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  #201    
Old May 17th, 2006 (12:36 AM).
Frostweaver's Avatar
Frostweaver
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It's because Dark Scorpion got pathetic support, and some of the members got terrible effect, especially Gorg the Strong. Chick the Yellow is just not that good either. The best one Don Zaloog sadly isn't considered a Dark Scorpion by Meanae's search ability too, so it's a pity.

Ojama Unite!- Common
Instant Magic Card
Send "Ojama Yellow," "Ojama Black" and "Ojama Green" from your side of the field or your hand to special summon a "Ojama King" (this counts as a fusion summon.) During each of your standby phase, if the "Ojama King" that is special summoned by this card's effect is on your side of the field, you may special summon a monster with "Ojama" in its name from your graveyard.

Burden- Common
Continous Spell Card
Whenever your opponent declares an attack with a monster with "Ojama" on your side of the field, your oppoennt takes 300 points of damage.

Hindrance- common
Normal Trap Card
When this trap card is destroyed and sent to the graveyard by your opponent's card effect, count the number of monsters with "ojama" in its name on your side of the field. Your opponent may not attack for that amount of turns.

Annoyance- common
Continous Trap Card
Whenever your opponent attacks a monster on your side of the field with "ojama" in its name, your opponent toss a coin and call heads or tails. If your opponent calls it wrong, the attacking monster's ATK becomes 1000 only during the battle phase.

(more ojamatic type of cards another day)
  #202    
Old May 17th, 2006 (04:34 AM).
~\"Metal Sonic"/~'s Avatar
~\"Metal Sonic"/~
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rFrostweaver, what do you mean by "but if it's going to be real...?" Our cards have a chance of becoming real?

Anyway, I've recently gotten into the mood of EHs, so here we go!

ELEMENTAL HERO FLUTTERING STONEMAN
Fusion/Effect/Warrior/Wind
********
ATK: 1900 DEF 2300
Fusion of: Clayman and Avion
This card can only be summoned by a fusion summon. Treat this card's attribute as EARTH along with WIND. If this card is attacked in ATK position, flip a coin. If you call it right, you may flip this card into defense position. At the end of your opponent's battle phase, flip it back into ATK position.

ELEMENTAL HERO TRAPMASTER
****
Warrior/Effect/Trap
ATK: 1600 DEF 1300
When you summon this card, place it in the Magic/Trap card zone. Treat this card as a monster card along with a trap card. Once per turn, you may destroy one trap card on your opponent's side of the field. IF it is face down, flip it face up. If it isn't a trap, flip it face down.

ELEMENTAL HERO SPELLMASTER
****
Warrior/Effect/Spell
ATK: 1300 DEF 1600
When you summon this card, place it in the Magic/Trap card zone. Treat this card as a monster card along with a Spell card. Once per turn, you may destroy one Spell card on your opponent's side of the field. IF it is face down, flip it face up. If it isn't a Spell, flip it face down.

ELEMENTAL HERO TOASTMAN
****
ATK:1700 DEF: 1000
Warrior/Earth
An Elemental hero who uses toasters as weapons. He shoots toast at the enemy from the super toasters on his wrists, bringing a healthy breakfast-induced justice.

ELEMENTAL HERO FLYING TOASTERMAN
Fusion/Warrior/Wind/Effect
Fusion of: Avion and Toastman
*********
ATK: 2900 Def 1900
This card can only be summoned by a fusion summon. When this card destroys a monster, summon one "Soaring Toast" Token (Wind/Winged Beast) with the same ATK and DEF of the destroyed monster. If a Soaring Tost token attacks and has an attack of 1800 or higher, you must sacrifice one other Soaring Toast token to attack.
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  #203    
Old May 17th, 2006 (06:14 AM). Edited May 17th, 2006 by Bakura.
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Quote originally posted by Frostweaver:
It's because Dark Scorpion got pathetic support, and some of the members got terrible effect, especially Gorg the Strong. Chick the Yellow is just not that good either. The best one Don Zaloog sadly isn't considered a Dark Scorpion by Meanae's search ability too, so it's a pity.

