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  #101    
Old April 9th, 2010, 05:44 AM
link12552's Avatar
link12552
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Quote:
Originally Posted by Tropical Sunlight View Post
I'm interested in replacing the Old man - the one that catches a Weedle - 's backsprite.
How am I able to do that?
In offset Browsing the offsets are:

Frame 0: E70EBC
Frame 1: E716BC
Frame 2: E71EBC
Frame 3: E726BC

The palette is LZ77 compressed so NSE won't read it properly.
I think APE can do it, though, in LZ mode.

Palette Offset: E76F34 (LZ77 compressed)

Quote:
Originally Posted by Darkerm View Post
Hey Can you help me. I want to change the Backsprite of Red in Pokemon Fire red. I am using your NSE. I only know the first offset of red. Here it is: F69EFC.
Here is the Screenshot from your post: . Can you give me the other 3 offset of Red?
Here are the offsets for each frame:

Frame 0: E69EBC
Frame 1: E6A6BC
Frame 2: E6AEBC
Frame 3: E6B6BC
Frame 4: E6BEBC

I'm not sure of the palette offset...
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  #102    
Old April 9th, 2010, 05:48 AM
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This is great! :D
I resized an OW like it was nothing.

Easily one of my favourite tools

Thanks for those offsets too :D
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  #103    
Old April 9th, 2010, 07:00 AM
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Thank you for the offset. I will try it.
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  #104    
Old April 13th, 2010, 06:04 PM
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Ok im pretty stupid. How do you edit Trainer backsprites and such?
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  #105    
Old April 28th, 2010, 03:52 AM
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awesome =3 great work just let me say thanks for that great tool
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  #106    
Old April 28th, 2010, 08:47 AM
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I-Like-Shiny-Pichu
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Quote:
Originally Posted by link12552 View Post
In offset Browsing the offsets are:

Frame 0: E70EBC
Frame 1: E716BC
Frame 2: E71EBC
Frame 3: E726BC

The palette is LZ77 compressed so NSE won't read it properly.
I think APE can do it, though, in LZ mode.

Palette Offset: E76F34 (LZ77 compressed)
You can use APE to use the palette, the palette is attached. Hope this helps

Note: I dont think you can load palettes into NSE so you may have to use this in APE and then use the colour offsets to make the appropriate palette in NSE, it only takes about a minute
Attached Files
File Type: zip Old man palette.zip‎ (22 Bytes, 11 views) (Save to Dropbox)
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  #107    
Old April 28th, 2010, 01:57 PM
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PureGoober
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It won't work.
I have XP.
I downloaded it, unzipped it, and it wouldn't initailize.
Help?
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  #108    
Old April 29th, 2010, 11:44 AM
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Quote:
Originally Posted by I-Like-Shiny-Pichu View Post
You can use APE to use the palette, the palette is attached. Hope this helps

Note: I dont think you can load palettes into NSE so you may have to use this in APE and then use the colour offsets to make the appropriate palette in NSE, it only takes about a minute
Currently NSE can edit palettes, just not the compressed ones...
For regular palettes ,though, just input them in offset browsing's palette box and NSE'S palette editor can take care of the rest.


Quote:
Originally Posted by PureGoober View Post
It won't work.
I have XP.
I downloaded it, unzipped it, and it wouldn't initailize.
Help?
Do you have the .net 3.5 framework installed on your computer? If not try installing it, if you do try reinstalling it. [Link at bottom of first post]

For any body else reading this, I'm currently working on a bookmarking system for NSE's offset browsing. This will allow you to save an offset and palette to a bookmark (ie. Textbox offset and palette).
I'm planning on including a bookmark file with many offsets and pallets already defined in the next version of NSE.
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Last edited by link12552; April 29th, 2010 at 11:51 AM.
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  #109    
Old April 29th, 2010, 06:28 PM
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thx no i can over write myt sprites for my friends hack thx thx thx
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  #110    
Old May 6th, 2010, 04:49 PM
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Update 1.65

  • Fixed a bug in the NSl importer.
  • Slightly updated the Hex editor.
  • Added some more reliability to Resizing Sprites.
  • Added a bookmarking system.
Bookmarks are stored in a file (bookmarks.NBM) in the same directory as NSE.
This file will be created at run-time by NSE and can store bookmarks for many different games based on their header or inherited value. Bookmarks can be entirely edited in NSE, but the bookmark file is human readable if opened in a program such as notepad.

