So, today, I've been exploring a Pokemon Diamond rom looking for something specific. I never did find it, but I've come across some rather interesting things.
1. overlay_0013.bin
Code:
NINTENDO-DS.€....................................................................Ý!.ÙÜ!.....À¨.°ÿÿÿ.À¨.ÈÀ¨. ........................................ˆø#.............WARP....char/jtNull.nsc.l...char/jb2HlAp.nsc.l..char/jb4HlIp.nsc.l..char/jb4HlWep.nsc.l.char/jb4HlUsb.nsc.l.char/jb4HlDns1.nsc.l....char/jb4HlSsid.nsc.l....char/jb5HlMove.nsc.l....char/jb2HlWiFi.nsc.l....char/jb5HlInfo.nsc.l....char/jb4HlMask.nsc.l....char/jb4HlSet2.nsc.l....char/jb4HlDns0.nsc.l....char/jb4HlSet3.nsc.l....char/jb4HlSet1.nsc.l....char/jb3HlList1.nsc.l...char/jb3HlList2.nsc.l...char/jb3HlList3.nsc.l...char/jb5HlErase.nsc.l...char/jb5HlOption.nsc.l..char/jb4HlGateway.nsc.l.àù#.Hù#.ˆú#. ú#.¸ú#.pú#.(ú#.Xú#.„ù#.°ù#.pù#.\ù#..ú#..û#.@ú#.˜ù#.èú#.øù#.Ðú#.Èù#.char/jbBgHl.ncg.l....ü#.¤û#.Ôû#.4ü#.˜ü#.üü#.................!@#$%^&*()_+QWERTYUIOP{}ASDFGHJKL:"~ZXCVBNM<>?|.1234567890-=QWERTYUIOP[]ASDFGHJKL;'`ZXCVBNM,./\.1234567890-=qwertyuiop[]asdfghjkl;'`zxcvbnm,./\.1.2.3.4.5.6.7.8.9.0.-.=.q.w.e.r.t.y.u.i.o.p.[.].a.s.d.f.g.h.j.k.l.;.'.`.z.x.c.v.b.n.m.,.../.\. .....!.@.#.$.%.^.&.*.(.)._.+.Q.W.E.R.T.Y.U.I.O.P.{.}.A.S.D.F.G.H.J.K.L.:.".~.Z.X.C.V.B.N.M.<.>.?.|. .....1.2.3.4.5.6.7.8.9.0.-.=.Q.W.E.R.T.Y.U.I.O.P.[.].A.S.D.F.G.H.J.K.L.;.'.`.Z.X.C.V.B.N.M.,.../.\. .....dwc:/move/child.srl.dwc:/move/banner.plt....dwc:/move/banner.char...`ý#.........Œý#.tý#.Y.......msg/spa.bmg.l...msg/jap.bmg.l...msg/ger.bmg.l...msg/fre.bmg.l...msg/eng.bmg.l...msg/ita.bmg.l...Ðý#..þ#.ðý#.àý#..þ#.Àý#.msg/usa.bmg.l...char/jtMain.nce.l...char/jbMain.nce.l...char/jtBgMain.ncg.l.char/jtBgMain.ncl.l.char/jtObjMain.ncg.l....char/xtObjMain.ncl.l....char/jbBgStep1.ncg.l....char/jbBgStep1.ncl.l....char/jbObjMain.ncg.l....char/ybObjMain.ncl.l....char/jtTop.nsc.l....char/jtStep1.nsc.l..char/jbBgStep1.ncg.l....char/jbBgStep1.ncl.l....char/jb2Menu.nsc.l..char/yb5Multi.nsc.l.char/yb5Multi.nsc.l.%.0.2.X.-.%.0.2.X.-.%.0.2.X.-.%.0.2.X.-.%.0.2.X.-.%.0.2.X...%.0.4.d.-.%.0.4.d.-.%.0.4.d.-.%.0.4.d...-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-...char/jb5Info.nsc.l..char/jbBgOption.ncg.l...char/jb5OptMenu.nsc.l...char/yb5Multi.nsc.l.char/yb5Multi.nsc.l.char/yb5Multi.nsc.l.char/yb5Multi.nsc.l.char/jb5Move.nsc.l..char/yb5Multi.nsc.l.char/jbBgStep3.ncg.l....char/ybBgStep3.ncl.l....char/xb4Multi.nsc.l.char/xb4Multi.nsc.l.char/jb4ApList.nsc.l....char/ybObjMain.ncl.l....char/ybObjKb.ncl.l..char/jbBgStep3.ncg.l....char/ybBgStep3.ncl.l....char/xb4Edit.nsc.l..char/ybObjMain.ncl.l....char/ybObjKb.ncl.l..char/jbBgStep3.ncg.l....char/ybBgStep3.ncl.l....char/xb4EditAddr.nsc.l.. 0.