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  #51    
Old December 29th, 2009, 07:13 PM
diegoisawesome's Avatar
diegoisawesome
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...Where?
In the first post, the last update was at 2:40something.
And you have no attachments in your previous post...
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  #52    
Old December 29th, 2009, 07:26 PM
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Eh, I guess Zodiac updated after I posted.
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  #53    
Old December 29th, 2009, 10:54 PM
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0m3GA ARS3NAL
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Well, I just went to my friends house, he has Win7, works great, but I dunno how to set the clock, or does it do that manually?
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  #54    
Old December 29th, 2009, 11:14 PM
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colcolstyles
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
Well, I just went to my friends house, he has Win7, works great, but I dunno how to set the clock, or does it do that manually?
When the emulator is, well, emulating the RTC, it's merely grabbing the time from your computer so when the code accesses the time from the "RTC", it's basically receiving whatever time your computer's clock is set to.

I assume that it is possible to set the time to something different (hey, they did it in Ruby & Sapphire) but I bet it would be pretty complicated.
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  #55    
Old December 29th, 2009, 11:32 PM
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Originally Posted by colcolstyles View Post
When the emulator is, well, emulating the RTC, it's merely grabbing the time from your computer so when the code accesses the time from the "RTC", it's basically receiving whatever time your computer's clock is set to.

I assume that it is possible to set the time to something different (hey, they did it in Ruby & Sapphire) but I bet it would be pretty complicated.
Well damn, I'm playing on my PSP... I guess the time will never change?
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  #56    
Old December 29th, 2009, 11:42 PM
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ZodiacDaGreat
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The clock in R/S/E is merely adjusted time, the player sets a value and the RTC is adjusted to it cause in a game cart the time will start from 0. I guess that's how it works.
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  #57    
Old December 29th, 2009, 11:44 PM
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colcolstyles
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
Well damn, I'm playing on my PSP... I guess the time will never change?
Hm, that's a good question. I guess it really depends on what emulator you're using and whether or not it has RTC support. I'm sure you know a lot more about PSPs than I do so you're on your own with this one. However, I know that the PSP does have a clock so it's most likely possible. If I were you, I would get a Ruby ROM, play until you set the clock, set the game down for fifteen minutes, and then come back and check to see if the clock has changed. That'll tell you if the emulator has RTC support or not.
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  #58    
Old December 29th, 2009, 11:46 PM
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Quote:
Originally Posted by ZodiacDaGreat View Post
The clock in R/S/E is merely adjusted time, the player sets a value and the RTC is adjusted to it cause in a game cart the time will start from 0. I guess that's how it works.
What does this mean for me?

Quote:
Originally Posted by colcolstyles View Post
Hm, that's a good question. I guess it really depends on what emulator you're using and whether or not it has RTC support. I'm sure you know a lot more about PSPs than I do so you're on your own with this one. However, I know that the PSP does have a clock so it's most likely possible. If I were you, I would get a Ruby ROM, play until you set the clock, set the game down for fifteen minutes, and then come back and check to see if the clock has changed. That'll tell you if the emulator has RTC support or not.
The emulator DOES have RTC support, since I use it all the time. I play Emerald all the time.
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Last edited by 0m3GA ARS3NAL; December 29th, 2009 at 11:49 PM. Reason: Your double post has been automatically merged.
  #59    
Old December 30th, 2009, 12:14 AM
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raupy
A Visual Basic programmer
 
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Hey,
Can you make it compatible for German ROMs?

MfG
raupy
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  #60    
Old December 30th, 2009, 05:41 AM
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linkandzelda
n00b desu ka?
 
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Omega, i tested the system on my psp a few days ago and it does pick up the PSPs time just like on windows+VBA. I tested it by messing with my PSPs time and the palletes did change ;).

Im also interested in the change log for version 1.0.2?

EDIT: I just reapplied on my ROM using the new tool and it killed my ROM.....

Link
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Last edited by linkandzelda; December 30th, 2009 at 05:55 AM.
  #61    
Old December 30th, 2009, 05:55 AM
Quil
Me
 
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After changing from 1.0.1 with the fixed times (third release) to 1.0.2, my ROM crashed. Noesh! But after trying it on a cleam rom, it just works. :C
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  #62    
Old December 30th, 2009, 06:21 AM
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diegoisawesome
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Join Date: Dec 2007
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The reason that you guys are all having these problems is because they switched over to a different kind of RTC (and therefore, D&N) and left the other RTC and D&N in the ROM. If there are no other places with pointers, my guess is that you'd have to do this:
1. Back up your ROM.
2. Open a version of your ROM in your preferred hex editor (YOU MUST HAVE D&N INSTALLED) and a clean FR/LG ROM, whichever one you have.
3. Navigate to 0x4B0 in both ROMs.
4. Select the entire 0x4B0 line in your FR ROM and copy it to the clipboard (Ctrl+C, for all n00bs).
5. Paste the line into your FireRed ROM, and if asked, use the Overwrite function.
6. Go to 0xAF0000 in your ROM and select the entire block of coding. It ends at the start of the FFs on the other side.
7. Fill the block with FFs.
8. Save and test it out.