Ojama Unite!- Common
Instant Magic Card
Send "Ojama Yellow," "Ojama Black" and "Ojama Green" from your side of the field or your hand to special summon a "Ojama King" (this counts as a fusion summon.) During each of your standby phase, if the "Ojama King" that is special summoned by this card's effect is on your side of the field, you may special summon a monster with "Ojama" in its name from your graveyard.

Burden- Common
Continous Spell Card
Whenever your opponent declares an attack with a monster with "Ojama" on your side of the field, your oppoennt takes 300 points of damage.

Hindrance- common
Normal Trap Card
When this trap card is destroyed and sent to the graveyard by your opponent's card effect, count the number of monsters with "ojama" in its name on your side of the field. Your opponent may not attack for that amount of turns.

Annoyance- common
Continous Trap Card
Whenever your opponent attacks a monster on your side of the field with "ojama" in its name, your opponent toss a coin and call heads or tails. If your opponent calls it wrong, the attacking monster's ATK becomes 1000 only during the battle phase.

(more ojamatic type of cards another day)
Oooh, I like these! Not overly powerful, yet pretty useful for Ojama combos Ojama Unite is a bit iffy though... you need all 3 Ojama's on the field and in a deck where they're not the main center of attention it may be a bit tricky to keep them all on the field, due to their low ATK/DEF. If it was to ressurect all 3 Ojama's, it would make a pretty neat combo with Ojamuscle. I always found the Ojama's a nifty trio, althou support for them was a bit limited before (is getting better though, with cards like Ojamagic )

Quote originally posted by ~\"Metal Sonic"/~:
rFrostweaver, what do you mean by "but if it's going to be real...?" Our cards have a chance of becoming real?

Anyway, I've recently gotten into the mood of EHs, so here we go!

ELEMENTAL HERO FLUTTERING STONEMAN
Fusion/Effect/Warrior/Wind
********
ATK: 1900 DEF 2300
Fusion of: Clayman and Avion
This card can only be summoned by a fusion summon. Treat this card's attribute as EARTH along with WIND. If this card is attacked in ATK position, flip a coin. If you call it right, you may flip this card into defense position. At the end of your opponent's battle phase, flip it back into ATK position.

ELEMENTAL HERO TRAPMASTER
****
Warrior/Effect/Trap
ATK: 1600 DEF 1300
When you summon this card, place it in the Magic/Trap card zone. Treat this card as a monster card along with a trap card. Once per turn, you may destroy one trap card on your opponent's side of the field. IF it is face down, flip it face up. If it isn't a trap, flip it face down.

ELEMENTAL HERO SPELLMASTER
****
Warrior/Effect/Spell
ATK: 1300 DEF 1600
When you summon this card, place it in the Magic/Trap card zone. Treat this card as a monster card along with a Spell card. Once per turn, you may destroy one Spell card on your opponent's side of the field. IF it is face down, flip it face up. If it isn't a Spell, flip it face down.

ELEMENTAL HERO TOASTMAN
****
ATK:1700 DEF: 1000
Warrior/Earth
An Elemental hero who uses toasters as weapons. He shoots toast at the enemy from the super toasters on his wrists, bringing a healthy breakfast-induced justice.

ELEMENTAL HERO FLYING TOASTERMAN
Fusion/Warrior/Wind/Effect
Fusion of: Avion and Toastman
*********
ATK: 2900 Def 1900
This card can only be summoned by a fusion summon. When this card destroys a monster, summon one "Soaring Toast" Token (Wind/Winged Beast) with the same ATK and DEF of the destroyed monster. If a Soaring Tost token attacks and has an attack of 1800 or higher, you must sacrifice one other Soaring Toast token to attack.
Hehe.. toastman XP Nifty effects there, although there could be a few text-changes if you wanted it to be more official sounding Also, perhaps it would make more sense to have Spellmaster/Trapmaster as Spell/Trap cards imitating monsters? (like Embodiment of Apophis) Otherwise, nifty cards!