Bookmarks store:
  • Image Offsets
  • Palettes
  • Images preferred size
  • Whether the palette is editable
  • And a gray-scale option

-Example-


The example bookmark file is included in the newest version of NSE and contains bookmarks for Firered.
With:
  • All of the back-sprites (Heroes, old man...)
  • Text-boxes and selection boxes as well as their palettes
  • The flower animation
  • The grass animation
  • Some character interactions (surf, fly, exclamations...)
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Last edited by link12552; May 6th, 2010 at 04:57 PM.
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  #111    
Old May 6th, 2010, 06:28 PM
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Wow, very nice ;D I really like the whole bookmarking thing. I have already been keeping track of offsets, and now I can do it even better. Also thanks for the file. There where some offsets I didn't have recorded.
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  #112    
Old May 6th, 2010, 06:54 PM
Blue4
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I'm a bit lost on how browsing by offset works. unLZ says the image offset is 0E58C44, but that brings up garbage data. Do I need to convert the number from unLZ to NSE or is there something I don't understand?
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  #113    
Old May 6th, 2010, 08:28 PM
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that would be because this thing is an uncompressed image editor, unlz is the best i can think of.
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  #114    
Old May 7th, 2010, 11:50 AM
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This is just an completely awesome tool, and I love it!
Two questions though...
1: Is it possible to change the sprite bank? Or do you have to deal with entering one offset at a time? Since, some people (Me) have added new OWs in the hack. Nvm, I just read the Read Me.txt file in the newest release. Sorry, but where do I get settings.ini file? It wasn't included in the download, or do I have to make the file manually?
2: Could I have you bookmark file? :D

Last edited by AlexAhnon; May 7th, 2010 at 11:56 AM.
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  #115    
Old May 7th, 2010, 04:53 PM
link12552's Avatar
link12552
just tired, that's all
 
Join Date: Dec 2007
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Quote:
Originally Posted by Blue4 View Post
I'm a bit lost on how browsing by offset works. unLZ says the image offset is 0E58C44, but that brings up garbage data. Do I need to convert the number from unLZ to NSE or is there something I don't understand?
Like Full Metal said, NSE is used for editing uncompressed images.
For compressed images I would also currently recommend using Unlz
(At least this is until I get an understanding of Lz compression ;p)

Quote:
Originally Posted by AlexAhnon View Post
This is just an completely awesome tool, and I love it!
Two questions though...
1: Is it possible to change the sprite bank? Or do you have to deal with entering one offset at a time? Since, some people (Me) have added new OWs in the hack. Nvm, I just read the Read Me.txt file in the newest release. Sorry, but where do I get settings.ini file? It wasn't included in the download, or do I have to make the file manually?
2: Could I have you bookmark file? :D
Glad you enjoy using NSE!

1) In order to use a settings.ini file you must first create one.
This can easily be done in notepad, by following the format in the read-me.
Just create the file in the same directory as NSE, as settings.ini, and NSE will do the rest.

