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  #76    
Old May 6th, 2005 (02:58 PM).
Marauding Master's Avatar
Marauding Master Marauding Master is offline
Interdimensional.
 
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  #77    
Old May 6th, 2005 (08:42 PM).
Kenny_C.002's Avatar
Kenny_C.002 Kenny_C.002 is offline
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Jaws: Yeah I like decoy. That sounds pretty good.

Marauding Master:
Yata's Reverse: First of all, the whole "end phase discard" thing looked weird, since it wasn't really specifying whether the person has to ENTER battle phase (in which they would have to discard every turn regardless) or otherwise. Also, the second ability has nothing to do with the first ability, and doesn't specify whether this ability applies to JUST you or all players (as the card seems to imply). That's all the bone/beef I have with that one.

Serpent: There are 4 abilities in that single monster, with one of them being plain dumb (the attacking reptiles one) for being too specific. The other two abilities (the last 2) are alright (mind you, the whole "destroyed" thing doesn't specify when the ability goes on the chain), but they stick out like a sore thumb when combined together. My suggestion here is to split this into two cards (I guess both with the "can't be target" thing) and it'll be very good.

Nile god: Looks alright to me. But it might be a little too much on pushing the borders in terms of brokenness.

Ballista: Yeah yeah it's alright.

Archangel: Broken.

BLS: Broken.
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  #78    
Old May 7th, 2005 (01:57 PM).
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Marauding Master Marauding Master is offline
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First of all, it's Yata's Inverse not Reverse. You can choose if you want to go from Main Phase 1 to your Battle Phase, or go from your Main Phase 1 to your End Phase(in which you wouldn't have to discard). That's plain old game rules, nothing special.

Your kinda right on the Archleviathan.
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  #79    
Old May 7th, 2005 (08:12 PM).
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Kenny_C.002 Kenny_C.002 is offline
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I don't recall ever hearing that you don't enter phases even if you don't do anything in those phases. It's running the same principle that you HAVE to go through standby phase whether you like it or not, and even if nothing happens during standby phase. Simply said, even if you don't do anything during battle phase, you still have to go through battle phase regardless, because the game does (I don't know whether Upper Deck does the same as Konami tho, since I'm going by Konami rules, this may be why we're differing).

Rather than confuse a good number of people with the inverse (sorry, I misread it), think it would just be better if you just state something along the lines of "declaring attack during battle phase" rather than just entering battle phase (where I've just explained how the GAME itself counts that you have entered battle phase regardless). I think this is a great idea tho, since you can somehow force their attack and then use tricks like negate attack to rob them of their offense after.

Anywho, the whole Yata's Inverse card is still a mess, with two completely unrelated abilities and unclear explanations on them (okay, one where it ends up being that the opponent has to dicard every turn anyway and the other confusing). Although by Upper Deck's standards this is a card they'd likely use, let's keep the standards a little higher.
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  #80    
Old May 7th, 2005 (08:52 PM).
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Venasaur Venasaur is offline
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Effect Monsters Galore!
Set Number: EMG-ENXXX
Picture on Pack: Screaming Banshee hovering in the graveyard from Call of the Haunted.
Number of cards: 52 Cards

EMG-EN001
SCREAMING BANSHEE
7 stars/Fiend/Dark
ATK: 2100/ DEF:2500
During either players Standby Phase, select one Effect monster in either your or your opponents Graveyard. If you pay 600 Life Points, treat this cards Effect as the selected monsters until the Endphase of the turn that this cards effect was activated. If you choose a Flip Effect, pay 1000 Life Points. The selected cards effect is activated after the activation of this cards effect
(ULTRA RARE)

EMG-EN002
SHEATHED SWORD OF DEFENSE
Quickplay Spell
When your opponent declares an attack, switch the ATK of the attacking monster with the ATK of one of your face-up monsters on the field.
(COMMON)

EMG-EN003
SECRET PASS TO THE GRAVE
SPELL
Select one monster on your side of the field. During this turn, the selected monster can attack your opponents Life Points directly. At the End Phase of the turn that this card was activated, the selected monster is destroyed and removed from play.
(RARE)

EMG-EN004
CAMOUFLAGE SOLDIER
4 Stars/Warrior/Earth
ATK:1700/ DEF:1300
When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, select one attribute. As long as this monster remains on the field, monsters of the same attribute cannot attack this monster
(COMMON)

EMG-EN005
CAMOUFLAGE BEAST
3 Stars/Beast/ Earth
ATK: 1300/ DEF:1600
When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned,select one monster type. As long as this card remains face-up on the field, monsters of the same type cannot attack this monster.
(COMMON)

EMG-EN006
DNA Surgeon
4 Stars/Fiend/Dark
ATK:1600/ DEF:1000
When this card is Normal Summoned, Flip Summoned, or Special Summoned, select one type. As long as this card remains face-up on the field, all monsters on the field (except for those Summoned after this card's effect) are treated as the type you selected.
(RARE)

EMG-EN007
SHADOWS OF LIGHT
Counter Trap
Whenever a player declares an attack, select one of the following:
Send all Spells and Traps on the field back to their owners hands. (You cannot select this card)
Turn all monster cards of the field face-down.
Return one monster back to its Respective owners hand.
(SECRET RARE)

EMG-EN008
ANGEL OF LIFE
10 Stars/Fairy/Light
ATK: ?/ DEF: ?
This card can only be Special Summoned by offering three monsters from your side of the field as Tributes. This cards ATK becomes the current Life Points of the player controlling this card. If the controller of this card takes any Damage to his/her Life Points, this card is automatically destroyed. Decrease the ATK of this card by 1000 whenever it attacks and successfully destroys a monster on your opponents side of the field.
(ULTRA RARE)

EMG-EN009
SEALED ENERGY
Equip Spell
The equipped monster cannot attack. Increase the ATK and DEF of the equipped monster by 500 during each of your Standby Phases. If you successfully Tribute Summon a monster with the monster equipped to this card, increase the ATK and DEF of the Tribute monster by the ATK and DEF of the monster equipped with this card.
(SUPER RARE)

EMG-EN010
LUCK OF THE DRAW
Continuous Spell
During each of your End Phases, pick up (Not Draw) a card from your Deck. If it is a monster card, discard it to the graveyard and increase your Life Points by the ATK of the picked up monster. If it is a Spell or Trap card, increase your Life Points by 100.
(COMMON)

EMG-EN011
ANCIENT CREATURE OF THE NILE
5 Stars/Aqua/Water
ATK: 2000/ DEF: 1500
This card can only be Special Summoned by removing five WATER monsters in your graveyard from play. As long as Umi or Umiruka remains face up on the field, increase the ATK of this monster by 500 during each of your Standby Phases. If your opponent activates a card that specifically designates WATER monsters on your side of the field, you can send one Umi or Umiruka from your side of the field to the Graveyard to negate the effect and destroy the card.
(SUPER RARE)

EMG-EN012
PILLAR OF FLAMES
Continuous Trap
Once per turn, before you attack, you can pay 800 Life Points to see a Set Spell or Trap card on your opponents side of the field. If it is a Trap, Destroy it without activating its effect. If it is a Spell, increase your Life Points by 500. If your opponent doesnt have any Set Spell or Trap cards, Inflict 200 points of Damage to your opponent for each Set Spell and Trap on your side of the field.
(RARE)

EMG-EN013
GOBLINS GOLD
Trap
Whenever one or more of your Spell or Trap cards are sent to the Graveyard, search your Deck for a Spell or Trap card and set it face-down on the field.
(COMMON)

