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  #126    
Old May 27th, 2010, 02:54 AM
Collen
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I need help!
When I get to the "Import" part, it says "Image not indexed" and doesn't work.
How do I index it?
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  #127    
Old May 27th, 2010, 03:54 AM
Binary's Avatar
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@Collen:
You index the background the same way you index the sprite in PART 1, with irfanview of course.
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  #128    
Old May 28th, 2010, 03:03 AM
Collen
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I'm doing the sprite, no tthe backgroud. I already DID the infranview part.
Where can I get the REAL unLZip?
I only have the hacked version of it.

Also, I can't make the bit-deapth 4 because when I right-click the image nothing happens.
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  #129    
Old May 28th, 2010, 04:10 AM
Binary's Avatar
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Quote:
Originally Posted by Collen View Post
I'm doing the sprite, no tthe backgroud. I already DID the infranview part.
Where can I get the REAL unLZip?
I only have the hacked version of it.

Also, I can't make the bit-deapth 4 because when I right-click the image nothing happens.
1)Maybe you didn't do the irfanview part correctly.
2)The hacked unLZ is what you use.
3)You right click on the file of the image, not the image on paint or something -_-..
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  #130    
Old May 28th, 2010, 12:19 PM
Collen
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No, I right clicked it on infranview.
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  #131    
Old May 28th, 2010, 07:27 PM
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You right click on the file:
Spoiler:
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  #132    
Old June 2nd, 2010, 07:04 AM
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spelspelen
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Thank you vm for this GREAT tutorial, really!!!
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  #133    
Old June 3rd, 2010, 10:43 PM
nhockool1002
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egress E003 digits where :-?
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  #134    
Old June 12th, 2010, 11:31 PM
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snyderc
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i do everything he says, but i always get this instead of his final result
help.png
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  #135    
Old June 12th, 2010, 11:55 PM
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snyderc
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is it possible to change what order my color pallete is in without altering my picture?
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  #136    
Old June 21st, 2010, 09:38 AM
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Shadow Dawn
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I've done the tutorial, and it turned out very nice (I used a Gengar). My question is: I want to change the part that says FireRed. How do I do that?
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  #137    
Old June 21st, 2010, 09:46 AM
Binary's Avatar
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Quote:
Originally Posted by snyderc View Post
i do everything he says, but i always get this instead of his final result
Attachment 54713
You must've missed something. Go through it again.
The tilemap is unedited.
Quote:
Originally Posted by snyderc View Post
is it possible to change what order my color pallete is in without altering my picture?
A little more specification please?
Quote:
Originally Posted by Shadow Dawn View Post
I've done the tutorial, and it turned out very nice (I used a Gengar). My question is: I want to change the part that says FireRed. How do I do that?
There's a tutorial somewhere for that.
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  #138    
Old June 21st, 2010, 10:24 AM
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Shadow Dawn
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Thanks Binary! Great, now my title screen is completed.
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  #139    
Old June 24th, 2010, 03:58 PM
ERROR
 
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Quote:
Originally Posted by Shadow Dawn View Post
I've done the tutorial, and it turned out very nice (I used a Gengar). My question is: I want to change the part that says FireRed. How do I do that?
http://www.pokecommunity.com/showthread.php?t=223394
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  #140    
Old June 25th, 2010, 07:13 AM
dirtboy146
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it keeps tellin me my image isnt indexed
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  #141    
Old June 25th, 2010, 07:24 AM
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altariaking
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Quote:
Originally Posted by dirtboy146 View Post
it keeps tellin me my image isnt indexed
that's because it isn't indexed. it tells you what to do in the tutorial.
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  #142    
Old June 25th, 2010, 03:06 PM
dirtboy146
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how do i change the bit depth from 8 to 4????
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  #143    
Old June 25th, 2010, 03:25 PM
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if you actually read the rest of the tutorial you would know that already.
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  #144    
Old July 3rd, 2010, 07:52 AM
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Quote:
Originally Posted by dirtboy146 View Post
how do i change the bit depth from 8 to 4????
Use Irfanview, decrease color depth to 16 colors. Or at least I think so.

Anyway, unbelievable tut. One can use the same methods for editing the Pokemon FireRed logos as well, I learned how to do that by following the same steps as the Charizard.
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  #145    
Old July 8th, 2010, 03:25 PM
rheiss.kasjan
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I followed the sprite tutorial exactly, but after putting in the sprite the screen around the sprite had lots of white dots in it. Does anyone know what is causing this, or how to fix it?

Any help would be greatly appreciated. Thank You.
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  #146    
Old July 9th, 2010, 02:28 AM
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xGGxToiZ
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Quote:
Originally Posted by rheiss.kasjan View Post
I followed the sprite tutorial exactly, but after putting in the sprite the screen around the sprite had lots of white dots in it. Does anyone know what is causing this, or how to fix it?

Any help would be greatly appreciated. Thank You.
Those white dots are caused by the Floyd-Steinberg dithering in Irfanview I think. Try unticking the "Use Floyd-Steinberg dithering" box in Irfanview when you reduce your images BPP from 8 to 4.

You know this one: (ASCII Drawing)
Spoiler:
Colors:
O 256 Colors (8 BPP)
O 16 Colors (4 BPP)
O 2 Colors (black/white) (1 BPP)
O Custom: |15| (2-256 colors)

[ ] Use Floyd-Steinberg dithering <-- Uncheck this one!
[ ] Make grayscale image

| OK | | Cancel |


That should get rid of those dots!
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  #147    
Old July 10th, 2010, 10:00 AM
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LOL. Nice tut, but I get this:

EDIT: I fixed it. BUT--I LOL'd at the fact that Illex Forest is burning down. But it does match my story but still, xD
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Last edited by vietazn654; July 10th, 2010 at 10:50 AM.
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  #148    
Old July 10th, 2010, 06:53 PM
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yugimon121
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aw sorry to hear your gone
but anyways thank for the first 2 parts! best tutorial ever!
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  #149    
Old July 12th, 2010, 05:41 PM
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bobimiguel
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ok i just made that what u said but my pokemon when there just starts making some weird noises and the screen stays black. Can you help me?
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  #150    
Old July 14th, 2010, 12:40 AM
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Joeyjoe9876
Wait, What!?!
 
Join Date: Jun 2010
Location: Virginia, US
Gender: Male
Nature: Quiet
Having some problems adding the background...

It is supposed to look like this..


But ends up like this...


Whenever I try to add the tileset and tilemap it doesn't say anything about changing the pointer, even after I find the offset in FSF... I can't seem to figure out the problem :/
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