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  #1326    
Old August 21st, 2008 (06:19 AM). Edited August 21st, 2008 by Alter Ego.
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Quote originally posted by Fallen Angel_Messiah Of Black Roses:
This made my brain hurt... But then I figured it out, it might have not enough stars, I'd figure it be at 4 stars. The effect is pretty solid though.
It was four-star originally, but then I figured that neither the stats nor the effect is really earth-shattering. Sure, peeking at face-downs is handy, but 1600 Atk and 1900 Def are nothing that spectacular. This is hardly in the same league as Stratos, Zombie Master, and pals, so I went for three stars. :O

Quote originally posted by Fallen Angel_Messiah Of Black Roses:
The level is WAY off balanced... thats either a three or four, leaning towards 4. The effect is good, might be a little underpowered...maybe.
True, Och is arguably the strongest of these five since it not only walls with a vengeance but can also place would-be beatsticks into...ahem, compromising positions, one might say. XD

Ehh...I originally demoted him because I thought it would be fitting to have Elochtimian's combined tributes have a level total of 12. *Shrug* Probably going to rectify that.

Quote originally posted by Fallen Angel_Messiah Of Black Roses:
Perfect, the level is right, it's a balanced card...as far as I know..
Really? When I looked at these, Mi actually looked like it was vying with Och for the position of 'most exploitable' due to the stuff it can do with Runic Circle. =O

Quote originally posted by Fallen Angel_Messiah Of Black Roses:
This could be real useful, but thats a level 4 monster for sure. I like the theme you have going on.
Beg to disagree on this one. If any of these is really four-star then it's Och. Ti can only really eat up a few hundred points with its effect most of the time, at least if you don't get a kick out of tipping your entire hand to your opponent all the time, and it's hardly what one would call solid on either front. D:

Quote originally posted by Fallen Angel_Messiah Of Black Roses:
Okay, this is more like it, the effect is just and fair...if not almost impossibly difficult to pull off. And then it's got a nice attribute effect.
Without support? Yeah, summoning it that way is crazily expensive (-4 CA, plus specific card assembly). If you use Runic Circle, however, any beasts you preserve in your spell and trap card zone are also fair game since they're still 'Runic Beast cards'. :3

Clouds Above: Meh, it's yet another lackluster field in lieu of Yami, Wasteland, Forest, and Goodness knows what else. So not worth it unless we have something really big that needs this to work. ><

Sacred Wings: That would be "Increase the Atk of a Fairy Type Monster equipped with this card by 700". Worthless, because it is hopelessly overshadowed by Axe of Despair and United We Stand among many others already. Equip can be good, but only if it accomplishes something besides a lackluster attack boost.

The Divine Wind: "Select and activate one of the following: - Destroy all DARK Monsters on the Field. - Destroy all Spell and Trap cards your opponent controls". More broken than a teacup smashed by Chuck Norris. Harpie's Feather Duster is sitting squarely on that banlist for a good reason; I don't see why a chainable Feather Duster with a side-order of Lightning Vortex against one of the top decks in the format would be treated any differently.

Jadon the Arch-Angel: Second effect would be "When this card inflicts Battle Damage to your opponent as the result of a direct attack, add one Fairy Type Monster from your Deck to your Hand.". Ehh...decent enough effect and stats, but two light is pretty expensive. Odds are that, with a comparable amount of effort, we could summon Goyo Guardian already, and I maintain that Goyo > this, since it's synchro and thus always at hand as long as the required materials are, not to mention that it builds immediate field presence rather than just filling up your hand. Decent enough card for a Freed-based deck, I suppose, but it requires a very specific kind of build to be played effectively and might be a bit too slow now that synchros are entering the scene too.

Angel of Friendship: Kind of wimpy fusion from weak materials. There's no point whatsoever in trying to fusion summon for this, but if we drop it with Instant Fusion we have some decent material to summon Avenging Knight Parshath, so I suppose it has its uses.


The Angelic King of Heavens: "When this card is Summoned successfully, add one "Clouds Above" from your Deck to your Hand. For every Fairy type Monster in your Graveyard, increase the ATK or DEF of this card by 100.". Just make that Atk and Def, please. The hassle of working out a permanent effect with a decision making process in it is just not worth the bother. Then again, you can really just drop the boost effect to begin with since it's really, really tiny whereas this guy is just plain huge. As it currently stands, that effect means that you can't effect blast this with any spell or trap, or even effect monsters that aren't dark. Which is...kind of much. x.O

Still, trying to make an even halfway consistent deck with those fusion materials in it is already difficult in the extreme (I would even hazard a shot at impossible).

Handmirror of the Vain: So, it's fifty-fifty for huge power boost and Dark Hole reborn? The controversy of those two effects is appealing in a way (if you try to maximize your gain from one, you are liable to get bitten hard by the other). I'm...finding it difficult to make a call on this one, actually. XD


Smiling Fortune
Fairy/Effect
1 Star/Light
300 Atk / 200 Def

When the effect of a card that involves a coin toss is activated, you can send this card from your Hand to the Graveyard to decide the result of that coin toss.