EMG-EN014
ULTIMATE INSECT QUEEN
9 Stars/Insect/Earth
ATK:2200/ DEF:2400
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Insect Queen" on your side of the field. You cannot declare an attack with this card without offering 1 monster on your side of the field as a Tribute. Increase the ATK and DEF of this card by 200 for each Insect-Type monster on the field. When this card attacks your opponent's Insect monsters with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(ULTRA RARE)

EMG-EN015
INSECT KING
5 Stars/Isect/Earth
ATK:2000/ DEF:1600
When your opponent designates 1 or more Insect-Type monsters on your side of the field as a target of a Spell or Trap card effect, you may pay 800 Life points to negate the effect of the card.
(SUPER RARE)

EMG-EN016
MUTANT MOSQUITO
4 Stars/Insect/Wind
ATK:1500/ DEF:400
Whenever this card destroys an Insect-Type monster in battle, it can attack once again in a row.
(COMMON)

EMG-EN017
EXOSKELTON
Equip Spell
This card can only be equipped to an Insect-Type monster. If the monster that this card is equipped to is destroyed, this card is destroyed instead.
(RARE)

EMG-EN018
ROYAL HIVE
Field Spell
This card cannot be activated unless there is an "Insect Queen" or "Insect Princess" face-up on the field. Increase the ATK of all Insect-Type monsters on your side of the field by 400 points. When a monster on your side of the field is destroyed and sent to the Graveyard, select one Insect-Type monster from your Graveyard with an ATK of 1500 or less and Special Summon it to the field. (No Tribute is required for a monster with 5 stars or more) If "Insect Queen" or "Insect Princess" is destroyed or removed from the field, then this card is destroyed.
(COMMON)

EMG-EN019
HIVE SOLDIER
4 Stars/Insect/Earth
ATK/1550 DEF/ 1500
As long as this card remains face-up on the field, any Face-up "Insect Queen" or "Insect Princess" cannot be the target of effects of a Monster, Spell, or Trap card that specifically designates a target.
(COMMON)

EMG-EN020
PHEROMONE TRAIL
Continuous Spell
If you have a Face-up Insect-type monster on your side of the field during each of your Standby Phases, Increase your Life Points by 200 for each Insect monster on your side of the field.
(COMMON)

EMG-EN021
DEEP SEATED MONARCH
4 Star/Warrior/Earth
ATK:1400/ DEF:1500
If a Sword of Deep Seated is Face-up on the Field, increase the ATK and DEF of this card by 500 points. If a Sword of Deep Seated is destroyed and sent to the Graveyard, it goes to the Respective Owners hand.
(COMMON)

EMG-EN022
FIEND OF DESPAIR
6 Stars/Fiend/Dark
ATK/1500 DEF/1000
If an Axe of Despair is Face-up on the field, increase the ATK of this card by 1000 points. If an Axe of Despair is sent to the Graveyard, you may pay 1000 Life Points to return it to the field and Equip it to this card
(SUPER RARE)

EMG-EN023
PENDANT HOLDER
3 Stars/Spellcaster/Dark
ATK: 1000/ DEF:500
If a Black Pendant is Face-up on the field, increase the ATK of this card by 500 points. If a Black Pendant is sent to the Graveyard, inflict 500 points of damage to your opponents Life Points.
(COMMON)

EMG-EN024
MYSTICAL UNICORN
4 Stars/Beast/Light
ATK:1300/ DEF:1000
If a Horn of the Unicorn is Face-up on the field, increase the ATK and DEF of this card by 700 points. If a Horn of the Unicorn is sent to the Graveyard, increase the ATK of this card by 700 points.
(SUPER RARE)

EMG-EN025
MAGE OF POWER
8 Stars/Spellcaster/Dark
ATK: 0/ DEF: 0
If a Mage Power is Face-Up on the field, increase the ATK and DEF of this card by 500 for each Spell and Trap card on your side of the field. If a Mage Power is destroyed, this card is destroyed and removed from play.
(ULTRA RARE)

EMG-EN026
NIGHTMARE KING
8 Stars/Fiend/Dark
ATK: 0/ DEF: 0
This card cannot attack a player directly. Increase the ATK of this card by 400 for each DARK monster in your Graveyard. Tribute one DARK monster on your side of the field to increase the ATK of this card by 600.
(SUPER RARE)

EMG-EN027
SHADOW SPAWNING GENERATOR
Continuous Spell
Once per turn during your Mainphase, you can Special Summon one Shadow Token(Fiend-Type/DARK/3 Star/ATK 500/DEF500) to your side of the field in Face-up Attack Position.
(COMMON)

EMG-EN028
BLAST BUG
2 Stars/Insect/Fire
ATK: 200/ DEF: 300
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card to a monster on your opponents side of the field (No damage calculation is conducted). If this card is destroyed on your opponents side of the field, destroy all Spell and Trap cards on your opponents side of the field.
(SUPER RARE)

EMG-EN029
BOOM BUG
3 Stars/Insect/Fire
ATK: 600/ DEF: 200
When your opponent's monster attacks this card in face-down Defense Position, Special Summon this card to your opponents side of the field(No damage calculation is conducted).If this card is destroyed on your opponents side of the field, destroy all monsters on your opponents side of the field.
(SUPER RARE)

EMG-EN030
BURROWING PARASITE LEECH
7 Stars/Insect/Earth
ATK: 0/ DEF:900
If this card is destroyed as a result of battle, it is Special summoned to the field at the End Phase of your opponents next turn. Increase the ATK of this card by 1000 Xs the number of times it was sent to the Graveyard as a result of battle.
(SUPER RARE)

EMG-EN031
GIANT SLOTH
4 Stars/Beast/Earth
ATK/2200 DEF/1500
This card cannot attack. If this card is destroyed as a result of battle, inflict Life Point damage to your opponent equal to half the ATK of this card.
(COMMON)

EMG-EN032
FLAMING BOOMERANG
Equip Spell
This card can only be equipped to a monster with 2000 ATK points or less. If the monster equipped with this card is destroyed and sent to the Graveyard, inflict Life Point damage to your opponent equal to half the ATK of the destroyed monster. If this card is sent to the Graveyard, equip it to a monster on your side of the field.
(COMMON)

EMG-EN033
GREAT APE
4 Stars/Beast/Earth
ATK:1500/ DEF:1350
This card cannot be Special Summoned. If this card is destroyed as a result of battle, you can Special Summon one Beast-type monster from you hand or Graveyard. No Tribute is required for monsters Lv5 or higher.
(COMMON)

EMG-EN034
SLIME MOLD
3 Stars/Plant/Water
ATK: 0/ DEF:0
This card cannot be destroyed as a result of battle, though Damage Calculations are applied normally. If this card is attacked while in Defense Position, it is switched into Attack Position during the End Phase of your opponents turn and cannot be switched during your next turn.
(COMMON)

EMG-EN035
MILLENNIUM EYE
Continuous Spell
As long as this card remains face-up on the field, your opponent must play with his/her hand face-up. Any card that your opponent Sets must be shown before they are placed on the field.
(RARE)

EMG-EN036
MILLENNIUM ROD
Trap
This card can only be activated when your opponent successfully Summons a monster. Take control of your opponents monster and inflict damage to your opponents Life Points equal to half the Attack of the monster.
(RARE)

EMG-EN037
MILLENNIUM NECKLACE
Continuous Spell
As long as this card remains face-up on the field, whenever your opponent draws a card(s), you may look at the top card of your opponents Deck. If it is a monster, Special Summon it to your side of the field in face-down Defense Position. Your opponent does not get to see the card.
(RARE)

