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  #376    
Old November 30th, 2010 (10:36 PM).
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Oh wow! That's great news, even if it is only up to the first gym! I am very much looking forward to that and my requests are; perhaps a few route/town maps afterwards; even if they haven't got their events yet, it'd be good to explore them, catch and train a few more Pokémon and generally get a taste of what to come; also, be sure to relax when you're done
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  #377    
Old December 3rd, 2010 (07:10 PM).
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Dorandragon
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I'm glad you released that sheet of pokemon. I'm looking at your style, I wish to adopt it into my style. I can see how you make your sprites...very clean, not very many colors really, and all of them very vibrant, even the dark colors. I promise I would never use your sprites, but I did save that sprite sheet. I hope I can become as good a spriter as you now!
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  #378    
Old December 4th, 2010 (08:43 PM). Edited December 5th, 2010 by aquakip.
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aquakip
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BIG AND BAD/GOOD NEWS
(all depends on how you take it, i guess. could be good, could be bad)

!!PUSHING THE DEMO RELEASE DATE TO JANUARY 1st, 2011!!
(READ BOLD AND RED WORDS FOR QUICK READ)

We are pushing the date to January 1st of next year for a number of reasons. They are the following:

+ We don't feel very good about what we are giving you. We want the demo to make people say "Wow, I want to play this game when its complete!" not "Cool, it was aight."

+ We are updating the graphics. I talked recently about how the graphics weren't synced up with what we actually have. So instead of releasing the game without the latest graphics, we will be releasing it with our latest graphics.

+ We still have a lot to test out. We haven't had ample amount of time recently to do so, so with Winter Break coming up in the US, we will have a lot of time to be able to sit down with the game and see what needs tweaking to be amazing.

+ What better way to start off the new year, than with a demo release!?

So those are our four main reasons. There are a few others that really are very trivial and aren't very important to post.

I hope everyone isn't sad or discouraged that Pokemon Helio Version isn't coming out on the scheduled date of December 8th, 2010 and is instead coming out on January 1st, 2011.

---

Please respond accordingly.

~AQUA
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  #379    
Old December 4th, 2010 (09:18 PM).
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Exile
confectionery behemoth
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As much as I was anticipating this game, I'm totally fine, it's your game, and you guys have the right to make the decisions.
Teams should not feel pressured to release betas just because members demand them, good luck and I'm sure it will turn out great.
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  #380    
Old December 5th, 2010 (04:31 AM).
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Quote originally posted by aquakip:
BIG AND BAD/GOOD NEWS
(all depends on how you take it, i guess. could be good, could be bad)

!!PUSHING THE DEMO RELEASE DATE TO JANUARY 1st, 2010!!
(READ BOLD AND RED WORDS FOR QUICK READ)

We are pushing the date to January 1st of next year for a number of reasons. They are the following:

+ We don't feel very good about what we are giving you. We want the demo to make people say "Wow, I want to play this game when its complete!" not "Cool, it was aight."

+ We are updating the graphics. I talked recently about how the graphics weren't synced up with what we actually have. So instead of releasing the game without the latest graphics, we will be releasing it with our latest graphics.

+ We still have a lot to test out. We haven't had ample amount of time recently to do so, so with Winter Break coming up in the US, we will have a lot of time to be able to sit down with the game and see what needs tweaking to be amazing.

+ What better way to start off the new year, than with a demo release!?

So those are our four main reasons. There are a few others that really are very trivial and aren't very important to post.

I hope everyone isn't sad or discouraged that Pokemon Helio Version isn't coming out on the scheduled date of December 8th, 2010 and is instead coming out on January 1st, 2011.

---

Please respond accordingly.

~AQUA

Sadness. :cer_frown:

It'll be worth it though for the new graphics. Maybe some screenshots of these would be nice, as well as some scripts etc.

Btw, slight typo; I've highlighted it in green.

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  #381    
Old December 5th, 2010 (02:44 PM).
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KaiVii
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Its worth the wait I look forward to it either way
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  #382    
Old December 11th, 2010 (05:30 PM).
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Starrmyt
Kittorch
 
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Alright everyone, I apologize for the delay in release, but we have some exciting news!

I've brought with me a screenshot! I wont speak much about it, but...well it should speak for itself.

