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  #426    
Old January 2nd, 2011 (02:03 PM).
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the professor repeats herself a lot
movement permissions are screwed up in the lab (go up the stairs and keep walking)
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  #427    
Old January 2nd, 2011 (02:28 PM). Edited January 2nd, 2011 by roxaspwner.
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In Larcoon, the house next to the PC, when you leave you get stuck in the doorway. Same thing goes for the PC in Kindlewood Town? Or whichever one contains the fire gym.

It might be just me, but the battle bases aren't transparent and there's either a white border where it should probably be transparent.
  #428    
Old January 2nd, 2011 (03:27 PM).
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More stuff:
1) Are there no wild pokemon in kindle woods? The grass doesn't even shake.

2) Once again, how do you get the pokemon center to work?!
  #429    
Old January 2nd, 2011 (03:30 PM).
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Nice hack you got here. The sprites for the fakemon are very professional.
  #430    
Old January 2nd, 2011 (03:36 PM).
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Quote originally posted by PaulUrchin:
Nice hack you got here. The sprites for the fakemon are very professional.
Wrong section bro, this is game dev not hack dev.
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  #431    
Old January 2nd, 2011 (03:37 PM). Edited January 2nd, 2011 by phosphate5.
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Also:
Depositing your pokemon in the pc doesn't heal them. And storing them results in an error.

The Beedrill with fury attack just isn't fair, especially since you can't even heal.

Your super effective thing also doesn't work. As long as one type of the opponent is weak to a move, Xenotime says the move is super effective, even if the other type is resistant to the move.

You can also walk onto the exit of the pokemon center from the side, which gets you stuck when you exit.
  #432    
Old January 2nd, 2011 (05:05 PM).
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The game looks awesome!!!! The tiles just rock they are very good. But I found a bug:
-When leaving the Illegal TM kid freak house you get stuck at the door.
  #433    
Old January 3rd, 2011 (03:11 AM).
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Here, Peeky. You might be interested in...

Piplup-Trainer's bug report Part 1

Spoiler:
0) Opening the game
- After starting the game, some warnings popped up that I haven`t installed
some fonts on my system which the game uses. Nevermind I guess?

1) Larcoon House at the Beach
- Going upstairs brings you to the same room (at the very first try).
However, at 2nd try it works.

2) Larcoon Lab
- After picking up Cyndaquil, Prof. Larcoon says something and leaves.
While she is leaving, she says the same thing (while she is not here!)

- Stairs aren`t enterable? I guess this will be unlocked later, right?

3) Battle with Rich
- Leave the Lab and Rich talks to you.
However...after he says "Let`s battle", the game froze for some seconds.
Then I joined the battle.

- Graphic Bugs
As already reported in your thread, Richs head is cut off and Growlithe is
a lil bit..let`s say "too down", lol. However, Cyndaquils backsprite looks good.

- Interaction Text during a battle
A little bit from the lowest part of the words "Fight", "Bag", "Pokemon"
and "Run" is cut off. Maybe this has to do something with the warning at
the beginning? (read 0)

- Growlithes Moves
It used once Tackle (or I dunno, an offensive move), then three missing roars
in a row!? xD Did you make that on purpose so everyone can win the first battle? Lol xD

- Battle Ending
Pokemon is defeated, but he still has one left? Besides that, when the screen goes
black, the trainers sprite is just normal. I guess that`s planned in the demo
and it has something to do with advanced programming

4) Aurora Town
- Wild Bulbasaur
What the f...? I`m glad I didn`t choose Bulbasaur xD Wait a sec, if I would
have chosen Bulbasaur, then other wild starter pokemon would have appeared?
Or wait, I guess you didn`t define all pokemon yet, because this one is at Lv.1 lol.

5) Route 1
- Wild Starly
Graphic bug : This bird stands on the top of the grass lol xD

--> So far, I went out of the grass and saved at Route 1.
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  #434    
Old January 3rd, 2011 (03:38 AM). Edited January 3rd, 2011 by ProdigyX.
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Ok i did this for uranium and now im gonna report all bugs i see for This game, to help you make it better for next demo release!

First of all, in the lab the prof. repeats himself in the end.
Battle system is bugged, and you can't see rivals head.
If you die from the rivals battle when you walk outside of your home you see the message appear straight away that he wants to fight you, but theres no rival overworld there.. hmmmmm.
When you die from a wildlife pokemon, you pay it money????? why would a wild pokemon want money.
If you walk back into the lab you will see him talking again and you cant get rid of it ahhhh now i have to start all over ..
The sound to go into a pokemon center is wrong... its not ment to be a door opening.
In the room with the dude thats playing the computer and says stop distracting, you can walk ontop of the bench with the pokeball in it
DAMM, restart again, when you walk out of the house with that dude in it, you get stuck and have to restart the game


In the first forest route, you cant encounter anything in the grass nor does it move.