EMG-EN038
MILLENNIUM PUZZLE
Trap
Select and activate one of the following effects:
Draw two cards from your Deck
Any damage to your Life Points inflicted by an opponents monster or a card effect is treated as 0 during this turn.
(RARE)

EMG-EN039
MILLENNIUM RING
Continuous Trap
When your opponent summons a monster, destroy the monster. Your opponent can Special Summon a monster from his/her Graveyard. If your opponent Special Summons a monster this way, randomly discard a card from his/her hand.
(RARE)

EMG-EN040
MILLENNIUM KEY
Trap
Your opponent must discard a number of cards from his/her hand equal to the number of monsters that were sent to the Graveyard during the turn this card was activated.
(COMMON)

EMG-EN041
MILLENNIUM SCALE
Quick play
This card can only be activated when your Life Points are lower than your opponents. Inflict Life Point damage to your opponent equal to the number of Life Points that you lost during the turn this card was activated.
(RARE)

EMG-EN042
COCOON OF METAMORPHOSIS
3 stars/Insect/Earth
ATK/1350 DEF/500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Insect-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, send both this card and the monster equipped to it to Special Summon 1 Insect-Type monster to your side of the field (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)
(RARE)

EMG-EN043
ARAGOG THE FIERCE ARACHNID, LV2
2 Stars/Insect/Dark
ATK:600/ DEF:200
As long as this card remains Face-up on the field, increase the ATK of all monsters on the field with Aragog in their card names by 400 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Aragog, the Fierce Arachnid, Lv4" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
(COMMON)


EMG-EN044
ARAGOG, THE FIERCE ARACHNID, LV4
4 Stars/Insect/Dark
ATK:1200/ DEF:400
If this card was Special Summoned by the effect of "Aragog, the Fierce Arachnid, LV2", as long as this card remains Face-up on the field, increase the ATK of all monsters on the field with Aragog in their card names by 600 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Aragog, the Fierce Arachnid, LV6" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
(COMMON)

EMG-EN045
ARAGOG, THE FIERCE ARACHNID, LV6
6 Stars/Insect/Fiend
ATK:1600/ DEF:600
If this card was Special Summoned by the effect of "Aragog, the Fierce Arachnid, LV4", as long as this card remains Face-up on the field, increase the ATK of all monsters on the field with Aragog in their card names by 800 points.During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Aragog, the Fierce Arachnid, LV8" from your hand or Deck.
(RARE)

EMG-EN046
ARAGOG, THE FIERCE ARACHNID, LV8
8 Stars/Insect/Dark
ATK:2000/ DEF:800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Aragog, the Fierce Arachnid, LV6." As long as this card remains on the field, increase the ATK of all monsters on the field with Aragog in their card names by 1000 points. During your End Phase, send this face-up card to the Graveyard to Special Summon 1 "Aragog, the Fierce Arachnid, LV10" from your hand or Deck.
(SUPER RARE)

EMG-EN047
ARAGOG THE FIERCE ARACHNID, LV10
10 Stars/Insect/Dark
ATK:3000/ DEF:1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Aragog, the Fierce Arachnid, LV8." As long as this card remains on the field, increase the ATK of all monsters on your side of the field by 1000 points.This card cannot attack a player directly.
(ULTRA RARE)

EMG-EN048
TANGLED WEB
Counter Trap
Negate the attack of 1 of your opponent's monsters and inflict damage equal to half the attacking monster's ATK to your opponent's Life Points.
(COMMON)

EMG-EN049
RAMPAGING CYLINDRICAL MACHINE
4 Stars/Machine/Dark
ATK: 2400/ DEF:1300
When this card destroys an opponents monster or inflicts Battle Damage to your opponents Life Points, inflict damage to your Life Points equal to half the ATK of this monster.
(COMMON)

EMG-EN050
PINEAPPLE BEAST
4 Stars/Plant/Earth
ATK:1800/ DEF:400
This card cannot attack your opponents monsters
(COMMON)

EMG-EN051
DYNAMITE SOLDIER
4 Stars/Warrior/Fire
ATK:1800/ DEF:400
If this card inflicts battle damage to your opponents Life Points, destroy it and send it to the graveyard.
(COMMON)

EMGEN052
SOUL GATHERER
4 Stars/Spellcaster/Light
ATK: 1700/ DEF: 1200
Whenever a monster is destroyed and sent to the Graveyard, Increase your Life Points by 500
(COMOMON)

...have fun with this. Rate/Fixes... comments on anything... whatever
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  #81    
Old May 20th, 2005 (07:55 PM).
Kenny_C.002's Avatar
Kenny_C.002 Kenny_C.002 is offline
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Banshee:
Interestingly enough I didn't like the whole flip effect part of the card's ability. Personally I'd rather just say "non-flip effect" or something like that. Either way, it looks good.

Sword:
Yeah that's alright for a little trick.

Grave:
Generally if there is an ability that prevents the destruction of the monster, you can avoid the drawback. If you wish for that to be not apparent, then just "remove it from the game" also works and makes the drawback "stronger".

Soldier:
I don't have much complaint for this card, although it may boarderline on the ability being a little too powerful for a 1700.

I'll continue sometime later.
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  #82    
Old May 21st, 2005 (01:47 AM).
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Golemaddon Golemaddon is offline
Gandalf
 
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dm :
card name : Bombargeddon Crusher of Defenses
creature type : rock beast
effect : when this creature comes into play your opponent chooses 3 of his shields and sends them to the grave yard
power : 2000
mana cost :14
  #83    
Old May 22nd, 2005 (08:06 PM).
Venasaur's Avatar
Venasaur Venasaur is offline
Master of the Forest!!!!
 
Join Date: Jan 2004
Location: Anywhere, as long as it's here
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Quote originally posted by Kenny_C.002:
Banshee:
Interestingly enough I didn't like the whole flip effect part of the card's ability. Personally I'd rather just say "non-flip effect" or something like that. Either way, it looks good.

Sword:
Yeah that's alright for a little trick.

Grave:
Generally if there is an ability that prevents the destruction of the monster, you can avoid the drawback. If you wish for that to be not apparent, then just "remove it from the game" also works and makes the drawback "stronger".

Soldier:
I don't have much complaint for this card, although it may boarderline on the ability being a little too powerful for a 1700.

I'll continue sometime later.
Thanks! Now that you mention it, Secret Pass to the Grave could utilized a few loop holes... I'll fix it when I have some time. Any more suggestions, fixes, rates, or anything of the like?
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  #84    
Old June 14th, 2005 (05:28 PM).
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acehero acehero is offline
Acehero
 
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Millennium Beast
Effect Monster
9/Dark/Fiend
Effect:When played regradless to any position, it gains 2500 points for every monster on the field and an additional 500 points each turn.
3000/2790
Ultra Rare
  #85    
Old June 14th, 2005 (07:01 PM).
Kenny_C.002's Avatar
Kenny_C.002 Kenny_C.002 is offline
Welcome to Rokkenjima
 
Join Date: Nov 2003
Location: Rokkenjima
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acehero: Broken since it can be reanimated like normal. Makes it insane with premature/call...too insane.

EMG-EN005
CAMOUFLAGE BEAST
3 Stars/Beast/ Earth
ATK: 1300/ DEF:1600
When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned,select one monster type. As long as this card remains face-up on the field, monsters of the same type cannot attack this monster.
(COMMON)

Good stuff. I'm liking this.

