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  #151    
Old September 25th, 2011, 01:55 PM
D. Lawride's Avatar
D. Lawride
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Quote:
Originally Posted by phantom berzerker View Post
whenever my opponent's pokemon attacks, I get a pop up error saying: "Script 'PBdebug' line 24: errno::ENOENT occured. No such file or directory-Data/debuglog.txt"
Any explinations?
You're most likely using V.1.4. Download V1.5 from the main post, that error has been fixed.
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  #152    
Old September 25th, 2011, 05:50 PM
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phantom berzerker
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but I have downloaded it, could you please instruct me on how to adapt the game?
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  #153    
Old September 26th, 2011, 02:40 PM
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Well, Mr. D. Lawride, I believe this is the first time I've ever looked at your game(I know, ho cruel of me X3), and it seems right after a new release too.
It looks pretty good so far, keep up the good work :3
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  #154    
Old September 26th, 2011, 05:43 PM
Pingouin_7
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The game looked good... Until I saw fakemon.
  #155    
Old September 26th, 2011, 06:56 PM
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Quote:
Originally Posted by Pingouin_7 View Post
The game looked good... Until I saw fakemon.
What exactly is wrong with fakemon? >_o
  #156    
Old September 27th, 2011, 08:56 AM
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naruck23
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Quote:
Originally Posted by Pingouin_7 View Post
The game looked good... Until I saw fakemon.
The reason they are like that is because tjis is not a "Kids" Like pokemon version.

If you play the demo and when you reach to choose your pokemon the Professor will tell you they are very disturbing in appearence.
  #157    
Old September 27th, 2011, 11:14 AM
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AcidicSubstance
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Normally i dont have a problem with fakemon. They add a sense of originality to the game. But in this case they detract from the quality of the game. The overworlds, maps and plot are all good and make for an enjoyable game. But when you're going to add fakemon, then they need to sprited and designed properly. I love Minitaur but his appeal is ruined by the poor spriting. The dark starter doesn't really have any type of recognisable shape to it and the psychic starter's sprite needs more definition. I think, if not for the next beta then at least the final release, you should work on refining them because they have the potential to really add to the game.
  #158    
Old September 27th, 2011, 12:00 PM
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Is there a way to speed up the game? I'm really not a fan of the slow gameplay, that's why I didn't buy a GBA/DS/etc.
  #159    
Old September 27th, 2011, 12:32 PM
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D. Lawride
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Quote:
Originally Posted by phantom berzerker View Post
but I have downloaded it, could you please instruct me on how to adapt the game?
First download V1.5: http://www.mediafire.com/?7r3m4epiqjn1l7d

Then download the patch and place any files in it in the game's folder: http://www.mediafire.com/?gyf1aka1sawc49y

Quote:
Originally Posted by Nakuzami View Post
Well, Mr. D. Lawride, I believe this is the first time I've ever looked at your game(I know, ho cruel of me X3), and it seems right after a new release too.
It looks pretty good so far, keep up the good work :3
How cruel of thee. |3

Thank you very much! We had some troubles with the first few releases, so at least now those are out of the way, so that really means much! :D

Quote:
Originally Posted by Pingouin_7 View Post
The game looked good... Until I saw fakemon.
Well... it's common knowledge, not many people like Fakemon. That's why you can catch a variety of official Pokémon along the way in normal gameplay. Including but not restricted to, Bulbasaur, for example, which you can catch very early in the game at a very basic level.

Quote:
Originally Posted by naruck23 View Post
The reason they are like that is because tjis is not a "Kids" Like pokemon version.

If you play the demo and when you reach to choose your pokemon the Professor will tell you they are very disturbing in appearence.
Yup, that was one of the aims of it.

