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  #76    
Old May 15th, 2010, 01:02 PM
dudleyspud's Avatar
dudleyspud
Beginning Trainer
 
Join Date: Feb 2009
Quote:
---------------------------
Pokemon Promethium
---------------------------
Exception: RuntimeError

Message: Failed to load bitmap: Graphics/Characters/1_0.png

BitmapCache:195:in `load_bitmap'

BitmapCache:235:in `character'

Sprite_Character:62:in `update_or'

PerspectiveTilemap:408:in `shadow_update'

Shadow:167:in `update'

Sprite_Character:6:in `perspectivetilemap_initialize'

PerspectiveTilemap:404:in `shadow_initialize'

Shadow:143:in `initialize'

DependentEvents:508:in `new'

DependentEvents:508:in `refresh'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
I keep getting this, how can I fix this without renaming every Pokemon in the graphics folder?
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  #77    
Old May 15th, 2010, 02:43 PM
infinity+1
Beginning Trainer
 
Join Date: May 2010
Gender: Male
Quote:
Originally Posted by dudleyspud View Post
I keep getting this, how can I fix this without renaming every Pokemon in the graphics folder?
Crazyninjaguy posted a link on the previous page, containing them all named correctly.

Also he modded the script to allow shiny sprites to show so check that out, only the images are in the file below.

I cant post links proper links yet but here ya go.
www(dot)mediafire.com/?qdn11ku4t0i
  #78    
Old May 15th, 2010, 03:02 PM
nmorr's Avatar
nmorr
Takin a brake. -_-
 
Join Date: May 2009
Location: Poke City
Age: 18
Gender: Male
Nature: Jolly
Waaa:'( I got this error, please help!

Spoiler:
Quote:
Message: Script error within event 1, map 36 (MAP036):
Exception: NoMethodError
Message: Section135:465:in `addEvent2'undefined method `x' for nil:NilClass
***Full script:
Kernel.pbAddPokemon(PBSpecies::MEW,20)
auto_change_without_animation
creat_6_dependent_event
$Trainer.pokegear=true
$PokemonGlobal.runningShoes=true

Interpreter:239:in `pbExecuteScript'
DependentEvents:33:in `pbAddDependen'
PokemonFollowingCharacter:160:in `auto_change_without_animation'
(eval)in `pbExecuteScript'
Interpreter:1583:in `eval'
Interpreter:239:in `pbExecuteScript'
Interpreter:1583:in `command_355'
Interpreter:492:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'

Interpreter:274:in `pbExecuteScript'
Interpreter:1583:in `command_355'
Interpreter:492:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Scene_Map:107:in `update'
Scene_Map:63:in `main'


...hope you can see what the teddiursa is. (CURSE YOU TEDDIURSA!!! LOL (No seriously, please help.))
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  #79    
Old May 15th, 2010, 03:49 PM
carmaniac's Avatar
carmaniac
Where the pickle surprise at?
 
Join Date: Apr 2009
Location: England
Age: 20
Nature: Relaxed
There's basically no point in trying to use this script anymore.
It's got a compatibility issue with the latest versions of essentials and only seems to work properly from december-january's one.
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  #80    
Old May 15th, 2010, 04:40 PM
zingzags's Avatar
zingzags
Creator or Pokemon Serenity
 
Join Date: Jan 2009
Location: Boston
Age: 20
Nature: Adamant
Quote:
Originally Posted by carmaniac View Post
There's basically no point in trying to use this script anymore.
It's got a compatibility issue with the latest versions of essentials and only seems to work properly from december-january's one.

what do u mean compatibility issues? its working fine for me

Only one glitch i found was the one were u spam enter and exit a place.
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name decided 12/15/09
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  #81    
Old May 15th, 2010, 04:55 PM
nmorr's Avatar
nmorr
Takin a brake. -_-
 
Join Date: May 2009
Location: Poke City
Age: 18
Gender: Male
Nature: Jolly
Quote:
Originally Posted by carmaniac View Post
There's basically no point in trying to use this script anymore.
It's got a compatibility issue with the latest versions of essentials and only seems to work properly from december-january's one.
BZZZZZZZZZT! Sorry, that's incorrect. I fixed it, just replace
Spoiler:
auto_change_without_animation

and replace it with...
Spoiler:
auto_change_with_animation

and TADAAH! Your pokemon appears without an error!

