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Progressing Hacks The forum for submitting your hack in production. Everyone's welcome, and you may come and find a hack that's starting out or make your own hack. For Pokémon/non-Pokémon hacks.


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  #501    
Old April 20th, 2013, 09:05 AM
Charcoal1
Unhatched Egg
 
Join Date: Apr 2013
Gender: Male
*starts game... listens to theme played and looks a pretty flower.... realizes where the music is from*

FINAL FANTAAAAAAAAAAAAAAAAASSSSSSYYY!
Just for that, this game is going well! Great work!
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  #502    
Old May 4th, 2013, 11:57 AM
U_Flame's Avatar
U_Flame
Brony Hacker
 
Join Date: Jun 2008
Location: UnderwaterSapphire in Hoenn 100 years in the future
Age: 18
Gender: Male
Will we see progress updates in pics or videos, or are we being kept in the dark for anticipation?
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Welp, just when I really got back into hacking, my computer breaks for good. Nothing is cancelled or lost, just on hiatus until I can put my backup somewhere. I'll probably be active around here via android for now.

Times I've been ninja'd: 16
Times I've ninja'd people: 3

Quote:
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Unbeatable Flame would make a pokemon trainer run outta breath in the anime:
Unbeatable Flame, Flamethrower.
Unbeatable Flame, Sky Uppercut.
Unbeatable Flame, this.
Unbeatable Flame, that.
Un*pant*beatable---Flame, hooollaaa
Un-un-un-un--bea-bee....*Pokemon trainer fainted*
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  #503    
Old May 5th, 2013, 05:01 AM
Teanji's Avatar
Teanji
Wielder of the Sol Blade!
 
Join Date: May 2013
Location: Australia
Age: 23
Gender: Male
Nature: Quirky
I really like the different spin on the hack, it adds a fair bit of interest as opposed to all of the others that simply follow the tried and true Gyms/Elite4 route.
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  #504    
Old May 5th, 2013, 06:34 AM
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TheFishHead2313
Pokemon Rom Editor[Begginer]
 
Join Date: Apr 2013
Location: POKEMON WORLD
Gender: Male
Nature: Calm
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this freakin awesome great job .. oh wait .. i mean awesome job XD
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  #505    
Old May 6th, 2013, 09:52 PM
Shadowraze's Avatar
Shadowraze
Vaas Montenegro
 
Join Date: Apr 2013
Location: Land Of The Orient Pearl
Gender: Male
Nature: Adamant
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I was wondering when I downloaded the patch it was only a file not a .ups so you better change that Pink Parka Girl or some members might not be able to play the hack. :3
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  #506    
Old May 7th, 2013, 12:53 AM
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Unconditionally
Let Go and Just Be Free
 
Join Date: Jan 2013
It would be cool if you put a bigger hint on the dungeon with the hole. I kept getting the water and putting it in the hole for ages. Didn't know you had to talk to the sand. It wasn't really obvious that you can talk to the sand to get the other resources so it would be cool if we had another hint in that dungeon.Anyways, I'd love to see how this hack is doing. Looks good so far.
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  #507    
Old May 7th, 2013, 01:02 AM
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Satoshi Ookami
Memento Mori
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 21
Gender: Male
Nature: Calm
Quote:
Originally Posted by Shadowraze View Post
I was wondering when I downloaded the patch it was only a file not a .ups so you better change that Pink Parka Girl or some members might not be able to play the hack. :3
PPG already posted a fix IIRC... it should be zip file.
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  #508    
Old May 10th, 2013, 01:40 PM
FlamesofTruth
Queen of Randomness
 
Join Date: Aug 2012
Gender: Female
I can't figure out how to extract the file and turn it into ups. I've looked online and found nothing. Help?
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  #509    
Old May 11th, 2013, 12:54 PM
Perri Lightfoot's Avatar
Perri Lightfoot
Proud to hack Ruby Version!
 
Join Date: Mar 2008
Location: Nevada
Age: 28
Gender: Female
Nature: Modest
Apologies for not getting to this far, far sooner; but here is a bugfix for the bugfix - with the extension for the file inside the .zip archive possessing the .ups extension. No need to fiddle around and change it manually, all you have to do is unzip and patch now Again, this is a .ups and not an .ips due to the game being an expanded ROM, so you will need a .ups patcher.

In terms of game progress, most of it lately has not been in the scripting or mapping department, but more behind-the-scenes modding - namely, porting a lot of the new move research that's been posted here on this forum for Fire Red into this Ruby ROM. You've already seen one new move playing the second Alpha, not counting Super Rising Thunder itself (Nasty Plot, with Amnesia's animation) but there are many more now.
Attached Files
File Type: zip Pokemon Rising Thunder Alpha 2 (bugfix).zip‎ (958.1 KB, 3512 views)
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Last edited by Perri Lightfoot; May 11th, 2013 at 01:25 PM.
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  #510    
Old May 11th, 2013, 09:42 PM
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Shadowraze
Vaas Montenegro
 
Join Date: Apr 2013
Location: Land Of The Orient Pearl
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Nature: Adamant
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Ok, I finished the hack a couple of days ago and I can say that this hack is fantastic. :3

The puzzle at the end is just a pain. :3 It took me an about an hour to finish all those freaking puzzles.

