P.O'd he badly mutilates everything in sight.
Hee, actually one of the planned NPCs is an Absol, whom will certainly give off the impression of being a wee bit crazy...

Quote:
Originally Posted by PokémonShinySilver View Post
Hm... let's see... how about some Generation II Pokémon? Like... the starters in Generation II? Or maybe even the ones from Generation III? Maybe even make it a bit interesting with a Dragon-Type like Bagon or Dratini? Or how about some other types like Snorunt or Azurill?
A Dragon-type (flygon) actually does join your team at one point! And I do like your idea of including at least one Starter, as a sort of throwback to classic Pokemon tropes In fact I've just the Starter in mind, and it would be able to fill a HM-induced hole in my recruitable lineup quite nicely.
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  #397    
Old October 29th, 2012, 05:11 PM
Kaprikorn
Unhatched Egg
 
Join Date: Oct 2012
Gender: Male
Well, I'm back, and I've completed the pre-Alpha.

I'd like to know if stat increases during level up are predetermined, or if they work off EVs like in the normal game. For some reason, Pirca's stats seemed to be increasing way too conveniently to be random.

One more thing: what do the switches in the final dungeon do? I activated three, but it didn't seem to accomplish anything.
  #398    
Old October 31st, 2012, 12:55 AM
alienhunterx's Avatar
alienhunterx
 
Join Date: Jan 2011
Location: The World is a Happy Place ?
Age: 25
Gender: Male
Nature: Brave
Send a message via Windows Live Messenger to alienhunterx
The game looks promising. I should say first of its kind in hacks yeah for that
  #399    
Old October 31st, 2012, 10:02 AM
alo123's Avatar
alo123
Munchlax Trainer
 
Join Date: Apr 2009
Gender: Male
Nature: Relaxed
Glad to see this still being worked on I really enjoyed the pre-alpha and hope
to see more
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  #400    
Old November 2nd, 2012, 01:40 AM
alienhunterx's Avatar
alienhunterx
 
Join Date: Jan 2011
Location: The World is a Happy Place ?
Age: 25
Gender: Male
Nature: Brave
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So where exactly the pre-alpha ends?
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