Slot Synchron
Machine/Tuner/Effect
3 Star/Light
1200 Atk / 1800 Def

Once per turn, you can toss three coins. For each Heads, increase the Level of this card by one until the end of the turn. For each tails, reduce the level of this card by one until the end of the turn. If all three results are tails, destroy this card. If all three results are heads and this card is sent to the Graveyard for a Synchro Summon this turn, the Synchro Summoned Monster gains 1000 Atk until the end of the turn.


Okay, I think I just broke the ugly out of that aforementioned with the first one of these. XD
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  #1327    
Old August 28th, 2008 (08:47 PM).
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how do you make a card??????????????????
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  #1328    
Old August 29th, 2008 (02:32 AM).
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i'd make these cards
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  #1329    
Old August 29th, 2008 (02:43 AM).
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Quote originally posted by staminalight:
how do you make a card??????????????????
Not really the point of this topic. Anyway, just take a piece of cardboard and draw to your heart's content, or use one of those random card generators out on the intraweb, or submit something to a card making contest and hope you win, you know...whatever method you want to use. But like I said, that's not the point of this thread. Just a card concept is perfectly fine.


Lucario: Eww...spelling errors and bad wording. Anyway, totally broken as it's an infinitely self-reviving 3000-Atk beatstick, available for...one tribute? >< Get out of here. Balance, plz.

Aura: Again, the wording is totally out of whack. Also, this is the most self-defeating card ever. Whenever you play it, it will just flip itself face-down again, because the effect specifies every card on the field, and since it's face-down it won't be able to apply the rest of its effect. Which is good, because that one is so broken it's not even funny. :<
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  #1330    
Old August 29th, 2008 (02:58 AM).
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lucario is alright, aura says all cards on opponents field, i was going to make it just an equiped card for lucario, I Know theres spelling mistakes and stuff, its just that i made it in a rush and stuff lmao
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  #1331    
Old August 29th, 2008 (03:10 AM).
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Actually, neither is okay as they severely break the game balance. But whatever.
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  #1332    
Old August 29th, 2008 (08:53 PM).
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Wow since i cant post my pics yet ill post later
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The following may not be suitable to all ages.
The following is suitable for MINES ISNT PORN.
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  #1333    
Old August 31st, 2008 (05:11 AM).
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Alter Ego Alter Ego is offline
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Y'know...you could just post the description of the card(s) now and then add the pictures later on. What the card does being the more important thing here anyway. x3

Like so:

Lucky Pick
Normal Spell

Select one card from your Deck and your opponent draws one card. Your opponent declares two card types (Spell, Trap, or Monster). If the card you selected is of a type that your opponent declared, return the card to your Deck. If not, add the card you selected to your Hand.
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  #1334    
Old August 31st, 2008 (07:57 AM). Edited September 3rd, 2008 by Forci Stikane.
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Quote originally posted by Alter Ego:
Lucky Pick
Normal Spell

Select one card from your Deck and your opponent draws one card. Your opponent declares two card types (Spell, Trap, or Monster). If the card you selected is of a type that your opponent declared, return the card to your Deck. If not, add the card you selected to your Hand.
Oh, you and your mindgames. The first thing that comes to mind is Appropriate, but I don't know if it would work with the timing. Anyway, the normal games with this are just evil, but having a Jinzo or the like on the field could make this absolutely evil in guessing, second-guessing, and so on.

And, just to add in a random idea:

Carbun Ni
3 Stars/WIND
Beast/Effect
ATK 1200/DEF 800
Increase this monster's ATK by 500 whenever it destroys a monster as a result of battle. If this monster would be targeted and/or destroyed by a card effect, you may decrease its ATK by 300 to negate the effect of that card and destroy it.
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  #1335    
Old August 31st, 2008 (11:15 AM). Edited September 2nd, 2008 by Banjora Marxvile.
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Nice cards. My card ideas wouldn't be one card, but a series of them. My ideas are the God Droids, these are the main 3:

God Droid - Zeus
8 stars/Light
Machine
ATK:3000 DEF:3000

God Droid - Hades
6 stars/Dark
Machine/Effect
ATK:0 DEF:0
Effect: If the card this monster attacks is a machine, destroy it in the damage step. If this card is attacked, you may remove one card from your Graveyard from play to remove this card from play. It is Special Summoned in your next Standby Phase.

God Droid - Poseidon
6 stars/Water
Machine/Effect
ATK:0 DEF:0
Effect: This cards original attack and Def becomes equal to the monster that was tributed to summon this card. If Umi is on the field, this card may attack your opponents Life Points Directly.
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Man of Steel
He harbors no shame
Got cut a raw deal
But he holds no blame
Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...


Nerves o
f Steel
He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

  #1336    
Old September 2nd, 2008 (07:01 AM).
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helllooooooooooooo kids :3


Lucky Pick- evil draw, and appropriate probably missed the timing since the last effect of the card is either the player keeping a card or returning the draw to the deck. Still pretty hard to guess it at times. At least calling monster/spell tends to be the save call. At least for traps you know that it has to be set first =o

Carbun Ni- isn't it a bit too weak being trampled even by recruiters to start... against gladiator beasts' era on top of fast synchro of gunk warrior and stardust and friends, probably not a good choice =/

God Droid Zeus- there better be support or reason to run this vanilla =o

God Droid Hades- not sure why we run this >< its wording will cause replays so it doesn't even block anything for you but save its own butt...

