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  #51    
Old October 9th, 2009, 10:04 AM
Bayonetta's Avatar
Bayonetta
Beginning Trainer
 
Join Date: Apr 2009
Hey Wichu, i ran into a program that suposedly edits the pokemon cry sounds, but its quite messy. For some of my friends it worked, others didnt and doing the same, but i dont know if it might be useful for your research in case youre doing a cry editor... well ill upload it when i get home, the ports to megaupload and such are blocked at my uni
  #52    
Old October 9th, 2009, 12:25 PM
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Wichu
Project Amethyst
 
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If you mean PokéCry GUI, I already have that.
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  #53    
Old October 9th, 2009, 02:54 PM
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Bayonetta
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Join Date: Apr 2009
Yeah, thats the one O: i was talking about.
xD
  #54    
Old October 9th, 2009, 06:31 PM
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Full Metal
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woah...ur workin on a cry editor?!
if you find a way to figure out how much space is needed plz tell me
and if u need help using it ask me
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  #55    
Old October 10th, 2009, 09:51 PM
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Bayonetta
Beginning Trainer
 
Join Date: Apr 2009
Wichu, I encountered a bug with the latest version of Sprite Editor.

When I used them, it repointed my sprites into some slots that were used and ended messing up many of my sprites. I couldnt insert anything at all with unlz and such.

On the other hand, I was thinking on a possibility of a trainer sprite editor as well.
Would be usefull if we could edit trainers that way, well more like easier, doesnt matter anyway.
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  #56    
Old October 11th, 2009, 03:45 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
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Did you click the 'Find Free Space' button?
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  #57    
Old October 11th, 2009, 07:37 AM
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Bayonetta
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Join Date: Apr 2009
Quote:
Originally Posted by Wichu View Post
Did you click the 'Find Free Space' button?
Yes i did, and in my backup i kept checking and yes, it kept repointing in stuff like 0x2xxxxx, early used offsets.
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  #58    
Old October 11th, 2009, 10:53 AM
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onyx79
Red Dead Revolver
 
Join Date: Jan 2009
Location: Orange Islands (=
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the pokemon sprite editor still doesn't work,can you please record the actions that you do in order to switch the pokemon sprite in this tool and upload it on youtube?maybe like that it will be more easier to use(only if you have time of curse)
also will there be a trainer sprite editor?
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  #59    
Old October 11th, 2009, 12:29 PM
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Wichu i love your tools.They work best for me.Thanks dude your a real asset to the rom hack buissness
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  #60    
Old October 12th, 2009, 12:39 AM
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Wichu
Project Amethyst
 
Join Date: Sep 2007
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The sprite editor works fine for me, even at a low offset... What game are you trying to hack? Could you give some screenshots of the editor and the glitches?
Try searching at a higher offset; I successfully inserted sprites at 0xF00000 and above.
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  #61    
Old October 12th, 2009, 04:27 AM
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trebornosliw
Learning
 
Join Date: Jul 2009
Age: 22
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Nature: Adamant
Wichu, you are AWESOME!
Keep up the great work. I can't wait to see what you come out with next. This is a million times better than the normal technique.
I think you should definitely do a trainer sprite editor, and possibly something that could conveniently edit gym badges and such.
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  #62    
Old October 12th, 2009, 06:51 AM
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Bayonetta
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Join Date: Apr 2009
What happen is, the program works fine, but when i want to auto-repoint, it picks offsets that are used by important files, it grabs ones like 0x10000 and such, and if someone dont notice, it might mess someones work.
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  #63    
Old October 12th, 2009, 07:06 AM
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Wichu
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That's odd, it shouldn't do... I'll look into it.
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  #64    
Old October 13th, 2009, 07:24 AM
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Christian123
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Join Date: Oct 2009
Gender: Male
WOW! Thanks for these tools man! Its like a gods send when i want to add new sprites in the ROM. Will there by any chance be a Trainer Sprite Editor? It would totally destroy unLZ.GBA. Also will you release a HG/SS Icon Sprite Pack?

BUG: There is a bug in when you replace the sprites in the editor, the icon sprites in the game becomes really messed up. Other than that, You made my life so much easier.
  #65    
Old October 14th, 2009, 07:29 AM
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Bayonetta
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Join Date: Apr 2009
unLZ will never die, because it can change graphic stuff like the slot machines, layout, hp bars, etc.
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  #66    
Old October 30th, 2009, 03:55 AM
choatix
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The sprite editor is FANTASTIC! Thank you for it!
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  #67    
Old November 1st, 2009, 05:19 PM
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Daylight Savings Time
Fall back, spring ahead.
 
Join Date: Oct 2009
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Will there ever be an .ini for LeafGreen? I've gotten caught up in a snag with unLZ and ASPE is so promising

Thank you for all your hard work!
  #68    
Old November 11th, 2009, 09:26 AM
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Chaos Rush
im sexy and i know it
 
Join Date: May 2007
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Is it possible if your sprite editor can support Trainer Sprites also? Because I like how your tool can replace Pokemon sprites with bigger ones without having to repoint anything, and it would be a nice feature for trainer sprites too.
  #69    
Old November 11th, 2009, 12:08 PM
Metalizard
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I'm getting the same error of Pokémon League Champion. the Microsoft NET framework thing... what's the problem?
  #70    
Old November 11th, 2009, 04:24 PM
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CrashmanX
Mechamon
 
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Nature: Relaxed
Google up Microsoft.NET Framework and Install it.
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  #71    
Old November 12th, 2009, 03:21 AM
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Haku.
(FLAME)...H....A...K..U
 
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Microsoft.Net framework 3.5 not 2.0
and yes it's better than the previous one !
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  #72    
Old November 12th, 2009, 11:47 PM
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bgxcdic
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looks like sum nice toolz. may b also try uploadin to media fire so ppl on have 2 w8 fr DL
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  #73    
Old November 18th, 2009, 12:23 PM
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Masterge77
Jacen The Robot Floatzel
 
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I hope you are making a Trainer sprite Editor, I really need one
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  #74    
Old November 19th, 2009, 11:47 AM
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Wichu
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Seriously, can't you just use UnLZ-GBA for that? The reason I made a separate Pokémon sprite editor was to handle all the complex palette mapping for back and shiny sprites...

But if the demand is really that high, I guess it wouldn't take too long to make one.

However, I'm currently focusing on other things (Pokémon Raptor EX and Pokémon Amethyst), so don't expect to see any new tools for a while.
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  #75    
Old November 24th, 2009, 02:42 PM
Team Rocket's Raichu
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Quote:
Originally Posted by Wichu View Post
Seriously, can't you just use UnLZ-GBA for that? The reason I made a separate Pokémon sprite editor was to handle all the complex palette mapping for back and shiny sprites...

But if the demand is really that high, I guess it wouldn't take too long to make one.

However, I'm currently focusing on other things (Pokémon Raptor EX and Pokémon Amethyst), so don't expect to see any new tools for a while.
Thank you. Unlz.gba always ruins my game when I try to change a pallet.
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