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  #383    
Old December 12th, 2010 (09:00 PM).
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aquakip
You jealous, betch
 
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We're thinking about using Neo Mode 7 in the game. Anyone else think so?

If you don't know what that is, than check the a spoiler:
Spoiler:
Neo Mode 7 is a script that allows for a 3D feel to the game. Not every tileset looks good with this, but because of the BW styled tileset now, I think it would look great.


Please tell us what you think.
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  #384    
Old December 12th, 2010 (09:05 PM).
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I think it would be awesome,but some people's computer probably wouldn't be able to process it all the way through and Neo Mode does have its bugs, so its a tossup.But I do think you guys should try it.
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I am a university student, currently studying C# and looking for any practice pertaining to building my skills.I'm also a concept designer and storyline designer.

contact me here or at [email protected].

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  #385    
Old December 12th, 2010 (10:16 PM).
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ProdigyX
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ahhh i dont think its a good idea to use the "latest graphics" because some people actualy hate those graphics and so do i. If you mean your gonna use Pokemon black/white graphics theme in your game.
  #386    
Old December 13th, 2010 (04:57 AM).
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aquakip
You jealous, betch
 
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Karel_Kazuki@ Hmmm...you are correct about that. I didn't think about the processing issues. But we should try it anyway.

ProdigyX@ You see, the graphics actually look a lot better now than they did. They are also a mixture of BW styled and my own style, so it doesn't look bad. At least not to me or anyone on DA. :/
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  #387    
Old December 13th, 2010 (05:51 PM).
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KaiVii
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I know nothing about it and have no opinion. The style looks fine to me
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  #388    
Old December 13th, 2010 (06:04 PM).
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Yep,But The way the screenshot of the bedroom look,I will definitely promote the use of BW styled tiles it will be the first successful game to use them!
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Yes,I am Karel Kazuki or Kareru.
Im an all around guy who does everything,from play sports to trying to learn to design games.

I am a university student, currently studying C# and looking for any practice pertaining to building my skills.I'm also a concept designer and storyline designer.

contact me here or at [email protected].

Screw Banners.I support all that is made.But Join these Forums!

http://z15.invisionfree.com/Pokemon_BN/index.php?act=idx
  #389    
Old December 13th, 2010 (06:36 PM).
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Bedroom looks alright, but the lack of outlines makes me uneasy.
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  #390    
Old December 14th, 2010 (11:15 AM).
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BadSamaritan
Its time for overtime
 
Join Date: May 2009
Only problem I see with the screenshot is the player model looks like he is at a completely different angle compared to everything else. Right now we see him in more of a head on fashion, while I think he should be a bit more top down.
  #391    
Old December 14th, 2010 (06:13 PM).
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ProdigyX
Trainer
 
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Quote originally posted by aquakip:
ProdigyX@ You see, the graphics actually look a lot better now than they did. They are also a mixture of BW styled and my own style, so it doesn't look bad. At least not to me or anyone on DA. :/
well then i guess i'm gonna have to see for myself this release date hopefully they will look much better
  #392    
Old December 18th, 2010 (11:23 AM).
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aquakip
You jealous, betch
 
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Starrmyt and I are having a debate about a topic that I think would be better suited for the thread. So instead of us arguing it out, I would like you to post your ideas about it here, please.

"Emort is just north of both Johto and Kanto. Apparently, because of this, a lot of Johto and Kanto pokemon are supposed to be in our region because we are a neighboring region. So we have 70 pokemon or so in the dex as well, not wanting all of them, because that's too large. I have gone and designed 25 new fakemon and wanted to put them into the emort dex. Evan says no. So I tried to come to a compromise and said to just take out the officials. He says no. Then I said, have them offered after the story mode. He still says no."

I want to put these fakemon in the game, for I think they are very nice and will add a larger variety for our audience. Please, tell us what you think should happen.

~AQUA
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  #393    
Old December 18th, 2010 (11:36 AM).
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Fakemon seem to be a good idea, but not a lot. It makes the game a bit more unique with a few fakemon.
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  #394    
Old December 18th, 2010 (06:33 PM).
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I don't think adding the pokemon would be too big of a dex. I'd certainly like to see the fakemon
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  #395    
Old December 18th, 2010 (09:17 PM).
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BadSamaritan
Its time for overtime
 
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I don't see why you can't just have an entire region of fakemon.

