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Reload this Page [Tool] Nameless Sprite Editor [Classic]

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  #251    
Old December 21st, 2010 (11:35 PM).
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this tool is very usefull, i use it instead of hackmews OW editor, only because it has more features.
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  #252    
Old December 22nd, 2010 (09:35 AM).
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Had some free time on my hands, so I decided to make a banner for all you NSE users / supporters!
Banner:
HTML Code:
[URL="www.pokecommunity.com/showthread.php?t=205687"][IMG]http://i443.photobucket.com/albums/qq151/link125552/Ribbon.png[/IMG][/URL]
Cool, Right?
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  #253    
Old December 22nd, 2010 (12:43 PM).
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Thanks dud for making a Great Tool for hacking. The user-bar is very good.
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  #254    
Old December 30th, 2010 (09:43 PM).
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I'm kinda noobish with this stuff... How do you edit a ROM with this? When I pull it up and try to open my ROMs with it it won't come up with ROMs
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  #255    
Old December 30th, 2010 (11:21 PM).
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Quote originally posted by Rayce:
I'm kinda noobish with this stuff... How do you edit a ROM with this? When I pull it up and try to open my ROMs with it it won't come up with ROMs
Open the EXE application and then go to File>Open.
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  #256    
Old January 2nd, 2011 (07:34 PM).
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In Fire Red, am I able to edit to Prof Oak sprite that is used when you start a new game?
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  #257    
Old January 3rd, 2011 (07:24 AM).
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i tryed on editing the back of the fire red hero(s) and it stayed red and it had messed up things over its head how can i change the back of the fire red hero(s)
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  #258    
Old January 23rd, 2011 (05:16 PM).
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hey you guys can someone please tell me how to create a plug-in for trainers please?
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  #259    
Old March 9th, 2011 (02:42 AM).
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This is an awesome program, Thank you for making this.

One request though. Could you please add Emerald support to the plugins? I really like this program and it's a shame I can't edit my hack with this, but if you're able to give them Emerald support that'd be nice.

If anyone tells me to do it myself, just a note, I fail at it.
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  #260    
Old March 10th, 2011 (06:31 PM).
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hey im messing with the original red and blue and wanted to kno if this will work on those roms?
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  #261    
Old March 10th, 2011 (09:06 PM).
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Thanks, but my stupidity cant find the link bar
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  #262    
Old March 11th, 2011 (01:55 PM).
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Quote originally posted by KrEaMz:
hey im messing with the original red and blue and wanted to kno if this will work on those roms?
Sorry, NSE only works with the GBA version games.

Quote originally posted by Louis:
Thanks, but my stupidity cant find the link bar
Download is on the bottom of first post, under Attachments.
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  #263    
Old March 17th, 2011 (05:31 AM).
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Can you change the intro sprites with this?
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  #264    
Old March 18th, 2011 (01:07 PM).
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First off, let me just say thanks for making an awesome tool. I was just wondering if you would be willing to throw it up on a mirror site like mediafire. Over at another forum I frequent, we have a budding hacks section and, while I love the NSE, I don't like recommending it because I don't like telling people that they have to register here just to use it. If you want it to be a PokeCommunity exclusive tool I understand, and I didn't just distribute it because I recognize the amount of work you must have put into it. Again, thanks for making an awesome tool.
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  #265    
Old March 19th, 2011 (06:38 AM).
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Quote originally posted by Wiznatts:
First off, let me just say thanks for making an awesome tool. I was just wondering if you would be willing to throw it up on a mirror site like mediafire. Over at another forum I frequent, we have a budding hacks section and, while I love the NSE, I don't like recommending it because I don't like telling people that they have to register here just to use it. If you want it to be a PokeCommunity exclusive tool I understand, and I didn't just distribute it because I recognize the amount of work you must have put into it. Again, thanks for making an awesome tool.
Huzzah!

Quickly threw a website together, Here: www.lastlink.cz.cc
You can download NSE at the bottom of this page.

Hopefully I'm able maintain the site

I might even add a section for plug-ins and whatever else I can dream up!
Cheers for me knowing CSS and PHP
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  #266    
Old March 20th, 2011 (10:19 AM).
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Hey, just thought I'd say.
I really admire how often you update NSE, and the quality of the program itself.
And on another note, your website, design and layout is really nice!
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  #267    
Old March 23rd, 2011 (07:04 AM).
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I'd hate to come off as any sort of bossy nobody, but could the next update include more Emerald compatibility? Namely to edit the second frame of a Pokemon?

I'm either too inexperienced to have found the feature in the current version (1.7.5.0) or it isn't there! This is a damn good program nonetheless, keep it up.
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  #268    
Old March 23rd, 2011 (08:15 AM). Edited March 23rd, 2011 by AimayBee.
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Just wondering if you could make a small edit.

The pallete changer, can you add it so you can type in a number and then just press enter or maybe it changes it automatically.

Thanks. x

EDIT: Also, the rival sprite on the name choose thing doesn't change even if you change his real sprite, just wondering if you know how to change that, thanks. xxx
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I've had a few requests to make this hack an actual thing now. So I'm re-inserting the tileset into an earlier, non-corrupted file.



Let me know if you want the beta 0.5.
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  #269    
Old March 23rd, 2011 (02:49 PM).
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link12552 link12552 is offline
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Quote originally posted by Max Elixir:
I'd hate to come off as any sort of bossy nobody, but could the next update include more Emerald compatibility? Namely to edit the second frame of a Pokemon?

