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  #76    
Old July 1st, 2010, 05:44 PM
Bolens's Avatar
Bolens
Soul Hacker
 
Join Date: Jan 2010
Location: PA
Age: 21
Gender: Male
Nature: Mild

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Quote:
Originally Posted by WillPowerPedro View Post
Bolens, you've been the best friend on PC and I wanna help you with your hack more. My friend and I praticed scripting and I'm getting good! I can make a simple script and other things, but when I get better at scripting, could I script?
Yeah, sure, why not! I needed another one anyways seeing as how I have been doing pretty much as of late, which don't get me wrong, I like doing it. It just makes me tired sometimes. Good luck with learning to script!
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  #77    
Old July 1st, 2010, 06:12 PM
locoroco's Avatar
locoroco
Ginga Densetsu Weed ANIME PWNS
 
Join Date: Oct 2009
Location: Manati, Puerto rico
Age: 18
Gender: Male
Nature: Relaxed
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awesome a superscipt XD hahahaha im so exited the longest script i ever made was about 300 lines
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  #78    
Old July 2nd, 2010, 10:04 AM
SwirlyBirds's Avatar
SwirlyBirds
apparently not quite dead
Community Supporter
 
Join Date: May 2010
Nature: Lonely
Fakemon Bunch #1


Last edited by SwirlyBirds; July 3rd, 2010 at 07:04 AM.
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  #79    
Old July 7th, 2010, 04:13 AM
WillPowerPedro's Avatar
WillPowerPedro
https://soundcloud.com/cammdavidson
 
Join Date: May 2009
Age: 14
Gender: Male
Nature: Jolly
Where is Bolens? If he making a hack, he should be giving his team orders 'cause he hasnt been on since July 2nd...
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  #80    
Old July 7th, 2010, 10:11 AM
Bolens's Avatar
Bolens
Soul Hacker
 
Join Date: Jan 2010
Location: PA
Age: 21
Gender: Male
Nature: Mild
Quote:
Originally Posted by WillPowerPedro View Post
Where is Bolens? If he making a hack, he should be giving his team orders 'cause he hasnt been on since July 2nd...
Sorry about not being on to much as of late, I have been off doing other things. I won't be on very much the rest of this month or next, but I will check PC when I can. Progress on hack is still going though, not giving up. Bolens out.
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  #81    
Old July 9th, 2010, 09:13 PM
SwirlyBirds's Avatar
SwirlyBirds
apparently not quite dead
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Join Date: May 2010
Nature: Lonely
Can I please have constructive critisisme on the fakemon I posted?
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  #82    
Old July 26th, 2010, 01:28 PM
WillPowerPedro's Avatar
WillPowerPedro
https://soundcloud.com/cammdavidson
 
Join Date: May 2009
Age: 14
Gender: Male
Nature: Jolly
Hey, Bolens. Now that I have my own hack, I indexed some Black and White Sprites so I could put it in my game, but I was wondering if you wanted to use them. Do you wanna?
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  #83    
Old July 26th, 2010, 07:05 PM
Bolens's Avatar
Bolens
Soul Hacker
 
Join Date: Jan 2010
Location: PA
Age: 21
Gender: Male
Nature: Mild
Quote:
Originally Posted by WillPowerPedro View Post
Hey, Bolens. Now that I have my own hack, I indexed some Black and White Sprites so I could put it in my game, but I was wondering if you wanted to use them. Do you wanna?
Yeah, I could probably fit them in somewhere. Also, on another note, I am waiting for some new music so hopefully you can insert it in. Hopefully it turns out good!
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  #84    
Old July 26th, 2010, 07:16 PM
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SwirlyBirds
apparently not quite dead
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Join Date: May 2010
Nature: Lonely
Hey, did you see my Fakemon Spirites?
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  #85    
Old July 26th, 2010, 07:27 PM
Bolens's Avatar
Bolens
Soul Hacker
 
Join Date: Jan 2010
Location: PA
Age: 21
Gender: Male
Nature: Mild
Quote:
Originally Posted by HackDeoxys View Post
Hey, did you see my Fakemon Spirites?
Yeah, they need some work though. I'll admit Fakemon making is not my area of expertise, but I do believe better results can be achieved. Pretty good for now. I have been thinking if we should include Fakemon in the game. I have heard many opinions with everyone saying it will ruin the game, and etc. I want to prove them wrong. I want to show both the game and Fakemon can flow together. Hope you keep making more, looking good!
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  #86    
Old July 26th, 2010, 07:29 PM
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SwirlyBirds
apparently not quite dead
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Join Date: May 2010
Nature: Lonely
Ok. Thanks. I'm working on my own hack a lot, but I'll find time to squeeze in some Fakemon Making for you.
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  #87    
Old July 26th, 2010, 07:32 PM
Bolens's Avatar
Bolens
Soul Hacker
 
