Yeah, there is supposed to be the grid look on the town's floor. They are supposed to be slabs of concrete, much like what you'd see in a sidewalk. I did lighten the borders on the lighter tile, though. And about the shadow thing, that was ust me being lazy, haha. All I did mas make a tile with a solid semi-transparent color and layer it over the water, but under the supports.
Anyway, I did make some updates that also weren't mentioned bove. Here is the updated version.
Hmm. Not a big fan of your seawater tile-- there's so much contrast and not enough hueshifting, so the lighter parts almost look like they're raised up or embossed or whatever. Also there's a fairly obvious grid. I saw this really really cool tutorial on removing the grid in overworlds, lemme find it...
Here. I haven't done tiles using this yet, but it seems very useful. (Just in case you're wondering, I found it here.)
The water is one of the things I'm working on at the moment, actually. I know, the current water looks like crap, but for now, it's just a placeholder (maybe I chould have used a revamped version of an older water tile instead). And to be honest, I'd rather not read the tutorial. That way, I can experiment for myself and see what works, rather than following someone else's knowlege.
But seriously, Zephyr, I would appreciate a little more feedback from you, considering it seems like you know how to give it.
But yeah, small text update. I'm still working on making the map bigger. I have the entire region planned out, so mapping it should go slightly faster than when I don't plan something. In addition to the new additions, I'm also adding a new area to the lower-left corner. It's really a bit of wasted space, to be honest, and I think it could be put to better use. Also, I'm working on making two types of palm tree (fan palm and a more traditional-looking palm), and some indoor tiles. A bit going on here besides that, but I'm not saying what. I'm probably not going to update for a while after this, unless it's a reply to someone or a small text update.
I like the new moss rock (the one in the ocean), it looks great
I love how you've made the sandy island-paths, the way they are designed allows them to take on unique shapes. The new trees looks simply amazing, nicely textured ect.
However I don't like your new pokeball OW thing, it doesn't look realistic enough but it's colors suit the tiles around it.
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Yeah, the PokéBall wasn't made for this set. I just recolored it so I would have something. I'm working on making a proper one.
Well, I really wanted to revamp the old Valencia Island map I made a long time ago, so I did. Here it is. And the new tiles aren't available to use. I'm not entirely sure with what I want to do with them yet. I didn't put a watermark or anything on them because it looks like crap.
Everything else stated above is still being worked on. I know, I used that water tile, but the new one isn't really acceptable at this point (meaning it's incomplete).
Wow, I really LOVE those new trees (the last two you posted). The only thing is, in the last tree you posted, it looks sort of unnatural the way both sides of the tree are the same. I mean, usually trees look fine that way, but for that type of tree and for a tile that size, I think it'd be better if you changed that up. Or maybe just shorten that one leaf that goes wavy.
And I think I remember that map. I remember when most of your tiles used FireRed as a base...but all or mostly from scratch is much better. Great job! 8D
Oh, and there's an error on the last map where the gym's shadow is :]
Oh wow, I really love the house, the shadow in the pool is a very nice touch.
Something I found a bit odd was that the edges of pool were very linear, I think it would fit in the with environment more if you rounded them out more.
Then again I'm not that great of a spriter.