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  #126    
Old March 21st, 2010 (03:41 PM).
ianmichael7's Avatar
ianmichael7
Pokemon Fayt Creator
 
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Is there anyway you could get leaf green in there?
  #127    
Old March 22nd, 2010 (12:20 PM).
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ilikeluigi
Team Rocket's only hope
 
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Can you do a Trainer Name and sprite editor?
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  #128    
Old March 26th, 2010 (11:39 AM).
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PeregrineFig
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These are really great tools. I especially love your sprite editor, it's so much easier than using unLZ and repointing data. The autoposition button on the position editor is really nice, too. Great work with these. (even though it was a long time ago now)
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  #129    
Old March 31st, 2010 (09:45 PM).
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Darkest Shade of Light
Pokémon Midnight Sun
 
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Uhm, I think I've found a bug. I'm trying to put Mesprit into a hack, and I directly followed the palette (as in re-making the bitmap from only the colors in palette), but it always says that the colors aren't all from one palette... If it counts for anything, I'm trying to overwrite Articuno in a Ruby ROM...
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  #130    
Old April 1st, 2010 (04:02 AM).
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did you actually index it with irfanview? try that (i know it's supposed to have non-indexed support; but just try it)
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  #131    
Old April 1st, 2010 (06:07 AM).
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Darkest Shade of Light
Pokémon Midnight Sun
 
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Nevermind, I figured it out. In PDN, I had the transparent background, and there was 1 pixel that had an extremely transparent color (next to blank) and the game wouldn't recognize it... Soo, it's fixed... YAY!
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  #132    
Old April 1st, 2010 (04:20 PM).
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Quote originally posted by Darkest Shade of Light:
Nevermind, I figured it out. In PDN, I had the transparent background, and there was 1 pixel that had an extremely transparent color (next to blank) and the game wouldn't recognize it... Soo, it's fixed... YAY!
If you are using Photoshop or GIMP, or any other high-end painting programs, make sure everything is set to eliminate the chance of a transparency.

(Photoshop users can click+Hold on the Paintbrush, and change it to pencil, eliminating some transparency issues, GIMP can just use Pencil tool...)

Erasers too, (Photoshop users, set your Eraser to "Pencil Mode" and GIMP users should set the affected strength of the eraser to MAXIMUM, and that there isn't a transparency channel...)
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  #133    
Old April 1st, 2010 (05:25 PM).
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This is the most usefull tool I've used! Thanks!
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  #134    
Old April 7th, 2010 (08:20 AM).
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Those tools are very usefull for the hacker like me. Btw. Can you make a tool that can edit triners sprite, player Backsprite and battle Background sprite. Anyways Thanks for making such usefull tools.
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  #135    
Old April 9th, 2010 (05:17 PM).
Blue4
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While attempting to change a palette in a Firered romhack, I got an unhandled exception, caused by arithmetic operation resulting in an overflow, if the error message is to be trusted.

Is this an error caused by trying to edit a romhack, an error caused by my laziness in not updating anything on my computer, or something else entirely? I get the error message when I try to write anything to the rom, whether changing a sprite or changing a single color on a palette.

Details enclosed in spoiler.

Spoiler:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at Sprite_Editor.RomFunctions.ConvertStringToByteArray(String& str)
at Sprite_Editor.SpriteData.GetCompressedData(Int32 species)
at Sprite_Editor.Form1.WriteToROMButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
  #136    
Old April 9th, 2010 (06:07 PM).
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  #137    
Old April 9th, 2010 (07:59 PM).
Vrai
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Quote originally posted by Darkerm:
Those tools are very usefull for the hacker like me. Btw. Can you make a tool that can edit triners sprite, player Backsprite and battle Background sprite. Anyways Thanks for making such usefull tools.
Amazingly enough, there's a tool for that already. It's called unLZ.gba. :>
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  #138    
Old April 9th, 2010 (08:50 PM).
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Darkerm
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Yes, I know that but It is hard to do with Unlz gba. If there is a tool for those thing it would be ease. What do you think?
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  #139    
Old April 10th, 2010 (06:50 AM).
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Making a tool to make what we do with unlz.gba would be a nightmare. Now that these tools are out, the only thing we really need unlz.gba for (in Pokemon ROM hacks) is to do things with tilemaps. Besides the fact that using unlz.gba isn't hard at all to use. Just because it's not been updated, and doesn't have the nice things that this tool has, doesn't mean it should be eradicated or replaced. In other words: don't be lazy, and learn how to use unlz.gba
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  #140    
Old April 18th, 2010 (05:17 PM).
timson733333's Avatar
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It says "Unable to find a version of the runtime to run this application."
  #141    
Old April 19th, 2010 (05:16 AM).
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Hidan's Hacking Helm
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is there a way you can change the name of a pokemon
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  #142    
Old April 19th, 2010 (07:13 AM).
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Tropical Sunlight
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Quote originally posted by Hidan's Hacking Helm:
is there a way you can change the name of a pokemon
YAPE is the tool you're searching for.
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  #143    
Old April 20th, 2010 (04:27 AM).
Cynder The Bloody Angel's Avatar
Cynder The Bloody Angel
Trainer
 
