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View Poll Results: What type of menù/ alternate screen would fit Garnet better?
Touch screen! 701 71.90%
Side screen! (like the Carbon one for the position) 244 25.03%
Other! (please explain in the topic) 30 3.08%
Voters: 975. You may not vote on this poll

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  #251    
Old March 8th, 2010, 10:00 AM
the-kahr's Avatar
the-kahr
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Those new fakemon are simply awesome :O
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  #252    
Old March 9th, 2010, 12:06 AM
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Wow, the sprites are incredible. But I'm more liking the old Mangrodon (the one on DA), the new one is too thin IMO
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  #253    
Old March 9th, 2010, 05:52 AM
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Quote:
Originally Posted by mercurysky View Post
Oh, good night, good morning, good afternoon and good evening to everyone here (so many places, so many hours, i guess)!
I have been quite absent those days 'cause of the school and the friends, and the exams and the music and the... ok, i should stop that.
I have to thank sincerely everyone and... oh Dewitty, i'm so sorry. I'm way too inattentive. I always forget something.

I would like also to introduce you a person who is working with us for quite long by now: our official scripter: Help-14, creator of Pokémon Special Adventure. He is working hard to add to Garnet the best and most original scripts: a new touch screen will be included as well as a new HG/SS styled pokédex. Minigames will figure soon and a lot of new improvement will be made, also to make the team work lighter.
I really want to bring you something new asap, maybe something different than environments and light effects. XD

Thanks again to everyone. Ah, i was about to forget. Garnet is not an hacked ROM, is a "scratch" game. "

Dewitty forgive me ;_;
Hahaha, doesn't matter, Im looking forward to the rest of the game.
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  #254    
Old March 9th, 2010, 06:59 AM
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I have to agree that the Pokémon are very impressive, but also that some look very similar to existing Pokémon. Is Pilug an alternate Cleffa evolution or something? Some of the names are very similar to those of existing Pokémon too, such as Corchic and Bascoon.

Also, I cout 163 Pokémon, not 162.
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  #255    
Old March 9th, 2010, 09:10 AM
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eeveedude
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This game looks awesome! I especially love the Aipom Prevo. Can't wait to play. Keep up the good work.
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  #256    
Old March 9th, 2010, 09:13 AM
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Man i just saw de Fakedex now D:
I loved Cruscage, He is a great Cubone Overpowered XD
Your sprites are really different then normal pokémon games, you use a differente collor scheme and anti-alliasing, no dithering XD
Love the sprite style
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  #257    
Old March 9th, 2010, 09:56 AM
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KingCharizard
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lmao games like this make me look at my game and laugh at it... I like the screens the fakemon are the most impressive thing i've saw Only 2 game do fakemon right this one and Acanthite... Keep up the good work.
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  #258    
Old March 9th, 2010, 11:25 AM
hawk0rz
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Graphics look absolutely kickass =]

Look forward to the beta :D
  #259    
Old March 9th, 2010, 02:13 PM
xXRoXx
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Lol..How could I say it??Amazing isn't the word..Wonderful is not it too..
I'm brazilian, so I don't now how to write it but, it looks like "god maded", you got?
Now i've found the pkmn fan-game I was looking for years..

Perfect Fakes, Tiles and map effects...But i think you could try to inovate in the battle system, and use sprites, not "battlers".

Congratulations man, i'm your fan(I am making a pkmn in RMXP too..I wonder it quality can get in the foot of your game!)

Bye, Roxy RoX.
  #260    
Old March 10th, 2010, 03:45 PM
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Your pokedex looks awesome so far!!!!!
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  #261    
Old March 10th, 2010, 04:20 PM
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and I sit here patiently for the updates...writing a storyline and outline is tough.....Especially if you lose track of some things along the way...
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  #262    
Old March 10th, 2010, 09:22 PM
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assasinn
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I know how to make fakemon

Unfortunately I can't show it until I get atleast 15 posts
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For some reason I have a habit of visiting the RP discussions...
Well anyways, PLEASE READ THIS! You or someone you know has probably had this problem of Infinite Zubat Syndrome. IZS is mostly encountered at caves at nights. IZS is a much bigger problem for those who cannot afford repels. Symptoms include rage, super rage, diarrhea, and random FFUUUUUUs. If you care then please help spread awareness of this plague

Last edited by assasinn; March 10th, 2010 at 09:24 PM. Reason: Your double post has been automatically merged.
  #263    
Old March 10th, 2010, 10:56 PM
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Pandemonioum
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Join Date: Dec 2009
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Awesome FAKEmon's. This game seems to be getting extremely good, and I am impressed how beautiful the game looks. And also while checking FAKEmon's I pretty much decided which ones I wanna use the most, because when this is complete I need to play it a lot and experience every single one of them, surprisingly enought none of the starters seems better than the others so I don't know which one to pick, probably Toofin.