%.d.....char/jb4Error.nsc.l.%.3.d...%.3.d...%.3.d...%.3.d...char/ybObjMain.ncl.l....char/ybObjKb.ncl.l..char/jbBgStep2.ncg.l....char/jbBgStep21.ncg.l...char/jb3List.nsc.l..char/jbBgStep3.ncg.l....char/ybBgStep3.ncl.l....char/xb4None.nsc.l..char/xb4Multi.nsc.l.char/xb4Multi.nsc.l.char/xb4Multi.nsc.l.char/jbBgStep3.ncg.l....char/ybBgStep3.ncl.l....char/xb4Multi.nsc.l.char/jbBgStep3.ncg.l....char/ybBgStep3.ncl.l....char/xb4Multi.nsc.l.char/ybObjMain.ncl.l....char/ybObjWay.ncl.l.char/jbBgStep1.ncg.l....char/jbBgStep1.ncl.l....char/jb2Ap.nsc.l....char/jbBgStep2.ncg.l....char/ybBgStep2.ncl.l....char/jb3Way.nsc.l...char/jbBgStep3.ncg.l....char/ybBgStep3.ncl.l....char/xb4Multi.nsc.l.char/xb4Multi.nsc.l.char/xb4None.nsc.l..char/xb4Multi.nsc.l.char/jbBgStep2.ncg.l....char/ybBgStep2.ncl.l....char/xb3Multi.nsc.l.char/jbBgStep3.ncg.l....char/ybBgStep3.ncl.l....char/jb4Usb.nsc.l...%3d%3d%3d%3d....sound/sound_data.sdat.l.char/jtTop.nsc.l....char/jtStep1.nsc.l..char/jtStep2.nsc.l..char/jtStep3.nsc.l..char/jtOption.nsc.l...$...$.0.$.D.$.ô.$.DWCi_MOV_WH_SYSSTATE_STOP...DWCi_MOV_WH_SYSSTATE_IDLE...DWCi_MOV_WH_SYSSTATE_BUSY...DWCi_MOV_WH_SYSSTATE_ERROR..DWCi_MOV_WH_SYSSTATE_SCANNING...DWCi_MOV_WH_SYSSTATE_CONNECTED..DWCi_MOV_WH_SYSSTATE_KEYSHARING.DWCi_MOV_WH_SYSSTATE_DATASHARING....DWCi_MOV_WH_SYSSTATE_CONNECT_FAIL...DWCi_MOV_WH_SYSSTATE_MEASURECHANNEL.l.$.ˆ.$.Ü.$.¤.$.ü.$.<.$...$.„.$.`.$.À.$.already DWCi_MOV_WH_SYSSTATE_IDLE...DWCi_MOV_WH_Finalize, state = %d....DWCi_MOV_WH_StepDataSharing - Warning No Child..DWCi_MOV_WH_StepDataSharing - Warning No DataSet....recv buffer size = %d...send buffer size = %d...unknown connect mode %d.....decided channel = %d....channel %d bratio = %x..unknown indicate, state = %d....DWCi_MOV_WH_StateInEndParent failed.....DWCi_MOV_WH_StateInStartParentKeyShare failed...StartParent - new child (aid %x) connected..StartParent - child (aid %x) disconnected...%s -> ..%s...l..rom:/...rom:/dwc/utility.bin....%s:/......$...$.msg/lc_m.NFTR.l.msg/lc_s.NFTR.l.........................
It seems there are debugging settings here, and some other various things.
2. overlay_0028.bin
Code:
icon[%d] REF[%d]....------------.... icon[%d] Default... icon[%d] ReaLike... icon[%d] ReaHate... icon[%d] TcgLike... icon[%d] TchHate... icon[%d] Reset!!.......
I don't get what this could be fore, but RESET!! looks interesting.
