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Games Showcase This forum is for games which have a significant amount of progress. Only the most developed games are selected to go in here.
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  #26    
Old January 7th, 2010 (04:44 PM).
dark adonis dark adonis is offline
 
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screenshots:


Item Menu window


stats preview before giving (equip) a potion to chimchar and piplup.
the pokémon icons will be changed.
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  #27    
Old January 7th, 2010 (04:51 PM).
davidthefat davidthefat is offline
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Song says it all
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  #28    
Old January 7th, 2010 (04:54 PM).
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rockeymon rockeymon is offline
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Wow this game is amazing cant wait for the beta.
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  #29    
Old January 7th, 2010 (06:16 PM).
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Neo-Dragon Neo-Dragon is offline
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@Davidthefat:
I know that video describes how you feel about this project, but please use words rather then posting youtube videos. If everyone did that we would be flooded with them lol.

And yeah- this game is awesome.
[/spam of my own]

I really like this project, but you would benefit from an artist helping you out. The design/layout of the menu interfaces is so out of place compared to the original feel to the actual game (going by screenshots of course, might be different to play).
I think you should just look into simple design ideas (check google for stuff like the color wheel even lol) to help ya out.
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  #30    
Old January 7th, 2010 (06:27 PM).
davidthefat davidthefat is offline
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Quote originally posted by Neo-Dragon:
@Davidthefat:
I know that video describes how you feel about this project, but please use words rather then posting youtube videos. If everyone did that we would be flooded with them lol.

And yeah- this game is awesome.
[/spam of my own]

I really like this project, but you would benefit from an artist helping you out. The design/layout of the menu interfaces is so out of place compared to the original feel to the actual game (going by screenshots of course, might be different to play).
I think you should just look into simple design ideas (check google for stuff like the color wheel even lol) to help ya out.
Alright, but anyone else notice the spelling mistake on the title?
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  #31    
Old January 8th, 2010 (03:46 AM). Edited January 9th, 2010 by dark adonis.
dark adonis dark adonis is offline
 
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Quote originally posted by Neo-Dragon:
And yeah- this game is awesome.
[/spam of my own]

I really like this project, but you would benefit from an artist helping you out. The design/layout of the menu interfaces is so out of place compared to the original feel to the actual game (going by screenshots of course, might be different to play).
I think you should just look into simple design ideas (check google for stuff like the color wheel even lol) to help ya out.
Thank your advice! I'm not an artist as you noticed, I use stuffs and I modify them from the original games, I will look into the color wheel, it's different to play it, believe me you feel more comfortable to look the repeated graphics in the screen.

Quote originally posted by davidthefat:
Alright, but anyone else notice the spelling mistake on the title?
I did =D, I changed the first post but the title stays the same,
Could a moderator correct it please?
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  #32    
Old January 8th, 2010 (11:47 AM). Edited January 9th, 2010 by Omega Sableye.
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Omega Sableye Omega Sableye is offline
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This game looks pretty cool. I like how you used the a different kind of view from just a forward vies. Nice touch

i would play this if i could ;]
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  #33    
Old January 8th, 2010 (05:47 PM).
davidthefat davidthefat is offline
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Not sure if you did this already, but I suggest adding a control to change the camera view in fixed angles, like 25 degrees, so you can see the whole map. Wont be hard.
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  #34    
Old January 9th, 2010 (10:39 AM).
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PokemonTrainer007 PokemonTrainer007 is offline
 
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Really cool looking but I have a few questions.

1. How will pokemon battles be done?
2. Will there be any new pokemon for this?
3. Is there a goal like to catch all pokemon, beat elite four, or something else?
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  #35    
Old January 9th, 2010 (03:33 PM).
dark adonis dark adonis is offline
 
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Quote originally posted by davidthefat:
Not sure if you did this already, but I suggest adding a control to change the camera view in fixed angles, like 25 degrees, so you can see the whole map. Wont be hard.
it won't be hard, this was on my plans

Quote originally posted by PokemonTrainer007:
Really cool looking but I have a few questions.