Also you should put somewhere that you should talk to all the rocks when you have placed them in the right order. Since on the second to the last puzzle I got stuck because I didn't talk to the rock inside.

Anyways keep it up and I hope for a beta soooooooooooooooooooooon! :3
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  #511    
Old May 13th, 2013, 01:08 AM
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alienhunterx
 
Join Date: Jan 2011
Location: The World is a Happy Place ?
Age: 24
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Nature: Brave
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She was referring earlier that we have to hear the order of the sounds in order to complete that Rock Puzzle
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  #512    
Old May 13th, 2013, 05:25 AM
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LFCAmmy
Unhatched Egg
 
Join Date: Apr 2013
Gender: Male
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nyc game....world of pikachu
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Hello guyz is there any one who knows how to change the tiles????? M thinking of changing the tiles and starting from vry beginning if any one knows how to change tiles and make a title screen plz contact me......and yeah the route will look same as the screenshot only tiles and ow's will be different anyways thx in advance
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  #513    
Old May 16th, 2013, 01:55 AM
shreyanshvalentino
 
Join Date: Jun 2012
Gender: Male
Awesome hack!!
looking forward to seeing more of updates
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  #514    
Old May 16th, 2013, 02:42 AM
4thGenAce:D's Avatar
4thGenAce:D
I don't live by my name...
 
Join Date: Aug 2012
Location: Philippines
Age: 15
Gender: Male
Nature: Jolly
I haven't played this game yet, so I don't know if this has to do with the plot but, a diversity of electric pokemon to choose from to start with looks nice.
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I'm a proud Filipino! XD Playing Pokemon since 4 (I started with Pokemon Yellow)


Finished playing more than 45+ hacked and official Pokemon games altogether. :D
I have never tried hacking.. But I have lots of kinda "wacky" ideas for some. *sigh*


"I don't live by my name, but at least I can exceed your expectations. "

I may make Youtube walkthroughs about some games, you could suggest. I just need the appropriate tools.

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  #515    
Old May 16th, 2013, 10:43 PM
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alienhunterx
 
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Age: 24
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Quote:
Originally Posted by 4thGenAce:D View Post
I haven't played this game yet, so I don't know if this has to do with the plot but, a diversity of electric pokemon to choose from to start with looks nice.
The game features much like those Pokemon Mystery Dungeon games where you are a Pichu which travels around to defend it's tribe from other Pokes
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  #516    
Old May 29th, 2013, 09:11 PM
Casavult's Avatar
Casavult
Unhatched Egg
 
Join Date: Apr 2013
Really cool game. Keep up the great work!
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  #517    
Old June 3rd, 2013, 10:37 PM
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alienhunterx
 
Join Date: Jan 2011
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It's quite a time now that SRT got the update. How long would be for the next beta PPG?
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  #518    
Old June 17th, 2013, 12:18 PM
Pikarawrification
Unhatched Egg
 
Join Date: Jun 2013
Gender: Female
It wont let me play xc. I ve downloaded it, extracted it, and my visualboy advance say it cant support it. . ?
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  #519    
Old June 17th, 2013, 07:44 PM
Perri Lightfoot's Avatar
Perri Lightfoot
Proud to hack Ruby Version!
 
Join Date: Mar 2008
Location: Nevada
Age: 28
Gender: Female
Nature: Modest
Quote:
Originally Posted by Pikarawrification View Post
It wont let me play xc. I ve downloaded it, extracted it, and my visualboy advance say it cant support it. . ?
Did you patch the .ups file inside the zip over a ROM? If you haven't, you'd have to do that before trying anything else, since the patch itself can't be read by an emulator - it's just a file that contains the changes I made to the base Ruby ROM. Google "apply UPS patch" if you need steps on how to do this. If you HAVE done this step, however, you would have to try patching the .ups file to a different Ruby ROM; as the version you're using is obviously incompatible (though in cases like this VBA usually just white or blackscreens rather than display a message).

And to everyone else - I have been working on Super Rising Thunder!, but the game's status is still where it was the last time I updated - I've been doing nothing but insert new moves and new animations (it's time consuming. ...Very time consuming), and generally just mucking about with movesets and the like. Once this stuff is finished I can get back to the dungeons and towns and the game's actual plot progression rather than the engine of the thing, but I'm being forced to take a break due to the graphics card in my laptop giving out - it's been shipped out to the manufacturer for repairs; and it'll probably be another week to ten days before I have it back. But as soon as I actually have information of worth to post, rest assured that I will post it - though it may take a little while longer than I'd like due to this setback.