Quote:
An Elemental hero who uses toasters as weapons. He shoots toast at the enemy from the super toasters on his wrists, bringing a healthy breakfast-induced justice.
Fear the toast! XP

EDIT: Ah wait, if EH Spellmaster/Trapmaster were spell/traps, cards such as The Warrior Returning Alive and Hero Signal wouldn't work for them. XD So ignore my "perhaps it would make more sense to have Spellmaster/Trapmaster as Spell/Trap cards imitating monsters?" comment.
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  #204    
Old May 17th, 2006 (10:00 AM). Edited May 17th, 2006 by Frostweaver.
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Quote originally posted by ~\"Metal Sonic"/~:
rFrostweaver, what do you mean by "but if it's going to be real...?" Our cards have a chance of becoming real?
Oh no we don't have a chance in a lifetime, but it's what we should always keep in mind if we're making cards, or else a card will be too unbalanced and the likes.

Ojama Unite! is nothing but a slightly powered version of polymerization. If you're playing a dedicated Ojama deck, you need all three critters to make Ojama King anyway in order to do any sense of damage. With Ojamagic, it's not that difficult to gather one of each Ojama into your hand or field. Either way, I'm not satisfied with Ojama Unite! as it's still a pretty weak card, but better than polymerization for the Ojamas at least. If it instantly resurrects all three Ojamas, then like you said Ojamuscle will be pretty insane. Most of the time, Ojamuscle already got 3000 atk boost because you'll almost always throw in Ojama Trio tokens into calculation.


Elemental Fluttering Stoneman- not going to be used, because King of the Swamp worths more than a flippy monster. No one plays an actual Avian in elemental hero deck due to its weak stats, so it's going to be King of the Swamp with Sparkman. People are going to take Thunder Giant over this anyday if they have those two monsters.

Spellmaster and Trapmaster- why do they bother having stats to begin with is beyond me, since they must be put into trap or spell zone yet suffer the possible hit of Lightning Vortex, chaos sorcerer and so on. They're very powerful cards in concept, but we just need to work out some technical errors... hmm, maybe

ELEMENTAL HERO TRAPMASTER
****
Warrior/Effect
ATK: 1600 DEF 1300
When you normal summon this card, you may place it in the Magic/Trap card zone. Treat this card as a monster card along with a trap card. Once per turn during your main phase, you may destroy one trap card on your opponent's side of the field. If the target is face-down, flip it over. If it is a trap card, destroy it. If it is not, flip it back over. The flipped card's ability is not activated.

And same for Spellmaster but switch the words trap and spell around. Purposely, its effect can only be activated if it's normal summoned so we can't abuse Hero Signal. Right now, it'll still work with Warrior Returning Alive. The point is, s/t removal comes at a cost of summoning monster this turn.

Toastman and Flying Toastman- nifty is right, but now Sparkman has to fight slots with Toastman... basically, Flying Toastman vs Shining Flare Wingman. Which one makes King of the Swamp more valuable?


And they say that Thousand Eye's Restrict's font is small...

Ojama Power- Super Rare
Continous Spell Card
You may only activate this spell card if "Annoyance," "Hindrance" and "Burden" is in your graveyard. This card gains the following effects according to the number of monsters with "ojama" in its name on your side of the field.
1- Your opponent cannot draw cards outside of the draw phase due to the effect of his or her cards.
2- Your opponent cannot special summon.
3 or more- Your opponent may not normal summon.


Note- the first effect reads "due to the effect of his or her cards" so that means if you flip your morphing jar, your opponent can still draw cause that's not his or her own card. It's not the same as Protector of the Sanctuary.
  #205    
Old May 17th, 2006 (11:01 AM).
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Quote originally posted by Frostweaver:
And they say that Thousand Eye's Restrict's font is small...

