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  #1    
Old December 18th, 2009 (10:27 PM). Edited February 7th, 2010 by dark adonis.
dark adonis dark adonis is offline
 
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Quote:
Alpha version! =)

keys:

enter - select/next
esc - back
wasd - move UP, LEFT, DOWN e RIGHT
space - open/close menu

Here are some codes for you try it out, if you input the right code, it will emit a sound.

these three codes can be used once, if you use other code next, it won't work:
"blazingsquad"
"stormysquad"
"pokeplusgift"

codes to change the starter pokémons:
"hoenn season"
"kanto season"
"johto season"
"almia season"

Windows
minimum Ram: 512 MB
minimum video: 32 MB


pokemontactics.exe - 50 MB

This is an alpha version, everything can be changed or get better =)

What you do if you see this error:

MSVCR71.dll is missing
download the dll here: http://www.dll-files.com/dllindex/dll-files.shtml?msvcr71
put it in C:\Windows\System32.

The game is still being developed, I always wanted to do something related to the pokémon series so I decided to make this game.
It is a 3D game with 2D graphics, the city was modeled and texturized to have an isometrical look.


Pokémon Tactics is set only in a new large town of Sinnoh and the story is based in the Diamond, Pearl and Platinum games. You will be able to access PokeCenter, PokeMart, houses, buildings and other areas through mini-menus. You cannot leave the city until you win tickets for boats. There are three boats for different locations. It means after going battle in mini-maps you will always return to the big city. Earn rewards for helping people, hunting and researching pokémons. In Pokémon Tactics you can use more than just two pokémons in a battle, up to 10 at the same time, except in other modes where you will be able to use 6 or 3. Your pokémon skills are no longer limited. it does not need to forget a move to learn a new one, you can level up its moves to its maximum, but you can set only 4 moves for battles. Plus, items can be holded by a pokémon to boost its stats. Planning your tactics is an essential part of the game.

I hope my game-play description is good enough '=)


Panda3d / Python


GIMP / Paint / Blender 3d


Notch-Eared Pichu - Idealist / introduce the Capture Styler as a method of capturing pokémons in the battle maps.

















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  #2    
Old December 19th, 2009 (05:51 AM).
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I approved this thread because it clearly shows you have done work on this project. But your thread does not meet the guidelines of this section.

Add in everything that is needed for the thread (like the introduction and the plot) for your thread to stay open.



Thread Requirements

These requirements apply strictly to threads posted in the Games Showcase.
  • Program/language developed in.
    You must specify which program and/or language you have developed the game in. You can do this by using the thread prefixes.
  • Introduce your game.
    A concise introduction of your game.
    Do not mistake this for plot! They are not the same!
  • The plot.
    The story must be at least two paragraphs, this means more than ten lines of text.
    This requirement is for the finished post and not how it appears in the editor!
  • The visuals.
    You must provide at least four in-game screenshots (exceptions may be made if video is included instead).
    Title / game over screenshots are not counted!
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  #3    
Old December 19th, 2009 (05:57 AM).
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OMG, you really hit the nail on the head with those screens, those are the best isometric screens I've ever seen for a pokemon fangame!
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  #4    
Old December 19th, 2009 (01:01 PM).
efecan13 efecan13 is offline
 
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Where is the download link
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Old December 20th, 2009 (02:20 AM).
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Efecan13, it isn't finished yet.

This is just... wow. Mind-blowing. It's more than just isometric, it's... 3D. You must be one amazing scripter. How long has it taken you to manage that?
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Old December 20th, 2009 (02:44 AM).
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Developing an awesome game.
 
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That is truly awesome, my friend. Very revolutionary in the game development.
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Old December 20th, 2009 (03:00 AM).
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It's great to come back to PC and have the first thing I see be this. Bravo.
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Old December 20th, 2009 (03:49 AM).
Spira Spira is offline
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Pretty cool take on Pokemon. The resources are pretty top notch with the graphics being clear. However, isn't the word you are looking for "Tactics" not Tatics?
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  #9    
Old December 20th, 2009 (12:22 PM).
dark adonis dark adonis is offline
 
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Quote originally posted by Birdybot:
This is just... wow. Mind-blowing. It's more than just isometric, it's... 3D. You must be one amazing scripter. How long has it taken you to manage that?
it took me four weeks to get there.

thank you for your replies!
Please ask me things related to the game so that I can update the topic since I am not good with introductions. =)
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  #10    
Old December 20th, 2009 (01:47 PM).
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Wow this looks great! I can't wait to see some more isometric graphics.
This reminds me of Legends, that was iso too.
Hope you can pull it off ;)
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Old December 20th, 2009 (02:01 PM).
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Quote originally posted by efecan13:
Where is the download link