Quote:
Originally Posted by AcidicSubstance View Post
Normally i dont have a problem with fakemon. They add a sense of originality to the game. But in this case they detract from the quality of the game. The overworlds, maps and plot are all good and make for an enjoyable game. But when you're going to add fakemon, then they need to sprited and designed properly. I love Minitaur but his appeal is ruined by the poor spriting. The dark starter doesn't really have any type of recognisable shape to it and the psychic starter's sprite needs more definition. I think, if not for the next beta then at least the final release, you should work on refining them because they have the potential to really add to the game.
First and foremost, thank you for the time to write such elaborate comment, and thank you as well for the commending of game elements such as the ones you mentioned - they seriously mean a lot to me, as they are my responsibility.

Although I amthe head of the project, I can only do as much about the sprites. I have resorted to whatever sprites I could gather in my team, and the sprites present in the game are the very first (and currently only) versions of the Fakemon.

In reply to the last part of your comment, we are not only planning but already in the process of redoing most of the sprites. For example, Shin has already had a new sprite made for it, which I'll hopefully include in the upcoming betas.

Quote:
Originally Posted by G-Trainer View Post
Is there a way to speed up the game? I'm really not a fan of the slow gameplay, that's why I didn't buy a GBA/DS/etc.
Unfortunately, there isn't any way at the moment. Sorry. :/
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  #160    
Old September 27th, 2011, 02:42 PM
Nephos
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Hello and now to say your game looks great. One question though do any of the starters evolve into dual types? I kinda wanna know before I make my selection and if it has already been said and I missed it im really sorry
  #161    
Old September 27th, 2011, 10:47 PM
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I've been trying this game, and I must say I'm quite impressed about how its turning out.
I like the fact day and night are implemented and the night environs look especially charming with the street lamps and such, the shadow effects were rather novel, but maybe they should be applied only when a character is directly under, or close to a light source (the four projected shadows I mean).

That said, its mostly nitpicking on my part, and things seem to be coming along fine.
I like the look of the protagonists and I especially like the fakemon concepts (I like projects that blend creative fakemon with the official ones); I have a few questions about the starters:

- Are they finalized or will the concepts still undergo changes?
- On the dark starter's final form, what is that pinkish thing along its spine?
is it brain tissue? if so, it really fits the bill of a "dark" type more than any other
the official games ever came up with haha.

I have not ran into any problems (playing 1.5.1) but some of the text sometimes spills a little, I think its due to the font, but its not a big hassle in all.
With the exception of a the lack of a button to fast forward things a bit and a few typos here and there, I think what you guys created here is a complete package and I sincerely hope it gets done.
I think the game is great
  #162    
Old September 28th, 2011, 08:51 AM
G-Trainer's Avatar
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Quote:
Originally Posted by D. Lawride View Post
Unfortunately, there isn't any way at the moment. Sorry. :/
Not meaning to be rude here but is there any chance the next update will include an option to speed up the game? I know this sounds incredibly selfish but I'm confident there are others that would very much like a speed up feature for Pokémon Nightmare; playing it at regular speed is quite frankily unbearable for me, and probably a few others.

Here's hoping there will be a change, if not, your game rocks anyway. It's just not for me.
  #163    
Old September 28th, 2011, 09:37 AM
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Quote:
Originally Posted by G-Trainer View Post
Not meaning to be rude here but is there any chance the next update will include an option to speed up the game? I know this sounds incredibly selfish but I'm confident there are others that would very much like a speed up feature for Pokémon Nightmare; playing it at regular speed is quite frankily unbearable for me, and probably a few others.

Here's hoping there will be a change, if not, your game rocks anyway. It's just not for me.
This is to not be taken in a rude way, being honest with you, why bother play the game if you want a speed up button, or even play any of the other games you posted the same question on. It kind of defeats the objective of actually playing the game properly and not just skipping all the boring bits out, that's how a game works, life even.
  #164    
Old September 28th, 2011, 10:13 AM
D. Lawride's Avatar
D. Lawride
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Quote:
Originally Posted by Nephos View Post
Hello and now to say your game looks great. One question though do any of the starters evolve into dual types? I kinda wanna know before I make my selection and if it has already been said and I missed it im really sorry
Well, actually, the starters can evolve into a dual type or into a pure Dark, Fight or Psychic type. This isn't implemented yet, as you can't obtain the items necessary to trigger the evolution to a pure type, but it will be soon. So yes, they can evolve into dual types.