(srrry if that sounded too *IN YOUR FACE!*. But, I'm just happy I fixed it.)
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  #82    
Old May 15th, 2010, 05:23 PM
zingzags's Avatar
zingzags
Creator or Pokemon Serenity
 
Join Date: Jan 2009
Location: Boston
Age: 20
Nature: Adamant
Quote:
Originally Posted by nmorr View Post
BZZZZZZZZZT! Sorry, that's incorrect. I fixed it, just replace
Spoiler:
auto_change_without_animation

and replace it with...
Spoiler:
auto_change_with_animation

and TADAAH! Your pokemon appears without an error!

(srrry if that sounded too *IN YOUR FACE!*. But, I'm just happy I fixed it.)

Now learn how to make it remove a pokemon with the button S, its pretty easy
__________________
Pokemon Serenity is my fangame name.
name decided 12/15/09
Currently helping:
Pokemon ebony
and
Xenotime:
  #83    
Old May 15th, 2010, 06:08 PM
nmorr's Avatar
nmorr
Takin a brake. -_-
 
Join Date: May 2009
Location: Poke City
Age: 18
Gender: Male
Nature: Jolly
.......heheh...kk....ooooh, I can't find how to. (I'm a newb to RGSS.)
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  #84    
Old May 15th, 2010, 08:49 PM
infinity+1
Beginning Trainer
 
Join Date: May 2010
Gender: Male
Quote:
Originally Posted by nmorr View Post
Waaa:'( I got this error, please help!



...hope you can see what the teddiursa is. (CURSE YOU TEDDIURSA!!! LOL (No seriously, please help.))
Did u do see my post on the previos page, try that.. it seems to be the error for not having that part set up right, see the last step on installation
  #85    
Old May 15th, 2010, 09:47 PM
nmorr's Avatar
nmorr
Takin a brake. -_-
 
Join Date: May 2009
Location: Poke City
Age: 18
Gender: Male
Nature: Jolly
Quote:
Originally Posted by nmorr View Post
BZZZZZZZZZT! Sorry, that's incorrect. I fixed it, just replace
Spoiler:
auto_change_without_animation

and replace it with...
Spoiler:
auto_change_with_animation

and TADAAH! Your pokemon appears without an error!

(srrry if that sounded too *IN YOUR FACE!*. But, I'm just happy I fixed it.)
^
^
^
Thanks for caring enough to post, but I already figured it out. ^
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  #86    
Old May 16th, 2010, 09:11 AM
zingzags's Avatar
zingzags
Creator or Pokemon Serenity
 
Join Date: Jan 2009
Location: Boston
Age: 20
Nature: Adamant
Quote:
Originally Posted by nmorr View Post
^
^
^
Thanks for caring enough to post, but I already figured it out. ^
Im a noob too but I can show u how to set it up just pm me, its really easy though u have to closely look through the scripts like if you was reading a book.
__________________
Pokemon Serenity is my fangame name.
name decided 12/15/09
Currently helping:
Pokemon ebony
and
Xenotime:
  #87    
Old May 18th, 2010, 12:34 PM
zingzags's Avatar
zingzags
Creator or Pokemon Serenity
 
Join Date: Jan 2009
Location: Boston
Age: 20
Nature: Adamant
a little script to create the effect to remove pokemon add it under:

def change_number
if $pokenum==nil
$pokenum=Default_Following_Pokemon_Number
end
$pokenum+=1
if $pokenum==7
$pokenum=0
end
end


add this

Spoiler:

def change_number_less
if $pokenum==nil
$pokenum=Default_Following_Pokemon_Number
end
$pokenum-=1
if $pokenum==7
$pokenum=0
end
end
__________________
Pokemon Serenity is my fangame name.
name decided 12/15/09
Currently helping:
Pokemon ebony
and
Xenotime:
  #88    
Old May 18th, 2010, 01:37 PM
nmorr's Avatar
nmorr
Takin a brake. -_-
 
Join Date: May 2009
Location: Poke City
Age: 18
Gender: Male
Nature: Jolly
I did that...but nothing happened. I even edited a common event for it.
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  #89    
Old May 18th, 2010, 05:08 PM
zingzags's Avatar
zingzags
Creator or Pokemon Serenity
 
Join Date: Jan 2009
Location: Boston
Age: 20
Nature: Adamant
Quote:
Originally Posted by nmorr View Post
I did that...but nothing happened. I even edited a common event for it.
you have to make a new common event like put it as they y button, then when u go in game click S if u have pokemon out
__________________
Pokemon Serenity is my fangame name.
name decided 12/15/09
Currently helping:
Pokemon ebony
and
Xenotime:
  #90    
Old May 19th, 2010, 01:41 AM
infinity+1
Beginning Trainer
 