God Droid Poseidon- just run the 1700 tank thingie that works with legendary ocean to be lv 3, and save the tributing problem all together. Poseidon's atk power isn't going to be worth the tribute if that's its only effect ><



still need to update myself on the latest set to get a good feel of the new balance... gah so much things to do lately >_<;
  #1337    
Old September 2nd, 2008 (12:01 PM).
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Banjora Marxvile Banjora Marxvile is offline
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There is a reason for the weakness of the God Droids, and I need to edit Hades, I admit. They all can fuse with other god Droids (I made a series) to get better. I'll post them tomorrow.
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Man of Steel
He harbors no shame
Got cut a raw deal
But he holds no blame
Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...


Nerves o
f Steel
He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

  #1338    
Old September 2nd, 2008 (01:14 PM). Edited September 2nd, 2008 by Alter Ego.
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Alter Ego Alter Ego is offline
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Yeah, Appropriate is crewed because the order of the effects. Sorry. XD


Carbun Ni: Yeah, a bit tough to get this thing started, especially since this doesn't get much love on type or attribute support either. Maybe make it, like 1450 Atk or something, just to be mean to recruiters?


And...I must say that those must be some pretty crazy fusions to justify using these things, especially now that the far faster (and more flexible) synchros are out. Zeus can play the role of Blue-Eyes in those vanilla recursion type decks, I suppose, but that's about it. :\

Oh, and while we're talking synchros...

Lady Luck
Spellcaster/Synchro/Effect
9 Star/Light
2900 Atk / 2700 Def
1 Tuner Monster + 1 or more non-Tuner Monsters

Once per turn, select one of the following effects then roll a six-sided die twice:
- Increase the Atk and Def of all Monsters you control by 100 x the first result and reduce the Atk and Def of all Monsters your opponent controls by 100 x the second result until the end of the turn.
- Destroy all Monsters with a Level equal to either result.
- Pick up a number of cards from the top of your Deck equal to the first result, then Special Summon as many Monsters with a Level equal to the second result as possible and return the rest of the cards to your Deck in their original order.


Oh, and a slight modification to an earlier one.

Smiling Fortune
Fairy/Effect
1 Star/Light
500 Atk / 200 Def

By sending this card from your Hand to the Graveyard, you can decide the result of one coin toss or die roll.
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  #1339    
Old September 2nd, 2008 (02:00 PM). Edited September 3rd, 2008 by Forci Stikane.
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Lady Luck: ...Yeah, sheer luck. The only effect that's actually liable to do anything for you immediately is the first one, but ATK/DEF changes are so...commonplace today.

Smiling Fortune: ...Meh. Really, there isn't much I can say about this.

Quote originally posted by Frostweaver:
Carbun Ni- isn't it a bit too weak being trampled even by recruiters to start... against gladiator beasts' era on top of fast synchro of gunk warrior and stardust and friends, probably not a good choice =/
Quote originally posted by Alter Ego:
Carbun Ni: Yeah, a bit tough to get this thing started, especially since this doesn't get much love on type or attribute support either. Maybe make it, like 1450 Atk or something, just to be mean to recruiters?
No, the choice of ATK was quite purposeful. Besides, it'll still work with Ojama Trio, which also goes somewhat well with the set:

Carbun Ck
4 Stars/EARTH
Rock/Effect
800 ATK/1900 DEF
If this face-down monster would be targeted and/or destroyed by a card effect, flip it face-up (Battle Position does not change) to negate the card effect and destroy it. Then, increase this monster's ATK and DEF by 700.

Carbun Ch
4 Stars/DARK
Machine/Effect
1600 ATK/900 DEF
If this card battles with a FIRE- or LIGHT-attribute monster, increase its ATK by 800 before Damage Calculation. This effect can only be activated once per turn.


Carbun Pressurizer
5 Stars/EARTH
Warrior/Tuner/Effect
2150 ATK/1600 DEF
When this card is successfully Tribute Summoned, you may add 1 Spell Card with "Carbun" in its name from your Graveyard to your hand. Increase this monster's DEF by 200 for every "Carbun" monster on the field.

Shining Diamond Dragon
12 Stars/LIGHT
Dragon/Synchro/Effect
3400 ATK/2800 DEF
"Carbun Pressurizer" + 1 or more non-tuner "Carbun" monsters
All monsters on your field deal piercing damage. Any increases in ATK and DEF caused by the effect of a "Carbun" monster are increased by 200. In addition, once per turn, you may add 1 Level 4 or lower "Carbun" monster from your Deck or Graveyard to your hand.

Carbun Decay
Normal Spell
Inflict damage to your opponent equal to the total amount that all "Carbun" monsters on the field have increased their ATK and DEF by their own effects.