3. overlay_0065.bin
Code:
data/porucase_pal.resdat....data/porucase_chr.resdat....data/porucase_canm.resdat...data/porucase_cell.resdat...data/porucase_celact.cldat
There are no files like this anywhere in the game. Could be either save data, temporary files, or unused files.
4. overlay_0066.bin
Code:
data/tmap_block.dat.data/tmapn_pal.resdat...data/tmapn_chr.resdat...data/tmapn_canm.resdat..data/tmapn_cell.resdat..data/tmapn_celact.cldat
Same as overlay_0065.bin.
5. overlay_0074.bin
Code:
data/btower_pal.resdat..data/btower_chr.resdat..data/btower_cell.resdat.data/btower_canm.resdat.data/btower_celact.cldat
Same as above.
6. overlay_0079.bin
Code:
AdeqWo3voLeC5r16DYv....&hash=..&data=..error: check sum ..error: pid ..error: data length ..error: token not found..error: token expired ..error: incorrect hash ..%s?pid=%d...bufferIn != NULL....ghttpBuffer.c...len != NULL.buffer..%d..: ......data....dataLen >= 0....connection->encryptor.mEngine != GHTTPEncryptionEngine_None.connection..userBuffer..size > 0....initialSize > 0.sizeIncrement > 0...connection..ghttpCallbacks.c....ú...}...connection..ghttpConnection.c...connection->redirectURL.request >= 0....request < ghiConnectionsLen.connection->request >= 0....connection->request < ghiConnectionsLen.connection->inUse...ghiNumConnections == ghiConnectionsLen..ghttpMain.c.URL && URL[0]...bufferSize >= 0.!buffer || bufferSize...connection..ghiRequestToConnection(connection->request) == connection...connection..ghttpPost.c.connection->post....connection->postingState.states.ArrayLength(connection->post->data) == ArrayLength(connection->postingState.states).connection->postingState.index >= 0.connection->postingState.index <= ArrayLength(connection->postingState.states)..postState...connection->completed && connection->result...--Qr4G823s23d---<<><><<<>--7d118e0536--...state->data->type == GHIString..%s=.&%s=....--Qr4G823s23d---<<><><<<>--7d118e0536.....--Qr4G823s23d---<<><><<<>--7d118e0536.....%sContent-Disposition: form-data; name="%s".....%sContent-Disposition: form-data; name="%s"; filename="%s"..Content-Type: %s........0...state->data->type == GHIFileMemory..state->pos >= 0.state->pos < state->data->data.fileMemory.len...state->pos < state->state.fileDisk.len..state->pos == (int)ftell(state->state.fileDisk.file)....state->pos < state->data->data.string.len...abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_@-.*.(c / 16) < 16...0123456789ABCDEF....post....--Qr4G823s23d---<<><><<<>--7d118e0536...state...data->type == GHIString.....multipart/form-data; boundary=Qr4G823s23d---<<><><<<>--7d118e0536...application/x-www-form-urlencoded...............Location:...http://%s:%d%s..Content-Length:.Transfer-Encoding: chunked..connection..ghttpProcess.c..data....len > 0.0...len >= 0....len.%x......connection->recvBuffer.len > 0..HTTP/%d.%d %d%n.connection->completed && connection->result.POST ...HEAD ...GET .... HTTP/1.1...Host....Host: ..User-Agent..GameSpyHTTP/1.0.Connection..Keep-Alive..close...%d..Content-Length..Content-Type....https://....connection->URL.http://.:/../.......
Could be used for accessing online functions. And what is this I see? GameSpy?
7. overlay_0080.bin
Code:
http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/post.asp....http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/post_finish.asp.http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/get.asp.http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/result.asp..http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/delete.asp..http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/return.asp..http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/search.asp..http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/exchange.asp....http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/exchange_finish.asp.http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/info.asp
These must be for online accessing, like Mystery Gift, and the GTS.
8. overlay_0082.bin
Code:
http://gamestats2.gs.nintendowifi.net/pokemondpds/battletower/roomnum.asp...http://gamestats2.gs.nintendowifi.net/pokemondpds/battletower/download.asp..http://gamestats2.gs.nintendowifi.net/pokemondpds/battletower/upload.asp....http://gamestats2.gs.nintendowifi.net/pokemondpds/battletower/info.asp
They must use a gamestats server for their data.