Ojama Power- Super Rare
Continous Spell Card
You may only activate this spell card if "Annoyance," "Hindrance" and "Burden" is in your graveyard. This card gains the following effects according to the number of monsters with "ojama" in its name.
1- Your opponent cannot draw cards outside of the draw phase due to the effect of his or her cards.
2- Your opponent cannot special summon.
3 or more- Your opponent may not normal summon.


Note- the first effect reads "due to the effect of his or her cards" so that means if you flip your morphing jar, your opponent can still draw cause that's not his or her own card. It's not the same as Protector of the Sanctuary.
Neat card, althou I'm gonna point out that the second sentence may want to be revised... it doesn't mention where the Ojama's have to be. XD I assume you mean on the card player's side of the field thou.
Was thinking perhaps the requirements were a bit low, but of course two of the cards are continuous, and the 3rd one can't activate on it's own anyway... so the only way to get all 3 into the graveyard is by having them sent/destroyed rather than by playing them, so it gets a plus from me. ^-^

Fear the Ojamas! They are taking over!!


Ookay, I've got a new one. Not too sure if i got the wording right..

Ojama Prince
LIGHT [Beast/Fusion/Effect]
ATK:0 DEF:2000 ****

FUSION: [Ojama Yellow] / [Ojama Black] / [Ojama Green]
This card can be Fusion Summoned by using any of the 2 above Fusion Material Monsters. Select 1 Monster zone and 1 Spell/Trap zone on your opponent's side of the field. Those zones cannot be used as long as this card remains in face-up defense position. If this card is removed from the field, remove it from play and Special Summon as many Normal Monsters with "Ojama" in their name from your graveyard as possible.
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  #206    
Old May 17th, 2006 (11:57 AM).
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W00T! I got some good grades for my cards!


Now...

ELEMENTAL HERO OJAMAMAN
Beast-Warrior/Fusion/Light/Effect
Fusion of: 1 "Elemental HEro" and Ojama King
ATK: ? Def: 3000
This card can only be summoned by a fusion summon. This card's attack is the ATK of the Elemental Hero Used in this fusion. This card has any effects that the Elemental HEro had. When this card destroys a monster, put "Ojama Yellow Token," One "Ojama Black Token" or one "Ojama Green Token" [Beast/Light. ATK 1000 Def 1000] When all three tokens are in play, you may sacrifice them to summon one "Ojama King Token" [Beast/Light ATK 0 Def 3000)
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  #207    
Old May 17th, 2006 (03:42 PM).
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Edited Ojama Power so that the ojamas have to be on your side of the field... Must have accidentially cut that sentence out when I was editing the effects and so on.

Ojama Prince- not too sure... just how fast it is going to be to call out all three ojamas to use Ojama Delta Hurricane? In theory, this card sounds pretty easy to pull out then swarm the field with the proper ojamas to set up for hurricane... not sure for me

Elemental Hero Ojamaman- Monarch wildman control...? Possible, I guess. Either way, change the text so that it reads...

"This card can only be summoned by a fusion summon. This card's ATK is same as the ATK of the Elemental Hero Used in this fusion. This card has any effects that the selected Elemental Hero for the fusion summon. In addition, when this card destroys a monster, put an "Ojamaman Token" [Beast/Light. ATK 0 / Def 1000] on your side of the field in defense mode. You may sacrifice 3 Ojamaman tokens on your side of the field to put one "Ojama King Token" [Beast/Light ATK 0 Def 3000) on your side of the field in defense mode."

Spell Cancellor is easier to protect than this card... though this card can be boosted in attack by spells, Spell Cancellor requires much less effort to bring out. But, I do see potential in this card, just because the sound of the tokens sound highly abusable for tributes into monarchs or jinzo.
  #208    
Old May 29th, 2006 (10:33 AM).
Forci Stikane
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OJAMA SWARM!! LOL

Really, this is getting weird. You've almost made a full deck. Let's back off from them for a moment.