Carbun Effort
Equip Spell
Equip only to a "Carbun" monster. The equipped monster may attack twice during each Battle Phase. Double the amount the equipped monster's ATK and DEF increase by its own effect while equipped with this card.
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  #1340    
Old September 3rd, 2008 (02:41 AM).
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Alter Ego Alter Ego is offline
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Quote originally posted by Ichaste Pekoni:
Smiling Fortune: ...Meh. Really, there isn't much I can say about this.
Not much? You've never wanted to just wipe away your opponent's field with Time Wizard without a care in the world? Or guarantee the indomitable walling ability of Arcana Force 0 - the Fool? Or up the paralysis factor of Sasuke Samurai #4 by another notch? Or really screw your opponent over with Fairy Box? XD Or...okay, so I've been wanting to make an at least semi-workable gamble deck, just once. (so I have weird aspirations, sue me)

Quote originally posted by Ichaste Pekoni:
No, the choice of ATK was quite purposeful. Besides, it'll still work with Ojama Trio, which also goes somewhat well with the set
Except, you know, tokens are just about the only thing you'll get to hit with it, and even after it gets something killed, it's still small enough to be stepped on by Laquari or Stratos. I kind of wouldn't want to build my entire deck on the back of a single limited card, you know? I guess it works with Shrink, though.

Carbun Ck: Mean to Gyzarus, Dark Armed and Judgment Dragon. Really mean. Random Snipe Hunters also have it coming. Wow, the more I look at this the more it starts resembling Big Shield Gardna on steroids. x.x

Carbun Ch: Lightsworn hate? It's an easy answer to an untimely Cyber Dragon and can smack the standard lightsworn (or the occasional Prisma) around, I suppose, but unless one of those is around you're out of luck, since most big beaters just laugh and trample it and ith as nothing to use against them. Kind of meh card.

Carbun Pressurizer: So, we like our tuners humungous, do we? Well, it has a monarch-style tribute-compensation effect, though - I note - precisely 50 more Atk to run the former over. The Def boost is basically moot, as it will hardly become impressive unless your run a full field of monsters.

Shining Diamond Dragon: So, not only do we get an enormous beatstick with minimal effort (since any of the Carbuns + Pressurizer handily makes up 10 stars), we also get piercing damage for all and raised attack and defense boosts? Just like that? Not to mention free CA to boot?

This...is just a bit cheap, to be honest. Too many effects and too big stats for something that's so simple to summon. :\

Carbun Decay: That wording looks a bit...funky to me. Anyway, this already creates problems with Pressurizer since that one has a continuous boost effect. What if we summon one Carbun monster, tribute it away or destroy it, then summon another? Will this count it as Pressurizer having gained Def again when the new monster is summoned or not? Also, majorly cheap in combo with Diamond Dragon and that eqip spell I spy over yonder as just one boost to Ch in this setup immediately translates to 3200 points of burn in addition to a LR-friendly beatstick of epic proportions.

Carbun Effort: and speaking of this...wow, absolutely crazy. So not only are we attacking twice (just slap this one mr.diamonds over there and it's already Cyber Twin on steroids), but Ni, Ch or Ck immediately go crazy if they trigger their effects even once? Not to mention Decay. And just imagine this in multiples. Broken, kthx.


Hmm...something randomish for a change.

Crystal Reaver
Beast/Effect
4 Star/Earth
1700 Atk / 600 Def

When this card is Normal Summoned successfully, place two Deflection Counters on it. Whenever this card battles or is targeted by a card effect, remove one Deflection Counter from it. When this card destroys a Monster by Battle, place one Deflection Counter on it. While there is at least one Deflection Counter on this card, this card can not be destroyed.
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  #1341    
Old September 3rd, 2008 (07:26 AM).
Forci Stikane Forci Stikane is offline
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Quote originally posted by Alter Ego:
Not much? You've never wanted to just wipe away your opponent's field with Time Wizard without a care in the world? Or guarantee the indomitable walling ability of Arcana Force 0 - the Fool? Or up the paralysis factor of Sasuke Samurai #4 by another notch? Or really screw your opponent over with Fairy Box? XD Or...okay, so I've been wanting to make an at least semi-workable gamble deck, just once. (so I have weird aspirations, sue me)

Not much as in, only a few uses that are so obvious that I shouldn't have to mention them.

Carbun Ch: Lightsworn hate? It's an easy answer to an untimely Cyber Dragon and can smack the standard lightsworn (or the occasional Prisma) around, I suppose, but unless one of those is around you're out of luck, since most big beaters just laugh and trample it and ith as nothing to use against them. Kind of meh card.

Though it only requires one of them to get a nice 2400 ATK, and then those beaters aren't laughing as much, eh? Dependant on the opponent, yes, but then there's always cards like Creature Swap to help out with that.

Carbun Pressurizer: So, we like our tuners humungous, do we? Well, it has a monarch-style tribute-compensation effect, though - I note - precisely 50 more Atk to run the former over. The Def boost is basically moot, as it will hardly become impressive unless your run a full field of monsters.

I'll admit, the DEF boost is only there for thematic purposes.

