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  #126    
Old June 6th, 2010, 04:39 PM
sky_queen3's Avatar
sky_queen3
Minusle Fangirl. ;)
 
Join Date: Feb 2009
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Heh, happy belated birthday and thanks for the gift. XD
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  #127    
Old June 7th, 2010, 06:23 AM
Teh Newbeh's Avatar
Teh Newbeh
Yellow Gold™
 
Join Date: Jun 2010
Quote:
Originally Posted by link12552 View Post
What OS are you using?
The import bitmap option should not be grayed out unless you don't have a ROM open... Attach a screen-shot.

As for The preferences thing, it sounds like you don't have the Corbel font on your computer.
Im on Vista. Ill attach the screenshot and try to download that font.

EDIT: Well I redownloaded that Corbel font and everything started working. I guess the font was the whole problem. But thank you for your time.
Attached Images
File Type: jpg Untitled.jpg‎ (39.7 KB, 44 views) (Save to Dropbox)

Last edited by Teh Newbeh; June 7th, 2010 at 06:30 AM.
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  #128    
Old June 7th, 2010, 06:49 AM
Loony Boo♪'s Avatar
Loony Boo♪
King Boo, from Whack A Hack!
 
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Quote:
Originally Posted by altariaking View Post
found a bug. if you edit the textbox then the rom either resets if you warp somewhere, or freezes if you talk to someone
Mmm... this is a weird bug... Do you use Pokemon Fire Red v1.1? Maybe, the problem is your rom...

Happy belated birthday Link n.n
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  #129    
Old June 7th, 2010, 12:13 PM
link12552's Avatar
link12552
just tired, that's all
 
Join Date: Dec 2007
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Yay for my Birthday!

-but on another note...

BUG-FIX

A problem(s) was found in NSE,

-NSE's bookmarking system had a bad bug, due to a bad mistake on my part, sorry.
NSE would read the information for a character twice without clearing the old info...
This caused overlapping which led to a majority of problems. (Text-box freezing, palette changes, ect.)

-I also changed all of the fonts to defaults to prevent any more errors related to fonts...

All known bugs have been fixed and the newest version 1.6.9.1 is available for download

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Last edited by link12552; June 10th, 2010 at 10:45 AM.
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  #130    
Old June 10th, 2010, 01:27 AM
kablamo's Avatar
kablamo
Straight from NewZealand
 
Join Date: Jun 2010
Location: Pukekohe, New Zealand
Gender: Male
What program do you use that you can find offsets so that you can insert said offsets into the nse and then edit it. (using ruby) btw.
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  #131    
Old June 10th, 2010, 10:47 AM
link12552's Avatar
link12552
just tired, that's all
 
Join Date: Dec 2007
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Small Update 1.6.9.2

Fixed several bugs including:
  • A problem in the settings.ini file regarding the palette table pointer
  • A problem with importing a bitmap's palette
  • A few animation pointers for Emerald were missing
  • Fixed the NSL 3.0 file compression (see new features)
New Features:
  • The change palette function now reads through your ROM for all palettes in the palette table. This will help people who have added to or moved their palette table
  • The bookmarking system now has dynamic pointers in place.
  • NSL 3.0 "compression" on sprites with duplicate frames in a row. Prompts whether you want to compress or not.
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  #132    
Old June 10th, 2010, 01:01 PM
TAKUORO's Avatar
TAKUORO
Pyro from WAH ;D
 
Join Date: Jul 2009
Location: Costa Rica
Gender: Male
Nature: Relaxed
Moar updates?
Man, you amaze me with this tool, it's incredible and you put so much effort in it, thanks.
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  #133    
Old June 10th, 2010, 02:58 PM
Bzhuan's Avatar
Bzhuan
add a g to the end of my name
 
Join Date: Apr 2010
I'm so gonna use this tool!
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  #134    
Old June 15th, 2010, 02:42 PM
Halfshadow's Avatar
Halfshadow
Sono italiano/I'm italian.
 