ITZ NOT FINISHED YET



I have to say, your the first person I have seen do this. I always wanted a pokemon game like this and I thought I would never see the day when someone would make this possible. The only thing I dislike is the tiles but that's not a huge issue, keep up the good work i'll defiantly keep an eye on this.
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Old December 20th, 2009 (03:26 PM).
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I saw those screenshots and my mouth dropped. Good show! I cannot wait for this to be completed. One question, does this game have a set plot or...?
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Old December 20th, 2009 (04:55 PM).
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You could start by explaining the main game-play mechanic.
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Old December 20th, 2009 (11:07 PM).
HeavyOctillery HeavyOctillery is offline
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O_O SWEET MOTHER OF.......

First, darthvagabond raises the standards of sprites, and now you've raised those for tiles. You're off to one hell of a start.



You really should add the plotline to the intro post - unless you haven't ironed that out yet.


EDIT: Now that I've looked at the last couple of screenshots, it's clear that you've definitely made changes to the battle system; you should definitely elaborate on that while you're at it.
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  #15    
Old December 21st, 2009 (01:49 AM).
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As nice as the tiles look, there's a few things I don't like about them - for one, their blurriness. Isn't there an option in your 3D engine to disable smoothing on textures? Even if you don't choose to do that, at least make the camera position such that the player's sprite isn't blurred... Secondly, most of them are just FR/LG tiles textured onto 3D models. Your resolution is bigger than FR/LGs, making the tiles look bad. If you make your own larger tiles (or use more Ranger tiles), it will make it look better. Note how the pier looks much better than the main area because of the Ranger tiles.

I can't really tell because of the isometric-ness, but is there a perspective effect like in D/P (where the objects at the back are slightly smaller, and you can see the sides of buildings as you walk next to them)? If you're using a 3D engine, you should consider doing that.
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Old December 21st, 2009 (02:31 AM).
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It lookz awesome!
I really hope you finish this game :]

The iso graphics are amazingly done. Good luck with this!!!
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Old December 21st, 2009 (09:02 AM).
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i like the screenshots, i really do. only thing that seems wierd with the tiles is that some of them have outlines and some of them don't. If your gonna go for a 3D effect, then none of them should have it. But if your going for a traditional look, I advise you give them all an outline. just remember to keep it consistent
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Old December 21st, 2009 (09:27 AM).
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Wow amazing, This is one of the top Pokemon games I have seen xD
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Old December 21st, 2009 (01:29 PM).
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After reading the Game Play section, there's one series of games which I am pretty sure inspired this game: Disgaea. I love the Disgaea series and its unique battle system and now I'm 10000x more excited to play this! You have my full support on this project =)
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Old December 22nd, 2009 (11:53 AM).
dark adonis dark adonis is offline
 
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Yes, disgaea inspired this game and I love the series too.

thank you all for your replies and opinions, I'm taking notes. =)

I thought I could release a demo until the christmas and presenting you with that but it will not be possible,
I'm working in the bag and pokémon systems. It will be different from the original pokémon games as well.

I enjoy doing this game, I am glad you like it.
Merry christmas!!
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Old December 22nd, 2009 (03:02 PM).
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I was right =D lol! Merry Christmas to you too.

So, how exactly do you go about obtaining Pokemon? Will it be a similar system to Disgaea, creating Pokemon in some way and then their evolutions once requirements are met? Or will it be the same Pokeball-capture system?

I have my own idea on how it can be done, if ya want to hear it?
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Old December 22nd, 2009 (04:20 PM).
dark adonis dark adonis is offline
 
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it will be the pokéball-capture system, yes I would like to hear what you have in mind, send me a pm if you want, idealists are welcome =)

plus, the breeding system will be similar to reincarnation of disgaea. By breeding a new pokémon will be make with several benefits inherited from its parents such as faster level up, base stats, condition, weakness and resistance and more.
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  #23    
Old December 22nd, 2009 (04:24 PM).
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Nice game! It looks amazing! This is one of the best games I've seen.
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  #24    
Old December 23rd, 2009 (10:57 PM). Edited December 23rd, 2009 by dark adonis.
dark adonis dark adonis is offline
 
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the bag screen, items can be combined for level up, for instance, the potion in level 5 will restore 55 hit points if you use it to heal your pokémon, otherwise if your pokémon held the potion lvl 1, it will increase 11 hit points and will decrease 19 speed, plus a boost of 4% in hit points. If you use the potion after equipping with a pokémon, the stats are lost.

hope you like the new system and the screen. It took me 2 days to build everything. =)

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Old December 24th, 2009 (05:50 AM).
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The bag looks amazing!
soapy soap
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