Quote:
Originally Posted by Blazing Flare View Post
I've been trying this game, and I must say I'm quite impressed about how its turning out.
I like the fact day and night are implemented and the night environs look especially charming with the street lamps and such, the shadow effects were rather novel, but maybe they should be applied only when a character is directly under, or close to a light source (the four projected shadows I mean).

That said, its mostly nitpicking on my part, and things seem to be coming along fine.
First and foremost, I would like to thank you, like I have thanked others in previous posts, for the elaborate comment. There are some visual glitches to the shadows, but I'll try to get some of those revised at least for the next releases.

Quote:
Originally Posted by Blazing Flare View Post
I like the look of the protagonists and I especially like the fakemon concepts (I like projects that blend creative fakemon with the official ones); I have a few questions about the starters:

- Are they finalized or will the concepts still undergo changes?
The concepts themselves are unlikely to undergo any kind of changes, unless they are very, very slight ones.

Quote:
Originally Posted by Blazing Flare View Post
- On the dark starter's final form, what is that pinkish thing along its spine?
is it brain tissue? if so, it really fits the bill of a "dark" type more than any other the official games ever came up with haha.
I'm, hum, not exactly sure, you'd have to ask the creator himself (Midnitez xD

Quote:
Originally Posted by Blazing Flare View Post
I have not ran into any problems (playing 1.5.1) but some of the text sometimes spills a little, I think its due to the font, but its not a big hassle in all.
With the exception of a the lack of a button to fast forward things a bit and a few typos here and there, I think what you guys created here is a complete package and I sincerely hope it gets done.
I think the game is great
Well, the DP font seems to be very glitchy, as I've seen from gameplay videos a user on Youtube created, all of which I'll be linking here very soon. Other fonts seemed fine, but otherwise, we might get some other ones.

Thank you very much, once again.

Quote:
Originally Posted by G-Trainer View Post
Not meaning to be rude here but is there any chance the next update will include an option to speed up the game? I know this sounds incredibly selfish but I'm confident there are others that would very much like a speed up feature for Pokémon Nightmare; playing it at regular speed is quite frankily unbearable for me, and probably a few others.

Here's hoping there will be a change, if not, your game rocks anyway. It's just not for me.
Quote:
Originally Posted by Rai Rai View Post
This is to not be taken in a rude way, being honest with you, why bother play the game if you want a speed up button, or even play any of the other games you posted the same question on. It kind of defeats the objective of actually playing the game properly and not just skipping all the boring bits out, that's how a game works, life even.
I'll just reply to both xD

The problem with this comes from Visualboy Advance and other emulators that have said speeding button. There isn't a way that I know of to speed it up in such a way, but I'll take that option into account if I ever do figure out a way so I can include it as an option for players who want it to use. Kind of like the Dodrio Tower from Pokémon Stadium.
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  #165    
Old September 28th, 2011, 04:22 PM
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What is the best way to reach the authors to bring up any issues I find?
Would this thread be ok or is PM preferred to avoid cluttering?
  #166    
Old September 29th, 2011, 03:20 AM
D. Lawride's Avatar
D. Lawride
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Quote:
Originally Posted by Blazing Flare View Post
What is the best way to reach the authors to bring up any issues I find?
Would this thread be ok or is PM preferred to avoid cluttering?
Whatever you find better. Thread or PM, they're both fine for me. :p
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  #167    
Old September 29th, 2011, 07:12 AM
G-Trainer's Avatar
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Quote:
Originally Posted by Rai Rai View Post
This is to not be taken in a rude way, being honest with you, why bother play the game if you want a speed up button, or even play any of the other games you posted the same question on. It kind of defeats the objective of actually playing the game properly and not just skipping all the boring bits out, that's how a game works, life even.
I don't want to use a speed up feature to 'skip the boring parts' - I want to speed up the gameplay so I can enjoy the game more because I can't stand playing any Nintendo handheld game at regular pace because it's simply too slow for me.

