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View Poll Results: What type of menù/ alternate screen would fit Garnet better?
Touch screen! 701 71.90%
Side screen! (like the Carbon one for the position) 244 25.03%
Other! (please explain in the topic) 30 3.08%
Voters: 975. You may not vote on this poll

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  #876    
Old February 26th, 2012, 02:02 PM
BadSamaritan's Avatar
BadSamaritan
Its time for overtime
 
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Quote:
Originally Posted by Angelicguardion View Post
holy crap i am so beta testing this
I'm somehow doubting someone with one post is getting to "beta test" the most anticipated game on the forum.

Just wait for the demo like everyone else.
  #877    
Old February 26th, 2012, 02:15 PM
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Cabe
 
Join Date: Sep 2011
Location: La Plata, Buenos Aires, Argentina.
Age: 25
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This is really great! this game is the main reason why i registered in Pokecommunity! And it keeps getting better all the time. Pokemon Garnet beta release will be a much bigger event than Pokemon Black 2 & White 2's. Cheers for this game! Keep up the great work!

(my english might not be THAT good, i'm aware of that... lol)
  #878    
Old February 26th, 2012, 05:57 PM
Reuniclus978
Beginning Trainer
 
Join Date: Feb 2012
Age: 18
Gender: Male
Downloadable content for in game expansions?! Hmm, I'm curious as to what kinds of expansions. More pokemon, storyline, moves?
  #879    
Old February 26th, 2012, 06:01 PM
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Fraot
Researcher & Game Developer
 
Join Date: Jun 2008
Location: Somewhere on earth...
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Hey! I love the stroke on your font! I stopped development of my game because I could never ever manage to place stroke on the letters.
Pokémon Pure Version. It's gone now. Buh-bye Nohmen Region! Nobody will miss you because no one had the chance to meet you.

And also... a new Megaman X game is coming. Megaman X: Maverick Wars.
  #880    
Old February 28th, 2012, 12:44 PM
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mercurysky
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Join Date: Apr 2009
Nature: Careful
Some updates today!


Those are some "calm screenies" (i noticed i tend to post mostly "impressive" places and ruins... XD) from Route 5 and Aeol Valley (the second one has been taken from a piece of the intro i'm working on, rather than the normal visit of the place).


And also, a piece of music from our composer Tobinus: this is the main theme of Pokémon Garnet. It's mainly a minor sale version of the main theme (therefore the "important, serious" sound) with interesting rythm and style twists (especially at the end). Enojoy!
~Pokémon Garnet Version development leader èwé~


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  #881    
Old February 28th, 2012, 03:20 PM
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wilso
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omg your killing me wiht this suspense on wating for the game O.o so awsome
  #882    
Old February 28th, 2012, 05:12 PM
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Cabe
 
Join Date: Sep 2011
Location: La Plata, Buenos Aires, Argentina.
Age: 25
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Again, this keeps getting better and better. I think you could create a whole new style (is it right to say "a new stream"?) of pokemon fangames with this! (hopefuly the official games will follow...). The RPGish music with winds and such, plus the unique pallette makes it really great! That video blew my mind. Go Garnet!
  #883    
Old February 29th, 2012, 01:06 AM
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Join Date: Dec 2007
Age: 22
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Wow the new screenshots are really nice love when there is lots of pokemon on the maps.


  #884    
Old February 29th, 2012, 05:46 AM
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tobinus
 
Join Date: Feb 2011
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I just wanted to make a post here to show that I'm on PokéCommunity too, haha! I'm glad to see that my music is appreciated by so many! If you want to give me feedback on the music then feel free to do so, the music isn't written in stone so I may still make improvements and so on, which is why I value constructive feedback so much

As for Pokémon Garnet... all of the screens look beautiful, and I simply cannot wait to see how it'll turn out. The two themes I've composed so far were pretty much inspired by those screenshots! It's easy to be make great themes when all the work the rest of the team does is so awesome :D
My Youtube channel - One of the Pokémon Garnet Composers!!
  #885    
Old February 29th, 2012, 07:02 AM
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Xavier_PokeNation
Togepi
 
Join Date: Sep 2011
Gender: Male
200+ fakemons, that's crazy :O

Specially when they are really good, I'm amazed :p

  #886    
Old February 29th, 2012, 07:22 AM
Awkward Squirtle
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Join Date: Jul 2011
Gender: Male
The slope in the first screen looks odd... The sharp edges look out of place next to the softness of the other tiles.

Also, unless you make a script to fix it, when you walk up the slope your character will still walk directly to the right, ruining the immersion.
  #887    
Old February 29th, 2012, 07:36 AM
ƑŲ₡₭ḮЙ Blue's Avatar
ƑŲ₡₭ḮЙ Blue
Booted out - don't be like me!
 
Join Date: Feb 2012
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Quote:
Originally Posted by Awkward Squirtle View Post
The slope in the first screen looks odd... The sharp edges look out of place next to the softness of the other tiles.

