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  #76    
Old October 14th, 2009 (05:16 AM).
Alistair Alistair is offline
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One thing that really caught my eye when I wandered into your thread was the battle background. They are great, to be honest. Are they rips or custom? You don't have to answer if you want to keep it private (I understand if you want them to be unique to your game).

Your story of being stranded on an island with feral Pokémon is good, too. It sounds a little like Dragon Quest, only without the presence of some extremely evil monster or being. The only thing that seems wrong with the plot is player and NPC interaction. Because there is no one to talk to, it seems that the initiative to keep playing will die down quickly. Maybe instead of making it completely uninhabited, add a few trainers and people from the crash? Just a suggestion.

The demo video is pretty good, too. You said you were replacing the pictures with graphics, correct? If so, that should make your overall presentation a lot better. The one thing that really doesn't appeal to me is the battle interface. It's style goes completely against everything else. Maybe try to make the boxes a little bigger, anti-alias them, and make them just a little duller? Once again, only a suggestion.

Anyway, progress so far looks pretty good. I can't really judge the project as a whole yet, but it's looking to shape up pretty well so far.
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  #77    
Old October 14th, 2009 (01:10 PM). Edited October 14th, 2009 by Ravecat.
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Thanks, Alistair.

I'll try to answer some of that.
"One thing that really caught my eye when I wandered into your thread was the battle background. They are great, to be honest. Are they rips or custom? You don't have to answer if you want to keep it private (I understand if you want them to be unique to your game)."
I'm not one to take credit for work that isn't mine, and I can tell you now that they are ripped.
However, I will not reveal from which game they are ripped. It would probably be easy to find but I would much appreciate it if people didn't look.

"The only thing that seems wrong with the plot is player and NPC interaction. Because there is no one to talk to, it seems that the initiative to keep playing will die down quickly."
That's the beauty of the genre. You don't need anyone to talk to but yourself. The only thing I'm stuck between deciding now is whether or not the player will talk to himself or narrate.
If I can pull it off the game probably won't have that problem.

"The one thing that really doesn't appeal to me is the battle interface. It's style goes completely against everything else. Maybe try to make the boxes a little bigger, anti-alias them, and make them just a little duller? Once again, only a suggestion."
I'm quite keen on them to be honest, but I'll see what I can do.
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  #78    
Old October 14th, 2009 (07:39 PM).
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aquakip aquakip is offline
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THIS GAME LOOKS AND SOUNDS GREAT!

I love the whole idea of packs of pokemon and battling boss pokemon--or sort of. The adventure sounds like loads of fun, and I can imagine it already! Scaling perilous mountains! Trekking active volcanoes! wading through Sharpedeo-infested waters!

This sounds like fun. I would totally play this! And seeing as you have almost no help other than yourself, I could also help. A little bit that is. I could help spriting wise and story wise.

I hope this project turn out as great as it sounds, because this would be tons of fun.
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  #79    
Old October 14th, 2009 (09:55 PM).
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Don't change the battle system for one person. It looks great, as many people have agreed so far. Can't wait to see what uou have up your sleeve next.
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  #80    
Old October 14th, 2009 (10:34 PM).
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@aquakip:
Thankye very much, and how would you be interested in helping?

@The Smell:
Thanks again.
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  #81    
Old October 15th, 2009 (12:03 AM).
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i lky ur game! relaly good job man!!
  #82    
Old October 15th, 2009 (03:48 AM).
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Well, I could sprite some pokemon for you. I mean, I have pretty good spriting skills. But I couldn't sprite a lot just for you, because I have two other games I'm helping with.
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  #83    
Old October 15th, 2009 (03:53 AM).
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That'd be cool. I wouldn't really need a lot to be honest, I'm just goin' with the flow here.
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  #84    
Old October 15th, 2009 (05:14 AM).
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Like everyone else has said, I really like your battle background. And I like the battle interdace as well.With the people, if I was you, I'd use 3rd gen sprites instead of the 4th because they look better in my opinion.
The new Pokemon is quite good but could do with some work, like the olours and how it looks a little too 2d.
Inventive storyline, like Alistair I think there should be people to talk to though.

