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  #376    
Old December 21st, 2010 (01:42 PM).
Cavou's Avatar
Cavou
Togepi
 
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Where can I get D/P sprites in xp format?
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  #377    
Old December 27th, 2010 (04:28 PM).
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Does anybody have the FRLG Door Opening Sprites? I can't find them ANYWHERE
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  #378    
Old December 27th, 2010 (04:54 PM).
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carmaniac
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Quote originally posted by Ac1d:
Does anybody have the FRLG Door Opening Sprites? I can't find them ANYWHERE
I think the essentials starter kit already has on but not sure.
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  #379    
Old December 27th, 2010 (06:50 PM).
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Unknown#
'Cause why not?
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Does anyone have or know where I could find the tiles from routes 216/217? I've been looking for them for awhile and have currently had no luck.
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  #380    
Old December 27th, 2010 (07:34 PM). Edited December 27th, 2010 by Cilerba.
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Spoiler:



You gotta rip them yourself...
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  #381    
Old December 28th, 2010 (01:53 PM). Edited December 28th, 2010 by IceGod64.
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IceGod64
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So, are there any animated Autotiles for the beaches from HG/SS?

Example:
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  #382    
Old December 28th, 2010 (02:09 PM).
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Quote originally posted by carmaniac:
I think the essentials starter kit already has on but not sure.
I need the sheet itsself, not the RMXP kit.
Any help would be appreciated
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  #383    
Old December 28th, 2010 (02:22 PM).
Cilerba
the hearts of lonely people
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Quote originally posted by Ac1d:
I need the sheet itsself, not the RMXP kit.
Any help would be appreciated
The charsets were included in Curt's Region Starter Kit. Here.
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  #384    
Old December 28th, 2010 (02:31 PM).
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me2hack
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Quote originally posted by Ac1d:
I need the sheet itsself, not the RMXP kit.
Any help would be appreciated
These are just two door sheet, though. A normal door and a glass door.
Attached Thumbnails
door2 (4).png‎   door.png‎  
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  #385    
Old December 28th, 2010 (03:42 PM).
marfil92
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Hi! I need a pokemon quest sistem.Anybody can post any script that this script that is compatible with pokemon essentials of Poccil??

Thanks!!
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  #386    
Old December 28th, 2010 (10:20 PM).
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KitsuneKouta
狐 康太
 
Join Date: Mar 2010
Age: 23
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Quote originally posted by marfil92:
Hi! I need a pokemon quest sistem.Anybody can post any script that this script that is compatible with pokemon essentials of Poccil??

