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  #226    
Old August 8th, 2010 (01:43 AM).
dor0031 dor0031 is offline
 
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Can someone tell me how to find trainer back spirite animtion in bulbapedia
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  #227    
Old August 8th, 2010 (03:29 AM).
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@dor0031 :

is this any help:

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  #228    
Old August 8th, 2010 (03:48 AM).
dor0031 dor0031 is offline
 
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tnx but i need the hero of HG SS
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  #229    
Old August 8th, 2010 (05:05 AM).
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Quote originally posted by dor0031:
tnx but i need the hero of HG SS
For most of your spriting needs, look here
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  #230    
Old August 8th, 2010 (08:12 AM).
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can any one tell me if they now where i can get some if not all the hgss fallow me pokemon sprites (the 527 pokemon {that should include the various forms.} overworld sprites.) it would help me out allot
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  #231    
Old August 8th, 2010 (10:43 AM).
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Karel_Kazuki Karel_Kazuki is offline
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Quote originally posted by heartofdestany:
can any one tell me if they now where i can get some if not all the hgss fallow me pokemon sprites (the 527 pokemon {that should include the various forms.} overworld sprites.) it would help me out allot
Look at the post above yours.THat is all you need.
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  #232    
Old August 8th, 2010 (12:58 PM).
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I wonder if someone has such a sprite/picture or would be willing to create one for me.

For a game intro I need an anime like picture of an adult (it doesn't matter if it is a man or a woman) dressed in rural and a bit mystic clothes with a lantern in one hand.

For an example look at the attachment

Since this is a very specific request, I couldn't find it anywhere... I need this for the intro of my first RPXP game

Quote:
The hero goes for a walk late at night and this person sees him and tells him to go back to bed. At the same time gender and name is asked of you and the next day the adventure begins.
Attached Thumbnails
351b6de8f27534a73ac64631017796d6_Lantern_3D_Screensaver.jpg‎  
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  #233    
Old August 8th, 2010 (01:26 PM).
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Karel_Kazuki Karel_Kazuki is offline
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Can someone fix the outlines on these Autotiles?
You can see the problem right off the bat.If not
Spoiler:
When Mapped, they show a pink outline.As for the tall grass, it shows a white outline from when I tried to fix it myself.


Thanks,and by the way,these aren't my tiles, they came from another thread here so credit those people if you happen to use them.
Attached Thumbnails
Water_AT.png‎   Puddle_AT.png‎   Tall_Grass_AT.png‎  
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I am a university student, currently studying C# and looking for any practice pertaining to building my skills.I'm also a concept designer and storyline designer.

contact me here or at [email protected].

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  #234    
Old August 8th, 2010 (02:27 PM).
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Neo-Spriteman Neo-Spriteman is offline
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Quote originally posted by Karel_Kazuki:
Can someone fix the outlines on these Autotiles?
You can see the problem right off the bat.If not
Spoiler:
When Mapped, they show a pink outline.As for the tall grass, it shows a white outline from when I tried to fix it myself.


Thanks,and by the way,these aren't my tiles, they came from another thread here so credit those people if you happen to use them.
There's nothing wrong with them. when you're inserting it, make the pink the transparent color. Same for the white.
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  #235    
Old August 8th, 2010 (02:34 PM).
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I would if i Could, but sadly I dont know how.
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Yes,I am Karel Kazuki or Kareru.
Im an all around guy who does everything,from play sports to trying to learn to design games.

I am a university student, currently studying C# and looking for any practice pertaining to building my skills.I'm also a concept designer and storyline designer.

contact me here or at [email protected].

Screw Banners.I support all that is made.But Join these Forums!

http://z15.invisionfree.com/Pokemon_BN/index.php?act=idx
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  #236    
Old August 8th, 2010 (02:54 PM).
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Quote originally posted by Karel_Kazuki:
I would if i Could, but sadly I dont know how.
You import the tiles using the resource manager and set the transparency to the colour you want, left click being transparent right click being semi-transparent. Quite an easy thing to do for most people who've used rmxp for more than 5 minutes xD.
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  #237    
Old August 8th, 2010 (03:16 PM).
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Karel_Kazuki Karel_Kazuki is offline
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YEah I figured that out xD
I just don't Import tiles,I just map.Kinda Blunt ain't I?

Well, I am still looking for Gym Tiles,so if anyone has any....xD
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Yes,I am Karel Kazuki or Kareru.
Im an all around guy who does everything,from play sports to trying to learn to design games.

I am a university student, currently studying C# and looking for any practice pertaining to building my skills.I'm also a concept designer and storyline designer.

contact me here or at [email protected].