Shining Diamond Dragon: So, not only do we get an enormous beatstick with minimal effort (since any of the Carbuns + Pressurizer handily makes up 10 stars), we also get piercing damage for all and raised attack and defense boosts? Just like that? Not to mention free CA to boot?

This...is just a bit cheap, to be honest. Too many effects and too big stats for something that's so simple to summon. :\

I thought that was the point of Synchro. But...I'll try adjusting the Levels around a bit to make it a bit harder to summon.

Carbun Decay: That wording looks a bit...funky to me. Anyway, this already creates problems with Pressurizer since that one has a continuous boost effect. What if we summon one Carbun monster, tribute it away or destroy it, then summon another? Will this count it as Pressurizer having gained Def again when the new monster is summoned or not? Also, majorly cheap in combo with Diamond Dragon and that eqip spell I spy over yonder as just one boost to Ch in this setup immediately translates to 3200 points of burn in addition to a LR-friendly beatstick of epic proportions.

Yeah, I couldn't really figure out a better way to word that. Anyway, it counts the amount the DEF is currently increased, so any previous changes are ignored. As for that combo...

Carbun Effort: and speaking of this...wow, absolutely crazy. So not only are we attacking twice (just slap this one mr.diamonds over there and it's already Cyber Twin on steroids), but Ni, Ch or Ck immediately go crazy if they trigger their effects even once? Not to mention Decay. And just imagine this in multiples. Broken, kthx.

Um...it only doubles any increases that occur while equipped, not that already happened, so it won't work with Ck and will need some setup with Ni (since, as you pointed out, Ni won't be running over much aside from tokens). As for Ch, well, as you also pointed out, it would need a Cyber Dragon, Lightsworn, or such around in the first place. The main star of the effect is the double attack, but Tryce already does that for everything with a discard and stat decrease. This is just for a specific theme but without the drawback.

Hmm...something randomish for a change.

Crystal Reaver
Beast/Effect
4 Star/Earth
1700 Atk / 600 Def

When this card is Normal Summoned successfully, place two Deflection Counters on it. Whenever this card battles or is targeted by a card effect, remove one Deflection Counter from it. When this card destroys a Monster by Battle, place one Deflection Counter on it. While there is at least one Deflection Counter on this card, this card can not be destroyed.
So if it destroys a monster, the counter is removed then added again? And how does the timing go if it only has one counter left when it's attacked or targeted with something like Snipe Hunter? Either way, though, I don't see it sticking around for very long at all by itself, since the same Laquari and Stratos that threaten Ni also beat this.
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  #1342    
Old September 3rd, 2008 (09:39 AM).
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Alter Ego Alter Ego is offline
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Y'know, you have a handy way of forgetting that Tryce also eats a card from your hand when you play it, so it's a two-card investment rather than one. =O

Quote originally posted by Ichaste Pekoni:
So if it destroys a monster, the counter is removed then added again? And how does the timing go if it only has one counter left when it's attacked or targeted with something like Snipe Hunter? Either way, though, I don't see it sticking around for very long at all by itself, since the same Laquari and Stratos that threaten Ni also beat this.
I don't get what you mean by timing here. If the counters hit zero then reaver loses its invulnerability effect and will play 1700 Atk vanilla until it gets to wipe something out and put a counter on itself again. No timing issues involved there, at least by my tell. oO

Hmm...more oddities.

Fated Dice
Normal Spell

Roll a six-sided die once. Both players can select one Monster from their Deck with a Level equal to the result and Special Summon it.

Timetweaker
Psychic/Effect
3 Star/Dark
1050 Atk / 1300 Def

When this card is destroyed, you can pay 1000 Life Points. If you do, it is now the End Phase of this turn.
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  #1343    
Old September 3rd, 2008 (10:01 AM). Edited September 3rd, 2008 by Forci Stikane.
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Quote originally posted by Alter Ego:
Y'know, you have a handy way of forgetting that Tryce also eats a card from your hand when you play it, so it's a two-card investment rather than one. =O
Quote originally posted by Ichaste Pekoni:
The main star of the effect is the double attack, but Tryce already does that for everything with a discard and stat decrease.
You were saying? XP

Quote originally posted by Alter Ego:
I don't get what you mean by timing here. If the counters hit zero then reaver loses its invulnerability effect and will play 1700 Atk vanilla until it gets to wipe something out and put a counter on itself again. No timing issues involved there, at least by my tell. oO
...Say it gets targeted by the effect of Snipe Hunter. Is the counter removed once it is targeted but before the effect goes through (as forming a link on the current Chain) or after the effect actually resolves?

Quote originally posted by Alter Ego:
Fated Dice
Normal Spell

Roll a six-sided die once. Both players can select one Monster from their Deck with a Level equal to the result and Special Summon it.

Okay, so this and Smiling Fortune can give you a free summon by doing almost the exact same thing that Foolish Burial + Monster Reborn could do better, not to mention also giving your opponent a monster. And without Smiling Fortune, chances are that any number you can benefit from will also be a benefit to your opponent. Thanks, but I think I'll stick with the one-sided option for now.