Join Date: Jan 2010
Location: PA
Age: 21
Gender: Male
Nature: Mild
Quote:
Originally Posted by HackDeoxys View Post
Ok. Thanks. I'm working on my own hack a lot, but I'll find time to squeeze in some Fakemon Making for you.
Okay, thanks. It will really help me out.
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  #88    
Old July 27th, 2010, 04:32 AM
WillPowerPedro's Avatar
WillPowerPedro
https://soundcloud.com/cammdavidson
 
Join Date: May 2009
Age: 14
Gender: Male
Nature: Jolly
Bolens, I know how to insert the music, but does the music fit the proper voicegroup?
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  #89    
Old July 27th, 2010, 07:45 AM
Bolens's Avatar
Bolens
Soul Hacker
 
Join Date: Jan 2010
Location: PA
Age: 21
Gender: Male
Nature: Mild
Quote:
Originally Posted by WillPowerPedro View Post
Bolens, I know how to insert the music, but does the music fit the proper voicegroup?
Well, that I don't know as of yet, because I am still waiting for the music to come. Will give more info when music is received.
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  #90    
Old July 30th, 2010, 01:59 PM
hackerofdarkness's Avatar
hackerofdarkness
Bleached and gone
 
Join Date: Jul 2009
Location: Flordia Vero Beach
Age: 16
Gender: Male
Nature: Quiet
Send a message via Windows Live Messenger to hackerofdarkness Send a message via Skype™ to hackerofdarkness
Well Bolens sign me up just using a code I made
Name:Abrahan
Job:Tile Inserter,hero changer,co owner
Proof:you know it because I used to be on your team
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Last edited by hackerofdarkness; July 30th, 2010 at 04:23 PM. Reason: just wanted to
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  #91    
Old August 1st, 2010, 12:30 PM
Bolens's Avatar
Bolens
Soul Hacker
 
Join Date: Jan 2010
Location: PA
Age: 21
Gender: Male
Nature: Mild
Well, it has been a long time, and I finally got around to uploading the Alpha 1 for the hack. I goes to the end of the first gym. I am about to start scripting Route 2, but I need someone to map it first. I will PM the mapper when I decide who it is going to be so they can map Route 2 and maybe even Fraisso Forest. Other than that I also would like to see if anyone on this team can make OW's of these pictures. I just need there standing and walking sets in normal 16x32 dimensions. The pictures are below, thanks.





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  #92    
Old August 2nd, 2010, 03:49 PM
SwirlyBirds's Avatar
SwirlyBirds
apparently not quite dead
Community Supporter
 
Join Date: May 2010
Nature: Lonely
How come I havn't done any mapping yet?
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  #93    
Old August 3rd, 2010, 08:43 AM
Bolens's Avatar
Bolens
Soul Hacker
 
Join Date: Jan 2010
Location: PA
Age: 21
Gender: Male
Nature: Mild
Quote:
Originally Posted by HackDeoxys View Post
How come I havn't done any mapping yet?
Eventually, all in good time.
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  #94    
Old August 3rd, 2010, 12:09 PM
hackerofdarkness's Avatar
hackerofdarkness
Bleached and gone
 
Join Date: Jul 2009
Location: Flordia Vero Beach
Age: 16
Gender: Male
Nature: Quiet
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Have you even check what I wanted to applied for bolens
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  #95    
Old August 3rd, 2010, 02:16 PM
Bolens's Avatar
Bolens
Soul Hacker
 
Join Date: Jan 2010
Location: PA
Age: 21
Gender: Male
Nature: Mild
Quote:
Originally Posted by hackerofdarkness View Post
Have you even check what I wanted to applied for bolens
No, I finally saw your post. That's great that you can co-own the hack, it can get a little hectic. As of right now, it is going smoothly though. Your on the team, and I was wondering if you could try to make OW's of the pictures I posted. It would help out greatly. If not, that's fine. Nice to see you on the team again.
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  #96    
Old August 3rd, 2010, 02:58 PM
Crysalus
Rides a mantine to school.
 
