Software used: RPG Maker XP Project founder(s): Afti
This is Pokémon Argentite, and it's rather atypical...
Y'see, the plot is weightier then "OH NO BAD MEN STOP BAD MEN", or the ludicrous "OH NO BAD MEN STOP BAD MEN OH WAIT THESE ARE BAD MEN NO THE OTHER GUYS NO THE OTHER GUYS NO THE OTHER GUYS NO THE OTHER GUYS \PN I AM YOUR FATHER AND NOW I DIE BLOOD BLOOD AND THEN THE WORLD ENDS OR DOES IT" Titanium had. (That? Not an exaggeration. That is an accurate summary of the plot of Titanium. The fact that that game lasted two years with a following is depressing.) The "stop Czarsatz from dying" aspect ends about half an hour in, if you're taking your time, and then you're left with something very different, as the dying landscape that is the Aleya region continues to fall apart around you, and you set out to define WHAT Czarsatz is. But, anyway, beyond that, this is a very hard game! As in "bonecrushing difficulty why does the first Gym leader have a Rhyperior" hard. Okay, there are no Rhyperiors in the first Gym. It's a fair game! (Well, unless you're the kind of masochist who actually PLAYS Insane.) No Rhyperior until you could get a Pokémon of that caliber. But opponents aren't nearly so easy, and you'll need to keep up a good team and play matches well; you won't be seeing, say, two or three level 10 Geodudes. You'll be seeing an actual team, and not a bad one. This is a game which takes itself very seriously, and is very hard. If you don't like rambling philosophy which I should hope would remain entertaining despite the fact that it's philosophy, go away. If you don't like a challenge in your gaming, go away.
Welcome to the Aleya Region.
Warning! This thread may contain spoilers! If you want to remain totally unspoiled, don't click on the spoiler tags! Anything not within the first five minutes of gameplay will be within a spoiler tag for the main post!
125 new Pokémon
125 new moves
Six different Factions you can join after clearing the main story, all of which have their own benefits and drawbacks and exclusive sidequests
All new Aleya region
400+ obtainable Pokémon
HGSS rips and custom pre-rendered tiles
Multiple difficulty modes
Afti/Crazy Weavile (Story, Mapping, Moves/Abilites/Stats, some art, OW tiles, General)
Riceeman (Pokémon Art)
Medical Meccanica (Sprites)
Kam (Pokémon designs)
30 years ago, in Fortbay Pokémon Laboratory, an outpost in the largely fruitless Aleya region...
A god was born.
Czarsatz is born from man. It is the sum of all our technology; it exists in each electronic device connected even peripherally to the Internet, and in itself. Its power is immense.
For a short time, it remained with the researchers, and they benefited from its aid, as an intellect keener than any other came to work with them.
And its power manifested physically as well, summoning greenery to Fortbay Town, and with it people. But, Czarsatz drew the attention of men with evil hearts. Its power could be their power...
And so they attacked. Czarsatz disabled them quickly enough, but its friends and allies among the humans were hurt, and some killed. So, it fled to a cave in the Aleya Desert, an endless land of hot, dry sands, where none could find it...
But, now, Czarsatz has returned to Fortbay. Injured. Someone is hunting it...
And, if it dies, what will happen to the things it's become a part of? Power grids, water grids... All gone...
But that's nothing compared to the similar bond formed with the entire Aleya region.
If Czarsatz dies, everything will end...
But even when it's saved... what is it? A god? Manufactured? Or simply a puppet of a complex instruction set? Or something else?
Where did this nigh-omnipotent being come from? Us?
Or something else?