Timetweaker
Psychic/Effect
3 Star/Dark
1050 Atk / 1300 Def

When this card is destroyed, you can pay 1000 Life Points. If you do, it is now the End Phase of this turn.
...First point: "Psychic/Effect" <--What?

Second...evil. Flashbang without having an empty field or direct attack. Very useful, and the mindgames would be even more fun with Malevolent Catastrophe.
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  #1344    
Old September 3rd, 2008 (01:09 PM).
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Scarlet Weather Scarlet Weather is offline
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Quote originally posted by Ichaste Pekoni:
...First point: "Psychic/Effect" <--What?

Second...evil. Flashbang without having an empty field or direct attack. Very useful, and the mindgames would be even more fun with Malevolent Catastrophe.
Er... you do know about the existence of Psychic monsters, right Icha? 0.o

And by the way, here's my own new cards (CARD GAMES post later tonight, I promise, don't shoot! XD)

Ghost in the Machine
Normal Spell
Select one machine-type monster in your graveyard and remove it from play. Then, special summon a machine-type monster from your deck with the same name as the selected monster. The summoned monster cannot be tributed for a tribute summon, and is destroyed during the end phase.

Black Angler
Monster/Water/Fish/Tuner/2*
Atk 800/ Def 1200
Once per turn, you can tribute a fish-type monster on your side of the field (except "Black Angler") in order to select a monster from your opponent's graveyard and special summon it to your side of the field in face-up attack position. A monster summoned in this way has its effects negated, and is destroyed during the end phase.

Legacy Dragon
Monster/Fire/Dragon/Tuner/4*
This monster cannot be used in a Synchro summon unless all other monsters used in the Synchro summon are dragon-type. When a dragon-type monster you control is destroyed as a result of battle, you can pay one thousand life points to special summon this monster from your hand or graveyard.

And, the updated King of the Underdog, which I forgot to post here before the Kaito vs. Koji duel (Heh, heh...)

King of the Underdog
Monster/Fire/Warrior/Synchro/8*
Atk 2800/ Def 1400
"Master of the Underdog + 1 or more normal non-tuner monsters"
Once per turn, you can discard one card from your hand in order to special summon a normal monster from your graveyard. All normal monsters you control inflict piercing damage.

And a slight change to Master...

Master of the Underdog
Monster/Fire/Warrior/Tuner/4*
Atk 1400/ Def 1200
This monster can only be used in a Synchro summon if the other monsters are normal monsters. This monster is treated as a normal monster. When this monster is destroyed as a result of battle, special summon one level four or lower monster from your deck (except "Master of the Underdog").

And that's it!
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  #1345    
Old September 3rd, 2008 (01:45 PM). Edited September 3rd, 2008 by Alter Ego.
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My thoughts exactly. Get with the times, Icha. The Psychic's are Dark Armed's new best buddies, so they're probably going to make a splash. =P

Quote originally posted by Ichaste Pekoni:
...Say it gets targeted by the effect of Snipe Hunter. Is the counter removed once it is targeted but before the effect goes through (as forming a link on the current Chain) or after the effect actually resolves?
In this case, it would react to the targeting since that occurred first. So if Reaver is on one counter and that dice roll is pulled off, that's tough luck for Reaver.

Ghost in the Machine: LR rush support? Well, I can't think of any horrendous abuse for this, so I guess it's okay.

Black Angler: Fish really needed something like this. If your opponent has loaded their graveyard with something big, this can get ugly for them. If not then you should still get a pretty nice range of tuning material. :3

Legacy Dragon: no stats? oO Well, it's...sort of expensive recursion (though necessary, since otherwise this could create an infinite self-replacement loop with another copy of itself in the yard) but then it's big, so if you just have a recruiter bapped then summon something of suitable size along with this then you're all set to synchro summon.

King of the Underdog: Technically he was still cheating since the edit became official after he made his play, you know. XD Ehh...fair enough, I suppose, though with Master's new effect you won't have to specify vanillas for the non-tuners since the master is taking care of that already.

Master of the Underdog: same old, same old, except more picky in its synchro materials now.


Heh, I'm suddenly inspired. XD

Psycho Bomber
Psychic/Effect
3 Star/Fire
1700 Atk / 600 Def

Once per turn, you can pay 1000 Life Points to destroy one face-up Monster your opponent controls.

Shapebender

Psychic/Tuner/Effect
1 Star/Wind
800 Atk/600 Def

By paying 800 Life Points and revealing one Synchro Monster from your Deck, you can treat the name of this card as that of the Tuner Monster listed on the card you revealed until the end of the turn.

Mental Domination
Normal Spell

This card can only be activated by paying 1000 Life Points while you control a Psychic Type Monster. Select one Monster your opponent controls and control it until the end of the turn. A Monster controlled by this effect can not change its Battle Position or be offered as tribute.
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  #1346    
Old September 4th, 2008 (08:08 AM).
Forci Stikane Forci Stikane is offline
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Okay, I'm admittedly behind on the new stuff in Duelist Genesis. No, I did not know about the new monster type(s).