Screenshots
Tree walk through error. http://img689.imageshack.us/i/screenshot4jn.png/
@pip, your stair bug isn't a bug when you go down your clicking right arrow and its the same arrow to go up so if you hold it down you will end up in the same room, no bug, i had problem to.

Thats all for today!
  #435    
Old January 3rd, 2011 (03:50 AM).
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Quote originally posted by ProdigyX:
Ok i did this for uranium and now im gonna report all bugs i see for This game, to help you make it better for next demo release!

First of all, in the lab the prof. repeats himself in the end.
Battle system is bugged, and you can't see rivals head.
If you die from the rivals battle when you walk outside of your home you see the message appear straight away that he wants to fight you, but theres no rival overworld there.. hmmmmm.
When you die from a wildlife pokemon, you pay it money????? why would a wild pokemon want money.

@pip, your stair bug isn't a bug when you go down your clicking right arrow and its the same arrow to go up so if you hold it down you will end up in the same room, no bug, i had problem to.
Thats done in the regular games so it really isnt a bug.
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  #436    
Old January 3rd, 2011 (06:34 AM).
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Seriously, why do you people keep repeating what other people said. If you see somone posted a bug or an error, don't post it again.
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  #437    
Old January 3rd, 2011 (02:36 PM).
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Quote originally posted by me2hack:
Seriously, why do you people keep repeating what other people said. If you see somone posted a bug or an error, don't post it again.
I'm just posting everything i see, even if its an obvious error, thats probs already fixed, ill report it.
  #438    
Old January 4th, 2011 (04:53 AM).
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I shouldn't have to fight Rich again after he's beaten me so hard! Also he has Intimidate, and a flinching move. Please stop me having to battle him!!
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  #439    
Old January 4th, 2011 (06:36 PM).
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Whenever I try to play and pick Bulbasaur, first the professor never talks to me, I just go right in and pick Bulba. Then, after I do it plays the same textbox like 10 times. Then, the professor stands at the bottom of the stairway facing left for the rest of eternity. What is going on?
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  #440    
Old January 7th, 2011 (11:56 AM).
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Ohkay. Firstly, you can walk into that pokeball on the desk in the lab. Second, all the starters say "So you want (insert starter here) the grass pokemon?". This demo is very buggy. I couldn't get out of the darn lab >:C
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  #441    
Old January 8th, 2011 (08:27 PM). Edited January 8th, 2011 by phosphate5.
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Ok, never mind. The exit of the pokemon center in kindlewood gets you stuck anyway. So it’s a non-healing, game-ruining pokemon center.
Also… Bug Catcher Matt’s second Caterpie (or maybe third) knows water gun?! And it did 0 damage once, which should be impossible. Bug Catcher Matt’s third (or maybe fourth) Caterpie knows growl. And pound.

There's also a male bug catcher named Ashley :/

Maybe it's just me, but it seems like Hoothoots only appear during the DAY.
  #442    
Old January 8th, 2011 (11:23 PM).
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Ashley is also a legitimate boys name.
  #443    
Old January 8th, 2011 (11:52 PM).
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Has any1 actually finished this demo?
Is it even possible
  #444    
Old January 9th, 2011 (01:18 AM).
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Yes it's possible...it's easy. Get to Kindlewood Town and thats it. It's like, 3 towns, a route and a dungeon.
  #445    
Old January 9th, 2011 (03:03 AM).
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I finished the demo like a week ago
Then again, I do know all the secrets and that. :D
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  #446    
Old January 9th, 2011 (11:26 AM).
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Quote originally posted by jim42:
Get to Kindlewood Town and thats it.
Wait, seriously? :O I thought it had 3 gyms or something?

And, in case I haven't mentioned this yet, the forest doesn't have any wild Pokemon.
  #447    
Old January 9th, 2011 (03:48 PM).
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Can I just say that this looks even more brilliant than it did last year?

I've downloaded the demo, and hope to play it tomorrow...I won't complain about bugs, unless it crashes my computer though - I'll leave that to people who understand bugs / glitches
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  #448    
Old January 9th, 2011 (04:45 PM).
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Ok, ive just crashed 4 times leading up to the first town ..Just wondering if there isnt a major bug that you couldnt go past
  #449    
Old January 11th, 2011 (10:00 AM).
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Ok, I was going to release v0.3 of the beta a few days ago, but I'm going to delay it. This is because I'm adding a few new features, like shadows for the people and Pokémon and a few GUI changes.

Thanks for all of the comments guys, but I just don't have enough time to reply to all of them right now. If you really want to know something then V/PM me or pikarich.
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  #450    
Old January 15th, 2011 (11:33 AM).
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Oh My God the demo has finally been released! (5 months late... but i'm gonna let it slide)
I'm going to play it right now!
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