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Game Development Archive Locked games or old games, look for the old games that were in Game Development before November 20, 2005 or were locked before January 19, 2006.


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  #1    
Old November 4th, 2004, 07:56 PM
rm2kdude's Avatar
rm2kdude
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well its quite easy and you can do it right in the dbs to saves a bunch first lets make a battle but a trainer battle.

Ok first ur gonna need a monster set with a trainer
then set his HP and all the crap to defualt
now put his pokemon BELLOW him set those to whatever level you want
now Go into enemy group this is 2k3.
now delete all battles these are defualt
now make a new one name it Bug boy battle Encounter 1
now show a message inside the blah whatever that is write whatever hes gonna say this is the code
Message..say whatever
Ok now this is the tricky part HOw do we make the trainer dissapear and the enemy appears
ha ha very simple
Go to modify HP now modify the Trainers hp set it to 0 he should dissapear now do that encounter thing Now after that make a switch name it BATTLE is active now make a new page with that have it to that switch now make a fork check the enemys hp if its 0 now modify the trainers hp and set it back to defualt and do the the battle ending message something like
message..Oh darn I tried my best

I hope you enjoyed this this is just 1 battle if you have a team battle its quite simple do everything like this bute double it.

Copyright to the owners of this battle

I did not originaly make this Ive seen this in just about every pokemon game I see without a cbs.

if you use rm2k its the same but without battle chars anyways I hope this helps and remember I did not originaly write this.
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  #2    
Old November 5th, 2004, 06:58 AM
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Neo-Dragon
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Join Date: Sep 2004
Location: Dublin, Ireland
Age: 27
Nature: Relaxed
I'm also making a pokemon style battle system using the DBS (default battle system)



thats just a screen of it..

Heres what else todo:

for HP bar for the ooponent:
Go into Paint or some program like, open up the battleground and wherever you want, put a HP BAR (full)- save it as - something like "battleground_HPFULL"
Then edit the hp bar by talking a tiny bit off- save this now as "battleground_HP90-95%"
Edit it again- and make it even more taken away- save this as- "battleground_HP75-89%".............. And so on.
Now go into monster group- the eveent box- Trigger: when monsters hp is 90-95%.(or whatever)- event coomand: change ballte ground- to the one with the corisponding HP bar----

SIMPLE!

ok, heres and easyier way to do a traininer battle: make a tainer (in the monster section) put him as in a monster group (as in don't say "add monster" and add the pokemon first- well you can- but this is easier) FIRST!
Then add the pokemon where you want it to be on the battleground- right click on the pokemon and check the Invisable option. so when you battle, you'll only see the trainer......
Make a new event in the monstergroup section........ trigger: when 0 turns elapsed.....
Make the trainer say whatever you want.........
Show inisable monster........
cahnge monster condition: trainer- death.........
and there you go.........

MUCH EASIER!

The reason i said put the trainer first is: when doing another trainer battle........... Copy that event page into the other monster grou event section- that way- you won't have to change the code everytime.

EDIT: i should realy of made another thread out of this one- so other people can see it/ use it..... since we already have a thread for a complete custom battle system for pokemon.
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Last edited by Neo-Dragon; November 5th, 2004 at 07:04 AM.
  #3    
Old November 5th, 2004, 08:26 AM
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rm2kdude
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Thanks I didn't know that.
You cannot check the enemy's hp in the battle?
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Last edited by rm2kdude; November 5th, 2004 at 09:31 AM.
  #4    
Old November 5th, 2004, 09:57 AM
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Neo-Dragon
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that i know of, there is only one way to see the enemys hp in battle, and thats make a varibale which is = to <what ever monsters> HP, and have a skill or or battle command called somethign like <check enemys HP> - then in the monster event commands- say : trigger- when hero uses battle command (or skill) "check opponents HP" and the code is : show message- "Opponents HP = \v[ * ]" - put the number of the variable into the [ ] - eg. is the variabe is 006:enemy hp- well its : \v[6]
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  #5    
Old November 5th, 2004, 10:01 AM
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Can you just Post the code you have for it I cannot understand you.
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  #6    
Old November 5th, 2004, 11:43 AM
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Neo-Dragon
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This IS FOR RPG MAKER 2003 ****

Ok, look at this pic....



see the red circle-ish shape that a drew- inside that is the battle events i was talking about.....

look at the trigger- thats what causes the event to happen......... so this says when Pidgeys HP is betwenn 80 and 90.
and look what happens when his HP is between that:
change battleground to HP- 80 90 (as you can see in the picture- his HP at the start is full)

I made servel backgrounds with the HP on it, each one with less HP- Eg.


look at the red area- you'll notice that the HP is lower.

ok now look back up at the first pic- there is like 8 events- thats all the HP

so when you have done the first one. click on NEW PAGE and do the same except this time say for the trigger "when pidgeys HP is between 60- 79" or something like that,
then change the background to the one with the right hp bar shown on it.....
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  #7    
Old November 5th, 2004, 11:53 AM
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OH I get it now thank you very much
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  #8    
Old November 5th, 2004, 12:02 PM
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Neo-Dragon
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NP (no prob.)

BTW, why isn't anyone posting here? lol its just me and u.
Thats a good tut. i gave hahahaha. It should be in a sticky or something hahaha......
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  #9    
Old November 7th, 2004, 08:23 AM
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Isn't all that from my game?
I did ll that.
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  #10    
Old November 8th, 2004, 02:10 AM
Neo-Dragon's Avatar
Neo-Dragon
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no, i done all that myself, its common sence to build that with the DBS, its just a basic hp bar.


BTW, I WOULD NEVER ROB ANYONE ELSES WORK AND CREDIT IT AS MY OWN!!!

plus, i can't even open your game (pokemon shiny) in the maker- so i don't know your code
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Last edited by Neo-Dragon; November 8th, 2004 at 05:26 AM.
  #11    
Old November 14th, 2004, 03:56 PM
rm2kdude's Avatar
rm2kdude
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Ok before battles you should make a section fore battle beginnings and for ends well that must have its OWN section aswell hope this helps.
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