Join Date: Sep 2008
Location: Lucca ITALY (Yes i'm of Lucca, the city of "Lucca comics and games" !)
Age: 25
Gender: Male
Nature: Docile
I have updated the file bookmarks, now is compatible also with Emerald, Sapphire and all italian roms:
http://www.mediafire.com/file/dqzwyeb0fku/bookmarks.zip
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  #135    
Old June 16th, 2010, 07:37 AM
link12552's Avatar
link12552
just tired, that's all
 
Join Date: Dec 2007
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Quote:
Originally Posted by Halfshadow View Post
I have updated the file bookmarks, now is compatible also with Emerald, Sapphire and all italian roms:
http://www.mediafire.com/file/dqzwyeb0fku/bookmarks.zip
Wow someone's been busy!
From what I've seen it's great, and it follows the correct format.
You even used some basic dynamic palette pointers!
(The "+" character in the palette pointer tells NSE to use the OW palettes, in this case +0 tells NSE to use the player's sprite palette)
Spoiler:

Code:
[BPEE]
<Character Interactions>
Arrows: &H4F73B8,+0,010080,Image
Exclamations: &H5505ac,+0,010030,Image
</Character Interactions>
<Enviornment>
Grass: &H4f77f8,&H4F77D8,010250,Image,Palette
Flowers: &H515e9c,&H58E1B8,010030,Image,Palette
</Enviornment>
<Back Sprites>
Hero 0: &HD66480,+0,040040,Image
Hero 1: &HD66C80,+0,040040,Image
Hero 2: &HD67480,+0,040040,Image
Hero 3: &HD67C80,+0,040040,Image
Heroine 0: &HD68480,+0,040040,Image
Heroine 1: &HD68C80,+0,040040,Image
Heroine 2: &HD69480,+0,040040,Image
Heroine 3: &HD69C80,+0,040040,Image
</Back Sprites>
...
[/BPEE]

It's great to see people using NSE to the extent that you are!


----------------------------

-NSL Editor-
It's been asked about/for, and now it's finally here!
  • Fully compatible with the NSL 3.0 file type and NSE 1.6x
  • Edit any NSL created in NSE, with ease
  • Convert to bitmaps (Imports and Exports)
  • Create new NSL's
  • Edit their palettes (You may notice some of the dialogs resemble those in NSE)
  • Add / remove frames
  • Presets for new NSL (Palette, size, but with the option to define you're own)
Included with NSE...

Images:
Spoiler:




Attached Files
File Type: zip NSL Editor.zip‎ (50.1 KB, 18 views) (Save to Dropbox)
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Last edited by link12552; June 16th, 2010 at 02:11 PM. Reason: Re-uploaded
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  #136    
Old June 16th, 2010, 11:55 AM
Halfshadow's Avatar
Halfshadow
Sono italiano/I'm italian.
 
Join Date: Sep 2008
Location: Lucca ITALY (Yes i'm of Lucca, the city of "Lucca comics and games" !)
Age: 25
Gender: Male
Nature: Docile
Quote:
Originally Posted by link12552 View Post
Wow someone's been busy!
From what I've seen it's great, and it follows the correct format.
You even used some basic dynamic palette pointers!
(The "+" character in the palette pointer tells NSE to use the OW palettes, in this case +0 tells NSE to use the player's sprite palette)
Thanks.
I did my best and apparently i was good. :D
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  #137    
Old June 24th, 2010, 08:30 AM
diegoisawesome's Avatar
diegoisawesome
Not the Script Help Thread
Community Supporter
 
Join Date: Dec 2007
Location: Goldenrod City, Johto
Age: 17
Gender: Male
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I have a glitch for you:
Editing anything in the Preferences box, even just the Animation type, then saving, obliterates the image.

Not just this, the editor seems to think that 00 is still the free space byte, when it's actually FF. (Using BPRE)
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Last edited by diegoisawesome; June 26th, 2010 at 07:13 AM.
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  #138    
Old June 24th, 2010, 12:44 PM
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Full Metal
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hm...sounds like a pain in the *** glitch
did you check this one for bugs?
or perhaps diego is having a "special case" incident?
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  #139    
Old June 27th, 2010, 07:45 AM
vediel
Beginning Trainer
 
Join Date: May 2010
Gender: Male
hello, I have a doubt, the preferred option when measurements could sprite tool automatically checks the free space to store it or to look for the offset manually? good that you do great work with the tool, luck.
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  #140    
Old June 27th, 2010, 10:46 AM
Darkerm's Avatar
Darkerm
Darkness is Not always Evil
 
Join Date: Jan 2010
Location: Bangladesh
Age: 21
Gender: Male
Nature: Gentle
I have found a Bug. IF I edit the text box of Fire Red, in game it Restart or hang.
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  #141    
Old June 28th, 2010, 02:48 AM
Faline
Trainer
 
Join Date: Jun 2010
Age: 19
I have a problem with this tool. Everytime I open it. This thing always pops up.