Roulette Upgrade
[Equip Spell]
This card can only be equipped to "Barrel Dragon", "Blowback Dragon", or "Gatling Dragon" by paying 800 life points. When the equipped monster's effect is activated, if all three coin flips result in heads, you may select and destroy one more target on the field. If the equipped monster is "Gatling Dragon", each player also destroys one Spell/Trap card on their side of the field for each of their monsters destroyed by the equipped monster's effect. If that player does not have enough Spell/Trap cards, that player takes 800 points of damage for each extra card. If all three coin flips are tails, destroy the equipped monster and inflict damage to your life points equal to the equipped monster's ATK.

Equal Loss
[Quick-Play Spell]
Select and activate one of the following effects:
-Draw one card from your deck, then discard one card from your hand.
-Pay 500 Life Points. Destroy one Defense Position mosnter on your opponent's side of the field and one Attack Position monster on your side of the field with an ATK equal to or greater than the destroyed oppponent's monster's DEF.
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  #209    
Old June 25th, 2006 (02:07 AM).
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Quote originally posted by ~\"Metal Sonic"/~:
W00T! I got some good grades for my cards!


Now...

ELEMENTAL HERO OJAMAMAN
Beast-Warrior/Fusion/Light/Effect
Fusion of: 1 "Elemental HEro" and Ojama King
ATK: ? Def: 3000
This card can only be summoned by a fusion summon. This card's attack is the ATK of the Elemental Hero Used in this fusion. This card has any effects that the Elemental HEro had. When this card destroys a monster, put "Ojama Yellow Token," One "Ojama Black Token" or one "Ojama Green Token" [Beast/Light. ATK 1000 Def 1000] When all three tokens are in play, you may sacrifice them to summon one "Ojama King Token" [Beast/Light ATK 0 Def 3000)
Hehe, I found a pic that may suit that.
http://www.deviantart.com/deviation/35292293/
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  #210    
Old July 5th, 2006 (09:02 PM).
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Popuri - 3WWWW
Human - Master Mage
Flying
Tap 3WWW: Find "Fairy Popuri" in your deck and summon it to the field.
"Hmm... Maybe I need a new dress..."
8/6
One of a kind!

Fairy Popuri - 3WWWWW
Fairy - Master Mage
Flying
"This new dress is NICE!"
12/10
One of a kind!
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  #211    
Old July 8th, 2006 (02:03 AM).
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A few spell-related cards (ygo)

Spell Shift
QuickPlay Spell Card
Discard 1 card from your hand. Select 1 spell card on your opponent's side of the field. Negate the selected spell card and add it card to your hand (When it is removed from the field, place it in your opponent's graveyard). You must use the spell card automatically. If you can't, return it to your opponent's hand.

Magician's Spy
Counter Trap Card
You can only activate this card when your opponent plays a Spell Card. Remove from play 1 Spell Card from your hand. As long as this card is face up on the field, your opponent's Spell Card's effect becomes the same as the effect of the Spell Card you just removed. This card remains face-up on the field as long as your opponent's Spell Card is active.

Spell Mimic
Continous Spell Card
Pay 1000 Life Points to select a face-up Spell Card on your opponent's side of the field and a Spell Card from your hand (Show the card to your opponent). As long as this card remains face-up on the field, that card's effect becomes the same as the selected opponent's Spell Card. If you do not use the Spell Card during the turn you activate this card, this card is destroyed. Destroy this card during your End Phase.

