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View Poll Results: Whose Overworld sprite do you want to see?
??? (The mysterious woman) 29 42.65%
Aster 14 20.59%
Kaius 12 17.65%
Lilah 4 5.88%
Sadie 3 4.41%
Vivi 6 8.82%
Voters: 68. You may not vote on this poll

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  #251    
Old December 18th, 2010 (12:37 AM).
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Lopnis Lopnis is offline
 
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This was amazing I have to say especially for just being the Demo the first thing that hooked me was the story it always left me guessing and it still has me hooked with how you ended the demo what else is you gave me other things to do like those little side missions you could do in the beginning atleast I think they were side missions and hope that more will appear later on there is also your Characters they actually feel like they have life even those characters that just pop up like Kaius finally and this one may sound strange but pokemon placement I like that you had more choices of what kind of pokemon I could build my team with which is something I apperciated the only problems I had were with direction in the forest it took me awhile to find out were to go and the sewers were a bit confusing and frustrating since there were many doors and it was rather difficult to find the right one maybe you could change the doors and entryways that lead to the surface a little so you it's easier for the player to find it.
  #252    
Old December 18th, 2010 (02:34 PM).
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XDragonRiderX XDragonRiderX is offline
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Quote originally posted by VGAura:
Does this happen before or after the demo ends?
Sorry for replying so late, it was after the Demo ended and you took me to SilverTone City.
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  #253    
Old December 22nd, 2010 (09:51 PM).
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SkieTheKitsune SkieTheKitsune is offline
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"When you're done beating up the homeless, try the other sewer exit."

Best line I've read in the entire demo. Oh, and by the way, this is fantastic so far. Keep up the good work with this. :3
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  #254    
Old December 26th, 2010 (05:30 PM).
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I spent 15 minutes looking for clues on when the next demo would be released. And I'm glad it'll be availible on new years. This is seriously my favorite hack of all time.
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  #255    
Old December 27th, 2010 (06:45 AM).
Cooltrainerag Cooltrainerag is offline
 
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Quote originally posted by Ocarion:
I spent 15 minutes looking for clues on when the next demo would be released. And I'm glad it'll be availible on new years. This is seriously my favorite hack of all time.
Didn't play the hack, but watched a playthrough of it. At the end of the beta, VGAura tells you in the form of an unknown icon that the next beta will be released this New Years. It looked really good though in the playthrough I watched. I was just busy with other stuff to bother trying it myself.

Until very recently did I consider playing this hack. Except I figured I'd might as well wait for this upcoming beta before going on with starting the game.
  #256    
Old December 29th, 2010 (10:18 AM).
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VGAura VGAura is offline
 
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I will not be able to release the next version on new years as promised.
I encountered some major problems during testing involving the hacked engine.
I couldn't make Identity work properly and, to be honest, it was a huge mistake to not test it out before inserting the new maps and scripts.
(I applied the patch of the hacked engine first, then the patch of Identity)

In the worst case scenario, I will have to transfer all maps and scripts manually.
I'll try to find a way around this problem but as it stands, it is currently unplayable.
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  #257    
Old December 29th, 2010 (11:28 AM).
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Quote originally posted by VGAura:
<Bad Stuff>
Blast...

Ah well - these things happen VG. It's always a risk when hacking a game. Hope you have backups! If you can't get a release out for a while, how about a few more screenies?

Either way, you have our support regardless. Keep working on it.
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  #258    
Old December 29th, 2010 (10:39 PM).
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SkieTheKitsune SkieTheKitsune is offline
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Oh, no, not bad stuff! D:

Well, nevertheless, I wish you all the luck in fixing it.
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  #259    
Old December 31st, 2010 (02:24 AM).
voicerader voicerader is offline
 
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D: this is definitely NOT what i wanted to hear... But, I shall still be eagerly awaiting it nonetheless.

By the way, I'm sure you don't know the answer, but... Is there any time period that we could expect this to be fixed? End of Jan. or Feb would sure be nice :3
  #260    
Old January 1st, 2011 (11:10 PM).
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Kill me.... now... JK, too bad! What was the problem?
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  #261    
Old January 3rd, 2011 (03:12 PM).
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you just ruined my whole year
I was looking forward to playing this, but oh well, things like this happen. ;_;
do you have any idea how long the setback would be?
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  #262    
Old January 3rd, 2011 (08:32 PM).
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VGAura VGAura is offline
 
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A couple of things went wrong.
  • The game black screens when it asks for your name in the beginning.
  • I forgot that the hacked engine erases pre-existing scripts.
  • Could not get new sprites to show up properly.

I've decided to manually transfer all of the maps, scripts, sprites, etc.
On the plus side, it means that I can clean up my older scripts.