I'm either too inexperienced to have found the feature in the current version (1.7.5.0) or it isn't there! This is a damn good program nonetheless, keep it up.
Thanks,
I quickly threw together a plug-in so you can edit the second frame,
Get it here, look for "Emerald Animations"

Again I just quickly threw it together, so I'm not sure how stable it'll be in the long run.
I'm also unsure as to why the game has two different tables of Pokemon sprites. (ie. there are 3 frames, but frames 1 and 3 are the same)

Also:
Eventually more Emerald updates will come...

Quote originally posted by AimayBee:
Just wondering if you could make a small edit.

The pallete changer, can you add it so you can type in a number and then just press enter or maybe it changes it automatically.

Thanks. x

EDIT: Also, the rival sprite on the name choose thing doesn't change even if you change his real sprite, just wondering if you know how to change that, thanks. xxx
Regarding the palette editor, you can already type in a number palette code and it will automatically update.
(Note the GBA has it's own palette code format)
You could also click the actual color and edit it with the color selection dialog.

Regarding the rival sprite:
The reason for the rival not changing while your naming him is because his OW is loaded from a specific location in the rom,
different from the standard OW.

If you could find out the offsets for the sprite, though, you could easily change it through NSE.
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  #270    
Old March 23rd, 2011 (02:59 PM).
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AimayBee AimayBee is offline
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Quote originally posted by link12552:
Regarding the palette editor, you can already type in a number palette code and it will automatically update.
(Note the GBA has it's own palette code format)
You could also click the actual color and edit it with the color selection dialog.

Regarding the rival sprite:
The reason for the rival not changing while your naming him is because his OW is loaded from a specific location in the rom,
different from the standard OW.

If you could find out the offsets for the sprite, though, you could easily change it through NSE.
Thanks for telling me about the Rival OW and what I meant was with the number chage for selecting different palletes for the sprite. I think it would be easier to just press enter.

Sorry if you misundertsood. xxxx
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I've had a few requests to make this hack an actual thing now. So I'm re-inserting the tileset into an earlier, non-corrupted file.



Let me know if you want the beta 0.5.
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  #271    
Old March 31st, 2011 (02:01 PM).
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NO DISASSEMBLE NUMBER 5!!
 
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I'm working on a hack of ruby and sapphire but every time i try to open one of the plugins, it gives me an error message that says "AXVE is not supported by this plugin. it gives me the same for sapphire only instead of AXVE it says "AXPE is not supported by this plugin." any suggestions?
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  #272    
Old April 1st, 2011 (11:28 AM).
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link12552 link12552 is offline
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Quote originally posted by disturbedfan98:
I'm working on a hack of ruby and sapphire but every time i try to open one of the plugins, it gives me an error message that says "AXVE is not supported by this plugin. it gives me the same for sapphire only instead of AXVE it says "AXPE is not supported by this plugin." any suggestions?
Some plug-ins are only currently compatible with certain ROMS;
AXVE is Ruby, AXPE is Saphire.

What plug-in are you using, so that I can see if I can port it over...
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  #273    
Old April 1st, 2011 (12:20 PM).
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disturbedfan98 disturbedfan98 is offline
NO DISASSEMBLE NUMBER 5!!
 
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Quote originally posted by link12552:
Some plug-ins are only currently compatible with certain ROMS;
AXVE is Ruby, AXPE is Saphire.

What plug-in are you using, so that I can see if I can port it over...
Im trying to use the Icon, Trainer and Item plug-ins
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  #274    
Old April 1st, 2011 (04:56 PM).
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link12552 link12552 is offline
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Quote originally posted by disturbedfan98:
Im trying to use the Icon, Trainer and Item plug-ins
Okay, I spent ~4 hours but I think I've finally done it,
I fixed the icon plugin to work with Pokemon ruby.
Get it on this page (my Site)I knew it would be useful
The updated version supports all versions of Pokemon Ruby, and Pokemon Firered.
Sadly I don't own a copy of Sapphire, so you're out of luck on that one. (Unless someone with sapphire can lend me a hand)
The trainer plugin on my site also works with Ruby (AXVE).

As for the Item's plugin, after heavily searching my Ruby ROM, I finally re-realized a sick conclusion.
RUBY DOES NOT SHOW ITEM IMAGES
Oooow...
there went an hour of my day.

So to conclude download the pokekon and icon plug-ins off of my site,
and no matter how hard I wish there were, there are no item images in Ruby... so no Item plugin.

NSE for the win!
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  #275    
Old April 2nd, 2011 (07:43 AM).
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disturbedfan98 disturbedfan98 is offline
NO DISASSEMBLE NUMBER 5!!
 
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Quote originally posted by link12552:
Okay, I spent ~4 hours but I think I've finally done it,
I fixed the icon plugin to work with Pokemon ruby.
Get it on this page (my Site)I knew it would be useful
The updated version supports all versions of Pokemon Ruby, and Pokemon Firered.
Sadly I don't own a copy of Sapphire, so you're out of luck on that one. (Unless someone with sapphire can lend me a hand)
The trainer plugin on my site also works with Ruby (AXVE).

As for the Item's plugin, after heavily searching my Ruby ROM, I finally re-realized a sick conclusion.
RUBY DOES NOT SHOW ITEM IMAGES
Oooow...
there went an hour of my day.

So to conclude download the pokekon and icon plug-ins off of my site,
and no matter how hard I wish there were, there are no item images in Ruby... so no Item plugin.

NSE for the win!
AWESOME! thanks dude this is great!
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