9. overlay_0083.bin
Code:
`...AXVJ....AXVE....AXVF....AXVD....AXVS....AXVI....AXPJ....AXPE....AXPF....AXPD....AXPS....AXPI....BPRJ....BPRE....BPRF....BPRD....BPRS....BPRI....BPGJ....BPGE....BPGF....BPGD....BPGS....BPGI....BPEJ....BPEE....BPEF....BPED....BPES....BPEI
These must be internal names for the Pal Park function and any other GBA insertion.
Code:
EB5BEC5BED5BEE5BEF5BEG5BEH5BEI5BEJ5BEK5BEL5BEM5BEP5BEQ5BER5BES5BET5BEU5BEV5BEW5B....mywh_SYSSTATE_IDLE..mywh_SYSSTATE_BUSY..mywh_SYSSTATE_STOP..mywh_SYSSTATE_ERROR.mywh_SYSSTATE_SCANNING..mywh_SYSSTATE_CONNECTED.mywh_SYSSTATE_KEYSHARING....mywh_SYSSTATE_DATASHARING...mywh_SYSSTATE_CONNECT_FAIL..mywh_SYSSTATE_MEASURECHANNEL.....·#.ð¶#.@·#..·#.X·#.Œ·#.p·#.Ä·#.¨·#.,·#.%s -> ..%s..not my parent ggid (%d != %d)...ADAE....Sx439tCkbrWyR8X2................
This, I don't even know...
10. overlay_0084.bin (This one is full of goodies!)
Code:
Wayport2FREESPOTNINTENDOWFC
lolwut?
Code:
Content-Disposition: form-data; name="..Content-Type: application/octet-stream..Content-Transfer-Encoding: binary....Êš;.áõ.€–˜.@B.. †...'..è...d...................pokemondpds.1vTlwb..о ..................... N..https://nas.test.nintendowifi.net/ac....acctcreate..action..login...gsbrcd..Y...iswfc...ingamesn....Date....httpresult..returncd....token...locator.challenge...datetime....Set-Cookie..ALLOC bmwork....FREE bmwork.https://nas.nintendowifi.net/ac.FREE DWCauth....ALLOC DWCauth...%03d%03d....sdkver..userid..passwd..bssid...apinfo..gamecd..makercd.unitcd..macadr..lang....birth...devtime.devname.ssid....Nitro WiFi SDK/%d.%d....User-Agent..HTTP_X_GAMECD...%013llu.%03u....%02x....%02x%02x....%02d%02d%02d%02d%02d%02d....%02d:0000000-00..Ï .ìÍ .ÌÐ .¨Ñ .„Æ . É ..Ê .ÐÇ .ÔÌ .´Ë .ÌÊ .FREE array_entry[i].label...FREE array_entry[i].value........... ...httpresult..200.....: ..=...&...ALLOC result->entry[i].label....ALLOC result->entry[i].value....FREE result->entry[i].label.FREE result->entry[i].value.http://.https://....:.../...ALLOC newptr....FREE buf->buffer....ALLOC buf->buffer...%s..%s=.&%s=....%s: %s......POST /%s HTTP/1.0..Content-type: application/x-www-form-urlencoded..Host: %s........GET /%s HTTP/1.0..Host: %s......FREE http->lowrecvbuf...FREE http->lowsendbuf...Content-Length: ....Connection..close...%d..Content-Length..ALLOC http->lowrecvbuf..ALLOC http->lowsendbuf..pà .http://conntest.nintendowifi.net/...ALLOC DWCnetcheck->body_302.FREE DWCnetcheck->body_302..ALLOC url...ALLOC data_len..ALLOC wait_len..ALLOC DWCnetcheck->body_wayport.httpresult..https://nas.nintendowifi.net/ac.action..message.HotSpotResponse.FREE DWCnetcheck->body_wayport..parse...HTML....returncd....url.data....wait....FREE url....FREE data...FREE wait...FREE DWChttp....FREE DWCnetcheck....ALLOC DWCnetcheck...ALLOC DWChttp...Dec.Jul.Oct.Sep.Aug.Nov.Jun.May.Apr.Mar.Feb.Jan.LÅ .HÅ .DÅ .@Å .<Å .8Å .$Å .0Å .,Å .(Å .4Å . Å .Fri, 03 Mar 2006 01:28:13 GMT...Date....httpresult..returncd....svchost.servicetoken....statusdata..https://nas.nintendowifi.net/ac.action..SVCLOC..svc.FREE intwork....ALLOC intwork...<Æ .ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789
This isn't the first time I've seen the alphabet written. Why is it needed half a million times?