Anyway, I'll be supporting this and I could help with menus and stuff like that if you wanted?
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  #85    
Old October 15th, 2009 (12:40 PM).
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Thanks.

I think I'm pretty much covered for menus but I'm not sure until I can speak to some people.

And regarding the Pokémon sprites I've always thought the Fourth Gen ones look much better, and really I'm not going to use resized DPP Pokémon that look horrible.
Personal opinion, I guess.
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  #86    
Old October 15th, 2009 (11:34 PM).
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No problem on the menus.
And when I said people sprites I meant the humans not the Pokemon lol.
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  #87    
Old October 15th, 2009 (11:53 PM).
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Ah, okay. Fair enough....
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  #88    
Old October 17th, 2009 (07:24 AM).
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The_Virus21 The_Virus21 is offline
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Hi there!
Your game ...
I don't know if I like that.
But i know: The intro isn't in the PkmN Style.

Virus
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  #89    
Old October 17th, 2009 (04:55 PM).
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Quote originally posted by The_Virus21:
Hi there!
Your game ...
I don't know if I like that.
But i know: The intro isn't in the PkmN Style.

Virus
Mind clarifying why you don't like the game?
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  #90    
Old October 17th, 2009 (09:33 PM).
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Exiled~Shadow Exiled~Shadow is offline
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This looks good. Really good. I've gotta feeling this game is going to be epic^ ^
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~~~~

An untold tale of the high seas...
A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
Coming Soon...

~~~~

  #91    
Old October 20th, 2009 (02:16 AM). Edited October 20th, 2009 by Ravecat.
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Pokémon Design Preview~!!

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  #92    
Old October 20th, 2009 (02:51 AM).
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The sandwich made me lol.

The boss looks pretty epic, I'm guessing he'd be in a rock-pool style area with lots of Krabby?

Some nice creations in there! Good job!
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  #93    
Old October 20th, 2009 (03:27 AM).
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My Pokemon were so much better!
  #94    
Old October 20th, 2009 (03:39 AM).
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Quote originally posted by The Smell:
The sandwich made me lol.

The boss looks pretty epic, I'm guessing he'd be in a rock-pool style area with lots of Krabby?

Some nice creations in there! Good job!
Lol.

Thanks, and yeah, he will be in an area like that.

Thankyou.

Quote originally posted by kay3o:
My Pokemon were so much better!
That's so mean. ):
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  #95    
Old October 20th, 2009 (03:46 AM).
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Wow, you were pixels away from stretching the page!
I like that one at the left a lot, the green one.
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  #96    
Old October 20th, 2009 (04:53 AM).
skrullman skrullman is offline
 
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Nice game i like it!!!
GO ON
  #97    
Old October 20th, 2009 (12:50 PM).
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Thanks for the comments, much appreciated.
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  #98    
Old October 21st, 2009 (02:53 AM).
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Pretty layout, woo..

Progress still slowed b/c school.
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  #99    
Old October 21st, 2009 (11:15 AM).
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I'm pretty new to the Pokecommunity but I know when I see a good game! This looks awesome! I love the plot and the new pokemon.
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  #100    
Old October 21st, 2009 (07:49 PM). Edited October 21st, 2009 by Ravecat.
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CHALLENGER APPROACHING




JELLOL
Jelly Pokémon
Type: Water
Ability: Clear Body
Moves: Bubble
HiStats: SpAtk, Spd
LoStats: Def, SpDef



JELLOLY
Jelly Pokémon
Type: Water | Poison
Ability: Clear Body
Moves: Water Pulse, Toxic
HiStats: SpAtk, Spd
LoStats: Def, SpDef



JELLOCITY
Jelly Pokémon
Type: Water | Poison
Ability: Clear Body
Moves: Hydro Pump, Sludge Bomb, Shock Wave
HiStats: SpAtk, Spd
LoStats: Def, SpDef
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