Elemental Hero Magicguy
DARK/Spellcaster/Fusion/Effect
********
ATK: ? DEF: 2800

FUSION: "Elemental Hero Avian" + 1 Spellcaster
This card can only be summoned by a Fusion Summon using "Elemental Hero Avian" and 1 6-Star or higher Spellcaster type monster. This card's ATK become the total ATK of the Fusion Material monsters. Each time either you or your opponent activates a Spell Card, place 1 counter on this card. By removing 1 Spell Counter from this card, you can negate the activation of a Spell Card and destroy it. If this card is destroyed by a Trap card or monster effect, special summon 1 of the fusion material monsters used to fusion summon this card during the End Phase of the turn.
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  #212    
Old July 8th, 2006 (05:46 AM).
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Quote originally posted by Bakura:
A few spell-related cards (ygo)

Spell Shift
QuickPlay Spell Card
Discard 1 card from your hand. Select 1 spell card on your opponent's side of the field. Negate the selected spell card and add it to your side of the field (When it is removed from the field, place it in your opponent's graveyard) as if you just activated it (it gains the Spell Speed of a Quick-Play Spell Card). If you can not activate it due to costs or lack of an open Spell/Trap Zone, return it to your opponent's deck instead.

Magician's Spy
Continuous Trap Card
You can only activate this card when your opponent plays a Spell Card. Remove from play 1 Spell Card from your hand. As long as this card is face up on the field, the chained Spell Card's effect and the effect of any copies of that card becomes the same as the effect of the Spell Card you removed.

Spell Mimic
Spell Card
Pay 1000 Life Points to select a Spell Card from your hand (Show the card to your opponent), then select a face-up Spell Card on your opponent's side of the field. Until the end of your turn, your card's effect becomes the same as the selected opponent's Spell Card's.

Elemental Hero Magic Wing
DARK/Spellcaster/Fusion/Effect
********
ATK: ? DEF: 2800

FUSION: "Elemental Hero Avian" + 1 Spellcaster-type monster
This card can only be summoned by a Fusion Summon using "Elemental Hero Avian" and 1 6-Star or higher Spellcaster type monster. This card's ATK become the total ATK of the Fusion Material monsters. Each time either you or your opponent activates a Spell Card, place 1 Spell Counter on this card. By removing 1 Spell Counter from this card, you can negate the activation of a Spell Card and destroy it. If this card is destroyed by a Trap card or monster effect, special summon 1 of the fusion material monsters used to fusion summon this card during the End Phase of the turn.

There's how they should look.
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  #213    
Old July 8th, 2006 (09:53 AM).
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Eheh. Ive not done it for a while. Thanks for cleaning a few of those up thou. ;
Why change Magicguy thou? Magic Wing sounds less fitting with the Elemental Heroes' style, if you ask me. (Okay, they dont use the 'guy' suffix in the translated cards but still, Magic Wing doesnt fit. Maybe Elemental Hero Magic Wingman, or somethin. I didnt really think it through o.o)
What do you think of effects thou? Good, not good?
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  #214    
Old July 8th, 2006 (09:56 AM).
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just a few things for the Elemental Hero Magic Wing thing

how exactly does order of events work here?
Quote:
is it
Activation of (non-quick) Spell -> Add Spell Counter (-> Negate and Destroy?) -> Spell Resolves
or
Activation of Spell -> Spell Resolves -> Add Spell Counter
and from just about every Spell Counter card i've seen, there's a max counters thing on it, not sure about any other ones so meh

and maybe have it only allowed to be activated once per turn or have it only add a Spell Counter if YOU activate a spell card, otherwise (if the first one in the quote is true), then it becomes lockdown for all non-quickplay spells
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  #215    
Old July 8th, 2006 (09:59 AM).
Bakura's Avatar
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Quote originally posted by digi-kun:
just a few things for the Elemental Hero Magic Wing thing

how exactly does order of events work here?

and from just about every Spell Counter card i've seen, there's a max counters thing on it, not sure about any other ones so meh

and maybe have it only allowed to be activated once per turn or have it only add a Spell Counter if YOU activate a spell card, otherwise (if the first one in the quote is true), then it becomes lockdown for all non-quickplay spells
hmmm, good point.