NUMBER - NAME - TYPE - CLASSIFICATION
001 | Weedra | Weed Pokémon | Grass
002 | Lilygon | Bouquet Lizard Pokémon | Grass
003 | Floragon | Petalwing Pokémon | Grass/Dragon
004 | Frictile | Friction Pokémon | Fire | Design: Afti | Art: Afti
005 | Magmile | Magma Spew Pokémon | Fire/Rock | Design: Medical Meccanica | Sprite: Medical Meccanica
006 | Despotile | Terrible Pokémon | Fire/Rock | Design: Medical Meccanica | Art: Medical Meccanica
007 | Foksea | Tiny Fox Pokémon | Water | Design: Medical Meccanica | Art: Medical Meccanica
008 | Foksnow | Snow Fox Pokémon | Water/Ice
009 | Blizzox | Avalanche Pokémon | Water/Ice | Design: Medical Meccanica | Art: Medical Meccanica
010 | Bunnow | Rabbit Pokémon | Normal | Design: Riceeman | Art: Riceeman
011 | Terrabit | Burrowing Pokémon | Ground | Design: Riceeman | Art: Riceeman
012 | Ferrabit | Tunneler Pokémon | Ground/Steel | Design: Riceeman | Art: Riceeman
013 | Nocteraven | Raven Pokémon | Normal/Flying | Design: Kam | Art: Kam
014 | Depraven | Cruelty Pokémon | Dark/Flying
015 | Larvant | Larva Pokémon | Bug
016 | Pupant | Pupa Pokémon | Bug
017 | Archant | Queenly Pokémon | Bug/Light | Design: Medial Meccanica | Art: Medical Meccanica
018 | Weavant | Worker Pokémon | Bug/Grass
019 | Flufamb | Lamb Pokémon | Normal
020 | Flufeep | Fluffy Pokémon | Normal
021 | Skitten | Adorable Pokémon | Normal
022 | Spairy | Fairy Pokémon | Normal
023 | Teslimp | Current Pokémon | Electric
024 | Amphish | Lung Fish Pokémon | Water/Ground
025 | Ramphish | Big Jaw Pokémon | Water/Ground | Design: Afti | Art: Afti
026 | Sandsteel | Spike Shot Pokémon | Ground/Steel
027 | Drilsparce | Drill Snake Pokémon | Normal
028 | Phantrap | Phantom Pokémon | Ghost
029 | Ghostrap | Trapper Pokémon | Ghost
030 | Terramorph | Terrain Pokémon | Normal
031 | Lightrail | Guiding Pokémon | Light
032 | Lostrail | Navigation Pokémon | Light/Ghost
033 | Wormell | Worm Pokémon | Bug
034 | Shelcoon | Cocoon Pokémon | Bug/Psychic
035 | Psychoth | Psy Moth Pokémon | Bug/Psychic
036 | Oinkrude | Pig Pokémon | Fire
037 | Porkrude | Oil Pokémon | Fire/Ground
038 | Dracano | Volcano Pokémon | Fire/Dragon
039 | Torchain | Infernal Pokémon | Fire/Dragon
040 | Bitoxic | Snake Pokémon | Poison
041 | Serpoison | Long Fang Pokémon | Poison
042 | Serpiron | Iron Fang Pokémon | Poison/Steel
043 | Yooeffoh | Disc Pokémon | Steel/Psychic
044 | Dischic | Laser Pokémon | Steel/Psychic
045 | Duskat | Mischief Pokémon | Dark | Design: Kam | Art: Kam
046 | Felinight | Nightfall Pokémon | Dark | Design: Kam | Art: Kam
047 | Filmagic | Old Film Pokémon | Ghost/Normal
048 | Cormash | Tyrant Crab Pokémon | Water/Dark
049 | Fishquake | Earthquake Pokémon | Water/Ground
050 | Weazwim | Weasel Pokémon | Water
051 | Petroak | Old Wood Pokémon | Grass
052 | Archaeoak | Petrified Pokémon | Grass/Rock
053 | Rotree | Decay Pokémon | Grass/Ghost
054 | Stinkeed | Odor Pokémon | Grass/Poison
055 | Flodor | Bud Pokémon | Grass/Poison
056 | Ripelesia | Rafflesia Pokémon | Grass/Poison
057 | Waspinch | Wasp Pokémon | Bug/Flying
058 | Comasp | Admiral Pokémon | Bug/Steel
059 | Espyro | Pyrokinetic Pokémon | Psychic/Fire
060 | Scorpit | Scorpion Pokémon | Poison/Dark
061 | Tropiair | Dinosaur Pokémon | Grass/Flying
062 | Huntivine | Hunter Vine Pokémon | Grass
063 | Larvanma | Larval Fly Pokémon | Bug
064 | Helmerain | Helmet Pokémon | Bug/Water | Design: Medical Meccanica | Sprite: Medical Meccanica
065 | Skunkill | Evil Skunk Pokémon | Dark/Poison
066 | Pandango | Ballet Pokémon | Normal | Design: Kam
067 | Luminife | Ruthless Pokémon | Electric/Dark
068 | Archabsol | Salvation Pokémon | Dark/Light
069 | Antlice | Reindeer Pokémon | Ice
070 | Aquake | Sea Snake Pokémon | Water
071 | Monsnake | Sea Monster Pokémon | Water/Flying
072 | Lobstone | Lobster Pokémon | Water/Rock
073 | Arthrock | Stony Claw Pokémon | Water/Rock
074 | Haird | Penguin Pokémon | Ice
075 | Generatux | Voltage Pokémon | Ice/Electric
076 | Refujunk | Garbage Pokémon | Poison/Psychic
077 | Telefuse | Junkheap Pokémon | Poison/Psychic