Quote originally posted by Alter Ego:
In this case, it would react to the targeting since that occurred first. So if Reaver is on one counter and that dice roll is pulled off, that's tough luck for Reaver.
Then it kind of equates to a combination of Gyroid and single-target Lord of D. in practice, since it'll only protect itself from one targeting destruction effect or two attacks at best, and one attack at its worst (when followed by a destruction effect). And, since the counter addition is kind of pointless since you have to remove one whenever it battles, anyway, I'd say that it's a bit lacking.

...And, since I haven't taken a look at the new Psychic monsters...I'm going to keep my mouth shut for the moment on those.
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  #1347    
Old September 4th, 2008 (08:26 AM). Edited September 4th, 2008 by Alter Ego.
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Meh, it was just a random thing anyway, so it doesn't bother me much. XD

Anyways, until Icha gets rid of his psychic-phobia...something less foreign.


Mecha Mokey
Fairy/Effect
1 Star/Light
100 Atk / 300 Def

While on the Field or in your Graveyard, this card is treated as "Mokey Mokey". When this card is sent from your Field to the Graveyard, Special Summon one "Mokey Mokey" from your Hand or Deck.

Mokey Master

Fairy/Tuner/Effect
1 Star/Light
200 Atk / 200 Def

While on the Field or in your Graveyard, this card is treated as "Mokey Mokey". When "Mokey Mokey" on your Field would be destroyed, you can destroy another Fairy Type Monster you control instead.

Mokey Mokey Berserker
Fairy/Effect
1 Star/Light
400 Atk / 0 Def

While on the Field or in your Graveyard, this card is treated as "Mokey Mokey". When this card is Normal Summoned successfully, add one "Mokey Mokey Smackdown" from your Deck or Graveyard to your Hand.

Deity of Mokey
Fairy/Synchro/Effect
3 Star/Light
300 Atk / 300 Def

Any Fairy Type Tuner Monster + 1 or more non-Tuner "Mokey Mokey" Monsters

While on your Field or in your Graveyard, this card is treated as "Mokey Mokey". When "Mokey Mokey" on your Field Battles with a Monster your opponent controls, you can pay 600 Life Points to make the Atk and Def of your opponent's battling Monster equal to the Atk of the "Mokey Mokey" it battles with minus 100 points for Damage Calculation only.

Humungous Mecha Mokey
Fairy/Fusion/Effect
6 Star/Light
300 Atk / 300 Def

Mecha Mokey + Mecha Mokey + Mecha Mokey

At the beginning of either player's Battle Phase, you can send one Fairy Type Monster from your Hand to the Graveyard to make the Atk and Def of this card 3000 until the end of the Battle Phase. When this card destroys a Monster by Battle, add one "Mokey Mokey" from your Deck or Graveyard to your Hand.

Call of Mokey
Normal Spell

This card can only be activated when you control at least one "Mokey Mokey" Monster. Special Summon up to two "Mokey Mokey" Monsters from your graveyard.

Decoy Doll

Quick-play Spell

Special Summon one Decoy Doll Token (Fairy-Type/LIGHT/1 Star/0 Atk/0 Def) to your Field in Defense Position. Decoy Doll Token can not be offered as tribute. While you control Decoy Doll Token, your opponent can not select any card on your Field except Decoy Doll Token as the target of an attack or card effect.
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  #1348    
Old September 4th, 2008 (08:42 AM).
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Banjora Marxvile Banjora Marxvile is offline
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More Mokeys! Yay! They would improve any Mokey Mokey deck! Anyway, my God Droids aren't going to be posted as... well... they aren't that good as Synchro's (I'm new to Synchros and Psychics...)
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  #1349    
Old September 4th, 2008 (09:10 AM).
Forci Stikane Forci Stikane is offline
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Quote originally posted by Alter Ego:
Psycho Bomber
Psychic/Effect
3 Star/Fire
1700 Atk / 600 Def

Once per turn, you can pay 1000 Life Points to destroy one face-up Monster your opponent controls.

You know, between this, Destructotron, Swords of Revealing Light/Light of Intervention/whatever, and something like Solemn Wishes as a steady LP source, you've got yourself a quick pair of field-clearers here. And this thing has enough ATK to be a halfway-decent beatstick, too. Searching for this isn't even a real problem with the set's recruiter. Even with the one-time restriction,...this is almost too much, and certainly deserving of another Level. Even outside of Psychic decks, it's a way to laugh at Dark Armed, Gladiator Beast chains, or even the random Monarch.


Shapebender

Psychic/Tuner/Effect
1 Star/Wind
800 Atk/600 Def

By paying 800 Life Points and revealing one Synchro Monster from your Deck, you can treat the name of this card as that of the Tuner Monster listed on the card you revealed until the end of the turn.

This'll probably be fun once more Synchro monsters are out, but...honestly, how many Synchro monsters out right now require a specific Tuner, aside from Junk Warrior?

Mental Domination
Normal Spell

This card can only be activated by paying 1000 Life Points while you control a Psychic Type Monster. Select one Monster your opponent controls and control it until the end of the turn. A Monster controlled by this effect can not change its Battle Position or be offered as tribute.
Psychic Jumper in spell form? The thing is, aside from attacking with the monster, Mind Control can do what this card does but better, and you'll probably want Psychic Jumper for the attacking portion anyway since you get to keep the monster and probably hit a Doctor Cranium in a pseudo-recruiter-Creature Swap combo.

