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  #1    
Old February 5th, 2014 (06:45 PM). Edited June 15th, 2015 by PokeGlitch.
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Pokémon TRE 2
Team Rocket Edition
The Revamped Episode




Read more at PokeTRE.com



Background Story Progress Features Videos Thanks Support




Background



A few years ago, I created a "complete" modification for Pokemon Red entitled Pokemon TRE: Team Rocket Edition. I put complete in quotes because it is fully playable, but the only things that were changed were tiles, map blocks, or table entries. Now that the PokeRed disassembly exists (and I have learned assembly), I am proud to announce the sequel to the game, Pokemon TRE2: Team Rocket Edition, The Revamped Episode.




Story



The story line is simple, you play as a member of Team Rocket who reports directly to Giovanni. Help him grow Team Rockets influence on the region of Aster by completing missions and taking over cities along the way.

It's not technically a sequel, since the story line is not based upon the contents of the first game, but its the same premise (just 100x better).

Here is the layout to Aster:


Read more about each location at PokeTRE.com





As of 2015, I have begun using the disassembly to finish this game. That means all of the progress I previously made will have to be re-implemented.

The % complete now refers to what is implemented in the game. Although the code and sprites are mostly written for a lot of the features, it will still say 0% if I haven't reached the point of adding it to the disassembly.
Once I reach that point, though, those features should be added fairly quickly.


Progress



What this game will have:
  • Next Gen Pokemon
  • New Story Line
  • New Gameplay Features
  • New Graphics
  • New World
  • New Items
  • New Types/Attacks

What this game won't have:
  • Color Graphics
  • Public Beta

Here is the status of the disassembly version as of 6/15/2015:
  • New Screens: 0%
  • New Pokemon: 80%
  • New Battle Sprites: 90%
  • New Items: 50%
  • New Types/Attacks: 80%
  • Status Effect Changes: 75%
  • Map Layouts: 0%
  • Map Scripts: 0%
  • Trainer Data: 0%
  • New Music: 0%




Features




Updated Screens







Updated Tilesets






Hard Mode

The game will feature two modes, Challenge (hard) or Adventure (normal).

You will be able to have one of each gamesave at the same time.


Hard Mode Features:
  • 1 life for your pokemon. If they faint, they are gone for good
  • 1 life for the player. If you black out, the game is over.
  • The game autosaves (both in an out of battle) to limit cheating

Normal Game Features:
  • The game keeps track of your win/loss/kills/ko's throughout the game.
  • The game also keeps track of your high score and best time.
  • High score is only in hard mode, best time is in normal mode.
  • The scoring it based on just about everything you do in the game, from updating your pokedex to evolving a pokemon to defeating a trainer.

Some screenshots:




New Pokemon

Every Gen 1 Pokemon family will have their finished family lines in the games. That is 32 added pokemon!

That means some pokemon from Gen2 up to Gen 6 will be featured in this game.

You will also be able to have eggs, but they take up space in a party! You can collect an egg as a gift, by finding it, or through breeding.
Check the video section to see an egg hatch in action!

You will have a 1/2000 chance of encountering a Holo pokemon! Holo pokemon will have special abilities that normal pokemon won't










New Battle Features

The battle system has been completely overhauled.

Here are the announced changes:


Status Effect Changes
  • Temporary status effects will stay with the Pokemon throughout the battle
  • New status ailments have been added, including Radioactive, Wounded, Scared, and Cursed
  • Some status ailments will be permanent, including Toxic, Radioactive, and Wounded

Special Battle Effects
  • Every pokemon will have special abilities that will affect their performance in battle. Some will have two abilities
  • There are over 50 held items that will boost certain attacks or help the pokemon in certain conditions
  • You will have the opportunity to train your pokemon outside of the standard exp training to give them certain skills, which will improve certain elements in battle
  • You will be able to combine items (and more) to create potions. You can only have one potion at a time, but using this potion will affect certain battle elements
  • Enemy Trainer parties may feature one or more of the aforementioned features

Battle Conditions
  • Each battle will take place in a certain landscape. This landscape (water, cave, outdoors, etc) will affect the damage of certain type attacks
  • Outdoor landscapes will have the chance of weather effects. This may be brought on by attacks, abilities, or the map that the battle takes place in. Again, these might affect pokemon and their attack damage
  • Each battle can also have environment effects, which may affect Pokemon and their attacks (Examples include day/night or 'Radioactive Fallout')






Stealing Pokemon

You can now steal a trainers pokemon, but you can only try once per battle! Also, some trainers will be expecting it and won't let you.