Code:
GlobalSign nv-sa, Root CA, GlobalSign Root
What is it signing?
Code:
IE, Baltimore, CyberTrust, Baltimore CyberTrust Root
This game loves Baltimore for some reason. Baseball, perhaps? XD
Code:
US, GTE Corporation, GTE CyberTrust Solutions, Inc., GTE CyberTrust Global Root.
Code:
US, GTE Corporation, GTE CyberTrust Root.
I have no clue what GTE Cybertrust is.
Why is NoA's email embedded in the game?
Code:
Western Cape, Cape Town, Thawte Consulting cc, Certification Services Division, Thawte Premium Server CA, [email protected]....èÌ .€...hÍ .....ÐÌ .ZA, Western Cape, Cape Town, Thawte Consulting cc, Certification Services Division, Thawte Server CA, [email protected]
No idea.
Code:
gUS, VeriSign, Inc., Class 3 Public Primary Certification Authority - G2, (c) 1998 VeriSign, Inc. - For authorized use only, VeriSign Trust Network......,Ï .....ÈÏ ......Ï .US, VeriSign, Inc., VeriSign Trust Network, (c) 1999 VeriSign, Inc. - For authorized use only, VeriSign Class 3 Public Primary Certification Authority
Code:
US, VeriSign, Inc., Class 3 Public Primary Certification Authority
Verisign? It sounds familiar.
Code:
US, RSA Data Security, Inc., Secure Server Certification Authority
No idea.
Code:
https://nas.test.nintendowifi.net/ac....https://nas.dev.nintendowifi.net/ac.https://nas.nintendowifi.net/ac.....0000....9000....https:///download...https://%s/download.
This must be used to verify if the game can connect to the internet? IDK.
Code:
I have authorized your request to add me to your list
whatisthisidonteven... have me on any list.
Code:
wc_eval....dwc_pid.numplayers..maxplayers..dwc_mtype...dwc_mresv...dwc_mver........VER.FME.MDF.%s%dv%s.GPCM....MAT./%u.%s = %d and %s != %u and maxplayers = %d and numplayers < %d and %s = %d and %s != %s...%s and (%s).%s = %u.SCM.SCN.Init state..Server full.Unknown connect attempt
maximum players? IDK.
Code:
vailable.gs.nintendowifi.net....fn..darray.c....(n >= 0) && (n < array->count)..comparator..(n >= 0) && (n <= array->count).array...elemSize....array->list.fn..hashtable.c.table...hashFn..compFn..elemSize....nBuckets....table->buckets..%02x........OS_IsTickAvailable() == TRUE....nonport.c...localhost...The connection has already been disconnected....\sesskey\...\final\.No callback.....Invalid message.....Invalid statusString....Invalid locationString..\status\....\statstring\....\locstring\.Invalid status..Invalid index...buddyStatus.gp.c....Invalid reason..\addbuddy\..\newprofileid\..\reason\........Invalid func....(iconnection->connectState == GPI_NOT_CONNECTED) || (iconnection->connectState == GPI_CONNECTING) || (iconnection->connectState == GPI_NEGOTIATING) || (iconnection->connectState == GPI_CONNECTED) || (iconnection->connectState == GPI_DISCONNECTED)..gpi.c...0...CM..There was an error reading from the server..\final\.CMD: %s.....Out of memory...\id\....No matching operation found for id %d...\bm\....\ka\....Received an unrecognized, unsolicited message...The server has closed the connection.........*************.gpiInitialize....Invalid profile.....\delbuddy\..\sesskey\...\delprofileid\..\final\.index >= 0..gpiBuddy.c..iconnection->profileList.numBuddies >= 0....\bm\....\t\.\msg\...Unexpected data was received from the server....\f\.\date\..Out of memory...|signed|....|s|.|ss|....|ls|....|ip|....|p|.|l|.1...\authadd\...\fromprofileid\.\sig\...\msg\...\m\.\len\...outputBuffer != NULL....gpiBuffer.c.len >= 0....pos >= 0....pos <= len..sock != INVALID_SOCKET..inputBuffer != NULL.bytesRead != NULL...connClosed != NULL..Out of memory...There was an error reading from a socket....RECVXXXX(%s): Connection closed.....RECVTOTL(%s): %d....