Updated:

Elemental Hero Magic Wingman <-(Changed name for whatever reason o.o)
DARK/Spellcaster/Fusion/Effect
********
ATK: ? DEF: 2800

FUSION: "Elemental Hero Avian" + 1 Spellcaster-type monster
This card can only be summoned by a Fusion Summon using "Elemental Hero Avian" and 1 6-Star or higher Spellcaster type monster. This card's ATK become the total ATK of the Fusion Material monsters. Each time you activate a Spell Card, place 1 Spell Counter on this card (Maximum of 3). By removing 1 Spell Counter from this card, you can negate the activation of a Spell Card and destroy it. If this card is destroyed by a Trap card or monster effect, special summon 1 of the fusion material monsters used to fusion summon this card during the End Phase of the turn.
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  #216    
Old July 8th, 2006 (11:04 AM).
Forci Stikane
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Quote originally posted by Bakura:
hmmm, good point.

Updated:

Elemental Hero Magic Wingman <-(Changed name for whatever reason o.o)
DARK/Spellcaster/Fusion/Effect
********
ATK: ? DEF: 2800

FUSION: "Elemental Hero Avian" + 1 Spellcaster-type monster
This card can only be summoned by a Fusion Summon using "Elemental Hero Avian" and 1 6-Star or higher Spellcaster type monster. This card's ATK become the total ATK of the Fusion Material monsters. Each time you activate a Spell Card, place 1 Spell Counter on this card (Maximum of 3). By removing 1 Spell Counter from this card, you can negate the activation of a Spell Card and destroy it. If this card is destroyed by a Trap card or monster effect, special summon 1 of the fusion material monsters used to fusion summon this card during the End Phase of the turn.

Yeah, I only said Magic Wing because I was tired of the guy thing...but Magic Wingman is much better.

And the effect was good before. The series goes

Activate Spell --> Spell Resolves successfully --> Add counter

so it was good before. The limit is unnecessary, since you'll usually not run into more than two per turn (with hand limits and all), so Max-3 is kind of pointless. The thing about it is if a Spell Card is activated and negated by this card's effect--or any effect, for that matter-- then no counter is added so it isn't necessarily complete lockdown. It's more like 50% negation or maybe more, depending on who uses more spells. However, maybe making it adding a counter for your OPPONENT'S Spells only would help...or perhaps just Normal Spells so Equips and Continuous don't count...but it isn't necessary for the costs of the card and compared to power of the other EH fusions.

And digi-kun, multi-trigger effects like this are considered Spell Speed 2, so it could even negate Quick-plays.
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  #217    
Old July 8th, 2006 (03:40 PM).
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digi-kun
Hourai NEET
 
Join Date: Feb 2004
Location: In Lab, On A Computer
Age: 24
Gender: Male
digi is fine XD
meh, never did pay attention to rules much XD
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  #218    
Old July 12th, 2006 (05:46 AM).
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Trjie Rage
General of a Decimated Army
 
Join Date: Jul 2006
Location: Hidden under the icy blanket of the Mountains, waiting to return.
Age: 25
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Phyrexian Charger
1BB
Creature- Zombie Warrior
First Stike, Protection from White and Green
The Dominarians didn't know he was there until his spear was through their hearts.
2/2
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  #219    
Old August 2nd, 2006 (06:07 PM).
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SBaby
Pokemon Dungeon Master
 
Join Date: Sep 2004
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Nature: Calm
The Nova Base
Type: Spell Card

Description: For every monster in your graveyard, increase the Attack and Defense of all monsters on your side of the field by 200. Cannot be destroyed by Spell Cards.

Rarity: Super Rare


Coup De'Tat
Type: Trap Card

Description: This card can only be activated when there is at least one face-up Spell Card on the opponent's side of the field. If the target card increases the Att and Def of any monsters, remove that card from play and add 1000 to your Life Point Total. If it is a different Spell Card, simply remove the target card from play.