Join Date: Jul 2010
Age: 18
Gender: Male
Nature: Calm
Skills: Scripting
Proof of work:
Quote:
#org $start
lock
faceplayer
message $1
boxset 6
checkgender
compare LASTRESULT 0x0
if b_true goto $boy
compare LASTRESULT 0x1
if b_true goto $girl
end

#org $boy
message $2
boxset 6
applymovement 1 $mmove
applymovement 0xFF $mmove
pausemove 0x0
message $3
boxset 6
setvar 0x8000 0x1
release
end

#org $girl
message $2
boxset 6
applymovement 1 $fmove1
pausemove 0x0
pause 0x15
applymovement 1 $fmove2
pausemove 0x0
message $4
boxset 6
setvar 0x8001 0x1
release
end

#org $trytoleave
jingle
applymovement 1 $ding
pausemove 0x0
message $5
boxset 6
applymovement 0xFF $comeback
pausemove 0x0
end

#org $pokeball1
lock
checkflag 0x828
if b_true goto $done
#raw 0x75 0x01 0x00 0x0A 0x03
message $pb1
boxset 5
#raw 0x76
compare LASTRESULT 0x0
if b_true goto $notthatpokeball
bufferpokemon 0x1 0x1
givepokemon 1 5 0
fanfare 0x13E
message $pb1a
boxset 4
waitfanfare
#raw 0x68
setflag 0x828
message $pb1b
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $pb1c
boxset 6
setflag 0x1200
removesprite 2
goto $rival
end

#org $pokeball2
lock
checkflag 0x828
if b_true goto $done
#raw 0x75 0x04 0x00 0x0A 0x03
message $pb2
boxset 5
#raw 0x76
compare LASTRESULT 0x0
if b_true goto $notthatpokeball
bufferpokemon 0x1 4
givepokemon 4 5 0
fanfare 0x13E
message $pb2a
boxset 4
waitfanfare
#raw 0x68
setflag 0x828
message $pb2b
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $pb2c
boxset 6
setflag 0x1201
removesprite 3
goto $rival
end

#org $pokeball3
lock
checkflag 0x828
if b_true goto $done
#raw 0x75 0x07 0x00 0x0A 0x03
message $pb3
boxset 5
#raw 0x76
compare LASTRESULT 0x0
if b_true goto $notthatpokeball
bufferpokemon 0x1 7
givepokemon 7 5 0
fanfare 0x13E
message $pb3a
boxset 4
waitfanfare
#raw 0x68
setflag 0x828
message $pb3b
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $pb3c
boxset 6
setflag 0x1202
removesprite 4
goto $rival
end

#org $pokeball4
lock
checkflag 0x828
if b_true goto $done
#raw 0x75 0x98 0x00 0x0A 0x03
message $pb4
boxset 5
#raw 0x76
compare LASTRESULT 0x0
if b_true goto $notthatpokeball
bufferpokemon 0x1 152
givepokemon 152 5 0
fanfare 0x13E
message $pb4a
boxset 4
waitfanfare
#raw 0x68
setflag 0x828
message $pb4b
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $pb4c
boxset 6
setflag 0x1203
removesprite 5
goto $rival
end

#org $pokeball5
lock
checkflag 0x828
if b_true goto $done
#raw 0x75 0x9B 0x00 0x0A 0x03
message $pb5
boxset 5
#raw 0x76
compare LASTRESULT 0x0
if b_true goto $notthatpokeball
bufferpokemon 0x1 155
givepokemon 155 5 0
fanfare 0x13E
message $pb5a
boxset 4
waitfanfare
#raw 0x68
setflag 0x828
message $pb5b
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $pb5c
boxset 6
setflag 0x1204
removesprite 6
goto $rival
end

#org $pokeball6
lock
checkflag 0x828
if b_true goto $done
#raw 0x75 0x9E 0x00 0x0A 0x03
message $pb6
boxset 5
#raw 0x76
compare LASTRESULT 0x0
if b_true goto $notthatpokeball
bufferpokemon 0x1 158
givepokemon 158 5 0
fanfare 0x13E
message $pb6a
boxset 4
waitfanfare
#raw 0x68
setflag 0x828
message $pb6b
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $pb6c
boxset 6
setflag 0x1205
removesprite 7
goto $rival
end