My main TEAM would be:

Incensire (Seriously badass looking, is it Light/Dragon type?)
Dungoon (Dunsparce evo, WTF! How did you come up with that name? Dunsdrake or Dynedrake come to my mind )
Monartide (Seriously, a rainbow karp how could you not like it?)
Lungrade (Dragon/Fire or Fire/Dark perhaps? Even pre-evos look awesome)
Cruscage (Cubone evolution line has always been one of my standards!)
Gallectro/Hummingbuzz (Flying/Electric and Flying/???, they are both really nice looking.

Now I throw you with some questions:

1: If you have time will you include Trick Master in the game?
2: What is toughness lvl of the game overall, I like most of the games and hacks made here, Fire Red Omega as my favourite because it was hard as hell. So how hard will the game be, I don't want to run through it without thinking, I want challenging gym leaders with nice strategies...probably a bit of a$$h***:ness can be included? (Potions!)
3: Will you make a Jynx evo? Jynx has been one of my fav Ice pokemons. (Damn Nintendo, didn't give Jynx an Evo while they gave it to Magmar and Electrabuzz, damn sexists!)
4: Also, my fav bug Pokemon Pinsir needs evolutions! Why has it been left alone for all these years?
5: Wouldn't it be cool to have more pokemons like Nincada that becomes 2 invidual pokemons when it evolves? Btw, it would be quite sick if Ninjask and Shedinja would have evolutions xD

Well I quess that is all that I have to ask and plea. Continue developing, I hope you would give some teaser video or probably even a small beta that goes to first gym...or perhaps you are already making it. Good luck!

Last edited by Pandemonioum; March 11th, 2010 at 12:23 AM.
  #264    
Old March 11th, 2010, 09:30 AM
mercurysky's Avatar
mercurysky
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Thanks to Help-14, Garnet has got a dualscreen itself. :°)
We have to work on the graphics, but it does work!
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  #265    
Old March 11th, 2010, 09:34 AM
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Great screens Mercury, as usual.
The Autumn atmophere works really well, I love all of the little things like the logs and bells. Which of the tiles are from HG/SS?
I highly advise you to not use a dual screen system, it really messes up the look of your game. Not its graphics, but the fact it's there. Please don't have one.
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  #266    
Old March 11th, 2010, 09:45 AM
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mercurysky
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Quote:
Originally Posted by Peeky Chew View Post
Great screens Mercury, as usual.
The Autumn atmophere works really well, I love all of the little things like the logs and bells. Which of the tiles are from HG/SS?
I highly advise you to not use a dual screen system, it really messes up the look of your game. Not its graphics, but the fact it's there. Please don't have one.
Mmm... maybe a sidescreen like Carbon's one would be better? I was thinking of it indeed, but i need first to talk with Help.
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  #267    
Old March 11th, 2010, 10:00 AM
Peeky Chew's Avatar
Peeky Chew
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Yes, a side screen would probably be a lot better, although I'd have to see to beleive.
I noticed that the front page had a few errors (about 30...), so I fixed all of them. I've pm'd it to you as it was apparently too large for a spoiler and I didn't want to mess up the thread.
It took absolutely ages!
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  #268    
Old March 11th, 2010, 05:19 PM
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sir.euge
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This game is absolutely the best ever. I looked through the FAKEMON and they were awsome. Im itching to play this wonderful game
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  #269    
Old March 11th, 2010, 06:15 PM
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Zephyr+
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Eh, not a big fan of the dualscreen. Expand the resolution and perhaps add a side HUD, or don't-- I don't have a problem with pressing start (or the equivalent) to reach a menu, and switching between mouse navigation and that of the keyboard is rather tedious.

...So get a snazzy menu, but drop this dualscreen business, it's really not worth it.

Your fakemon are a great inspiration for me. Continue being awesome! But make sure to give credit where it's due. c:
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  #270    
Old March 12th, 2010, 01:04 AM
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mercurysky
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Because of the many doubts about the touch screen I made a poll.

You can choose between:
-touch screen
-side screen
-other (please explain)
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  #271    
Old March 12th, 2010, 01:31 AM
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dudes good idea but no...
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  #272    
Old March 12th, 2010, 02:06 AM
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Voted Carbon style, if you're wondering. So now it's 50/50, although there are only two votes.
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  #273    
Old March 12th, 2010, 03:12 AM
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I don't like fakemons so much.
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  #274    
Old March 12th, 2010, 05:42 AM
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mercurysky
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Well, i'm open to all sort of comments, but I would preferer comments followed by motivations... anyway, I just realized that i haven't answered some questions!