EMG-EN006
DNA Surgeon
4 Stars/Fiend/Dark
ATK:1600/ DEF:1000
When this card is Normal Summoned, Flip Summoned, or Special Summoned, select one type. As long as this card remains face-up on the field, all monsters on the field (except for those Summoned after this card's effect) are treated as the type you selected.
(RARE)

DNA surgeory with legs eh. Nothing too exciting, but good enough.

EMG-EN007
SHADOWS OF LIGHT
Counter Trap
Whenever a player declares an attack, select one of the following:
Send all Spells and Traps on the field back to their owners hands. (You cannot select this card)
Turn all monster cards of the field face-down.
Return one monster back to its Respective owners hand.
(SECRET RARE)

That's one versitile card. Not sure on its brokenness unless it's tested tho.

EMG-EN008
ANGEL OF LIFE
10 Stars/Fairy/Light
ATK: ?/ DEF: ?
This card can only be Special Summoned by offering three monsters from your side of the field as Tributes. This cards ATK becomes the current Life Points of the player controlling this card. If the controller of this card takes any Damage to his/her Life Points, this card is automatically destroyed. Decrease the ATK of this card by 1000 whenever it attacks and successfully destroys a monster on your opponents side of the field.
(ULTRA RARE)

This looks alright, and certainly it's a very dangerous card if summoned.
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  #86    
Old June 16th, 2005 (07:25 AM).
RaikouRider243's Avatar
RaikouRider243 RaikouRider243 is offline
Lightning Swordsman
 
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Here's a Final Fantasy-like card for you...

"Auto-Life"
[Magic Card]

Pay 800 Life Points. Select 1 monster on your side of the field. When the monster is destroyed and sent to the Graveyard, it is Special Summoned to the field immediately.
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  #87    
Old June 16th, 2005 (08:29 PM).
Kenny_C.002's Avatar
Kenny_C.002 Kenny_C.002 is offline
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"Auto-Life"
[Quick Magic Card]

Pay 800 Life Points. Select 1 monster on your side of the field. until the end of turn, if the monster is destroyed and sent to the Graveyard, it is Special Summoned to the field instead.

I'm never a fan of the big "indefinite" spells where effects carry on for like 10 turns before it activates...and by that time people have forgotten about it. The solution to this was to add the "end of turn" clause to keep it on 1 turn, but change it to quick magic so you can save monsters still like normal. Functionally this card might be BETTER than the original version (due to it being of a faster spell speed), so I think this is a good shot. Now for the costing...might want to do discarding a card instead of paying premature life (get it? premature life? HAHAHA ). Not bad in concept, and definitely a worthy attempt.

EMG-EN009
SEALED ENERGY
Equip Spell
The equipped monster cannot attack. Increase the ATK and DEF of the equipped monster by 500 during each of your Standby Phases. If you successfully Tribute Summon a monster with the monster equipped to this card, increase the ATK and DEF of the Tribute monster by the ATK and DEF of the monster equipped with this card.
(SUPER RARE)

A more interesting thing IMO would be the transfer of the actual equip magic onto the new tributed monster. This card isn't going anywhere in terms of power anyway, so we're good.
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  #88    
Old June 19th, 2005 (02:43 AM).
Syousuke's Avatar
Syousuke Syousuke is offline
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MM teach me how to make YGO fakes. Thankk you.

Being bored.

Silent Swordsman EX
ULTIMATE RARE/Ultra Rare
Effect Monster
Level 6
Light/Warrior
This card cannot be Tribute summoned or Set. This card can only be Special Summoned by removing 1 Silent Swordsman LV 5 in the graveyard from play. This card is unaffected by your opponent's Spell cards. When this card successfully inflicts Battle Damage, increase this card's ATK by 200.
ATK/2000
DEF/1000

Guilt the Legion Knight LV8
ULTIMATE RARE/Ultra Rare
Effect Monster
Level 8
Earth/Warrior
This card cannot be Tribute Summoned or Set. This card can only be Special Summoned by the effect of Guilt the Legion Knight LV5. You may destroy up to 2 monsters, you must pay 500 life points for each monster you destroy. You can only do this once per turn.
ATK/2900
DEF/1900

Guilt the Legion Knight LV5
Effect Monster
Level 5
Earth/Warrior
This card cannot be Special Summoned. Inflict 100 life points of direct damage for each monster on the field, once per turn. If this card inflicts damage to your opponent's Life points (in any way), you may send this face-up card to the Graveyard to Special Summon Guilt the Legion knight LV8 from your hand or deck.
ATK/2200
DEF/1500

Guilt the Legion knight LV2
Effect Monster
Level 3
Earth/Warrior
When this card destroys another monster as a result of battle, you may send this face-up card to the graveyard to Special Summon Guilt the Legion Knight LV5 from your hand or deck.
ATK/1000
DEF/900

Masamune
Equip Spell Card
This card can only be equipped to Warriors. The equipped mosnter can attack twice in one Battle Phase and each time it attacks, increase its ATK by 500.

Battle Axe
Equip Spell Card
This card can only be equipped to Beast-Warriors. Increase the ATK and DEF of the equipped monster by 1000 for each Beast-Warriro on the field.
  #89    
Old June 19th, 2005 (07:00 PM).
Kenny_C.002's Avatar
Kenny_C.002 Kenny_C.002 is offline
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Silent Swordsman EX
ULTIMATE RARE/Ultra Rare
Effect Monster
Level 6
Light/Warrior
This card cannot be Tribute summoned or Set. This card can only be Special Summoned by removing 1 Silent Swordsman LV 5 in the graveyard from play. This card is unaffected by your opponent's Spell cards. When this card successfully inflicts Battle Damage, increase this card's ATK by 200.
ATK/2000
DEF/1000

Dear lord the brokenness. Okay it's more like you can only kill him with combat, but then again when you're controlling the game, you've won the game. I'm not an avid fan of this card as it nears the broken range.

Guilt the Legion Knight LV5
Effect Monster
Level 5
Earth/Warrior
This card cannot be Special Summoned. Inflict 100 life points of direct damage for each monster on the field, once per turn. If this card inflicts damage to your opponent's Life points (in any way), you may send this face-up card to the Graveyard to Special Summon Guilt the Legion knight LV8 from your hand or deck.
ATK/2200
DEF/1500

By the way this card is worded, that means the turn it comes into play, it can immediately go to the highest level. Also, you did not specify what you can damage, so technically speaking you can "damage" magic on the field also. Remember to always specify that you have to deal damage to players each time. Again, the beef here is that it immediately goes to level 8, dealing at least 100 damage to boot.

Guilt the Legion Knight LV8
ULTIMATE RARE/Ultra Rare
Effect Monster
Level 8
Earth/Warrior
This card cannot be Tribute Summoned or Set. This card can only be Special Summoned by the effect of Guilt the Legion Knight LV5. You may destroy up to 2 monsters, you must pay 500 life points for each monster you destroy. You can only do this once per turn.
ATK/2900
DEF/1900

I've noticed that this card's power level is probably similar to that of the other big giants, so I tend not to care...except that a level 3 can immediately go to level 8 the turn it came into play, as long as it blew something up that turn. the level 3's okay, btw

Masamune
Equip Spell Card
This card can only be equipped to Warriors. The equipped mosnter can attack twice in one Battle Phase and each time it attacks, increase its ATK by 500.

It's good, but might be a little too good. Need testing to figure this one out.