Also, unless you make a script to fix it, when you walk up the slope your character will still walk directly to the right, ruining the immersion.
To be honest your right. I thought it was a ramp when I first saw it... Aren't slopes more round looking, not going just straight up?
  #888    
Old February 29th, 2012, 07:40 AM
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help-14
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Quote:
Originally Posted by Awkward Squirtle View Post
The slope in the first screen looks odd... The sharp edges look out of place next to the softness of the other tiles.

Also, unless you make a script to fix it, when you walk up the slope your character will still walk directly to the right, ruining the immersion.
Quote:
Originally Posted by ƑŲ₡₭ḮЙ Blue View Post
To be honest your right. I thought it was a ramp when I first saw it... Aren't slopes more round looking, not going just straight up?
Actually i wil fix that with a script
My Deviantart: help-14.deviantart.com
  #889    
Old February 29th, 2012, 11:25 AM
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fenyx4
X does Y WITH AUTHORITY!
 
Join Date: Aug 2008
Location: Stuck in Generation 3 :(
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Quote:
Originally Posted by mercurysky View Post
Some updates today!


Those are some "calm screenies" (i noticed i tend to post mostly "impressive" places and ruins... XD) from Route 5 and Aeol Valley (the second one has been taken from a piece of the intro i'm working on, rather than the normal visit of the place).


And also, a piece of music from our composer Tobinus: this is the main theme of Pokémon Garnet. It's mainly a minor sale version of the main theme (therefore the "important, serious" sound) with interesting rythm and style twists (especially at the end). Enojoy!

Quote:
Originally Posted by tobinus View Post
I just wanted to make a post here to show that I'm on PokéCommunity too, haha! I'm glad to see that my music is appreciated by so many! If you want to give me feedback on the music then feel free to do so, the music isn't written in stone so I may still make improvements and so on, which is why I value constructive feedback so much

As for Pokémon Garnet... all of the screens look beautiful, and I simply cannot wait to see how it'll turn out. The two themes I've composed so far were pretty much inspired by those screenshots! It's easy to be make great themes when all the work the rest of the team does is so awesome :D
I'll comment on some other aspects of the game later (particularly the new Fakemon), but the screens above are beautiful.

Awesome job with the music compositions, Tobinus! The theme for Shadefern Forest is simply wonderful; I love the sense of tranquility and quietness that it exudes. :cer_nod: And I agree with others who have commented; it does sound like something from The Legend of Zelda series, along with Pokemon Mystery Dungeon and/or Golden Sun. I was a bit surprised when I first found out that the video automatically loops/looped by itself. :cer_laugh:

As for Pokemon Garnet's title theme (Version 1) that was posted, that was an excellent composition! The part between 1:29 and 1:34 was very awesome; I kind of wish it was slightly extended (while preserving the parts before and after it) in order to possibly give the ending a more "complete feel". Also, I'm wondering if it would be possible to incorporate the 0:00-0:12 part of the classic Pokemon theme (this video containing the tune I'm referencing) and then lead into the title theme for Garnet Version. As an example, the opening for Ruby/Sapphire/Emerald Versions manages to slightly remix that part I'm referencing from 0:35-0:50, and still has its own "independent" theme starting at 0:51 onwards.
Finally, the ending of Garnet's title theme kind of reminds me of a triumphant seafaring voyage theme as well as RuneScape music for some reason. XD Again, stellar work on the musical pieces.

And to show my appreciation for the tracks (and in the hope that other visitors can also hear their awesomeness); I've added entries for Garnet Version's "Title Theme (version 1)" and "Shadefern Forest" to the Crowning Music of Awesome page for Pokemon music on TVTropes (they can be seen in the "Fan Games/ROM Hacks" section of the page near the bottom).

Keep up the great work with the terrific visuals and the music for Garnet Version!
[2011 HIATUS] Will be on PokeCommunity intermittently in 2012 2013 2014.
Visit the Crowning Remix of Awesome HERE and HERE

Last edited by fenyx4; February 29th, 2012 at 11:35 AM.
  #890    
Old March 1st, 2012, 05:54 AM
migorado
Beginning Trainer
 
Join Date: Feb 2012
Gender: Male
I love this videogame. I think is better than pokemon black 2 and pokemon white 2.
  #891    
Old March 1st, 2012, 03:53 PM
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Tofutheenderman
 
Join Date: Feb 2012
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So where is the download link? Or is still on work?
=====================================================
Yawn~~ Is it night time already?
  #892    
Old March 1st, 2012, 05:54 PM
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Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
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Seriously? Have you even read the threads? Its a work in process? A demos coming out in may.
  #893    
Old March 1st, 2012, 06:21 PM
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interstate8
Beginning Trainer
 
Join Date: Jan 2011
Location: New Zealand
Age: 21
Gender: Male
Nature: Calm
The graphics of this game are unbelievable and the fakemon fit in perfectly. The only (slight) criticism I could have of this game so far is that some of the screenshots look a little crowded.
  #894    
Old March 1st, 2012, 10:29 PM
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LanceReaper
Beginning Trainer
 
Join Date: Aug 2011
Gender: Male
I like the title music for the game a lot. It has a Zelda feeling to it, Which is never a bad thing. Ever.
  #895    
Old March 2nd, 2012, 12:44 AM
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game-box.us
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Join Date: Mar 2012
Gender: Male
wow, guys.. all these games here are "fan creations" ?? I can't believe it, looks so professional like some Sony or Nintendo company developed it...