2) Yes, you can use the bookmark file included with NSE, modify it, delete it, add to it, or whatever
..although I just quickly threw the bookmark file together for the purpose of being an example, I'm glad people find it useful.
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Last edited by link12552; May 17th, 2010 at 04:41 PM. Reason: spelling
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  #116    
Old May 7th, 2010, 05:12 PM
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altariaking
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would you be able to include bookmarks for ruby in the next version?
this is seriously awesome.
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  #117    
Old May 18th, 2010, 08:59 AM
JackDS
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Hmm. I'm hacking FireRed, and i'm on the introduction.
I've made professor Oak's ingame sprites bald using your program, would there be a way to get the bookmarks to incloude the Introduction Oak?
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  #118    
Old May 22nd, 2010, 04:48 PM
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timson733333
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When I try to edit Red's sprite to be Lucas, everything I try editing ends up garbled and glitchy.
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  #119    
Old May 22nd, 2010, 06:34 PM
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Full Metal
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Quote:
Originally Posted by JackDS View Post
Hmm. I'm hacking FireRed, and i'm on the introduction.
I've made professor Oak's ingame sprites bald using your program, would there be a way to get the bookmarks to incloude the Introduction Oak?
no, i'm pretty sure that this is an UNCOMPRESSED image editor. seriously, how many times has this been said?
If you don't know what that means, i've written about it a little bit in my thread in the r/d section ( i think, if not, i clearly need to...)
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  #120    
Old June 4th, 2010, 01:43 PM
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link12552
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UPDATE 1.69 - Released on the occasion of my birthday!
  • NSE can now change the number of frames a sprite uses
  • You can now change the animation type of individual sprites
  • Re-pointing of a sprite's frame table
  • Better free-space orienting for better results
  • NSL 3.0 has been released; NSL 3.0 files are smaller than their bitmap equivalents. (NSE still is backwards compatible with older NSL files)
  • Fixed a bookmarking bug that involved sprite size (Nothing Major)
Animations are changed through "Preferences" in the Primary tab
and include things like whether to animate a sprite as a person, an object, a biker, a tree ect...
-----------------

For anyone who cares, this used to be the ruby (The actual rock) sprite.
For a test/example, I changed it to the ruby, character, and changed its frame count to 9.


--

Changing the frame count of a sprite is was a much anticipated feature .
In NSE it's as simple as adjusting how many frames you want a sprite to have (up to 10),
deciding whether you want to copy over the old image pointers, and clicking change.
-----------------

If you want to change a sprite's size or animation type, do it before changing the frame count. It will save space in your ROM.


Side Note(s):
  • An NSL editor type thing is coming soon...
  • A new example bookmark file is included with NSE with some more offsets pre-defined.
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Last edited by link12552; June 4th, 2010 at 02:24 PM.
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  #121    
Old June 4th, 2010, 02:52 PM
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w00t!
This app has gone far, I'm impressed :D
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  #122    
Old June 6th, 2010, 02:22 PM
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Teh Newbeh
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This looks good and from what I've used of it is great. But I cant import bitmaps, the option to do so is grayed out. Also,when I try to edit the preferences, I get this error : Font 'Corbel' does not support style 'Regular'.
Can you help me?
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  #123    
Old June 6th, 2010, 03:34 PM
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link12552
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Quote:
Originally Posted by Teh Newbeh View Post
This looks good and from what I've used of it is great. But I cant import bitmaps, the option to do so is grayed out. Also,when I try to edit the preferences, I get this error : Font 'Corbel' does not support style 'Regular'.
Can you help me?
What OS are you using?
The import bitmap option should not be grayed out unless you don't have a ROM open... Attach a screen-shot.

As for The preferences thing, it sounds like you don't have the Corbel font on your computer.
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  #124    
Old June 6th, 2010, 03:42 PM
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found a bug. if you edit the textbox then the rom either resets if you warp somewhere, or freezes if you talk to someone
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  #125    
Old June 6th, 2010, 04:37 PM
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link12552
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Quote:
Originally Posted by altariaking View Post
found a bug. if you edit the textbox then the rom either resets if you warp somewhere, or freezes if you talk to someone
What ROM are you using? And what are the offsets (Image, Palette, Size too)?
This is strange... I've never had this problem.
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