Then again, I've never understood the people who actually like a fan-game with real pokemon over fakes, so maybe I'm a bit biased.

I think its one thing if you have all the old pokemon in there, but it seems like a waste, especially for a spriter like yourself who can sprite fast enough, to resprite old pokemon when you could just do the new pokemon.

But really, it just comes down to how much say you have in the group. Personally, I'd say you've put in probably the most work of the entire group(not to take anything away from starmyt or bards sword), but I think you should be able to at the very least put them in the game. Either that or just keep them for if you want your own fakemon region later.
  #396    
Old December 18th, 2010 (10:26 PM).
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Do what they did in Unova,Add the fakes at the beginning to make it feel new, and back it up with the official pokemon.That seems like the best way to go.
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Yes,I am Karel Kazuki or Kareru.
Im an all around guy who does everything,from play sports to trying to learn to design games.

I am a university student, currently studying C# and looking for any practice pertaining to building my skills.I'm also a concept designer and storyline designer.

contact me here or at [email protected].

Screw Banners.I support all that is made.But Join these Forums!

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  #397    
Old December 18th, 2010 (11:28 PM).
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XmasterchiefX
DMR's ar kewl so I herd
 
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Quote originally posted by Karel_Kazuki:
Do what they did in Unova,Add the fakes at the beginning to make it feel new, and back it up with the official pokemon.That seems like the best way to go.
Same here man, just what I was going to say
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  #398    
Old December 19th, 2010 (02:16 AM).
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tImE
It's still me, 44tim44 ;)
 
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Your awesome fakemons are actually one of the reasons I like this game so much.

If you din't have them, this game would be so much more generic.

I definetly think you should keep them.
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  #399    
Old December 19th, 2010 (05:57 AM).
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Starrmyt
Kittorch
 
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Quote originally posted by me2hack:
Fakemon seem to be a good idea, but not a lot. It makes the game a bit more unique with a few fakemon.
THANK YOU for being a voice of reason here, me2hack. I appreciate it.

Maybe the rest of you shouldn't turn to "what would make this game more visually exciting", and instead go to "what makes more sense to do"? We are most certainly NOT going to do what Unova did, because geographically, that makes absolutely NO sense.

The Pokemon World is based very largely off of the real world, with the four past regions based on various parts of Japan and Unova based on New York City. Notice that Unova can get away with having no original pokemon because it's thousands of miles away. Emort hasn't got that luxury. It's located DIRECTLY above Kanto and Johto. DIRECTLY above it. Because of that, I plan to have lots of species from Kanto and Johto present.

Look at Hoenn and Sinnoh. They're pretty far from Johto and Kanto and yet they STILL have tons of original pokemon. Why shouldnt Emort then, especially considering its so CLOSE to it? It just makes no geographical sense.

On to my next point. We can't just keep adding in new fakemon as we think of them. That's ludicrous. Aquakip is an EXTREMELY creative person, I know that. And if we keep adding every fakemon idea that pops into his head, by the time the final game is done we'll have just about 5 full generations of Fakemon! And don't get me wrong, I don't hate Aquakip's creativity, I just want to know that when my spriter tells me that the dex is complete, that the dex IS complete.

Now to answer the rest of you individually:
First Aquakip: The answer is still no. I still dont understand why you created those 25 when we didnt need them, but either way I'm not expanding the dex.

Kaivii: If we start with these 25, then the dex will be at about 170 fakemon. Which is a bit much, don't you think?

Rickyboy: This is because we are so geographically close to johto and kanto. Hoenn and Sinnoh arent as close but they still used old pokemon. Tons of them. [Also I have the most say in the group, thanks very much. ]

Karel_Kazuki [and XmasterchiefX]: We can't do what Unova did because we dont have the luxury of having no geographical connection

tImE: Oh come on! So the game will be bad because instead of 170 fakemon, we'll only have 145? NO! Too much of a good thing can be very, very bad.

and I leave you all with that... Also the demo is going well
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  #400    
Old December 19th, 2010 (06:07 AM).
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me2hack
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That's why I said only a few fakemon would be good. I completely understand your opinion here. Being close to Johto and Kanto doesn't mean you have to have all the same Pokemon. A few fakemon, like the starters maybe some random and a few legendary won't hurt at all. This is just how I see it, though.
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