Thanks!!
I made one for someone else a while back, so here it it:
Code:
###################################################################
# Generic Mission System - Written by KitsuneKouta
###################################################################
def pbMissions(text,variable)
  if $game_variables[503]==1 #this tells it that a mission is in progress
    Kernel.pbMessage("Your current mission is mission 1.")
    if $PokemonBag.pbQuantity(::PBItems::POTION)>0 #POTION should be changed to the key item you receive in the mission
      Kernel.pbMessage("Oh, you have the KEY ITEM.")
      Kernel.pbMessage("I'll take it now. Here's your reward.")
      $PokemonBag.pbDeleteItem(::PBItems::POTION)
      Kernel.pbReceiveItem(::PBItems::NUGGET)
      $game_variables[503]=0
      $game_variables[300]+=1 #this variable stores trainer points.
    else
      Kernel.pbMessage("Remember, you need to retrieve the KEY ITEM from CHARACTER.")
    end
  elsif $game_variables[503]==2
    Kernel.pbMessage("Your current mission is mission 2.")
    if $game_switches[500]==true #This switch should be turned on only after you defeat the specified trainer
      Kernel.pbMessage("Oh, you defeated TRAINER.")
      Kernel.pbMessage("Here's your reward.")
      $game_switches[500]=false #notice the 2 switches match, you can use any number switch as long as they match and the trainer event turns it on after winning
      Kernel.pbReceiveItem(::PBItems::NUGGET)
      $game_variables[503]=0
      $game_variables[300]+=1
    else
      Kernel.pbMessage("Remember, you need to defeat TRAINER.")
    end
  elsif $game_variables[503]==3
    Kernel.pbMessage("Your current mission is mission 3.")
    for i in 0...$Trainer.party.length
      if $Trainer.party[i].species==144
        hasPoke=true
      end
    end
    if hasPoke==true
      Kernel.pbMessage("Oh, you have ARCTICUNO.")
      Kernel.pbMessage("I'll take it now. Here's your reward.")
      $Trainer.party[i]=nil
      $Trainer.party.compact!
      Kernel.pbReceiveItem(::PBItems::NUGGET)
      $game_variables[503]=0
      $game_variables[300]+=1
      hasPoke=false
    else
      Kernel.pbMessage("Remember, you need to retrieve ARCTICUNO.")
    end
  elsif $game_variables[503]==4
    Kernel.pbMessage("Your current mission is mission 4.")
    if $PokemonBag.pbQuantity(::PBItems::POTION)>0 #POTION should be changed to the key item you receive in the mission
      Kernel.pbMessage("Oh, you have the KEY ITEM.")
      Kernel.pbMessage("I'll take it now. Here's your reward.")
      $PokemonBag.pbDeleteItem(::PBItems::POTION)
      Kernel.pbReceiveItem(::PBItems::NUGGET)
      $game_variables[503]=0
      $game_variables[300]+=1
    else
      Kernel.pbMessage("Remember, you need to retrieve the KEY ITEM from CHARACTER.")
    end
  elsif $game_variables[503]==5
    Kernel.pbMessage("Your current mission is mission 5.")
    if $PokemonBag.pbQuantity(::PBItems::POTION)>0 #POTION should be changed to the key item you receive in the mission
      Kernel.pbMessage("Oh, you have the KEY ITEM.")
      Kernel.pbMessage("I'll take it now. Here's your reward.")
      $PokemonBag.pbDeleteItem(::PBItems::POTION)
      Kernel.pbReceiveItem(::PBItems::NUGGET)
      $game_variables[503]=0
      $game_variables[300]+=1
    else
      Kernel.pbMessage("Remember, you need to retrieve the KEY ITEM from CHARACTER.")
    end
  elsif $game_variables[503]==6
    Kernel.pbMessage("Your current mission is mission 6.")
    if $PokemonBag.pbQuantity(::PBItems::POTION)>0 #POTION should be changed to the key item you receive in the mission
      Kernel.pbMessage("Oh, you have the KEY ITEM.")
      Kernel.pbMessage("I'll take it now. Here's your reward.")
      $PokemonBag.pbDeleteItem(::PBItems::POTION)
      Kernel.pbReceiveItem(::PBItems::NUGGET)
      $game_variables[503]=0
      $game_variables[300]+=1
    else
      Kernel.pbMessage("Remember, you need to retrieve the KEY ITEM from CHARACTER.")
    end
  elsif $game_variables[503]==7
    Kernel.pbMessage("Your current mission is mission 7.")
    if $PokemonBag.pbQuantity(::PBItems::POTION)>0 #POTION should be changed to the key item you receive in the mission
      Kernel.pbMessage("Oh, you have the KEY ITEM.")
      Kernel.pbMessage("I'll take it now. Here's your reward.")
      $PokemonBag.pbDeleteItem(::PBItems::POTION)
      Kernel.pbReceiveItem(::PBItems::NUGGET)
      $game_variables[503]=0
      $game_variables[300]+=1
    else
      Kernel.pbMessage("Remember, you need to retrieve the KEY ITEM from CHARACTER.")
    end
  else
    Kernel.pbMessage(_INTL("You currently have {1} Trainer Point(s)",$game_variables[300]))
    if Kernel.pbConfirmMessage("Would you like to start a mission?")
      choices=[]
      choices.push("MISSION 1")
      choices.push("MISSION 2")
      choices.push("MISSION 3")
      choices.push("MISSION 4")
      choices.push("MISSION 5")
      choices.push("MISSION 6")
      choices.push("MISSION 7")
      choices.push(_INTL("CANCEL"))
      command=Kernel.pbMessage(text,choices,choices.length)
      $game_variables[variable]=(command==7) ? -1 : command
    end
    if command==0 #mission 1 was selected
      if $game_variables[300]<0
        Kernel.pbMessage("You need to unlock this mission.")
      else
        Kernel.pbMessage("Requirements: BULBASAUR must be in the party")
        Kernel.pbMessage("Description: Retrieve the KEY ITEM from CHARACTER")
        if Kernel.pbConfirmMessage("Will you take this mission?")
          for i in 0...$Trainer.party.length
            if $Trainer.party[i].species==1
              hasPoke=true
            end
          end
          if hasPoke==true
            Kernel.pbMessage("You're all set. Return here with the KEY ITEM for your reward")
            $game_variables[503]=1
            hasPoke=false
          else
            Kernel.pbMessage("It appears that you don't have a BULBASAUR. Please bring one with you to start this mission.")
          end
        end
      end
      elsif command==1
        if $game_variables[300]<1
          Kernel.pbMessage("You need to unlock this mission.")