#org $pokeball7
lock
checkflag 0x828
if b_true goto $done
#raw 0x75 0x15 0x01 0x0A 0x03
message $pb7
boxset 5
#raw 0x76
compare LASTRESULT 0x0
if b_true goto $notthatpokeball
bufferpokemon 0x1 277
givepokemon 277 5 0
fanfare 0x13E
message $pb7a
boxset 4
waitfanfare
#raw 0x68
setflag 0x828
message $pb7b
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $pb7c
boxset 6
setflag 0x1206
removesprite 8
goto $rival
end

#org $pokeball8
lock
checkflag 0x828
if b_true goto $done
#raw 0x75 0x18 0x01 0x0A 0x03
message $pb8
boxset 5
#raw 0x76
compare LASTRESULT 0x0
if b_true goto $notthatpokeball
bufferpokemon 0x1 280
givepokemon 280 5 0
fanfare 0x13E
message $pb8a
boxset 4
waitfanfare
#raw 0x68
setflag 0x828
message $pb8b
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $pb8c
boxset 6
setflag 0x1207
removesprite 9
goto $rival
end

#org $pokeball9
lock
checkflag 0x828
if b_true goto $done
#raw 0x75 0x1B 0x01 0x0A 0x03
message $pb9
boxset 5
#raw 0x76
compare LASTRESULT 0x0
if b_true goto $notthatpokeball
bufferpokemon 0x1 283
givepokemon 283 5 0
fanfare 0x13E
message $pb9a
boxset 4
waitfanfare
#raw 0x68
setflag 0x828
message $pb9b
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $pb9c
boxset 6
setflag 0x1208
removesprite 10
goto $rival
end

#org $pokeball10
lock
checkflag 0x828
if b_true goto $done
#raw 0x75 0xAC 0x00 0x0A 0x03
message $pb10
boxset 5
#raw 0x76
compare LASTRESULT 0x0
if b_true goto $notthatpokeball
bufferpokemon 0x1 172
givepokemon 172 5 0
fanfare 0x13E
message $pb10a
boxset 4
waitfanfare
#raw 0x68
setflag 0x828
message $pb10b
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $pb10c
boxset 6
setflag 0x1209
removesprite 11
goto $rival
end

#org $pokeball11
lock
checkflag 0x828
if b_true goto $done
#raw 0x75 0xB3 0x00 0x0A 0x03
message $pb11
boxset 5
#raw 0x76
compare LASTRESULT 0x0
if b_true goto $notthatpokeball
bufferpokemon 0x1 179
givepokemon 179 5 0
fanfare 0x13E
message $pb11a
boxset 4
waitfanfare
#raw 0x68
setflag 0x828
message $pb11b
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $pb11c
boxset 6
setflag 0x120A
removesprite 12
goto $rival
end

#org $pokeball12
lock
checkflag 0x828
if b_true goto $done
#raw 0x75 0xEF 0x00 0x0A 0x03
message $pb12
boxset 5
#raw 0x76
compare LASTRESULT 0x0
if b_true goto $notthatpokeball
bufferpokemon 0x1 239
givepokemon 239 5 0
fanfare 0x13E
message $pb12a
boxset 4
waitfanfare
#raw 0x68
setflag 0x828
message $pb12b
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $pb12c
boxset 6
setflag 0x120B
removesprite 13
goto $rival
end

#org $name
call 0x1A74EB
return

#org $notthatpokeball
message $ntpb
boxset 6
release
end

#org $rival
message $rival1
boxset 6
applymovement 14 $rivalmove1
pausemove 0x0
message $rival2
boxset 6
message $prof1
boxset 6
message $rival3
boxset 6
fadescreen 1
warp 0x4 0x3 0xFF
#raw 0x08 0x00 0x11 0x00
movesprite 0x1 0xA 0x11
pause 0x30
fadescreen 0
message $rivalisadumbass
boxset 6
message $rival4
boxset 6
checkflag 0x1200
if b_true goto $rivalA
checkflag 0x1201
if b_true goto $rivalB
checkflag 0x1202
if b_true goto $rivalC
checkflag 0x1203
if b_true goto $rivalA
checkflag 0x1204
if b_true goto $rivalB
checkflag 0x1205
if b_true goto $rivalC
checkflag 0x1206
if b_true goto $rivalA
checkflag 0x1207
if b_true goto $rivalB
checkflag 0x1208
if b_true goto $rivalC
checkflag 0x1209
if b_true goto $rivalD
checkflag 0x120A
if b_true goto $rivalD
checkflag 0x120B
if b_true goto $rivalD
end