Quote originally posted by Alter Ego:
Mecha Mokey
Fairy/Effect
1 Star/Light
100 Atk / 300 Def

While on the Field or in your Graveyard, this card is treated as "Mokey Mokey". When this card is sent from your Field to the Graveyard, Special Summon one "Mokey Mokey" from your Hand or Deck.

Mokey Mokey again? Err, I thought we were done with the little guys...

Well, it's good, as searchers go. Obviously, it'll be rather useless outside of its specific decktype, since Mokey Mokey is weak on its own. ...But...outside of the Synchro aspect, I might want to go with Shining Angel instead.



Mokey Master

Fairy/Tuner/Effect
1 Star/Light
200 Atk / 200 Def

While on the Field or in your Graveyard, this card is treated as "Mokey Mokey". When "Mokey Mokey" on your Field would be destroyed, you can destroy another Fairy Type Monster you control instead.

'I destroy Marshmallon to protect my Mokey Mokey! =D'

*ahem* The protection is useful, and I believe this would trigger Mokey Mokey Smackdown, yes? Otherwise...ehh, I have to admit, I'm not too excited on reusing the little fairies, but that's probably just me.


Mokey Mokey Berserker
Fairy/Effect
1 Star/Light
500 Atk / 0 Def

When this card is Normal Summoned successfully, add one "Mokey Mokey Smackdown" from your Deck or Graveyard to your Hand.

Useful, but where's the "treat this monster's name as 'Mokey Mokey'" phrase?

Deity of Mokey
Fairy/Synchro/Effect
3 Star/Light
300 Atk / 300 Def

Any Fairy Type Tuner Monster + 1 or more non-Tuner "Mokey Mokey" Monsters

While on your Field or in your Graveyard, this card is treated as "Mokey Mokey". When "Mokey Mokey" on your Field Battles with a Monster your opponent controls, you can pay 600 Life Points to make the Atk and Def of your opponent's battling Monster equal to the Atk of the "Mokey Mokey" it battles with minus 100 points for Damage Calculation only.

...Now this one...is interesting. With Berserker and Smackdown, it becomes counterproductive. Without Smackdown, it turns every Mokey on your field into monster killers. Depends on what you want to do with your Mokey, I suppose.

Humungous Mecha Mokey
Fairy/Fusion/Effect
6 Star/Light
300 Atk / 300 Def

Mecha Mokey + Mecha Mokey + Mecha Mokey

At the beginning of either player's Battle Phase, you can send one Fairy Type Monster from your Hand to the Graveyard to make the Atk and Def of this card 3000 until the end of the Battle Phase. When this card destroys a Monster by Battle, add one "Mokey Mokey" from your Deck or Graveyard to your Hand.

I call infinite loop on you, AE. Toss out Royal Decree and you can pretty much just keep trampling over the opponent's monsters over and over again, not to mention being able to pull back the fusion material to toss yet another one out.

......Come to think of it, I'd like to see a Mokey deck with these cards and a random Exodia, just for fun.


Call of Mokey
Normal Spell

This card can only be activated when you control at least one "Mokey Mokey" Monster. Special Summon up to two "Mokey Mokey" Monsters from your graveyard.

Theme recursion? Or food for the fusions? Definitely quite useful with all the Mokeys flying around now.


Decoy Doll

Quick-play Spell

Special Summon one Decoy Doll Token (Fairy-Type/LIGHT/1 Star/0 Atk/0 Def) to your Field in Defense Position. Decoy Doll Token can not be offered as tribute. While you control Decoy Doll Token, your opponent can not select any card on your Field except Decoy Doll Token as the target of an attack or card effect.
Hello, Mistbody~! Those + Humongous Mecha Mokey + Royal Decree/Jinzo/some sort of S/T negation = some sort of evil lock.
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  #1350    
Old September 4th, 2008 (10:00 AM).
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Banjora Marxvile Banjora Marxvile is offline
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Well, I gave up the God Droids, but I've got new ideas (hopefully good ones!). The dream series! They focus on Dream Counters and have counterparts - Nightmares! The Dreams are Dream Versions of some monsters. The main Dream being:

Dream Dragon
8 stars / Light
Dragon/Effect
ATK: 3000 DEF: 2500
Effect: When this card is destroyed, you can put 3 Dream Counters on 1 of your opponents monsters. When this card attacks a monster with Dream Counters on it, This monster gains 500 ATK for each until the end of the Battle Phase.

The most powerful Dream is:

Dream God
10 stars / Light
Fairy/Effect
ATK: ? DEF: ?
Effect:This card can only be Normal Summoned if you tribute 3 Dream Monsters. This card gains 500 ATK for all Dream monsters on the field and in your Graveyard. If this monster attacks a monster with Dream Counters on it, this monster gains 500ATK for each till the end of the Battle Phase. When this card is destroyed, Special Summon any Dream monster from your graveyard.
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