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well iv got a little problem with the tools DX the didnt work my computer means Its an error of (0-5505) or something like that did you know what that means ?
  #144    
Old April 20th, 2010 (05:03 PM). Edited April 20th, 2010 by Full Metal.
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Think you can be specific and help us help you?
May I present to all a nice little thing i would like to call: "The Standard of Bug Reports".
When abreviated in part it is "The SOBR" (S-oh-bur --XD sober, like, not drunk....)
Things that might help us help you

Error Code Number (If available):
Error Description:
--EG: did you get the "send" and "don't send" box and nothing else? If not, then post the message in the box.
Activity Description:
--Not nescesary, but could easily help us find the location of error in the code.
--EG: I clicked on compile, then the program crashed with the said error.
Workarounds (If available):
--Alternative solutions of getting around the problem you may have found that will work until the bug is corrected
Program Name:
Program Version Number you have (if available)
Any Other Info:
The SOBR

Here's the css for that if anyone would like it.
Spoiler:

[css-div="margin-left: 25%;width: 50%;border-width: 3px;border-style: solid;border-color: #000;"][class="tcat"][u]Things that might help us help you[/u][/class][css-div="border-width:1px 0px; padding: 5px;border-color: #000;border-style: dashed;"]
Error Code Number (If available):
Error Description:
--EG: did you get the "send" and "don't send" box and nothing else? If not, then post the message in the box.
Activity Description:
--Not nescesary, but could easily help us find the location of error in the code.
--EG: I clicked on compile, then the program crashed with the said error.
Workarounds (If available):
--Alternative solutions of getting around the problem you may have found that will work until the bug is corrected
Program Name:
Program Version Number you have (if available)
Any Other Info:
[/css-div][class="tcat"]The SOBR[/class][/css-div]

I don't mean this to be bighting or anything, but people who report crashes with very generic or vague info is starting to become a trend that bugs me. (lol, it bugs me)
@Cynder- can you give us any of the info in The Sobr?
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  #145    
Old April 21st, 2010 (07:58 PM).
timson733333's Avatar
timson733333
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When I try to open it this happens..

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
at Sprite_Editor.Form1.INISelect_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at Sprite_Editor.Form1.Form1_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Advanced Pokémon Sprite Editor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Umbreon/Desktop/Folders/Emulation/Tools/Advanced%20series/Advanced%20Pok%E9mon%20Sprite%20Editor.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
  #146    
Old April 22nd, 2010 (08:56 AM).
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I can't get APSE to work. Everytime I import a sprite the image gets all messed up and glitchy looking.
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  #147    
Old April 23rd, 2010 (06:58 AM).
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL
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Quote originally posted by Konekodemon:
I can't get APSE to work. Everytime I import a sprite the image gets all messed up and glitchy looking.
Graphics Card Compatability issue probably... is your computer REALLY old?
If it is, it's probably that... also, try increasing your screen resolution.
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Jailbot OS Ver 1.1.2
Greetings Warden
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Awaiting user input...

>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
Age: 18
Sex: Male ♂
Race: Caucasian
Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
╠══End of File══╣
Awaiting user input...

>
  #148    
Old April 23rd, 2010 (07:51 AM).
PMR's Avatar
PMR
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when i import giratina the sprite is either glichy looking or like a black fill so its just the outline
  #149    
Old April 23rd, 2010 (04:55 PM).
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PureGoober
Minecrafter
 
Join Date: Feb 2010
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Advanced Pokemon Sprite Editor.exe - Application Error

The application faild to initialize properly (0xc0000135). Click on OK to terminate the application.

OK

*What do I do? What happened?*
  #150    
Old April 26th, 2010 (08:18 AM).
Wichu's Avatar
Wichu
Project Amethyst
 
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Quote originally posted by timson733333:
When I try to open it this happens..
Quote originally posted by PureGoober:
Advanced Pokemon Sprite Editor.exe - Application Error

The application faild to initialize properly (0xc0000135). Click on OK to terminate the application.

OK

*What do I do? What happened?*
Have you two installed Microsoft .NET framework 3.5 or later? It's needed for the tools to work.

Quote originally posted by Konekodemon:
I can't get APSE to work. Everytime I import a sprite the image gets all messed up and glitchy looking.
Quote originally posted by PMR:
when i import giratina the sprite is either glichy looking or like a black fill so its just the outline
Could you post the sprites you're trying to import?
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