EMG-EN010
LUCK OF THE DRAW
Continuous Spell
During each of your End Phases, pick up (Not Draw) a card from your Deck. If it is a monster card, discard it to the graveyard and increase your Life Points by the ATK of the picked up monster. If it is a Spell or Trap card, increase your Life Points by 100.
(COMMON)

Generally speaking, you should specify that you should reveal and that it's the top of your deck (to avoid deck shuffling and the like). Otherwise it's alright for a common.
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  #90    
Old June 20th, 2005 (06:13 PM).
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Jack O'Neill Jack O'Neill is offline
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Too much Yu-Gi-Oh, not enough Magic: the Gathering. Oh well. >_<


Dawnwalker
2WW
Creature - Human Knight
2/2
Kicker W (You may pay an additional W as you play this spell.)
If you paid the kicker cost, Dawnwalker comes into play with a +1/+1 counter on it and has "Dawnwalker can't be blocked except by artifact creatures and/or white creatures."
Uncommon

Serra Bureaucrat
2WW
Creature - Human Cleric
2/2
When Serra Bureaucrat comes into play, put three white 1/1 Human Soldier creature tokens into play.
"'Good is relative. Do Phyrexians think anything better of Yawgmoth?' - Radiant, archangel"
Uncommon

Serra's Edict
WW
Enchantment
Whenever an opponent plays a black spell, that player loses 1 life and you gain 1 life.
"'Serra's purity permits no other.' - Radiant, archangel"
Uncommon

Order of Radiant
3W
Creature - Human Knight
2/2
Order of Radiant can't be blocked except by artifact creatures and/or white creatures.
Whenever Order of Radiant deals damage to a player, you gain that much life.
Uncommon

Children of Radiant
2WWW
Creature - Angel
2/2
Flying, vigilance
2W, Tap an untapped creature you control: Put X +1/+1 counters on Children of Radiant, where X is the tapped creature's converted mana cost.
"With limited time and nearly unlimited resources, Radiant used the essence of one soldier to strengthen another."
Uncommon

Serra Revenant
1WW
Creature - Spirit
2/2
Flying
Tap an untapped creature you control: Serra Revenant gets +2/+2 until end of turn.
Common

Serra Infiltrator
2WW
Creature - Human Rogue
2/2
2U: Exchange control of Serra Infiltrator and target creature. (This effect doesn't end at end of turn.)
"'It is Serra's will incarnate: efficient flesh that replaces inefficient metal.' - Radiant, archangel"
Uncommon

Serra Reaper
3WW
Creature - Angel
3/3
Flying, vigilance
Whenever Serra Reaper blocks or becomes blocked by a non-white creature, remove that creature from the game.
"She desires only to help Phyrexians get rid of the dry, numb skin of undeath."
Common

Radiant's Slayer
2WW
Creature - Human Soldier
2/2
Whenever Radiant's Slayer blocks or becomes blocked by a non-white creature, remove that creature from the game.
"Urborg was only the first region terrorized by Radiant's specialized killers."
Common

Tribute to Serra
1WW
Instant
As an additional cost to play Tribute to Serra, tap two untapped creatures you control.
Choose one Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.
"'Everybody's got something to offer to Serra.' - Radiant, archangel"
Common

Soratami Thunderer
1U
Creature - Moonfolk Soldier
2/2
Flying
1, Return a land you control to its owner's hand: Soratami Thunderer gets +2/+2 until end of turn. Play this ability only once per turn.
Common

Soratami Blizzard Shaper
1UU
Creature - Moonfolk Wizard
2/2
Flying
When Soratami Blizzard Shaper leaves play, target opponent returns a land he or she controls to its owner's hand.
Common

Soratami Fogmaker
2UU
Creature - Moonfolk Wizard
3/3
Flying
Soratami Fogmaker can't be the target of spells or abilities.
T, return two lands you control to their owner's hand: Creatures you control can't be the target of spells or abilities until end of turn.
"No matter where you find them, moonfolk love clouds."
Uncommon

Soratami Cloudtalker
1UU
Creature - Moonfolk Wizard
2/2
Flying
When Soratami Cloudtalker comes into play, add U to your mana pool.
Return a land you control to its owner's hand: Add U to your mana pool.
Common

Soratami Saboteur
3UU
Creature - Moonfolk Ninja
2/2
Flying, ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Soratami Saboteur deals combat damage to a player, that player returns a land he or she controls to its owner's hand.
Uncommon

Shosura, Unseen Sniper
1UU
Legendary Creature - Moonfolk Rogue
2/2
Flying
Whenever an opponent plays a Spirit or Arcane spell, counter that spell unless that player returns two lands he or she controls to their owner's hand.
Rare

Naoko the Highblood
3W
Legendary Creature - Human Samurai
2/3
Naoko the Highblood has bushido X, where X is the number of Samurai you control. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures you control have vigilance.
Rare
  #91    
Old June 20th, 2005 (09:46 PM).
Kenny_C.002's Avatar
Kenny_C.002 Kenny_C.002 is offline
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Dawnwalker
2WW
Creature - Human Knight
2/2
Kicker W (You may pay an additional W as you play this spell.)
If you paid the kicker cost, Dawnwalker comes into play with a +1/+1 counter on it and has "Dawnwalker can't be blocked except by artifact creatures and/or white creatures."
Uncommon

2/2 for 4 without much abilities isn't very attractive for an uncommon. with kicker, it's a 3/3 for 5 with reversed fear, which is a perfect common slotter.

Serra Bureaucrat
2WW
Creature - Human Cleric
2/2
When Serra Bureaucrat comes into play, put three white 1/1 Human Soldier creature tokens into play.
"'Good is relative. Do Phyrexians think anything better of Yawgmoth?' - Radiant, archangel"
Uncommon

Make it 2 tokens or even one. At this current moment, the card breaks white's weenies too much, since it's essentially a 5/5 for 4 without any drawback FOR WHITE, which is unheard of. Heck a 4/4 for 4 is rare with white.

Serra's Edict
WW
Enchantment
Whenever an opponent plays a black spell, that player loses 1 life and you gain 1 life.
"'Serra's purity permits no other.' - Radiant, archangel"
Uncommon

No comment

Order of Radiant
3W
Creature - Human Knight
2/2
Order of Radiant can't be blocked except by artifact creatures and/or white creatures.
Whenever Order of Radiant deals damage to a player, you gain that much life.
Uncommon

It's pretty good. Not sure about rarity.

Children of Radiant
2WWW
Creature - Angel
2/2
Flying, vigilance
2W, Tap an untapped creature you control: Put X +1/+1 counters on Children of Radiant, where X is the tapped creature's converted mana cost.
"With limited time and nearly unlimited resources, Radiant used the essence of one soldier to strengthen another."
Uncommon

Personally speaking, that ability is VERY powerful for a creature like that. Of course, among the many ways to break it, I'm only worried if it'll be too easily breakable. Either way, vigilance should be taken out.

Serra Revenant
1WW
Creature - Spirit
2/2
Flying
Tap an untapped creature you control: Serra Revenant gets +2/+2 until end of turn.
Common

Pretty standard stuff.

Serra Infiltrator
2WW
Creature - Human Rogue
2/2
2U: Exchange control of Serra Infiltrator and target creature. (This effect doesn't end at end of turn.)
"'It is Serra's will incarnate: efficient flesh that replaces inefficient metal.' - Radiant, archangel"
Uncommon

Cool

Serra Reaper
3WW
Creature - Angel
3/3
Flying, vigilance
Whenever Serra Reaper blocks or becomes blocked by a non-white creature, remove that creature from the game.
"She desires only to help Phyrexians get rid of the dry, numb skin of undeath."
Common

Heck this is rare material baby! The ability is powerful, coupled with flying and vigilance on a 3/3 for 5 is more than a deal in mana cost. Again, vigilance shaves one cost off to make it at least close enough to what it should be costed.