Quote:
Originally Posted by D. Lawride View Post
I'll just reply to both xD

The problem with this comes from Visualboy Advance and other emulators that have said speeding button. There isn't a way that I know of to speed it up in such a way, but I'll take that option into account if I ever do figure out a way so I can include it as an option for players who want it to use. Kind of like the Dodrio Tower from Pokémon Stadium.
Thanks for the reply.

If you do ever find a way, that would be awesome for players like me who get impatient with slow gameplay.
  #168    
Old September 29th, 2011, 12:47 PM
D. Lawride's Avatar
D. Lawride
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Quote:
Originally Posted by G-Trainer View Post
I don't want to use a speed up feature to 'skip the boring parts' - I want to speed up the gameplay so I can enjoy the game more because I can't stand playing any Nintendo handheld game at regular pace because it's simply too slow for me.



Thanks for the reply.

If you do ever find a way, that would be awesome for players like me who get impatient with slow gameplay.
Yup, will do.

POKéMON NIGHTMARE - LET'S PLAY
Let's Play Playlist

Big announcement requires big words, yes? :3

Okay, so the link above takes you to a list on Youtube where you can find a list of Let's Plays of Pokémon Nightmare. Do give the author, Sovest555, some love. :3

Here's a list of the current LP of the game:

Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9

Enjoy the videos! And do follow me there if you want to be up-to-date on Nightmare and LoE content!
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Last edited by D. Lawride; September 30th, 2011 at 06:40 AM.
  #169    
Old September 29th, 2011, 05:29 PM
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I've searched through this thread, and didn't seem to see anyone else with the same problem, but I can't hear like any sound. No BGM, no pings as you scroll through text, no attacks or cries or anything. I checked in the extracted folders, and all the files were there, but the game itself was just not playing them.
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Still looking for spriters for Pokemon Azure! If you're even the slightest bit interested, contact either me or DJClass. More information available on the Azure thread.
  #170    
Old September 29th, 2011, 05:54 PM
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Quote:
Originally Posted by SoaringSomeone View Post
I've searched through this thread, and didn't seem to see anyone else with the same problem, but I can't hear like any sound. No BGM, no pings as you scroll through text, no attacks or cries or anything. I checked in the extracted folders, and all the files were there, but the game itself was just not playing them.
I know how to fix that problem.It happened to me after downloading the game for the first time yesterday.TO fix it,all I did was download the graphics http://www.mediafire.com/?uxb8m0hbyxb9a14 and placed it into the IF folder.
  #171    
Old September 30th, 2011, 06:37 AM
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D. Lawride
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Quote:
Originally Posted by SoaringSomeone View Post
I've searched through this thread, and didn't seem to see anyone else with the same problem, but I can't hear like any sound. No BGM, no pings as you scroll through text, no attacks or cries or anything. I checked in the extracted folders, and all the files were there, but the game itself was just not playing them.
Quote:
Originally Posted by ChaosLord View Post
I know how to fix that problem.It happened to me after downloading the game for the first time yesterday.TO fix it,all I did was download the graphics http://www.mediafire.com/?uxb8m0hbyxb9a14 and placed it into the IF folder.
Despite somewhat unlikely, I've seen (and used myself) moving the RPGXP folder out of its main folder fixing that problem.