Quote:
1: If you have time will you include Trick Master in the game?
2: What is toughness lvl of the game overall, I like most of the games and hacks made here, Fire Red Omega as my favourite because it was hard as hell. So how hard will the game be, I don't want to run through it without thinking, I want challenging gym leaders with nice strategies...probably a bit of a$$h***:ness can be included? (Potions!)
3: Will you make a Jynx evo? Jynx has been one of my fav Ice pokemons. (Damn Nintendo, didn't give Jynx an Evo while they gave it to Magmar and Electrabuzz, damn sexists!)
4: Also, my fav bug Pokemon Pinsir needs evolutions! Why has it been left alone for all these years?
5: Wouldn't it be cool to have more pokemons like Nincada that becomes 2 invidual pokemons when it evolves? Btw, it would be quite sick if Ninjask and Shedinja would have evolutions xD
1. I think that this question has already popped out trough the topic, anyway, it is in my plans to insert some sort of Trick master house. I loved that feature in ruby!
2.Well, i don't like extremely difficult games, but i like even less too easy games. I'll put also dungeons and enigmas to make the game "longer" and more elaborate.
3. I think the same thing as you for the new evolutions, but there is not a Jynx evolution. Anyway, as you have already seen there it is a female evolution for Teddiursa. XD
4. We haven't thought about pinsir...
5. That's an interesting question. Garnet lacks of multiple-evolution pokémons. Maybe the fakedex will be changed for this.

Quote:
Perfect Fakes, Tiles and map effects...But i think you could try to inovate in the battle system, and use sprites, not "battlers".
Well, we decided to continue with the standard BS. Garnet already needs long development time, a new BS would make it impossible to develop...
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  #275    
Old March 12th, 2010, 07:41 AM
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I voted other.

I firmly believe a game should take up all the window, if you're looking at a single screen (as all PC gamers do). A dual screen is fine for the 4th Gen games, because the DS has two screens (no, it does, I've checked), but when you're playing on a PC you only have the one big screen. Turning half the game window into a menu just begs the question: "why not make the game screen bigger?". I have no problem with pressing a button to open a menu, since that's how practically every game ever works.

Having half the game window being taken up by a menu just distracts from the game itself. It feels like the menu is just as important as the actual game, which it clearly isn't (so why give the two 50% of the screen?). And it is always "half the game window" - people don't seem to have imagined that the lower part can very easily be smaller than the upper part.

A side bar is better, but if you must have one, make it as unobtrusive as possible. We're here to play the game, not look at the menu. It's better because it's different and would be potentially smaller. Not that a lower screen can't be a small strip either, but no one seems to have realised this. In fact, rather than a side bar, try using a lower bar that doubles as a text box during conversations. You get more game screen to play with, since messages are displayed below it, and because it's a bar you can simply make some screens (Summary/Dex?) a bit taller, rather than keeping a strict line to say "this is one screen, this is the other".

Having a menu visible at all times breaks the immersion, too. It's harder to feel like you're the player wandering around the world when you can always see the Save and Options buttons right there. D/P/Pl was better than HG/SS when it came to having an idle lower screen, because it showed the Pokétch, which is still part of the game. A menu, not so much.

An interesting (and disappointing) feature of all fangames that have dual screens is that they all seem to use it to display a menu. As I said, displaying the Pokétch is a better idea than a menu, because it's still a part of the game. But no, people think newer is better, which is why everyone wants to mimic HG/SS. I actually think better is better, but that's just me.



And then we get to the idea of a touch screen. I don't know how other people have their computers set up, but I have my keyboard here and my mouse here. I don't want to have to switch between the two at all during a game, and if I do just let it be for minigames. Don't make me have to keep moving from the keyboard to mouse every time I want to check whether my Linoone has found anything after a battle. That's just bad controls.

The DS is excused this because you can use your thumb, and the touch screen is right next to the controls anyway (and it's a major and popular product of a huge gaming company, which means it can pretty much do whatever it wants and people will love it). Fangames don't have the leeway to be half-arsed - for fangames, a small flaw is a flaw nonetheless, and people will pick up on it. A better game is not the same as a more technically advanced game, so don't put in features just because you can - put them it because they improve the game.



The only thing worse than someone deciding to do a dual screen and touch screen "because that's what the real games have" is someone doing that and then keeping the exact same design as the official games. I mean, if you're able to implement something as complex as that, you could at least try moving the icons around. Aside from a redesign being trivial for someone of your skill, it'd be new, fresh, original and other synonyms for "not a mindless copy".



That's my rant over. I think there were some good ideas in there, and anyone is free to use them.
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