Mission Box

This box will appear at the start menu and will let you know what your mission is. This way, there are no excuses that you forgot what to do or didnt talk to the right person and are now lost.






Day/Night

Pokemon and event will vary depending on the time of day! Check out the screenshots below:






New Types

There are 25 types in this game, some are the common new types and others are brand new to a pokemon game.



Check out the website to see the type chart and which pokemon have a given type



Horde Battles

Some pokemon will randomly appear as hordes while out in the wild. These hordes will vary in size fom 3 to 6 pokemon, and will be difficult to escape from!

Check out the video here:
https://www.youtube.com/watch?v=FEb4NjiNQCw






Videos


Intro Video:


Old Battle Sequence:


Latest Battle Sequence:


Horde Battles:


Egg Hatching:






Thanks



Graphics Support
Those in this thread at WayOfThePixel.net: http://wayofthepixel.net/index.php?topic=15404.0

Coding
None of this would be possible without everyone who has worked on the disassembly project and everyone who has posted info and tutorials at http://hax.iimark.us





Support



Keep checking the website for updates:

PokeTRE.com


Follow me on twitter for faster updates:

You can show your support by displaying this support banner in your signature!







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  #2    
Old February 6th, 2014 (01:13 AM).
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Wow. That looks great to me. I've played the 1st one, although I've would like to see this based on FR or newer, I think I gotta try this.
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  #3    
Old February 6th, 2014 (02:55 AM).
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Looking good with modified menus, good work done.
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Old February 6th, 2014 (07:33 AM).
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Impressive so far! Although I do have a few suggestions that could make this game even better:

-Make all 151 Pokemon obtainable without trading
-Make Psychic types weak to Ghost type attacks
-Maybe some later gen moves, like Shadow Ball
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  #5    
Old February 6th, 2014 (01:03 PM).
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Thanks AmazingCharizard and MegaIndianCharizardX.

Quote originally posted by classiccartoonsftw:
Impressive so far! Although I do have a few suggestions that could make this game even better:

-Make all 151 Pokemon obtainable without trading
-Make Psychic types weak to Ghost type attacks
-Maybe some later gen moves, like Shadow Ball
Thanks!

All Pokemon will be obtainable without trading (besides in game trading).
I don't plan on adding attacks or messing with the battle mechanics. I want this to be a Gen 1 game, so changing the types strengths and weaknesses is out of the question. Adding attacks is not something I see necessary at the moment. I feel that gen 1 type chart and attacks are sufficient.
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Old February 6th, 2014 (02:27 PM).
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Looks good! A question, will some pokémon have their stats modified?
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  #7    
Old February 6th, 2014 (06:45 PM).
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Instead of the game saying "Nice snipe! you just stole *ETC*" It should say "Nice snag! you just stole *ETC*" and have the trainer say something about it, too spice things up it would be cool if said trainer would alert the police or something, adding a challenge to beat these police officers in battles or something, I don't think its possible, but then again, i've never messed with hacking myself, I can't wait to play it though!
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  #8    
Old February 6th, 2014 (08:40 PM).
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Wow ! A sequel to one of this first hacks ever comopleted ! i love the screenies as they look very promising ! i love the display of the pokedex and the fact that this hack actually has a berry pouch :3 ! best of luck with this
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  #9    
Old February 7th, 2014 (10:45 AM).
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Quote originally posted by slim spazzy:
Wow ! A sequel to one of this first hacks ever comopleted ! i love the screenies as they look very promising ! i love the display of the pokedex and the fact that this hack actually has a berry pouch :3 ! best of luck with this
Thank you!

Quote originally posted by Mochorro:
Looks good! A question, will some pokémon have their stats modified?
Thanks! The only Pokemon that have they stats modified are the starters and their evolutions. Also, some Pokemon will learn attacks at different levels based upon the level you encounter then in the game.