ALSO, check Part 9 of the Let's Play: Part 9 on Youtube.
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  #172    
Old October 2nd, 2011, 02:18 PM
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D. Lawride
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Okay, so this time there are four news:

-» First of all, I'm working on a V.1.5.2 patch for Pokémon Nightmare. This new patch has a plethora of bugs corrected (none of them impeding from progressing in the demo), as well as, quite possibly, the Colosseum in the Middlin Forest working. For more information regarding that Colosseum, check below. It will also include a new Gym, in Caitla Port, for everyone to challenge.

We are considering opening a sort of casting operation to collect people to voice some dialogues in the game. It's still not definitive, but you can keep your hopes up.

-» This is a gameplay video of the Little Cup, Plain Colosseum, in the Middlin Forest. More information regarding Colosseums in a future video with a full tournament to the second round.


-» Part 10 of the Let's Play has been released, featuring the subregion Luminos:

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  #173    
Old October 5th, 2011, 04:43 PM
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Nakuzami
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Quote:
Originally Posted by D. Lawride View Post
Okay, so this time there are four news:

-» First of all, I'm working on a V.1.5.2 patch for Pokémon Nightmare. This new patch has a plethora of bugs corrected (none of them impeding from progressing in the demo), as well as, quite possibly, the Colosseum in the Middlin Forest working. For more information regarding that Colosseum, check below. It will also include a new Gym, in Caitla Port, for everyone to challenge.

We are considering opening a sort of casting operation to collect people to voice some dialogues in the game. It's still not definitive, but you can keep your hopes up.

-» This is a gameplay video of the Little Cup, Plain Colosseum, in the Middlin Forest. More information regarding Colosseums in a future video with a full tournament to the second round.


Voice casting, for a Pokemon game? Rather original. Although, it seems weird to have Red talk, with an actual voice over or not :S
...And, I thought that sounded like the Portal elevator, but then I was like "Naw, must be hearing things." Then I saw the Portal door. Lol, wat?
I will continue to look forward to this game ;3
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  #174    
Old October 12th, 2011, 05:58 PM
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Gamefreak089
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Hey, when ever I put the game in full screen 640x480 part of the screen is cut off, and when I looked at my pokemon's avatar it was an egg is this normal?

Update-
Hey, I keep getting this "Script is hanging" error. Is there any way to fix this? Because, it keeps restarting the game and shutting it off.
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  #175    
Old October 15th, 2011, 11:43 AM
D. Lawride's Avatar
D. Lawride
Audi Famam Illius, Scriptor!
 
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Quote:
Originally Posted by Nakuzami View Post


Voice casting, for a Pokemon game? Rather original. Although, it seems weird to have Red talk, with an actual voice over or not
...And, I thought that sounded like the Portal elevator, but then I was like "Naw, must be hearing things." Then I saw the Portal door. Lol, wat?
I will continue to look forward to this game ;3
Ahahah, I love the unexpected factor :3

Well, Red from the Manga does talk, and that Red is him, so xD

Thanks a lot, though :3

Quote:
Originally Posted by Gamefreak089 View Post
Hey, when ever I put the game in full screen 640x480 part of the screen is cut off, and when I looked at my pokemon's avatar it was an egg is this normal?

Update-
Hey, I keep getting this "Script is hanging" error. Is there any way to fix this? Because, it keeps restarting the game and shutting it off.
The fullscreen is something that doesn't work completely well yet, unfortunately. As for the egg, it's due to the lack of a proper sprite for the Fakemon; we're working on that.

That error was corrected in the patch V1.5.1, and in the V1.5.2 in this post as well, so you should download this one.

VERSION 1.5.2 RELEASE (15/10/2011)

Mediafire Download Link

For any doubts you may have, consult the Read Me .txt file.

As for extras from the previous patch, we have:

A new Gym in Caitla Port;
A Colosseum in the Middlin Forest.

Along with the release are several new Let's Play videos:

Part 9
Part 10
Part 11
Part 12
Part 13
Part 14

Check the full list on the main post or our Youtube Let's Play Playlist.
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