EDIT: No, it does not work. It merely crashes.
EDIT 2: Yes, it works! Only thing is, you must have already crashed your ROM by implementing the new D&N. Then follow the steps above. Or follow the steps above, and then run D&N. Either way, if you don't do either one, your ROM will end up crashed.
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Last edited by diegoisawesome; December 30th, 2009 at 06:36 AM.
  #63    
Old December 30th, 2009, 07:50 AM
Late's Avatar
Late
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This works for me (just a little test) but I think there could be better colors for that too :D It's too red in the afternoon for me.
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  #64    
Old December 30th, 2009, 08:58 AM
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Originally Posted by Late View Post
This works for me (just a little test) but I think there could be better colors for that too :D It's too red in the afternoon for me.
lol, thinking of a color slider like on the failed attempt at a DaN system by... umm... forgot their names, haven't heard from them in forever.
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  #65    
Old December 30th, 2009, 09:00 AM
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diegoisawesome
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I believe it was something like Hack Lard or Hack Yard and I forget the name of the other guy.
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  #66    
Old December 30th, 2009, 09:03 AM
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Banjora Marxvile
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AndryAndrew and HackLars made the first public DAN system. But this is irrelevant.

This tool is awesome. I only will use it on Ruby though, as that is all I will probably hack. I like the fact you can choose which pallettes to ake DAN affect, as well as if you want R G B shading, but an option to edit the amount would be nice, if possible.
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  #67    
Old December 31st, 2009, 08:48 AM
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idk why, but on one computer...(wow that sounds familiar if u read my sg thread...) the day and night works without a hich, unfortunately this is the computer i'm *not* allowed to hack on (yay for flashdrives) but on this computer, the program works fine and all, the game doesnt' crash, but even with RTC *on* i always get the broad daylight pallette, today i'm gonna see if a patch from my good comp will make dan work on this un. And yush, the rtc setting in vba is checked. Maybe i just need an updated vba....*tries that*
*edit*
The updated vba worked...well the version i had was hacked by somebody but it was still the same version, but the un-hacked version worked great ^-^ (just thought i would post this for anyone else who had this problem)
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Last edited by Full Metal; December 31st, 2009 at 09:00 AM.
  #68    
Old January 1st, 2010, 03:02 PM
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0m3GA ARS3NAL
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Don't mean to be a bother, but would a color slider like AndryAndrew and Hacklars's DaN be possible... scratch that, be ideal?
I love this program as it is already, I've very much so been enjoying Pokemon Fire Red Version with this, but I gotta agree with Late on this one, it's difficult to make a nice looking "Afternoon" color...
Also, does the "Lighten" option affect ALL of the times of day, or just the selected one?
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  #69    
Old January 1st, 2010, 04:43 PM
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Uh, figuring out the palette arithmetic s is hard. But we'll see :D I added that lighten option there, but the change is insignificant you can tell it's lighter if you compare them in very close range XD And yes, it affects all periods.
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  #70    
Old January 1st, 2010, 06:20 PM
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0m3GA ARS3NAL
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Uh, figuring out the palette arithmetic s is hard. But we'll see :D I added that lighten option there, but the change is insignificant you can tell it's lighter if you compare them in very close range XD And yes, it affects all periods.
I'm quite the mathematician myself... what seems to be the problem?

Also... I found an.. error so to speak.
If you watch the teachy TV, the DaN system gets disabled until you enter a battle, or change map...
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Last edited by 0m3GA ARS3NAL; January 1st, 2010 at 06:55 PM.
  #71    
Old January 2nd, 2010, 06:33 AM
darkklaw
Beginning Trainer
 
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Gender: Male
for me it does not change anything.
could this be because of i added other palettes?

found out that the answer is yes, maybee u should add an option to import your own palettes in it?

Last edited by darkklaw; January 2nd, 2010 at 06:39 AM.
  #72    
Old January 2nd, 2010, 01:50 PM
Black Charizard.'s Avatar
Black Charizard.
lol??
 
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Mmm tested it on a rom hack without d/n patched.
1 map failed the starter town but the rest of the maps worked with it.
how can this be possible the map is not a cave.
  #73    
Old January 3rd, 2010, 04:32 PM
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Halfshadow
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Beautiful!
But i use italian roms.
Can i have a version of all italian roms?
  #74    
Old January 4th, 2010, 09:18 AM
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hectord25
It's so Dark here
 
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I`ve tested it and now i can play ru/sa and fr/lg with this day and night system,this work,but this can kill my rom?or have some bugs,etc?i only teste it in a few maps...
Edit:If i use this in a fire red rom,this takes the Computer time?or it works like ruby and saphire,putting the time on the clock?
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  #75    
Old January 4th, 2010, 10:13 AM
Nintendork15
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***** <- five stars well done well done works like a charm
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