I am making a flash game "Pokemon Tower Defence: Kanto" (very different from the current distributed old flash game with same name... so I had to add 'Kanto' to customize the used name..) and want to ask other developers how they're monetizing their games? or is this just a fan creation, for fun?

This one for example - took probably hundreds of hours to develop. Is it made just for fun? and will be freely released and available?

My flash game (I developed 5-6 small kids games last year, published on mochigames) will be promoting my flash arcade website a little, and bring more players to the website. But the main reason is to release a normal good looking tower defence game with pokemons .

And I'm thinking, all others who make these RPG games (x10 times longer to develop than a flash game I think) - how do they benefit from it?

Thanks.
  #896    
Old March 2nd, 2012, 06:15 AM
Cabe's Avatar
Cabe
 
Join Date: Sep 2011
Location: La Plata, Buenos Aires, Argentina.
Age: 25
Gender: Male
Nature: Jolly
Quote:
Originally Posted by game-box.us View Post
wow, guys.. all these games here are "fan creations" ?? I can't believe it, looks so professional like some Sony or Nintendo company developed it...

I am making a flash game "Pokemon Tower Defence: Kanto" (very different from the current distributed old flash game with same name... so I had to add 'Kanto' to customize the used name..) and want to ask other developers how they're monetizing their games? or is this just a fan creation, for fun?

This one for example - took probably hundreds of hours to develop. Is it made just for fun? and will be freely released and available?

My flash game (I developed 5-6 small kids games last year, published on mochigames) will be promoting my flash arcade website a little, and bring more players to the website. But the main reason is to release a normal good looking tower defence game with pokemons .

And I'm thinking, all others who make these RPG games (x10 times longer to develop than a flash game I think) - how do they benefit from it?

Thanks.
I really feel like saying this again... You already made two posts speaking of free distribution. Every game in pokecommnunity is free, made from fans to fans. Also, making money with Pokémon's copyrighted content is a crime, so even if everybody would forget about the FAN thing (that means, doing this only for fun), this would still have to be free.

The only exception is "Pokemon monster style MMORPG", they changed the pokeballs into hexagonal ugly boxes named "monster boxes" and thy have copyrights... Same with every move, item and so.

Hope i answered your question. And please stop insinuating people they should get any profit from fan-game developement, this is not a bussiness. Pretending to make money is the difference between pokemon fans and bussiness men. You won't have any answers about "monetizing games" here.

Last edited by Cabe; March 2nd, 2012 at 06:37 AM. Reason: grammar
  #897    
Old March 2nd, 2012, 07:05 AM
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Genesect
Team Plasma Failure
 
Join Date: Jul 2011
Location: Southeast Asia, Earth
Gender: Male
Nature: Adamant
What is mercurysky's DeviantArt?

Oh and, this game is a graphic masterpiece! The tiles are absolutely gorgeous <3
Don't talk Trubbish just because you sell Timburr if you still talk Trubbish, I swear I will throw Garbodor. Mwhahaha :D
  #898    
Old March 2nd, 2012, 07:07 AM
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Echidna
Community Supporter
 
Join Date: Aug 2010
Location: Vaniville Town
Age: 20
Gender: Male
Nature: Brave
Quote:
Originally Posted by mercurysky View Post
Some updates today!


Those are some "calm screenies" (i noticed i tend to post mostly "impressive" places and ruins... XD) from Route 5 and Aeol Valley (the second one has been taken from a piece of the intro i'm working on, rather than the normal visit of the place).
The first screen is amazing! I'm loving the tiles and the OWs. However, I feel that the shading on the slope is a bit off, but still.
For the second screen, it's brilliant to say the least. I absolutely adore the colors! Nice going. The only thing I feel is off is the fan of the windmill. It seems over-pixelated and too monochromatic. I suppose in this particular case, a darker border would do, although I technically hate dark outlined tiles.
Quote:
Originally Posted by mercurysky View Post
And also, a piece of music from our composer Tobinus: this is the main theme of Pokémon Garnet. It's mainly a minor sale version of the main theme (therefore the "important, serious" sound) with interesting rythm and style twists (especially at the end). Enojoy!
This is BRILLIANT! Like I said before, the themes and music in Garnet were my only concern. I have no more concerns now :D Simply beautiful, no changes whatsoever are needed






  #899    
Old March 2nd, 2012, 07:40 AM
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Tofutheenderman
 
Join Date: Feb 2012
Gender: Male
This game....Its looks freaking brilliant! In the same time i feel like a sad panda because i can't play this on my iPod...Oh well it still looks pretty sick for the computer even better looking the pokemon Black and white.
=====================================================
Yawn~~ Is it night time already?
  #900    
Old March 2nd, 2012, 09:58 AM
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Aénex
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Quote:
Originally Posted by Genesect View Post
What is mercurysky's DeviantArt?

Oh and, this game is a graphic masterpiece! The tiles are absolutely gorgeous <3
His dA is Hydrarigrium I believe.
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