        elsif $game_switches[201]==true
          Kernel.pbMessage("You have already finished this mission.")
        else
          Kernel.pbMessage("Requirements: A lvl 50 pokemon must be in the party")
          Kernel.pbMessage("Description: Defeat TRAINER")
          if Kernel.pbConfirmMessage("Will you take this mission?")
            for i in 0...$Trainer.party.length
              if $Trainer.party[i].level==50
                hasPoke=true
              end
            end
            if hasPoke==true
              Kernel.pbMessage("You're all set. Return here after defeating TRAINER for your reward")
              $game_variables[503]=2
              hasPoke=false
            else
              Kernel.pbMessage("It appears that you don't have a lvl 50 pokemon. Please bring one with you to start this mission.")
            end
          end
        end
      elsif command==2
        if $game_variables[300]<2
          Kernel.pbMessage("You need to unlock this mission.")
        else
          Kernel.pbMessage("Requirements: A pokemon with VINEWHIP must be in the party")
          Kernel.pbMessage("Description: Retrieve an ARTICUNO")
          if Kernel.pbConfirmMessage("Will you take this mission?")
            for i in 0...$Trainer.party.length
              for j in 0...4
                if $Trainer.party[i].moves[j].id==PBMoves::VINEWHIP
                  hasPoke=true
                end
              end
            end
            if hasPoke==true
              Kernel.pbMessage("You're all set. Return here after retrieving ARTICUNO for your reward")
              $game_variables[503]=3
              hasPoke=false
            else
              Kernel.pbMessage("It appears that you don't have a pokemon with VINEWHIP. Please bring one with you to start this mission.")
            end
          end
        end
      elsif command==3
        if $game_variables[300]<3
          Kernel.pbMessage("You need to unlock this mission.")
        else
          Kernel.pbMessage("Requirements: A pokemon with VINEWHIP must be in the party")
          Kernel.pbMessage("Description: Retrieve an ARTICUNO")
          if Kernel.pbConfirmMessage("Will you take this mission?")
            for i in 0...$Trainer.party.length
              for j in 0...4
                if $Trainer.party[i].moves[j].id==PBMoves::VINEWHIP
                  hasPoke=true
                end
              end
            end
            if hasPoke==true
              Kernel.pbMessage("You're all set. Return here after retrieving ARTICUNO for your reward")
              $game_variables[503]=4
              hasPoke=false
            else
              Kernel.pbMessage("It appears that you don't have a pokemon with VINEWHIP. Please bring one with you to start this mission.")
            end
          end
        end
      elsif command==4
        if $game_variables[300]<4
          Kernel.pbMessage("You need to unlock this mission.")
        else
          Kernel.pbMessage("Requirements: A pokemon with VINEWHIP must be in the party")
          Kernel.pbMessage("Description: Retrieve an ARTICUNO")
          if Kernel.pbConfirmMessage("Will you take this mission?")
            for i in 0...$Trainer.party.length
              for j in 0...4
                if $Trainer.party[i].moves[j].id==PBMoves::VINEWHIP
                  hasPoke=true
                end
              end
            end
            if hasPoke==true
              Kernel.pbMessage("You're all set. Return here after retrieving ARTICUNO for your reward")
              $game_variables[503]=5
              hasPoke=false
            else
              Kernel.pbMessage("It appears that you don't have a pokemon with VINEWHIP. Please bring one with you to start this mission.")
            end
          end
        end
      elsif command==5
        if $game_variables[300]<5
          Kernel.pbMessage("You need to unlock this mission.")
        else
          Kernel.pbMessage("Requirements: A pokemon with VINEWHIP must be in the party")
          Kernel.pbMessage("Description: Retrieve an ARTICUNO")
          if Kernel.pbConfirmMessage("Will you take this mission?")
            for i in 0...$Trainer.party.length
              for j in 0...4
                if $Trainer.party[i].moves[j].id==PBMoves::VINEWHIP
                  hasPoke=true
                end
              end
            end
            if hasPoke==true
              Kernel.pbMessage("You're all set. Return here after retrieving ARTICUNO for your reward")
              $game_variables[503]=6
              hasPoke=false
            else
              Kernel.pbMessage("It appears that you don't have a pokemon with VINEWHIP. Please bring one with you to start this mission.")
            end
          end
        end
      elsif command==6
        if $game_variables[300]<6
          Kernel.pbMessage("You need to unlock this mission.")
        else
          Kernel.pbMessage("Requirements: A pokemon with VINEWHIP must be in the party")
          Kernel.pbMessage("Description: Retrieve an ARTICUNO")
          if Kernel.pbConfirmMessage("Will you take this mission?")
            for i in 0...$Trainer.party.length
              for j in 0...4
                if $Trainer.party[i].moves[j].id==PBMoves::VINEWHIP
                  hasPoke=true
                end
              end
            end
            if hasPoke==true
              Kernel.pbMessage("You're all set. Return here after retrieving ARTICUNO for your reward")
              $game_variables[503]=7
              hasPoke=false
            else
              Kernel.pbMessage("It appears that you don't have a pokemon with VINEWHIP. Please bring one with you to start this mission.")
            end
          end
        end
      end
    end
end
I don't remember all the ins and outs of it since it's been a while, but it should be fairly self-explanatory. PM me if you need help figuring it out.
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  #387    
Old December 28th, 2010 (11:13 PM).
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mhention
Unhatched Egg
 