As for how long it would take, this is quite troubling because the reason I planned on a new years release date is because I'm really busy this month and will not have a lot of time to even fix those problems.
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  #263    
Old January 5th, 2011 (06:07 AM).
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Quote originally posted by VGAura:
A couple of things went wrong.
  • The game black screens when it asks for your name in the beginning.
  • I forgot that the hacked engine erases pre-existing scripts.
  • Could not get new sprites to show up properly.

I've decided to manually transfer all of the maps, scripts, sprites, etc.
On the plus side, it means that I can clean up my older scripts.

As for how long it would take, this is quite troubling because the reason I planned on a new years release date is because I'm really busy this month and will not have a lot of time to even fix those problems.
Hey dude - these things happen. At least you're keeping us well informed unlike some other mysteriously delayed hacks I could mention... I'm curious though, what advantages does the hacked engine have over the standard one (without giving away plot points of course ).
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  #264    
Old January 5th, 2011 (09:00 AM).
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VGAura VGAura is offline
 
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The hacked engine will let me switch the overworld sprite and many of its other features will let me create actual puzzles as opposed to mazes that I've only done so far.

Also, the ability to add near-infinite amounts of overworld palettes and sprites is a nice thing to have.
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  #265    
Old January 6th, 2011 (03:17 AM).
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nicholaszero8 nicholaszero8 is offline
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What does the level of genetic engineering mean ?
  #266    
Old January 6th, 2011 (09:45 PM).
voicerader voicerader is offline
 
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Meaning it (probably) wont be released this month. That's all I was asking.
  #267    
Old January 12th, 2011 (06:09 AM).
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The Corrupt Plague The Corrupt Plague is offline
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That's okay, VG. I would actually rather play a hack that has been tested thoroughly and well polished than one that has been rushed and full of bugs. I would like to see you take your time on it because that make it much better and more refined. Like I said earlier, I really enjoyed the demo and I expect great things when the next one does appear. Good luck!
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  #268    
Old January 13th, 2011 (11:09 AM).
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RuRuBell RuRuBell is offline
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Naturally it's a bit of a shame that it's delayed, but I'm willing to wait-these things happen, of course, and I'm sure that you're trying your best. I'd be willing to wait another year to play more of this hack.

Good luck!
  #269    
Old January 14th, 2011 (05:10 PM).
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diegoisawesome diegoisawesome is offline
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Hey, VGAura, there IS a tool for the hacked engine. If you have a pretty recent copy, you can use the tool instead. It will not erase pre-existing scripts, and you can choose WHERE to apply the things to... meaning that nothing will be overwritten!

If you don't have backups... how have you even gotten this far???
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  #270    
Old January 14th, 2011 (06:58 PM).
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VGAura VGAura is offline
 
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Do you mean the hacked routine applier?
It doesn't create the table at 0x1A2000 that allows us to create our own OW tables.

Also, I do have backups but they're either:
From before I applied the hacked engine - These backups work but many scripts that uses the hacked engine weren't implemented yet. (Even if I do implement them, they won't work without the hacked engine)
or
After I applied the hacked engine - These backups black-screens once the player gets asked to input their name.
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  #271    
Old January 14th, 2011 (07:14 PM).
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diegoisawesome diegoisawesome is offline
Please understand
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Quote originally posted by VGAura:
Do you mean the hacked routine applier?
It doesn't create the table at 0x1A2000 that allows us to create our own OW tables.

Also, I do have backups but they're either:
From before I applied the hacked engine - These backups work but many scripts that uses the hacked engine weren't implemented yet. (Even if I do implement them, they won't work without the hacked engine)
or
After I applied the hacked engine - These backups black-screens once the player gets asked to input their name.
Well, it's probably not created at 0x1A2000 because you input its offset into the program.
Use the tool and implement everything into addresses of your choice. Then put the things you implemented afterward into that copy (after testing, of course).
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  #272    
Old January 14th, 2011 (10:11 PM).
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VGAura VGAura is offline
 
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I don't think the applier has an option that creates the new OW table because it never prompts you for an offset, and I tried everything in that tool.
That's why I need the hacked engine to work.

Also, I don't think it creates the new palette table either.
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  #273    
Old January 15th, 2011 (07:10 AM).
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diegoisawesome diegoisawesome is offline
Please understand
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Quote originally posted by VGAura:
I don't think the applier has an option that creates the new OW table because it never prompts you for an offset, and I tried everything in that tool.
That's why I need the hacked engine to work.

Also, I don't think it creates the new palette table either.
It creates the new OW table, you have to apply the Overworld hacks and then click "Get changed data". As for the palette table, you'll probably need to repoint that manually.
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  #274    
Old January 15th, 2011 (07:17 PM).
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VGAura VGAura is offline
 
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You're right, the routine applier does create the new OW table, I just have to find it.
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  #275    
Old January 19th, 2011 (02:06 PM).
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are you making good progress VG? it would make me ever so happy if you are :D
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