Radiant's Slayer
2WW
Creature - Human Soldier
2/2
Whenever Radiant's Slayer blocks or becomes blocked by a non-white creature, remove that creature from the game.
"Urborg was only the first region terrorized by Radiant's specialized killers."
Common

No comment.

Tribute to Serra
1WW
Instant
As an additional cost to play Tribute to Serra, tap two untapped creatures you control.
Choose one Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.
"'Everybody's got something to offer to Serra.' - Radiant, archangel"
Common

I'm not sure what to think of with this card. This is due to the last part with BOTH artifact and enchantment. IT might be too powerful for a common tho.

Soratami Thunderer
1U
Creature - Moonfolk Soldier
2/2
Flying
1, Return a land you control to its owner's hand: Soratami Thunderer gets +2/+2 until end of turn. Play this ability only once per turn.
Common

Agressive blue flyer? 2/1 Also +1/+1, since blue sucks with creatures.

Soratami Blizzard Shaper
1UU
Creature - Moonfolk Wizard
2/2
Flying
When Soratami Blizzard Shaper leaves play, target opponent returns a land he or she controls to its owner's hand.
Common

Might want to cost 4...

Soratami Fogmaker
2UU
Creature - Moonfolk Wizard
3/3
Flying
Soratami Fogmaker can't be the target of spells or abilities.
T, return two lands you control to their owner's hand: Creatures you control can't be the target of spells or abilities until end of turn.
"No matter where you find them, moonfolk love clouds."
Uncommon

Sure. Make it a 3/1 or a 1/3 tho Moonfolk are notorious for crappy stats

Soratami Cloudtalker
1UU
Creature - Moonfolk Wizard
2/2
Flying
When Soratami Cloudtalker comes into play, add U to your mana pool.
Return a land you control to its owner's hand: Add U to your mana pool.
Common

Uhhh....what's pretty insane mana acceleration there. This card needs to go back to the drawing board...

Soratami Saboteur
3UU
Creature - Moonfolk Ninja
2/2
Flying, ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Soratami Saboteur deals combat damage to a player, that player returns a land he or she controls to its owner's hand.
Uncommon

No comment other than Ninjutsu for 1UU

Shosura, Unseen Sniper
1UU
Legendary Creature - Moonfolk Rogue
2/2
Flying
Whenever an opponent plays a Spirit or Arcane spell, counter that spell unless that player returns two lands he or she controls to their owner's hand.
Rare

Interesting. I kinda like that

Naoko the Highblood
3W
Legendary Creature - Human Samurai
2/3
Naoko the Highblood has bushido X, where X is the number of Samurai you control. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures you control have vigilance.
Rare

I feel that the vigilance again puts it out of the 4 range. You can a) make it 2WW or b) make it 4W. You just can't have this guy splashable IMO, so 2WW is the better choice. However, that only gives vigilance to just the samurai, and not the entire band of samurai. So 3WW is the safest choice. costed aggro you make it 2WW and hope for the best. (I prefer the aggro cost in this case.)

Nice stuff there. Just minor fixes and stuff and we're all happy.
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  #92    
Old June 20th, 2005 (11:10 PM). Edited June 21st, 2005 by KLS.
KLS's Avatar
KLS KLS is offline
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Jack O Neill, some of your cards are WAY too strong.
for example your "Serra Revenant", let's think about this for a second.
For just essentially 3 mana you get a 2/2 flyer, that enough is decent as it is. But the effect just makes the card broken, if you had just 1 other creature, he's a 4/4 flyer, one more and he's a 6/6. That's 6 damage by turn 4 and what's scarier is that he's consistent....

Next, "Tribute To Serra" should have an entwine effect and for 3 mana only.... it should be a rare (at least an uncommon).

Lastly, "Soratami Thunderer" is too broken. I mean on turn 2 you get a 2/2 flyer, turn 3, your swinging with a 4/4 flyer. Not only is he consistent but because he's 1U, making him splashable (which is REALLY scary).

Also, your "Reverse Fear" is interesting, however I standby a huge objection.

1) When I think of White, I think of "Pro Colors" *cough*Glory*cough*. However, Reverse Fear is essentially fear for white, which is not good because all they need is pro-color. Sure, it's basically Pro-Colors other than white but then the effect "Reverse Fear" leeches cards like "Glory" dry because there's no use for them anymore.

2) The main reason why I'm such against "Reverse Fear" is that it's not like Black. When I think of Black, I think about nutty 5/3's with fear on turn 2 or 3 that makes you lose 4 to 5 life every turn, cards like "Phyrexian Negator" and "Drinker Of Sorrow" but that's the difference between "White" and "Black". White is essentially overcosted creatures with low stats that have (shall we say) "Positive" effects (cards like Reya, Akroma or ever Serra Angel) and Black is exactly the opposite of that. So why would creatures like "Reya" need "Reverse Fear" when your not going to be swinging often with it.

Although it is interesting that you try to bring out the aggresive side of "white" but unless it's "white weenies" your going to have a hard time. Props for the ideal.

Now without further ado, I present to you

Lord Of ****ations
3BB
Creature - Lord
3/3
When Lord Of ****ations is sent to the graveyard, you may choose a number, target opponent sacrifices everything but that many permanents or target opponent loses that much life and you gain that much.

Not bad for 5 mana, since it feels like a "Choice Of ****ations"(which might I add is my favorite card from the set "Saviors of Kamigawa") on a stick. However, if you control "Lord Of ****ations" you'd mostly likely choose a number like 4 or 5 since if you choose a high number than your opponent will most definately sacrifice everything but that many permanents and if you choose a low number then your opponent will obviously lose the life instead.
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Rivals With Kyosuke (the mod for other writing)
My sidekick is Niko (lol, Simon Cowell, the mod of PFF and pokemon comics)
My Older Sister is Typhlozion (also a mod for other writing and New Users/Welcome)
Reached 1000 posts (for the second time, XD) on 2/6/04
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  #93    
Old June 21st, 2005 (04:15 PM).
Jack O'Neill's Avatar
Jack O'Neill Jack O'Neill is offline
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Age: 26
Gender: Male
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Quote originally posted by KLS:
Kenny, some of your cards are WAY too strong.
for example your "Serra Revenant", let's think about this for a second.
For just essentially 3 mana you get a 2/2 flyer, that enough is decent as it is. But the effect just makes the card broken, if you had just 1 other creature, he's a 4/4 flyer, one more and he's a 6/6. That's 6 damage by turn 4 and what's scarier is that he's consistent....

Next, "Tribute To Serra" should have an entwine effect and for 3 mana only.... it should be a rare (at least an uncommon).

Lastly, "Soratami Thunderer" is too broken. I mean on turn 2 you get a 2/2 flyer, turn 3, your swinging with a 4/4 flyer. Not only is he consistent but because he's 1U, making him splashable (which is REALLY scary).

Also, your "Reverse Fear" is interesting, however I standby a huge objection.

1) When I think of White, I think of "Pro Colors" *cough*Glory*cough*. However, Reverse Fear is essentially fear for white, which is not good because all they need is pro-color. Sure, it's basically Pro-Colors other than white but then the effect "Reverse Fear" leeches cards like "Glory" dry because there's no use for them anymore.