Rarity: Super Rare
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  #220    
Old August 3rd, 2006 (11:35 AM).
Forci Stikane
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Cornered Sacrifice
[Quick-Play Spell]
You can only activate this card when there are no cards in your hand. Tribute one face-up monster on your side of the field to draw cards equal to half the Level of the tributed monster, rounded up.
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  #221    
Old August 3rd, 2006 (04:16 PM).
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MegaDitto
Windsor ™
 
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Rounded up? Just doing the level is fine. But a restriction would make it fair. D:
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  #222    
Old August 3rd, 2006 (04:51 PM).
Forci Stikane
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Well I thought about that, but doing just the level would mean that a Jinzo/Monarch would get a full hand, and that's too powerful...

And rounded up as in:

1/2=.5, so you draw 1 card
2/2=1, so you draw 1 card
3/2=1.5, so you draw 2 cards

and so on. But thanks Ha. Or Bob. Or Whatever Else I Feel Like Calling You. .
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  #223    
Old August 3rd, 2006 (04:53 PM).
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MegaDitto
Windsor ™
 
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Ichy

Well a dice could be rolled. It can be the closest thing to the Sixth sense the TCG has.
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  #224    
Old November 23rd, 2006 (10:12 PM).
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Crimson Arcanine
The majestic and mythical
 
Join Date: Jan 2006
Location: In the merry olde land of OZ!
Age: 31
Gender: Male
Nature: Calm
Hehe, I love making card designs. In fact i have a mass amount of MTG card designs floating around somewhere including those with my own made-up abilities. I always based my designs around ideas of worlds of my own making

Heres a few from what i have designed (note some of them might be extremelt similar or exist but as a different design that I don't know, that is because when I design cards, I design them as part of a set)

Skyhowler
WW3
Creature - Wolf Angel
Flying, First Strike, Protection from black
3/2

Faurian Dead
GB
Creature - Zombie
When any creature is tapped for mana while Faurian Dead is in play, that creature gets -1/-1 until the end of the turn, for every point of mana added to a players mana pool by that creature.
1/1

This last creature doesn't have a name, but it sounds cool

???
WW3
Creature - Human Soldier?
??? may block as through it was black. Protection from black
1/4

Just a small snippet of ideas I had. Looking back on them, i realized most of ones I did sucked. These are some of the better ones
  #225    
Old November 23rd, 2006 (11:11 PM).
DaKing23
Trainer
 
Join Date: Jul 2006
Gender:
Nature: Adamant
A Magician's Call
Spell
Add one level 4 or lower spellcaster from your deck to your hand. Shuffle your deck afterwards.
Ultra Rare

Life Equalizer Becomes broken LOL

Checkpoint
Continues Spell
Pay any mulitple of life points x1000 to either see a set card or card in the opponents hand. You must discard one card from your hand at each end phase. This is not optional. If you cannot discard a card your opponent draws until they have 5 cards in his/her hand. Also if you cannot discard you skip your next draw phase. If you cannot discard destroy this card.
HUGE drawback! But OTK greatness <3
common
Slip Up
Trap
If this card is sent from the field to either the graveyard or is remove from play you may choose one of the following effects:
* Gain 1500 LPs
* Your opponent losses 1000 LP
super
Reversal Quiz <3

Abyss the Darkness Monarch
If this card is tribute summoned succesfully, you may special summon one monster from either players graveyard.
2400-1000
ultra

Circuit the Wind Monarch
If this card is successfully tribute summoned pick up the top of your deck. This card gets the effect corresponding to the following:
Monster: Destroy one monster one the field
Trap: Discard one card from your opponents hand randomly
Spell: Draw 1 card
ultra

A Sudden Shift
Counter Trap
If a player summoned a monster with Monarch in its name negate the summoning. Your opponent must now skip their draw phase. Also, check your opponents deck, graveyard and deck if there is a Monarch in your opponent graveyard, deck or hand you may special summon it on your side of the field in either ATk or DEF.
 
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