Join Date: May 2010
Gender: Male
If you did what zinzags said then make the common event like this



If you are still left with one pokemon out all the time then change this part of the script
Spoiler:
if $Trainer.party[0].isShiny?
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
else
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
end
else
if $pokenum==0
$scene.spriteset.addUserAnimation(Animation_Come_In,pbGetDependency("Dependent0").x,pbGetDependency("Dependent0").y)
end
if $Trainer.party[0].isShiny?
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
else
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
end


to this

Spoiler:
if $Trainer.party[0].isShiny?
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
else
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
end
else
if $pokenum==0
$scene.spriteset.addUserAnimation(Animation_Come_In,pbGetDependency("Dependent0").x,pbGetDependency("Dependent0").y)
end
if $Trainer.party[0].isShiny?
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"nil.png",0,2,0])
else
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"nil.png",0,2,0])
end
__________________
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  #91    
Old May 19th, 2010, 02:02 AM
zingzags's Avatar
zingzags
Creator or Pokemon Serenity
 
Join Date: Jan 2009
Location: Boston
Age: 20
Nature: Adamant
Quote:
Originally Posted by infinity+1 View Post
If you did what zinzags said then make the common event like this



If you are still left with one pokemon out all the time then change this part of the script
Spoiler:
if $Trainer.party[0].isShiny?
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
else
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
end
else
if $pokenum==0
$scene.spriteset.addUserAnimation(Animation_Come_In,pbGetDependency("Dependent0").x,pbGetDependency("Dependent0").y)
end
if $Trainer.party[0].isShiny?
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
else
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
end


to this

Spoiler:
if $Trainer.party[0].isShiny?
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
else
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
end
else
if $pokenum==0
$scene.spriteset.addUserAnimation(Animation_Come_In,pbGetDependency("Dependent0").x,pbGetDependency("Dependent0").y)
end
if $Trainer.party[0].isShiny?
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"nil.png",0,2,0])
else
pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"nil.png",0,2,0])
end
thanks for posting a picture i was going to do it but my internet left >:OD:
__________________
Pokemon Serenity is my fangame name.
name decided 12/15/09
Currently helping:
Pokemon ebony
and
Xenotime:
  #92    
Old May 19th, 2010, 12:15 PM
nmorr's Avatar
nmorr
Takin a brake. -_-
 
Join Date: May 2009
Location: Poke City
Age: 18
Gender: Male
Nature: Jolly
There's a problem with the script, but thanks, the pokemon returns now. Anyways, even when your pokemon isn't out, the message when you're talking to it still appears. Though, thanks again!
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  #93    
Old May 19th, 2010, 01:07 PM
zingzags's Avatar
zingzags
Creator or Pokemon Serenity
 
Join Date: Jan 2009
Location: Boston
Age: 20
Nature: Adamant
Quote:
Originally Posted by ~Frozen Darkness~ View Post
It could definitely work for alt. forms if you program the forms in the right way.

As for shinies, I think it could be possible, say if the Filename had an "s" at the end, then I suppose in the new version, it could work, should help-14 want to do it.

Just discovered a bug:

Walked into a building, then went out, and it just warped me to a different spot on the same map, yet it said, "Oldale Town", which was the town that the house was in. (I named the building Oldale Pokemon Mart, BTW)

I'm pretty sure this happens because of the pokemon still being in the mart while the player is outside.


Just wanted to let help-14 know so he can fix it in the new version. Otherwise, I'm not encountering any other problems.

EDIT: I decided to research the surf/fly glitch thing, and I fixed it!

Spoiler:
Step 1: First, go to the Script PokemonHiddenMovesand go to line 474 or near that.

Step 2: Delete where it says something like "pbHasDependentEvents?" and delete everything past that until you reach an end a few lines down. Delete that end and stop. Now you can Fly!

Step 3: This is just a bit more complicated. Go to line 262 of the same script. See where it says "pbHasDependentEvents?" Delete it until you meet and end and delete that end as well. But wait! There's more!