2) The main reason why I'm such against "Reverse Fear" is that it's not like Black. When I think of Black, I think about nutty 5/3's with fear on turn 2 or 3 that makes you lose 4 to 5 life every turn, cards like "Phyrexian Negator" and "Drinker Of Sorrow" but that's the difference between "White" and "Black". White is essentially overcosted creatures with low stats that have (shall we say) "Positive" effects (cards like Reya, Akroma or ever Serra Angel) and Black is exactly the opposite of that. So why would creatures like "Reya" need "Reverse Fear" when your not going to be swinging often with it.

Although it is interesting that you try to bring out the aggresive side of "white" but unless it's "white weenies" your going to have a hard time. Props for the ideal.

Now without further ado, I present to you

Lord Of ****ations
3BB
Creature - Lord
3/3
When Lord Of ****ations is sent to the graveyard, you may choose a number, target opponent sacrifices everything but that many permanents or target opponent loses that much life and you gain that much.

Not bad for 5 mana, since it feels like a "Choice Of ****ations"(which might I add is my favorite card from the set "Saviors of Kamigawa") on a stick. However, if you control "Lord Of ****ations" you'd mostly likely choose a number like 4 or 5 since if you choose a high number than your opponent will most definately sacrifice everything but that many permanents and if you choose a low number then your opponent will obviously lose the life instead.
Uh, KLS, those aren't Kenny's cards; those are mine. He was merely reviewing them.

BTW, why do they have to censor that word when it's not even that vulgar compared to other profanities?

===============

Viridian Reclaimer
2GG
Creature - Elf Artificer
2/2
2GG, T, Sacrifice an artifact: Add X mana of the color of your choice to your mana pool, where X is the sacrificed artifact's converted mana cost.
Uncommon

Auriok Screamer
2WW
Creature - Human Soldier
2/2
1W, T: Target attacking or blocking creature gets -X/-0 until end of turn, where X is the number of artifacts you control.
Common

Sylvok Harvester
1GW
Creature - Human Druid
2/2
Protection from black
Whenever an artifact is put into a graveyard from play, you gain 1 life.

Skyshroud Shinobi
2G
Creature - Elf Ninja
1/2
Ninjutsu 1G (1G, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Skyshroud Shinobi deals combat damage to a player, that player puts the top card of his or her library into his or her graveyard.
Uncommon

Spellpurger Ronin
2WW
Creature - Nightmare Samurai
2/2
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
When Spellpurger Ronin comes into play, target player discards his or her hand.
When Spellpurger Ronin leaves play, that player draws 7 cards.
"The pandemic insanity had a lasting effect on certain samuraibut no one noticed."
Common

Soulpurger Titan
4WW
Creature - Nightmare Giant
4/4
Trample
When Soulpurger Titan comes into play, target player loses all but 1 life.
When Soulpurger Tutan leaves play, that player gains life equal to the life he or she lost when it came into play.
Uncommon

Worldpurger Seraph
6WW
Creature - Nightmare Angel
6/6
Flying, vigilance
When Worldpurger Seraph comes into play, destroy all other permanents. They can't be regenerated.
When Worldpurger Seraph leaves play, return all permanents in all graveyards to play under their owners' control.
Rare

Serra's Reclaimation
1WW
Enchantment
1WW: Return target creature card in your graveyard to play.
"'Not even death can stop us from fighting in Serra's name.' - Radiant, archangel"
Uncommon
  #94    
Old June 21st, 2005 (10:37 PM).
KLS's Avatar
KLS KLS is offline
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Join Date: Sep 2003
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haha, I'm sorry.
Let me edit that out.
Also, the word "d-a-m-n" censors by itself.
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Rivals With Kyosuke (the mod for other writing)
My sidekick is Niko (lol, Simon Cowell, the mod of PFF and pokemon comics)
My Older Sister is Typhlozion (also a mod for other writing and New Users/Welcome)
Reached 1000 posts (for the second time, XD) on 2/6/04
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  #95    
Old June 24th, 2005 (05:12 AM).
Syousuke's Avatar
Syousuke Syousuke is offline
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Join Date: Feb 2005
Age: 30
Gender:
Nature: Quiet
Posts: 451
Uh, crap.
Hmm..

Blue-Eyes White Dragon EX
Effect Monster
Level 8
Light/Dragon
This card cannot be Tribute Summoned or Set. This card can only be Special Summoned by offering 1 'Blue-Eyes Whtie Dragon' from your side of the field from play. WHen this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict half of this card's ATK points to your opponent's Life points.
ATK/3000
DEF/2500

Onslaught of Relentless Soldiers
Effect Mosnter
Level 4
Earth/Warrior
This card cannot be Set. You may pay 500 LP each time you enter your Battle phase to increase this card's ATK by 1000 until the End Phase of your turn.
ATK/2000
DEF/0

Torture
Continuoius Trap Card
Pay 1000 life points. Designate 1 monster on the field, as long as this card remains on field, your opponent loses LP equal to the number of ATK points the designated monster has each Standby Phase.

Falchion
Equip Spell Card
Incease the equipped monster's ATK by 500 for each Warrior on thte field. The equipped monster can attack twice in 1 battle phase.

Sword of Seals
Equip Spell Card
Decrease the equipped monster's ATK by 500 for each Warrior on the field.
The equipped monster attacks all the monsters on your opponent's side of the field in 1 battle phase.

Master Sword
Equip Spell Card
Incrase the equipped monster's ATK by 500 for each Warrior on the field. Descrease the number of your LP equal to the number of ATK points the equipped monster has each standby phase. The equipped monster attacks your opponent's LP directly.
  #96    
Old June 28th, 2005 (05:02 PM).
Kenny_C.002's Avatar
Kenny_C.002 Kenny_C.002 is offline
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Location: Rokkenjima
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KLS: Uhhhh...yeah I don't tend to do broken things here, tho I make enough mistakes in my time. btw, I'm alright with your lord, but it being a 3/3 for 5 isn't as acceptable as a 3/2 for 5. I'm cool with the rest of it.

Jack:
Viridian Reclaimer
2GG
Creature - Elf Artificer
2/2
2GG, T, Sacrifice an artifact: Add X mana of the color of your choice to your mana pool, where X is the sacrificed artifact's converted mana cost.
Uncommon

This is not a green card. Try red and just plain red mana.

Auriok Screamer
2WW
Creature - Human Soldier
2/2
1W, T: Target attacking or blocking creature gets -X/-0 until end of turn, where X is the number of artifacts you control.
Common

Meh I'm fine with it.

Sylvok Harvester
1GW
Creature - Human Druid
2/2
Protection from black
Whenever an artifact is put into a graveyard from play, you gain 1 life.

Hmmmm....I don't generally like artifact-based cards like this one, so I'll leave it to KLS.

Skyshroud Shinobi
2G
Creature - Elf Ninja
1/2
Ninjutsu 1G (1G, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Skyshroud Shinobi deals combat damage to a player, that player puts the top card of his or her library into his or her graveyard.
Uncommon

That's a blue ability there. Ninja are not supposed to be green to begin with, so shifting it to the blue costs would make it good.

Spellpurger Ronin
2WW
Creature - Nightmare Samurai
2/2
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
When Spellpurger Ronin comes into play, target player discards his or her hand.
When Spellpurger Ronin leaves play, that player draws 7 cards.
"The pandemic insanity had a lasting effect on certain samuraibut no one noticed."
Common

To begin, that's a rare effect there, and should not be in a common card. From what I'm seeing, this ability is more black than white. Not only that, the cost of 4 for such an effect completely warps all possible thoughts. Heck it's so efficient that it'll be in every single discard deck, and immediately 4-of. Sorry, but it's wayyyyyy too broken, since effectively you can force your opponent to discard their hand for massive damage from megrim, and then refill their hand so you can make them discard all of them again with massive damage from megrim again. Try costing it around 4BBB and make it a 3/3 while cutting out Bushido.