%d..peer->outputBuffer.buffer != NULL...PT..There was an error sending on a socket..SENDXXXX(%s): Connection closed.....string != NULL..stringLen >= 0..data->callback.callback != NULL.gpiCallback.c...data->arg != NULL...Out of memory...iconnection != NULL.result != GP_NO_ERROR...(fatal == GP_FATAL) || (fatal == GP_NON_FATAL)..gpcm.gs.nintendowifi.net........................................\logout\\sesskey\...\final\.CM..The server has refused the connection...state == GPI_CONNECTED..gpiConnect.c....\pid\...\fatal\.\lc\1...Unexpected data was received from the server....\challenge\.\nur\...\userid\....Unexepected data was received from the server...\profileid\.\lc\2...\sesskey\...\uniquenick\....\lt\....%s@%s...%s%s%s%s%s%s.... ....\proof\.Could not authenticate server...Out of memory...\newuser\...\email\.\nick\..\passwordenc\...\productid\.\gamename\..\namespaceid\...\cdkeyenc\..\id\1...\login\.\authtoken\.\user\..@...\response\..\firewall\1.\port\..Invalid connection..Invalid firewall....There was an error creating a socket....There was an error making a socket non-blocking.....There was an error binding a socket.....There was an error listening on a socket....There was an error getting a socket's addres....Could not resolve connection mananger host name.....address.sin_addr.s_addr != 0....There was an error connecting a socket..ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789..Out of memory...\getprofile\\sesskey\...\profileid\.\id\....\final\.%d..Invalid info....\birthday\..Invalid value...\nick\..\uniquenick\....\email\.\password\..\firstname\.\lastname\..\homepage\..\zipcode\...Invalid countrycode.....\countrycode\...0...1...2...\sex\...\icquin\....\videocard1string\..\videocard2string\..\osstring\..\aim\...\pic\...\occ\...\ind\...\inc\...\mar\...\chc\...\i1\....Invalid zipcode.....Invalid sex.....\cpubrandid\....\cpuspeed\..\memory\....\videocard1ram\.\videocard2ram\.\connectionid\..\connectionspeed\...\hasnetwork\....\updatepro\\sesskey\....\updateui\\sesskey\.\pi\....Unexpected data was received from the server....profileid > 0...gpiInfo.c...\lon\...\lat\...\loc\...\pmask\.\o1\....\conn\..\sig\...gpiIsValidDate(d, m, y).Invalid date....gpiProcessOperation was passed an operation with an invalid type (%d)...0...gpiOperation.c..iconnection->numSearches >= 0...Out of memory...connection != NULL..*connection != NULL.operation != NULL...peer != NULL....gpiPeer.c.......\len\%d\msg\....transferID..\m\%d\xfer\%d %u %u.message != NULL.\m\.\len\...\msg\...Error connecting to a peer..There was an error creating a socket....There was an error making a socket non-blocking.....There was an error connecting a socket..0...Tried to remove peer not in list....peer->state != GPI_PEER_NOT_CONNECTED...PR..Out of memory...1...peer->state == GPI_PEER_WAITING.\final\.\auth\..\pid\...\nick\..\sig\...%s%d%d..\anack\.\aack\..Error getting buddy authorization...Error parsing buddy message.....id > 0..gpiProfile.c....\npr\...Unexpected data was received from the server....\profileid\.Out of memory...gpsp.gs.nintendowifi.net........................................Out of memory...num < iconnection->numSearches..gpiSearch.c.SM..Could not connect to the search manager.....\search\....\sesskey\...\profileid\.\namespaceid\...\nick\..\uniquenick\....\email\.\firstname\.\lastname\..\icquin\....\skip\..\valid\.\nicks\.\pass\..\pmatch\....\productid\.\check\.\newuser\...\productID\.\cdkey\.\others\....\uniquesearch\..\preferrednick\.0...\gamename\..\final\.There was an error reading from the server..bsrdone.more....bsr.nick....uniquenick..firstname...lastname....email...Error reading from the search server....vr..nr..ndone...psrdone.psr.status..statuscode..cur.