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Reload this Page [Tutorial] Completely Hacking the Fire Red Title Screen by DawnRyder

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  #201    
Old November 21st, 2011 (05:15 PM).
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I tried the map thing by using cyclone to edit the title so it can be the EarthBound title screen, which is a placeholder, but it just shows black., no colors. How do I fix this?
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  #202    
Old January 1st, 2012 (07:15 AM).
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what should 2012 look like?
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  #203    
Old January 1st, 2012 (07:24 AM).
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Quote originally posted by MissDigitalis:
what should 2012 look like?
A rectangle with a bunch of dots in it.
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  #204    
Old January 1st, 2012 (07:29 AM).
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Quote originally posted by agentgeo:


A rectangle with a bunch of dots in it.
Thank you but could you possibly post a screen shot of it?
Pllleeeeaaasseee?
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  #205    
Old January 1st, 2012 (12:05 PM).
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Whenever I try to write the tilemap to the rom for the sprite in unLZ, i get an error saying "Compressed Size: 0x1B4. Which is too big. Aborting." I followed the tut exactly. please help
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  #206    
Old January 1st, 2012 (03:06 PM). Edited January 2nd, 2012 by MissDigitalis.
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Quote originally posted by savanger:
Whenever I try to write the tilemap to the rom for the sprite in unLZ, i get an error saying "Compressed Size: 0x1B4. Which is too big. Aborting." I followed the tut exactly. please help
whenever you get that error you have to find a free space and copy that number into the top box and click the fix pointers option.

AWESOME!

I've got it all to work. Now I just need to figure out how to change the title.
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  #207    
Old January 7th, 2012 (02:51 AM).
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YAAAAYYY A SIMPLE TUTORIAL THAT ACTUALLY WORKS!!!!
BUT WHERE IS PART 3 IT'S BEEN 3 YEARS AND I WANNA SEE IT NAOOOOOO!!!
xD
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  #208    
Old January 7th, 2012 (03:10 AM).
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Quote originally posted by dragon456:
YAAAAYYY A SIMPLE TUTORIAL THAT ACTUALLY WORKS!!!!
BUT WHERE IS PART 3 IT'S BEEN 3 YEARS AND I WANNA SEE IT NAOOOOOO!!!
xD
Here's part 3.
http://www.pokecommunity.com/showthread.php?t=173298
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  #209    
Old January 7th, 2012 (06:51 AM).
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Thanks! It helps me in a lot!
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  #210    
Old January 20th, 2012 (02:07 PM). Edited January 20th, 2012 by Mesonoxian.
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Followed everything exactly and when I save the image the bit depth is 24. Can anyone help?

It took quite a bit of determination, but I managed to pull this off on my LeafGreen hack even though the values are off.
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  #211    
Old January 26th, 2012 (07:29 AM).
ratismal ratismal is offline
 
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I have been trying to use this tutorial.
I follow it exactly, but after changing the pokemon, the background turns grey and the Pokemon turns slightly transparent.
I then try to change the background, but nothing happens.
Please help me.
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  #212    
Old January 27th, 2012 (05:36 AM). Edited January 27th, 2012 by blackpikachu.
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tiles on the bottom-left hand corner <Part 2 Background> how to fix it ?
i mean fix the too big tilemap ? <Sorry with my English, i'm Indonesia>
how to insert image at here ?

Quote originally posted by Collen:
I need help!
When I get to the "Import" part, it says "Image not indexed" and doesn't work.
How do I index it?
Open your background.PNG at irfanview and choose image->Decrease color depth <Set to 16 colors (4 BPP)> and ok.. that the important.. don't forget to save (original folder) at anywhere you want..

Quote originally posted by dragon456:
YAAAAYYY A SIMPLE TUTORIAL THAT ACTUALLY WORKS!!!!
BUT WHERE IS PART 3 IT'S BEEN 3 YEARS AND I WANNA SEE IT NAOOOOOO!!!
xD
can you tell me how to insert my tilemap at here? or give me the solution about the bottom-left picture...
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  #213    
Old January 27th, 2012 (11:10 AM).
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Thanks so much for this tutorial! Iv been having problems getting this to work for quite some time. Now i can continue my project with a good intro.
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  #214    
Old February 3rd, 2012 (08:52 AM).
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Thanks for the tutorial, i managed to get a snivy on my leafgreen title screen
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  #215    
Old February 19th, 2012 (05:46 AM).
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I'm following this tutorial step by step doing EXACTLY as you say and I'm getting a glitchy titlescreen. (as shown in the attached file) how do i fix it
Attached Images
File Type: jpg title screen.jpg‎ (175.0 KB, 23 views) (Save to Dropbox)
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  #216    
Old February 19th, 2012 (06:45 AM).
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Thank you sooo much!!!!!!!!!!
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  #217    
Old February 21st, 2012 (05:13 PM).
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Thanks for this tutorial. I found it easy to follow but I must have went wrong. I only tried to change the Charizard (using the same Latios image you used) and the result was... Different. Any idea what I did wrong? I'm pretty sure I followed accurately
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  #218    
Old February 21st, 2012 (06:04 PM).
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Quote originally posted by Mrhappyface:
Thanks for this tutorial. I found it easy to follow but I must have went wrong. I only tried to change the Charizard (using the same Latios image you used) and the result was... Different. Any idea what I did wrong? I'm pretty sure I followed accurately
Screenshots?

Did you repoint, if it notified you that it was too big? Did you change the pallet right? Try doing it again, you might have messed up somewhere along the way.
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  #219    
Old March 17th, 2012 (03:23 AM).
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uhh; in the color palette, how do you cover at least the sprite in D tiles?
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  #220    
Old May 13th, 2012 (02:58 AM).
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I followed Part 1 exactly correct until the point where we test the ROM after saving the new stuff in unLZ. When I tested the ROM this was the result.

What am I doing wrong? How do I fix this?
Attached Images
File Type: png Fire Red.png‎ (11.4 KB, 12 views) (Save to Dropbox)
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  #221    
Old May 14th, 2012 (09:24 PM).
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Had someone found a way to overcome the glitchy tiles at the corner? It's so annoying
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  #222    
Old June 7th, 2012 (10:55 AM).
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very excellent tut but have you discovered a reason for the background problem
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  #223    
Old June 7th, 2012 (11:16 AM).
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Quote originally posted by ADLFM14:
very excellent tut but have you discovered a reason for the background problem
There is a tile limitation, shrink your tileset and it will work without any problems.
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  #224    
Old June 8th, 2012 (04:24 PM).
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no that's not the original one i just modified it with paint but the real one still like this
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  #225    
Old June 9th, 2012 (08:41 PM).
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when i try to turn the backround green it turns part of the pokeon green too.
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