078 | Golarbage | Collective Pokémon | Poison/Psychic
079 | Hornoad | Desert Toad Pokémon | Ground
080 | Horntle | Horned Pokémon | Ground
081 | Repdust | Reptile Pokémon | Ground
082 | Repdune | Desert Pokémon | Ground
083 | Wardune | Terrifying Pokémon | Ground/Dragon
084 | Spectrance | Spectral Pokémon | Ghost
085 | Fistrance | Master Pokémon | Ghost/Fighting
086 | Cherublast | Cherub Pokémon | Light
087 | Angeleg | Angel Pokémon | Light
088 | Seraphist | Seraph Pokémon | Light/Fighting
089 | Flysh | Flying Fish Pokémon | Water
090 | Aquair | Hunter Fish Pokémon | Water/Flying
091 | Skwid | Squid Pokémon | Water
092 | Skwidrift | Monster Squid Pokémon | Water
093 | Skiwidrill | Drill Squid Pokémon | Water
094 | Oceanine | Lionfish Pokémon | Water/Poison
095 | Toxicean | Spiked Pokémon | Water/Poison
096 | Winteal | Cold Heart Pokémon | Water/Ice
097 | Minippo | Baby Hippo Pokémon | Ground
098 | Elepharmor | Heavy Armor Pokémon | Ground/Steel
099 | Eagling | Eagle Pokémon | Normal/Flying
100 | Raptrick | Raptor Pokémon | Normal/Flying
101 | Cubbear | Cub Pokémon | Normal
102 | Clobbear | Bear Pokémon | Fighting
103 | Bearath | Polar Bear Pokémon | Fighting/Ice
104 | Lizkate | Skating Pokémon | Ice
105 | Frozard | Icy Breath Pokémon | Ice
106 | Tundragon | Tundra Pokémon | Ice/Dragon
107 | Pegagale | Pegasus Pokémon | Fire/Light
108 | Crocodirt | Crocodile Pokémon | Water/Ground
109 | Crocodrive | Bulky Pokémon | Water/Ground
110 | Fanground | Mudslide Pokémon | Water/Ground
111 | Contrind | Influence Pokémon | Dark
112 | Manipulind | Puppeteer Pokémon | Dark/Psychic
113 | Batunel | Bat Pokémon | Dark/Flying
114 | Batrack | Demon Bat Pokémon | Dark/Flying
115 | Wolfear | Wolf Pokémon | Dark/Electric
116 | Bolterror | Fear Pokémon | Dark/Electric
117 | Electrolf | Glowing Pokémon | Dark/Electric
118 | Dinoqua | Swimmer Pokémon | Water
119 | Divagon | Deep Sea Pokémon | Water/Dragon
120 | Plesiogon | Long Neck Pokémon | Water/Dragon
121 | Meseal | Quicksand Pokémon | Ground/Steel
122 | Tidseal | Seafloor Pokémon | Water/Steel
123 | Junseal | Bog Pokémon | Bug/Steel
124 | Eternitime | Eternal Pokémon | Psychic
125 | Czarsatz | Artificial Pokémon | Electric/Light
126 | Mardyros | ??? Pokémon | ???/???
Once in a faction, you can do that faction's sidequests and random quests to increase your standing within it, which opens new sidequests and provides prizes. Wanderers instead have Karma, going from -25 to +25, which is altered by their deeds and determines which factions they will be allowed to enter.
New faction list complete; not to be revealed yet
The Aleya region is a large area directly north of Kanto and Johto. Its terrain is unusual in its hostility; large chunks are nigh-uninhabitable deserts, swamps, and frozen tundra; what's left is frequently too rugged for agriculture. Thus, compared to neighboring regions, its wild Pokémon are very different.
Fortbay Town: A small village, constructed only 45 years ago. Until the events 30 years ago, Fortbay was covered in thick ice, and was settled as a research station for tracking herds of Swinub that lived on the tundra. Since the land became habitable, it has been largely supplanted by Northrock Village, but remains useful to science due to the influx of species previously rare in Aleya in the general area of Fortbay and Rosvale.
Rosvale City: A large city in the fairly small, forested area known as the Aleya Peninsula. The Peninsula's climate is a bit rainy, but is by far the most favorable location in Aleya for human settlement. Rosvale is built around an old, abandoned mine, which has been repurposed as the Rosvale Gym.
Whitport Town: A small seaside vilage, just south of the Aleya Forest. Route 50 connects this town to Rosvale, making it a useful shipping port.
Forlend City: A sizable city at the edge of the forest that makes most of its income on lumber exports.
Northrock Village: A research station on the frozen region of the Peninsula.
Goldsand City: A port town east of the Aleya Forest that is a popular spot for vacations. It has lavish hotels and casinos.