Quote originally posted by cgj:
it would be cool if said trainer would alert the police or something, adding a challenge to beat these police officers in battles or something, I don't think its possible, but then again, i've never messed with hacking myself, I can't wait to play it though!
Thanks. The trainers do say something afterwards. The police coming after you is an interesting idea. It would be challenging, though, so I don't think I'll be implementing it (at least, not anytime soon)
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  #10    
Old February 8th, 2014 (02:42 PM).
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This looks very impressive
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  #11    
Old February 9th, 2014 (06:18 AM).
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Wow! Another impressive first0gen hack.
I love how you changed the graphics and everything. Ooohh.. lovely

Looking forward to this!
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  #12    
Old February 10th, 2014 (12:37 PM).
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Thanks! All of the sprites and tilesets are being update as well, so it's just about a compete sprite overhaul.
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  #13    
Old February 11th, 2014 (05:10 AM).
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You know what you are doing(Which is great) and keep it that way...I don't know when we will get to play it,But i may try it...
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  #14    
Old February 11th, 2014 (11:33 AM).
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I'm digging the new graphic style! Although for some Pokémon like Machop's it seems like it could use a devamped version of one of the newer sprites.

Although, all of the changes you've done to the engine itself are amazing! Will be looking forward to playing this when you get something released.
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  #15    
Old February 11th, 2014 (12:36 PM).
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This is looking promising so far, I thoroughly enjoyed the first edition of TRE so I'm looking forward to seeing how this one pans out.
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Old February 12th, 2014 (07:15 AM).
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Awesome hack!
Really good graphics.
I think that you should upload a video!

And really cool website.
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  #17    
Old February 19th, 2014 (03:28 PM).
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uoh seems really good! hey you created 2 games about team rocket now, i don't play the first one because i don't like the old flashionable style but i'm trying myself to make a pokemon game about team rocket, but not a hack, a game with rpg maker and essencial yah know?! And i like your way of thinking about team rocket. Let's exchange some ideas about this and chat a little? PM me ok?
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  #18    
Old February 19th, 2014 (07:50 PM).
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thanks for the support and the comments on the graphics. You're right SSJ4 Furanki, devamped pokemon sprites would make for a better feel, but I was tired from devamping all of the trainers (and theres about 10x more pokemon). And even just updating to G/S/C graphics was a hassle. I enjoy coding much more than pixel art, so for now it'll have to be a 1st or 2nd gen sprite.

I will try to get a video up in the coming weeks. I havent worked on it much the past 10 days or so, but I will get some done tomorrow and update the website and unveil the town map. (Thanks for the website compliment Trifindo)
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  #19    
Old February 20th, 2014 (05:51 AM).
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Hey PokeGlitch, I don't know about the others, but... no pressure, go at your own pace so you don't get burned out and not want to complete it.
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  #20    
Old February 26th, 2014 (07:01 AM).
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This looks damn awesome!!!
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  #21    
Old February 26th, 2014 (03:11 PM).
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Wow, this looks really awesome.
The whole idea of a scoring system looks sweet.

I'll definitely play when this comes out.
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  #22    
Old May 21st, 2014 (09:13 AM).
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Just wanted to give everyone an update:
I am still working on the tilesets/maps. I finally got in a few more tilesets this weekend, so my current work is designing the layouts for the maps that will be using that tileset. I won't be updating the website weekly, but I can try to post updates in this thread as often as I can!
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  #23    
Old May 21st, 2014 (10:02 AM).
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This looks really good, can't wait to play this. Loving the screens.
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  #24    
Old May 28th, 2014 (04:17 AM).
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Thanks Syndrome. For an update: I have finished all of the new tilesets (20), which is a result of devamping, using tiles from other games, tiles made by spriters at wayofthepixel, and some poor tiles created by myself.

No screenshots at the moments, I still have to finish designing maps that use the last of these tilesets, which is roughly 30.

My steps after that are to finish all of the trainer, mart, and wild pokemon information. Then I move on to scripting again (items, hms, and other goodies)
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  #25    
Old June 12th, 2014 (07:31 AM).
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This past week I have focused on adding some more 'new screens' into the game. I will get screenshots out soon, I promise.

I've also brainstorming some more about what I can do to make this game unique. I've decided that I WILL be adding in new types and attacks. The final amount of new types will be 25 (and some of these types have not been found in other pokemon games/hacks, to my knowledge)

I also created some other new features that will directly affect a Pokemon's performance in battle. The number of new planned items is now up to 43! (Some items were removed, as well)

There's a long road ahead, but I'm still chugging along (still have to finish the maps, I keep getting sidetracked by more exciting endeavours)
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