And yes, I'm aware that a few days ago the Pokémon Adventures/Pokémon Special manga revealed that the Super Rising Thunder move that is both the source name and inspiration for this hack had been nothing more than Volt Tackle all along. I was not pleased to find that out and am still a little sore about it (as the creator of this hack and a fan of Special both); but I suppose this means the move will be keeping its Volt Tackle animation rather than gaining a new one like I had planned. It will not, however, gain Volt Tackle's recoil back; and the move will still be treated as if it's something rare, powerful and special within the universe of the hack as it's far too late to retcon this by forcing the story to fit the new information. After all, a Volt Tackle where you don't hurt yourself in the bargain is still something remarkable; especially when you're a pichu and prone to hurting yourself with electricity in the first place. In fact, I suppose I could even make it a plot point if need be...
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Last edited by Perri Lightfoot; June 18th, 2013 at 01:11 AM.
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  #520    
Old July 3rd, 2013, 03:46 PM
Superemon's Avatar
Superemon
EmDee
 
Join Date: Jul 2011
Gender: Male
that is amazing, custom pichu? impressive, this reminds me of one of the ruby destiny series hack, i like it, keep it up
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  #521    
Old July 3rd, 2013, 06:01 PM
Damned
 
Join Date: Jul 2011
I'm getting a very Final Fantasy IV type vibe from this hack and that happens to be one of my favorite games of all time, so definitely keep up the good work.
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Create your patch for your hack with the .UPS file format. It is far superior to the .IPS file format. Why? Read this. http://byuu.org/bsnes/legacy-formats
It may be talking about SNES games, but the same limitations apply to GBA games as well.
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  #522    
Old July 10th, 2013, 06:47 PM
Teh_Do0d
 
Join Date: Jul 2013
Gender: Male
i found this weird glitch where when i entered in this house that a spearow level 14 attacked me, i went inside i used a oran berry to heal me then i found myself blocking the door way and i was controlling another pichu then i went down tried to talk to it and it didnt work i reset the game nothing happend i gone so pretty far i guess XD but i want this glitch to be gone im not sure if its a glitch or not .
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  #523    
Old July 10th, 2013, 10:30 PM
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alienhunterx
 
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Location: The World is a Happy Place ?
Age: 24
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Nature: Brave
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Quote:
Originally Posted by Teh_Do0d View Post
i found this weird glitch where when i entered in this house that a spearow level 14 attacked me, i went inside i used a oran berry to heal me then i found myself blocking the door way and i was controlling another pichu then i went down tried to talk to it and it didnt work i reset the game nothing happend i gone so pretty far i guess XD but i want this glitch to be gone im not sure if its a glitch or not .
You can always get the help from Walk through Walls cheat you know if Ruby supports it.
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  #524    
Old July 10th, 2013, 11:59 PM
NostalgiaFreak
That one Trainer
 
Join Date: Jun 2013
Location: Arizona
Gender: Male
Could someone tell me how I am supposed to convert the .ups file to a gba file so I can play this?

EDIT: My bad, I should've read the posts in the forum before asking.

Last edited by NostalgiaFreak; July 11th, 2013 at 12:38 AM.
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  #525    
Old July 12th, 2013, 04:33 AM
Perri Lightfoot's Avatar
Perri Lightfoot
Proud to hack Ruby Version!
 
Join Date: Mar 2008
Location: Nevada
Age: 28
Gender: Female
Nature: Modest
Quote:
Originally Posted by Teh_Do0d View Post
i found this weird glitch where when i entered in this house that a spearow level 14 attacked me, i went inside i used a oran berry to heal me then i found myself blocking the door way and i was controlling another pichu then i went down tried to talk to it and it didnt work i reset the game nothing happend i gone so pretty far i guess XD but i want this glitch to be gone im not sure if its a glitch or not .
I just repeated your steps (inside Elder Rega's house, where the Spearow guard had been blocking) and what you described did happen. The reason it happened is that Ruby version has a strange behavior quirk, in that there are two different "look down" commands for sprite positions inside Advance Map. Selecting the first "look down" instead of the second can cause the event you just described - entering the map is fine; but reload the map for any reason and the looking-down sprite switches to look like the player (but with its original pallete) and you're now in control of it. It would take someone who knows the engine better than I do to explain why it happens, but the thing that's important to us is that it does happen D: Anyway, the map of that particular area has existed inside the game since 2009, back when I didn't know the difference between the two look down commands, and it was something that was never corrected because I never thought to. D: But thanks so much for bringing it to my attention! I changed the sprite facing command in Advance Map and the glitch no longer happens, and now that I know this could be a potential issue I'll go back to the oldest maps and double check that any sprites that are facing downwards are actually using the correct command. It's an easy mistake to make, which is what makes input like yours so valuable. Thank you for alerting me to this!
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