" Application failed to intialize properly. (0xc0000135) "

Help? ;X
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  #142    
Old June 28th, 2010, 06:27 AM
link12552's Avatar
link12552
just tired, that's all
 
Join Date: Dec 2007
Location: The not so distant future
Age: 18
Gender: Male
Nature: Calm
First I'd like to say sorry everybody...
I just got back from ~ a week of Boyscout Camp, and it turns out I got the
flu or something, so I've been in bed...

Quote:
Originally Posted by diegoisawesome View Post
I have a glitch for you:
Editing anything in the Preferences box, even just the Animation type, then saving, obliterates the image.

Not just this, the editor seems to think that 00 is still the free space byte, when it's actually FF. (Using BPRE)
  1. This is most likely because you have the Preference Window in "All" mode, NSE thinks you want to re-point the sprite as well. Switching to "Index" mode will fix this problem. I'll try to make it more user-friendly
  2. Yes this a problem due to a misplaced comment symbol.

Quote:
Originally Posted by Darkerm View Post
I have found a Bug. IF I edit the text box of Fire Red, in game it Restart or hang.
This is because you overwrote the data directly after the text box.


^ The stuff in the red box do not touch ^

This data tells the game how to display the text box (or so I think), and won't do much good if you've overwritten it.

Quote:
Originally Posted by Faline View Post
I have a problem with this tool. Everytime I open it. This thing always pops up.

" Application failed to intialize properly. (0xc0000135) "

Help? ;X
Install/Reinstall the latest version of the .net framework from Microsoft's website


Since I've put you all through so much trouble here's a soon to come picture that should get your hopes up a little...
Spoiler:


-Lz Compression and Decompression-
Coming soon, expect to see in NSE 1.7



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  #143    
Old June 28th, 2010, 09:06 AM
vietazn654's Avatar
vietazn654
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Is that Lugia's sprite? Does that mean you can edit sprites in NSE? =o
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  #144    
Old June 28th, 2010, 11:28 AM
Full Metal's Avatar
Full Metal
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oh mah goodness, can't wait for lz functionality :D
lol, now i'm psyched :D
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  #145    
Old June 28th, 2010, 02:06 PM
TAKUORO's Avatar
TAKUORO
Pyro from WAH ;D
 
Join Date: Jul 2009
Location: Costa Rica
Gender: Male
Nature: Relaxed
64 x 64?
So I can say goodbye to rezising sprites?
Oh God, thank you, I'm hyped too!
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  #146    
Old June 28th, 2010, 04:31 PM
war rock exe's Avatar
war rock exe
Pokemon Colosseum Remaker!!
 
Join Date: Dec 2009
Location: wouldn't you like to know?
Age: 17
Gender: Male
Nature: Hardy
THANK YOU!!!! I got tired of youing paint to create my sprites and now....
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  #147    
Old June 29th, 2010, 12:26 AM
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Tropical Sunlight
The Faltine
 
Join Date: Mar 2008
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That's strange is a way.
What happens if I changed the size of Lugia's sprite? To, let's say... 1234x9876?
Is there a size limit set?
How does it look in battle?

This is one of the most useful tools I've ever used. Good job!
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  #148    
Old June 29th, 2010, 05:10 AM
sky_queen3's Avatar
sky_queen3
Minusle Fangirl. ;)
 
Join Date: Feb 2009
Location: Australia
Age: 24
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Nature: Naive
Wait, about LZ thing, can we scroll through like we do unLZ? Honest question because I can't remember the individual codes for the Pokemon/Trainers.
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  #149    
Old June 30th, 2010, 08:05 PM
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liuyanghejerry
Trainer
 
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Hello,link12552.
May I translate your program to Chinese?
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  #150    
Old July 2nd, 2010, 01:26 AM
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Dragonflye
 
Join Date: Dec 2009
Gender: Male
Very nice tool

I hope you continue working on it and the one time it also may increase the overworld.
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