1. How will pokemon battles be done?
2. Will there be any new pokemon for this?
3. Is there a goal like to catch all pokemon, beat elite four, or something else?
1. you control a number of pokemons and battle a number of enemies,
it will employ strategic separated movements in a isometric grid, minimaps, and attack rounds,
the order of the attacks will be defined by the pokemon speed

2. it won't, only the original ones =D

3. Yup, some of the goals will make part of the main story.
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  #36    
Old January 13th, 2010 (07:34 PM).
dark adonis dark adonis is offline
 
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hi friends, small update, : )
the pokéball and moves system are done, you can't see much in the screenshots, all the work was more internal, in code =)

turtwig holding a potion loses a bit of speed but boosts its HP,
chimchar is the best equip, with a great ball and two moves that make its stats more expressive,
and last, piplup with balanced stats except for its low speed that is a natural characteristic

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  #37    
Old January 17th, 2010 (08:05 AM).
AceOlsen AceOlsen is offline
 
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Wow! Awesome! Hope you'll finish this game.
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  #38    
Old January 19th, 2010 (12:32 PM).
Rajoute Rajoute is offline
 
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Young men ! I desire immediatly a video or a beta ! (just joking)


hope you'll not give up, because it looks really good.
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  #39    
Old January 23rd, 2010 (04:04 PM). Edited January 23rd, 2010 by dark adonis.
dark adonis dark adonis is offline
 
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thank you!

I won't give up, I enjoy doing this project!
sorry for letting you waiting updates, I have few screens I want to share with you ^___^:



obs.:graphics will be changed

this is the move system, it will serve to all your units in the board

what I have done:
- tile system, it is possible to everyone create any scene writing a .py script, for get better, I can do a maker program inside the game
for you to build your maps and play them, you tell me

next step:
'send out' system, send your pokémons to fight enemies.

Edit:
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  #40    
Old January 23rd, 2010 (07:45 PM).
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Torosiken Torosiken is offline
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notthing but awesome 8D
I can't wait till it finish! I love the 3d artwork
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  #41    
Old January 24th, 2010 (03:59 PM).
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GFA GFA is offline
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Yeah, I realise this is probably harder than [Insert Swear Word] to script, but uhh, yeah, this lacks a real story. I mean one city? What's there to do. To me, it looks like nothing
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  #42    
Old January 25th, 2010 (05:36 AM). Edited January 25th, 2010 by dark adonis.
dark adonis dark adonis is offline
 
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I think you didn't get the idea of this game,

you're right the storyline isn't defined yet, but it will relay upon 3d battlefields, dialog boxes, 2d screens, sequence of battles, subquests, and other battle activities out of this big city which include gyms, missions, capturing pokémon etc

You will see and travel to other places by engaging these battles, the storyline will unfold in the battlefields and the city will supply your needs in your quest.

I have time to think about the storyline, by now I'm programming and then when the system is finished, the story will be just a small detail without despising its very real importance

if you think you can write a nice and really funny story for this project, overflowed with good humor, dialog texts and challenging battles, join me! =D
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  #43    
Old January 25th, 2010 (09:10 AM).
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Gigatom~ Gigatom~ is offline
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Really nice! You must be really talented in scripting.
I can't wait for more. Keep it up.

Gigatom~
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  #44    
Old January 31st, 2010 (10:19 AM). Edited January 31st, 2010 by dark adonis.
dark adonis dark adonis is offline
 
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Good new, alpha version! =)
I shared this with other community, I promised a video to the people, but I couldn't make it

Quote:
keys:

enter - select/next
esc - back
wasd - move UP, LEFT, DOWN e RIGHT
space - open/close menu

Here are some codes for you try it out, if you input the right code, it will emit a sound.

these three codes can be used once, if you use other code next, it won't work:
"blazingsquad"
"stormysquad"
"pokeplusgift"

codes to change the starter pokémons:
"hoenn season"
"kanto season"
"johto season"
"almia season"

Windows
minimum Ram: 512 MB
minimum video: 32 MB


pokemontactics.exe - 50 MB
This is an alpha version, everything can be changed or get better, I count with your opinions =)
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  #45    
Old January 31st, 2010 (10:36 AM).
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Zephyr Gale Zephyr Gale is offline
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I'll test it in a little while. Look for my review later.
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  #46    
Old January 31st, 2010 (10:57 AM).
dark adonis dark adonis is offline
 
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thank you, I will look! be nice hehe "
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  #47    
Old January 31st, 2010 (11:14 AM).
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Zephyr Gale Zephyr Gale is offline
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Im always a really nice person. Why isnt this a rar file though? I dislike going through an install wizard on a game. ._.
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  #48    
Old January 31st, 2010 (11:15 AM).
Route Route is offline
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I am going to test it right now. I can't wait.
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  #49    
Old January 31st, 2010 (11:46 AM).
dark adonis dark adonis is offline
 
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Quote originally posted by Zephyr Gale:
Im always a really nice person. Why isnt this a rar file though? I dislike going through an install wizard on a game. ._.
Zephyr, this game is panda3d/python, you need both program that are inside of the installer, the install wizard is very quickly, believe me.
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  #50    
Old January 31st, 2010 (12:12 PM).
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Zephyr Gale Zephyr Gale is offline
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Alright I'll take your word for it.
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