Screw Banners.I support all that is made.But Join these Forums!

http://z15.invisionfree.com/Pokemon_BN/index.php?act=idx
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  #238    
Old August 8th, 2010 (04:42 PM).
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I'm pretty sure this is a request...anyway.
I am currently looking for someone who is a decent overworld spriter to finish these overworlds that kymotonian/kyledove started spriting but never finished. What I need are the sides that aren't finished to be finished, and also walking animations. I'm only in need of the overworlds below the professors to be finished.
http://kymotonian.deviantart.com/art/Hoenn-People-Overworlds-WIP-135091898?q=gallery%3AKymotonian%2F2325544&qo=20
Half credit (meaning half credit to the person who helps, seeing as the other half of the credit belongs to kymotonian) will be given to whoever helps. Please PM, thanks.
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  #239    
Old August 8th, 2010 (05:33 PM).
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Neo-Spriteman Neo-Spriteman is offline
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Quote originally posted by Soul.//Silver:
I'm pretty sure this is a request...anyway.
I am currently looking for someone who is a decent overworld spriter to finish these overworlds that kymotonian/kyledove started spriting but never finished. What I need are the sides that aren't finished to be finished, and also walking animations. I'm only in need of the overworlds below the professors to be finished.
http://kymotonian.deviantart.com/art/Hoenn-People-Overworlds-WIP-135091898?q=gallery%3AKymotonian%2F2325544&qo=20
Half credit (meaning half credit to the person who helps, seeing as the other half of the credit belongs to kymotonian) will be given to whoever helps. Please PM, thanks.
Phew! That's a lotta spriting! PM me about it, and I'll see what I can do.
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  #240    
Old August 10th, 2010 (09:56 AM).
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I'm looking for completely finished plug&play D/P tilesets and charsets. The ones that are recommended here (yes, I've read the earlier posts) don't work correctly with RPGXP... The position of the tiles is off.

I will credit you of course once my game thread is available in the Drawing Board, it is not, so I guess I did something wrong...
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  #241    
Old August 10th, 2010 (01:30 PM).
dor0031 dor0031 is offline
 
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can some on make me HG and SS trainer back spirit animetion
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  #242    
Old August 12th, 2010 (06:36 AM). Edited August 12th, 2010 by tylerab01.
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tylerab01 tylerab01 is offline
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Hi, I am making a water park in my game Pokémon AquaHarmony for my little sister and I am spriting my own 5th gen OWs for lifeguards, I was wondering if somebody could help me with the sides

ALSO: I used the HGSS Cyclist as a guide :D and you can just use the color pallet from the front and back views

NOT FOR PUBLIC USE

Thanks,
Alex
Attached Thumbnails
M_Lifeguard.png‎  
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  #243    
Old August 12th, 2010 (02:28 PM).
Hacks Hacks is offline
 
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I'm looking for a tool to edit Pokemon sprites in Platinum but no luck finding anything.
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  #244    
Old August 12th, 2010 (03:27 PM).
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is there a 5th gen ow template? if theres not, ill do it myself, but im just asking.
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  #245    
Old August 12th, 2010 (08:01 PM). Edited August 13th, 2010 by Karel_Kazuki.
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Still wondering if there are any 4th Gen Gym Tiles available.


EDIT,also wondering is someone can tell me how to combine tilesets so I wont have to keep switching tilesets.I have Three/FOurs sets to combine aswell.
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Yes,I am Karel Kazuki or Kareru.
Im an all around guy who does everything,from play sports to trying to learn to design games.

I am a university student, currently studying C# and looking for any practice pertaining to building my skills.I'm also a concept designer and storyline designer.

contact me here or at [email protected].

Screw Banners.I support all that is made.But Join these Forums!

http://z15.invisionfree.com/Pokemon_BN/index.php?act=idx
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  #246    
Old August 13th, 2010 (05:11 PM). Edited August 13th, 2010 by tomatoman.
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I hate doing this, but does anyone have a mystery dungeon style, overworld battle script? And if noone does, could someone make one please?

Again, I hate doing this..

o, btw, for the see through water, just make a tile of exactly that, what you see in the screenie, and set terrain tag to surf. Like, geta a cave tile, and wuth paint.net, set opacity to whatever and paste it on top. Also, you´ll have to animate it.
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  #247    
Old August 14th, 2010 (02:14 AM).
Speedblitza Speedblitza is offline
 
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Quote originally posted by Neo-Spriteman:
Phew! That's a lotta spriting! PM me about it, and I'll see what I can do.
When you are ready, please pm me. I really need the walking sprite of the fire gymleader.

I will give credit.
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  #248    
Old August 14th, 2010 (10:48 AM). Edited August 14th, 2010 by zingzags.
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Hey Guys its been awhile and i cant find the request center >.>, but I was wondering if anyone can make a script, or show me. How do i change the picture of something ex:

I click something, it has a bunch of themes i click it and it changes the theme and saves.


Also: d/p/pt naked character sprites, and can someone show me how to make a 16x16 game, because everytime i do it the text is too big, or when i enter a Pkmn battle u can only see a section of the screen.
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  #249    
Old August 14th, 2010 (02:22 PM).
joe619 joe619 is offline
 
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Does anyone have (or can anyone get me) a D/P/PT path tileset? Kind of like the grey path you see in Canalave City in the games. I would have posted a pic of Canalave City but meh I need 15 posts to post stuff. Nevertheless you can see the pic by searching Canalave City into Bulbapedia.
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  #250    
Old August 15th, 2010 (07:13 PM).
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zingzags zingzags is online now
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Okay I am trying to create a button that jumps to a section of the bag. like key items jump to Berrys, and Berry can jump to battle items, instead of have to keep pressing left and right. Here is my script of the function, and I am having errors with it.

@sprites["itemicon"].setBitmap("Graphics/Pictures/itemicon")
itemwindow.pocket=(itemwindow.pocket==1)
@bag.lastpocket=itemwindow.pocket
pbRefresh
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