\pid\...nur.others..odone...o...first...last....us..usdone..count == arg->numSuggestedNicks.No search criteria..There was an error creating a socket....There was an error making a socket non-blocking.....Could not resolve search mananger host name.....address.sin_addr.s_addr != 0....There was an error connecting a socket..\xfer\..%d %u %u........\version\%d\result\%d...\rn\....Unexpected data was received from the server....Out of memory...buffer != NULL..gpiUtility.c....key != NULL.value != NULL...Parse Error.....Error connecting....There was an error checking for a completed connection..Connection rejected.....Connection accepted.....command != NULL.len > 0.\error\.\err\...\errmsg\....\fatal\.dest != NULL....src != NULL.ÿÿÿÿÜí ..ameSpy3D........rojectAphex....\pauthr\....\getpidr\...\getpdr\....\setpdr\....setpdr..pid.lid.mod.getpdr..length..\data\......getpidr.pauthr..errmsg..\...3b8dd8995f7c40a9a5c5b7dd5b481341....buffer..gt2Auth.c...start <= buffer->len....gt2Buffer.c.shortenBy <= (buffer->len - start)..(buffer->len + len) <= buffer->size.(buffer->len + 2) <= buffer->size...buffer->len < buffer->size..socket..gt2Callback.c...connection..socket && connection....connection..gt2Main.c...þþ..time....len > 0.gt2Message.c........len < GTI2_STACK_HOSTLEN_MAX....gt2Utility.c....%s:%d...%s..:%d.ýü.fj²..natneg1.gs.nintendowifi.net.natneg2.gs.nintendowifi.net.%s.%s...dð .ÿÿÿÿ............................................................................................................................................................................................................................................................................localip%d...localport...natneg..1...0...statechanged....gamename....publicip....publicport..final\\queryid\1.1..unknown.....%s%d....%08X%04X....255.255.255.255.%d..No challenge value was received from the master server..%s.master.gs.nintendowifi.net.......pid_....team_...ping_...score_..team_t..skill_..mapname.deaths_.gamever.player_.score_t.groupid.gamename....hostport....password....hostname....numteams....gamemode....teamplay....gametype....roundtime...fraglimit...timelimit...numplayers..maxplayers..gamevariant.timeelapsed.roundelapsed....teamfraglimit
Have fun reading this.
Code:
\final\.\basic\\info\...\status\....final...queryid.%s%d........ping....server..sb_server.c.%d..\%s..ø .Query Error: ...slist->inbufferlen >= 0.sb_serverlist.c.inlen >= 0..ÿÿÿÿ....0...slist->state == sl_disconnected.....%s.ms%d.gs.nintendowifi.net.slist != NULL...callback != NULL....val != NULL.....àø .€...0ù .....Èø .US, Washington, Nintendo of America Inc, NOA, Nintendo CA, [email protected].³Íy—w]Н†¨è×s.w...öÄrBI½.DhNóÚ.æMØùYˆÜ®>›8.Ê.ÿÜ$¢DxxI“Ô„@.¸ì>Û-“È.Èýx-a.1®†&°ýZ?¡=¿âKIìÎf˜X&.Àûôwe.êûË.àŒË.£N^Œê›Nitro WiFi SDK/%d.%d....Ìø .contents....offset..num.User-Agent..gamecd..rhgamecd....passwd..token...userid..macadr..action..attr1...attr2...attr3...apinfo..HTTPSTATUSCODE..returncd....Content-Length..http://.https://....HTTPSTATUSCODE..GET ....POST ...HEAD .../... HTTP/1.1...Host: ......: ..Content-Type: multipart/form-data; boundary=....Content-Type: application/x-www-form-urlencoded.....Content-Length: ...."...--......=...&...HTTP/...Content-Length..Connection..Keep-Alive..Transfer-Encoding...chunked
And this.
11. overlay_0005.bin
Code:
data/area01light.txt....data/area00light.txt....data/area02light.txt....sea.rhana...hamabe..asasea..lakep.1.dun_sea
.txt? coolbeans.
Code:
/data/dp_areawindow.NCGR..../data/dp_areawindow.NCLR....fielddata/build_model/build_model_matshp.dat
This must initiate the text box we all read from.
12. overlay_0006.bin
Code:
data/shop_h.cldat...data/shop_chr.resdat....data/shop_pal.resdat....data/shop_cell.resdat...data/shop_canm.resdat
I don't remember there being an online shop...
Now, what I was looking for is the list of what is loaded on initiation of the game. What file is it in Pokemon Diamond?