Step 4: If you were to stop at Step 3, your Pokemon would glitch up when surfing. So, go to the line a few lines down that says:

Kernel.pbMessage(_INTL("{1} used Surf!",speciesname))

and paste this just below:

pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
pbMoveRoute(pbGetDependency("Dependent1"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
pbMoveRoute(pbGetDependency("Dependent2"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
pbMoveRoute(pbGetDependency("Dependent3"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
pbMoveRoute(pbGetDependency("Dependent4"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
pbMoveRoute(pbGetDependency("Dependent5"),[PBMoveRoute::Graphic,"nil.png",0,2,0])

This will allow you to surf!

Step 5: Use and enjoy! No credit needed, but is still appreciated.

how exactly u add this i am kind of confused....
__________________
Pokemon Serenity is my fangame name.
name decided 12/15/09
Currently helping:
Pokemon ebony
and
Xenotime:
  #94    
Old May 20th, 2010, 12:25 PM
nmorr's Avatar
nmorr
Takin a brake. -_-
 
Join Date: May 2009
Location: Poke City
Age: 18
Gender: Male
Nature: Jolly
What was the glitch?? for surf and fly? Did the pokemon move behind you with surf or get left behind or something?
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  #95    
Old May 20th, 2010, 10:35 PM
infinity+1
Beginning Trainer
 
Join Date: May 2010
Gender: Male
Quote:
Originally Posted by zingzags View Post
thanks for posting a picture i was going to do it but my internet left >:OD:
No problem

Quote:
Originally Posted by nmorr View Post
There's a problem with the script, but thanks, the pokemon returns now. Anyways, even when your pokemon isn't out, the message when you're talking to it still appears. Though, thanks again!
You'll need to make a conditional branch in the common event of when you talk to the pokemon so that if it isn't out then nothing happens... something along the lines if dependant0=graphic nil. Not exactly that but you get the idea.
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  #96    
Old May 21st, 2010, 12:02 PM
nmorr's Avatar
nmorr
Takin a brake. -_-
 
Join Date: May 2009
Location: Poke City
Age: 18
Gender: Male
Nature: Jolly
OH! Okay, I get it now! Thanks a bunch!
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  #97    
Old May 22nd, 2010, 01:03 AM
Parismessios3
Beginning Trainer
 
Join Date: May 2010
Gender: Male
Hello, I'm new to pokemon making games. I tried to use this script but I'm getting this error:

Exception: NoMethodError

Message: undefined method `x' for nil:NilClass

PokemonFollowingCharacter:34:in `auto_change_with_animation'

PokemonScreen:1281:in `pbPokemonScreen'

PokemonScreen:1181:in `loop'

PokemonScreen:1439:in `pbPokemonScreen'

PokemonMenu:155:in `pbStartPokemonMenu'

PokemonMenu:154:in `pbFadeOutIn'

PokemonMenu:154:in `pbStartPokemonMenu'

PokemonMenu:139:in `loop'

PokemonMenu:238:in `pbStartPokemonMenu'

Scene_Map:180:in `call_menu'

Last edited by Parismessios3; May 22nd, 2010 at 01:20 AM.
  #98    
Old May 25th, 2010, 07:41 PM
IceGod64's Avatar
IceGod64
My imagination.
 
Join Date: Oct 2008
Location: Castelia City
Age: 26
Gender: Male
Nature: Naive
I skimmed through the thread and I don't beleive I saw any reports about this.

If I go into any map other than the one the following Pokémon was originally spawned in and try to check it, I get this:
Exception: NoMethodError
Message: undefined method `unlock' for nil:NilClass
Interpreter:509:in `command_end'
Interpreter:293:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Scene_Map:107:in `update'
Scene_Map:63:in `main'
Scene_Map:60:in `loop'
  #99    
Old May 25th, 2010, 09:48 PM
help-14's Avatar
help-14
Trainer
 
Join Date: Jul 2007
Location: Viet Nam
Age: 22
Gender: Male
Nature: Adamant
Send a message via Windows Live Messenger to help-14
I though i have said in other page: DON'T USE THIS SCRIPT UNTIL IT HAVE NEW VERSION.
__________________
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  #100    
Old May 26th, 2010, 01:35 AM
zingzags's Avatar
zingzags
Creator or Pokemon Serenity
 
Join Date: Jan 2009
Location: Boston
Age: 20
Nature: Adamant
Quote:
Originally Posted by help-14 View Post
I though i have said in other page: DON'T USE THIS SCRIPT UNTIL IT HAVE NEW VERSION.



No one really noticed i guess
__________________
Pokemon Serenity is my fangame name.
name decided 12/15/09
Currently helping:
Pokemon ebony
and
Xenotime:
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