Windrock Town: A barren village connecting the ocean to the nigh-endless Aleya Desert. A freshwater spring makes it habitable, but just barely.
Dustplane City: A ghost town in the middle of the desert. A couple people still live here, eking out a meager living off of the land.
Seamount City: A southern fishing village on the slopes of an extinct volcano. Inside the caverns under the town is a secret of tremendous importance.
Whitewind Island: A frozen island north of the Peninsula. The volcanic activity of the island is harnessed by the residents to keep their homes warm. The island's seclusion has lead to it retaining far more of its own traditional culture than most cities.
Goroais City: A technological Mecca built around an oasis in the desert. The largest city in Aleya; the only inhabitable location for miles. Most of Goroais is located underground, due to the unsuitability of the damp land around the oasis for large structures.
Aleto Outpost: A town on the border between Aleya and Kanto. Windy and rocky, but not that bad as a place to live.
Marshport City: A port town in the swamp. Reclaimed land allows for this city to remain habitable, but the air is still hot and humid. Bugs are a problem.
Frostview Town: A tiny town on the edge of the tundra. The land is farmable, though difficult.
Sandfreeze Town: This town is on the way to the Pokémon League. Tough Trainers congregate here. The desert sands stretch all the way here, but the sun rarely shines to a significant extent.
Pokémon League: The goal of all Trainers in Aleya, built into the side of a frozen mountain.
Jungport City: A once-prosperous city on the Peninsula, overgrown and surrounded by jungle. The population is steadily dropping, as the entrenched citizens and family lines die off. No one moves here; the city is dying, being reclaimed by the jungle.
05: Heat Wave
06: Rock Smash
08: Rock Climb
The field effect of Heat Wave is to ignite felled logs, or melt thick snow or ice.
Route 61 (Desert):
Dustplane Dept. Store:
Poccil for the Starter Kit, Fangking for the placeholder elements of the tileset.
The staff for their noted contributions.
You for reading through this entire post. If you skipped to the bottom, disregard this last message.
Well i'll be the first to post... Your maps are okay but need some work... You got a huge pokedex which i'm not really sure at this point is possible for you. Your tilesets are horrible that grass is way too green, it clashes with the buildings... I only looked at 3 maps but its all I actually could look at there just not visually appealing...
Don't worry about it clashing with buildings- they're all to be replaced.
The important thing is that it works well with the new trees/tall grass/paths. Old things are solely placeholders!
The huge 'dex is somewhat akin to the Johto 'dex; you're not expected to fill it during the main game. It contains things you won't be seeing at all, let alone catching. That is the (almost; I have a few tricks up my sleeve) list of EVERYTHING you'll be able to encounter.
New water. Nothing special, just water. I HAD something nifty set up with it, but RMXP hates transparent animated autotiles; it looked great in the editor, but ingame the tiles below were either sitting on top or invisible. Mostly the latter.
Great to see another game from you, Weavile.
I have a bit of beef with your palettes thus far though.
Looking at the trees and flat grass, I think they contrast a little too much. My advice would be to darken the trees or light up the grass a bit.
Oh and there's a tile error; in the water, a rock is overlapping the 'edge' of the land, it should be the other way around. (Assuming your using the default tileset, there's transparent edges in it. Use that.)
The fact that the buildings are going to be replaced does not change the fact that the grass hurts mah eyes. It's wayyyyy to green. Grass needs to have the perfect mix of greens and yellows.
Woops didn't see the above post.
That looks a lot better, a bit more yellow would mellow it down a bit.
I think you need to turn the saturation on your grass way down. Right now it looks like plastic. Also, thread-wise, you might want to put the pokedex lists in spoiler tags so that people don't have to go through the entire thing if they don't want to. Other than that, it looks like you have an ambitious project in the making. Good luck!
This doesn't look impressive, being offcenter and having only placeholder text.
But what it is is a fully functional scrolling region map; the art is currently offcenter, not the scrolling. The map scrolls the way it does in HG/SS, allowing for essentially limitless horizontal space. I'm debating a public release of it; I do worry that we'll have lots of idiots making terrible games involving huge, long lines of regions because "hey look i can copy/paste PokemonRegionMap", through...
Frictile isn't based on any animal in particular, though it has traces of animals including platypuses and lizards. It could be described as reptilian legs and tail on a platypus body. At the end of its tail is a rough, fuzzy appendage that it drags on the ground behind it as it walks. This appendage's center is highly thermally conductive; blood vessels in it begin to rapidly move heat from it to a sac of flammable gases in Frictile's throat when it breathes fire, igniting the gases and causing them to expand out through its mouth. It can't breathe fire if its tail is cooled, so it's always running about to keep it hot.