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Challenges Play your Pokémon games in fresh new ways! Anything from The Monotype Challenge, to the popular Nuzlocke, and even all kinds of themes based on your favorite franchises!
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Old 5 Days Ago (7:07 PM). Edited 1 Day Ago by HyperJono.
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HyperJono HyperJono is offline
Just a guy that loves to chill and relax
Join Date: Jan 2012
Location: New South Wales Australia
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Pokemon Dice Challenge

To play the Pokemon Dice Challenge you need a random number generator app that you can set as 1-6 or a six sided die. This is because most actions will be determined by a roll of the dice

The rules:
Core Rules
Picking your starter
  • Roll a 1 or a 4 – Grass
  • Roll a 2 or a 5 – Fire
  • Roll a 3 or a 6 – Water
Wild Pokemon Encounters
  • Roll a 1 or a 6 to capture or roll again if you haven't received Pokeballs
  • Roll a 2 or 4 to flee
  • Roll a 3 or a 5 to battle

This doesn’t apply if you encounter a shiny

Item Use
If you wish to use an item in battle(not counting pokeballs) you need to roll a 1,3 or 5

Fossils and Gift Pokemon
You can accept or resurrect a Fossil/Gift Pokemon but to be allowed to battle with it you must roll a 5

If you are unable to proceed you are allowed to catch a Pokemon that can use the appropriate HM but must be boxed immediately after you catch a new pokemon that can use the required HM

Optional Rules
For those players who really wish to challenge themselves

Battle Rule
This rule makes you roll to determine what move you use that turn
  • Roll a 1 – top left move
  • Roll a 2 – top right move
  • Roll a 3 – bottom left move or roll again if move slot empty
  • Roll a 4 – bottom right move or roll again if move slot empty
  • Roll a 5 – your choice
  • Roll a 6 – roll again

Safari Zone Rule(only applies if you have access to the safari zone before you battle the E4)
The Wild Pokemon encounters rule is not applicable in the Safari Zone if this rule is chosen
To enter the Safari Zone you must role a 2 or a 4
Once you enter the Safari Zone the next number you role will determine how many Pokemon you are allowed to catch
  • Roll a 1 or 2 - can catch 6
  • Roll a 3 or 4 - can catch 4
  • Roll a 5 or 6 can catch 2
Challenge end
This challenge will be split into two types Normal and Hard
Normal ends when you defeat the Elite 4 for the first time
How Hard will end is determined by the game and Gen you are playing
Gen I
-Defeat/capture Mewtwo
Gen II
-Defeat Red
-Defeat E4 a second time
-Defeat Steven
-Complete Delta episode
Gen IV
-Defeat E4 a second time
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Gen V
-Find the seven sages and defeat the E4 a second time
Black 2/White 2
-Defeat N
Gen VI
- Complete Lookers Quest
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Game: Platinum
Optional rules: Battle Rule
Challenge Type: Hard

We're not pawns of some scripted fate. I believe we're more. Much more... There's something between us all. Something that keeps us together... Like...invisible ties, connecting us.

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