Join Date: Apr 2010
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can i have the complete moveset list in hex for the pokemon r/s/e?
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  #388    
Old December 29th, 2010 (12:03 AM).
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Karel_Kazuki
Wants to Learn about PKMN Rmxp
 
Join Date: Feb 2008
Location: U.s.a.
Gender: Male
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Quote originally posted by IceGod64:
So, are there any animated Autotiles for the beaches from HG/SS?

Example:
Check Dewitty's Deviantart
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I am a university student, currently studying C# and looking for any practice pertaining to building my skills.I'm also a concept designer and storyline designer.

contact me here or at [email protected].

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  #389    
Old December 31st, 2010 (03:49 PM).
dragonisreborn
Beginning Trainer
 
Join Date: Sep 2008
Gender:
Does anyone have main character templates for the Advance series of games?
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  #390    
Old January 1st, 2011 (10:28 AM).
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Pia Carrot
Gen II Hacker | PHO Enthusiast
 
Join Date: Aug 2010
Age: 19
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Nature: Adamant
Dewitty cleared out his DA, so does somebody have the file on their computer?
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  #391    
Old January 1st, 2011 (10:42 AM).
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Ben.
Orange I s l a n d s~
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Age: 18
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@mhention, This is Game Dev, look in ROM Hacking.

I have a request now!
Can all you people who are asking for things, use manners?
This place has turned into a horrible mess.
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  #392    
Old January 1st, 2011 (11:02 AM).
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me2hack
Graphics Artist
 
Join Date: Jul 2009
Gender: Female
Nature: Quiet
I second what Ben said, people are getting rude. =/
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  #393    
Old January 1st, 2011 (04:33 PM).
Pia Carrot's Avatar
Pia Carrot
Gen II Hacker | PHO Enthusiast
 
Join Date: Aug 2010
Age: 19
Gender: Male
Nature: Adamant
yeah, I don't like all the demanding going on.

It would be nicer if you use "please" and "may you" and the sort.
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  #394    
Old January 2nd, 2011 (02:49 AM).
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DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 23
Gender: Male
Nature: Calm
Ironically, ben's request had no "please" or "thank you" XD
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  #395    
Old January 4th, 2011 (10:53 AM).
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Ben.
Orange I s l a n d s~
Community Supporter Tier 2
 
Join Date: Jun 2009
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Age: 18
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Quote originally posted by DarkDoom3000:
Ironically, ben's request had no "please" or "thank you" XD
Why should I, if no-one else is?
Okay, Does anyone by any chance have Dewitty's 5gen over-world template?
Thank you very much.
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  #396    
Old January 6th, 2011 (06:18 AM).
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pkmntrainerpaul
New account: P-Sign
 
Join Date: Sep 2008
Location: The Netherlands
Age: 18
Gender: Male
Hello,
I'm searching for the backsprites of Ethan and Lyra (Pokemon Heartgold and Soulsilver).
Does someone know where I can find those?
And if you happen to have them, do you want to sent them to me?
I'd really appreciate it
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  #397    
Old January 6th, 2011 (01:34 PM).
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Pia Carrot
Gen II Hacker | PHO Enthusiast
 
Join Date: Aug 2010
Age: 19
Gender: Male
Nature: Adamant
yes, here you go:



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  #398    
Old January 6th, 2011 (05:18 PM).
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Neo-Spriteman
or goloog. that works too.
 
Join Date: Mar 2009
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Age: 17
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Quote originally posted by Ben.:

Why should I, if no-one else is?
Okay, Does anyone by any chance have Dewitty's 5gen over-world template?
Thank you very much.
Thar ya go, Ben.
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  #399    
Old January 10th, 2011 (01:22 PM).
Pia Carrot's Avatar
Pia Carrot
Gen II Hacker | PHO Enthusiast
 
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Age: 19
Gender: Male
Nature: Adamant
may someone please make me a lava autotile from GSC? I'm having trouble making it.
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  #400    
Old January 10th, 2011 (02:49 PM).
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me2hack
Graphics Artist
 
Join Date: Jul 2009
Gender: Female
Nature: Quiet
There's lava in GSC? Or do you mean a lava autotile with the palette of GSC?
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