Soulpurger Titan
4WW
Creature - Nightmare Giant
4/4
Trample
When Soulpurger Titan comes into play, target player loses all but 1 life.
When Soulpurger Tutan leaves play, that player gains life equal to the life he or she lost when it came into play.
Uncommon

There's a reason why an effect such as this doesn't exist: range. From what I can see, the effect literally makes any poker (pinger) a winning condition (or use the longbow), and red stopped needing all those burn cards because a single shock's enough to win the game. It's one thing that you're doing this to yourself, it's another when you're doing it to an opponent. The verdict? Broken beyond fixing (I seriously don't know how to fix this without reverting to the card you based this on)...and not white.

Worldpurger Seraph
6WW
Creature - Nightmare Angel
6/6
Flying, vigilance
When Worldpurger Seraph comes into play, destroy all other permanents. They can't be regenerated.
When Worldpurger Seraph leaves play, return all permanents in all graveyards to play under their owners' control.
Rare

You do understand that with this you can effectively wrath, geddon, tempest of light, and shatterstorm with a beatstick 6/6 by turn 4 would effectively ruin the game (okay so I CAN push it to turn one, but that's not the point here), right? As we know, sometimes there are things that need certain wordings to make it even possible to play. Luckily this is fixable. To begin, pick either lands or creatures, but not permanents. This seriously cuts down on the cost of the card AND can make it effective still. The second thing is the almighty "if you've played it from your hand" clause. Problem solved on reanimation. Next, I would prefer to see that the second ability be just your opponents getting the actionand not you, since this adds a side effect that justifies the low cost of 8 for such a creature. Do note that there are wayyyy too many words for this card to work anyway. Oh if you still want the effects you mentioned, try a cost somewhere around 12WWWWWWW, and you still need that "played from hand" clause.

Serra's Reclaimation
1WW
Enchantment
1WW: Return target creature card in your graveyard to play.
"'Not even death can stop us from fighting in Serra's name.' - Radiant, archangel"
Uncommon

Broken.
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  #97    
Old July 11th, 2005 (10:29 AM).
KLS's Avatar
KLS KLS is offline
PC's Eternal Witness
 
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Quote originally posted by Jack O'Neill:
Uh, KLS, those aren't Kenny's cards; those are mine. He was merely reviewing them.

BTW, why do they have to censor that word when it's not even that vulgar compared to other profanities?

===============

Viridian Reclaimer
2GG
Creature - Elf Artificer
2/2
2GG, T, Sacrifice an artifact: Add X mana of the color of your choice to your mana pool, where X is the sacrificed artifact's converted mana cost.
Uncommon

hmm... doesn't seem bad but green and artifacts don't commune well (I know this because I specialize in green).

Auriok Screamer
2WW
Creature - Human Soldier
2/2
1W, T: Target attacking or blocking creature gets -X/-0 until end of turn, where X is the number of artifacts you control.
Common

once again, white doesn't commune well with artifact (if anything in extended, white = artifact hate) so you put two and two together and you get utter chaos. Though I suppose if this was type 2 legal it STILL would not see play since the Mirrodin Block is getting cycled out

Sylvok Harvester
1GW
Creature - Human Druid
2/2
Protection from black
Whenever an artifact is put into a graveyard from play, you gain 1 life.

fairly decent for a rainbow card since MOST white/green run naturalize, disenchants and artifact mutations in extended

Skyshroud Shinobi
2G
Creature - Elf Ninja
1/2
Ninjutsu 1G (1G, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Skyshroud Shinobi deals combat damage to a player, that player puts the top card of his or her library into his or her graveyard.
Uncommon

what kenny said... Ninjutsu is for blue and black only. If green had ninjas, it would be.... funky

Spellpurger Ronin
2WW
Creature - Nightmare Samurai
2/2
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
When Spellpurger Ronin comes into play, target player discards his or her hand.
When Spellpurger Ronin leaves play, that player draws 7 cards.
"The pandemic insanity had a lasting effect on certain samuraibut no one noticed."
Common

my goodness... you've got to be kidding me right? Screw getting rid of your opponent's hand, get rid of YOUR hand and block with so you can draw 7 fresh cards (meaning it's broken)

Soulpurger Titan
4WW
Creature - Nightmare Giant
4/4
Trample
When Soulpurger Titan comes into play, target player loses all but 1 life.
When Soulpurger Tutan leaves play, that player gains life equal to the life he or she lost when it came into play.
Uncommon

no way.... for only 6 mana you get a 4/4 trample that get's your opponent down to 1.... I don't know about you but that means a single shock can win you the game. Fix this, this is too insane.

Worldpurger Seraph
6WW
Creature - Nightmare Angel
6/6
Flying, vigilance
When Worldpurger Seraph comes into play, destroy all other permanents. They can't be regenerated.
When Worldpurger Seraph leaves play, return all permanents in all graveyards to play under their owners' control.
Rare

Ok, now this is beyond broken. word's can't describe how insane this card is. Let's think about it, destroying ALL permanents mean that your opponent can't play any spells since you got rid of their lands, they can't block nor attack since they're all dead. So, what your basically saying is that for 8 mana you win the game period.

Serra's Reclaimation
1WW
Enchantment
1WW: Return target creature card in your graveyard to play.
"'Not even death can stop us from fighting in Serra's name.' - Radiant, archangel"
Uncommon

... there's endless possibilities with this card, with witness you practically get every single card in your grave.. broken.
point being, fix most of the cards here. They're just insane.
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  #98    
Old July 11th, 2005 (02:57 PM).
Syousuke's Avatar
Syousuke Syousuke is offline
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Join Date: Feb 2005
Age: 30
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Posts: 451




BTW These were made by me.. if you haven't noticed. jus dont steal huh
  #99    
Old July 19th, 2005 (07:16 PM).
Kenny_C.002's Avatar
Kenny_C.002 Kenny_C.002 is offline
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Location: Rokkenjima
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Okay. Converting first.

Ken 4R
Legendary Creature - Streetfighter
Streetfighters get +1/+1
Discard a card at random: Ken deals 2 damage to target creature or player.
5/3
Uncommon ...Rare you mean...

To begin, it's a 6/4 for 5 beatstick with a game-ending ability. Yup, more powerful than the slogger (as to be expected from the legendary clause I added). For that, just deleting the "streetfighter" clause and make it a 6/4 should make it geet down from brokenn stage. If it should still be too powerful, add R to the cost of the ability.

Cloud Strife 6W
Legendary Creature - Hero
First Strike
When Cloud Strife comes into play, remove all artifacts from the game if you played him from your hand.
5/4
Rare

....sure I'm too lazy...
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  #100    
Old August 3rd, 2005 (03:06 PM).
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VanirElf VanirElf is offline
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Location: NYC
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here's my idea for a Monster card

(Name of Card)
(Card Type: ie. trap, spell, continuous trap, etc.)
(Level/Type/Attribute)
(Effects)
(ATK/DEF)
(Rarity)

Name: Athena's Apprentice
Card Type: Monster
Level: 5
Type: Fairy/Effect
Attribute: Light
Effect: at the beginning of your opponents stand by phase, flip a coin
if you call it right, your opponents monsters that are not Light
attribute cannot attack this turn. If you call it wrong, sacrifice
this card unless you sacrifice one monster on your side of the field.

Atk: 1000
Def: 2000
Rarity: Ultra Rare
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