#org $rivalA
#raw 0x8F 0x03 0x00
compare 0x800D 0x0
if 0x1 goto $charmander
compare 0x800D 0x1
if 0x1 goto $cyndaquil
compare 0x800D 0x2
if 0x1 goto $torchic
end

#org $rivalB
#raw 0x8F 0x03 0x00
compare 0x800D 0x0
if 0x1 goto $squirtle
compare 0x800D 0x1
if 0x1 goto $totodile
compare 0x800D 0x2
if 0x1 goto $mudkip
end

#org $rivalC
#raw 0x8F 0x06 0x00
compare 0x800D 0x0
if 0x1 goto $bulbasaur
compare 0x800D 0x1
if 0x1 goto $chikorita
compare 0x800D 0x2
if 0x1 goto $treecko
compare 0x800D 0x0
if 0x1 goto $pichu
compare 0x800D 0x1
if 0x1 goto $mareep
compare 0x800D 0x2
if 0x1 goto $elekid
end

#org $rivalD
#raw 0x8F 0x03 0x00
compare 0x800D 0x0
if 0x1 goto $bulbasaur
compare 0x800D 0x1
if 0x1 goto $chikorita
compare 0x800D 0x2
if 0x1 goto $treecko
end

#org $bulbasaur
applymovement 14 $bulbamove
message $talk
boxset 6
setflag 0x1200
setflag 0x1210
removesprite 2
message $getrivall
boxset 6
applymovement 14 $bulbaleave
pausemove 0x0
goto $leave
end

#org $charmander
applymovement 14 $charmmove
message $talk
boxset 6
setflag 0x1201
setflag 0x1211
removesprite 3
message $getrivall
boxset 6
applymovement 14 $charmleave
pausemove 0x0
goto $leave
end

#org $squirtle
applymovement 14 $squirmove
message $talk
boxset 6
setflag 0x1202
setflag 0x1212
removesprite 4
message $getrivall
boxset 6
applymovement 14 $squirleave
pausemove 0x0
goto $leave
end

#org $chikorita
applymovement 14 $chikomove
message $talk
boxset 6
setflag 0x1203
setflag 0x1213
removesprite 5
message $getrivall
boxset 6
applymovement 14 $chikoleave
pausemove 0x0
goto $leave
end

#org $cyndaquil
applymovement 14 $cyndamove
message $talk
boxset 6
setflag 0x1204
setflag 0x1214
removesprite 6
message $getrivall
boxset 6
applymovement 14 $cyndaleave
pausemove 0x0
goto $leave
end

#org $totodile
applymovement 14 $totodmove
message $talk
boxset 6
setflag 0x1205
setflag 0x1215
removesprite 7
message $getrivall
boxset 6
applymovement 14 $totodleave
pausemove 0x0
goto $leave
end

#org $treecko
applymovement 14 $treecmove
message $talk
boxset 6
setflag 0x1206
setflag 0x1216
removesprite 8
message $getrivall
boxset 6
applymovement 14 $treecleave
pausemove 0x0
goto $leave
end

#org $torchic
applymovement 14 $torchmove
message $talk
boxset 6
setflag 0x1207
setflag 0x1217
removesprite 9
message $getrivall
boxset 6
applymovement 14 $torchleave
pausemove 0x0
goto $leave
end

#org $mudkip
applymovement 14 $mudkimove
message $talk
boxset 6
setflag 0x1208
setflag 0x1218
removesprite 10
message $getrivall
boxset 6
applymovement 14 $mudkileave
pausemove 0x0
goto $leave
end

#org $pichu
applymovement 14 $pichumove
message $talk
boxset 6
setflag 0x1209
setflag 0x1219
removesprite 11
message $getrivall
boxset 6
applymovement 14 $pichuleave
pausemove 0x0
goto $leave
end

#org $mareep
applymovement 14 $mareemove
message $talk
boxset 6
setflag 0x120A
setflag 0x121A
removesprite 12
message $getrivall
boxset 6
applymovement 14 $mareeleave
pausemove 0x0
goto $leave
end

#org $elekid
applymovement 14 $elekimove
message $talk
boxset 6
setflag 0x120B
setflag 0x121B
removesprite 13
message $getrivall
boxset 6
applymovement 14 $elekileave
pausemove 0x0
goto $leave
end

#org $leave
message $imoff
boxset 6
applymovement 14 $outtahere
pausemove 0x0
removesprite 14
setflag 0x121C
message $ithinkyour
boxset 6
setflag 0x82F
applymovement 1 $backroom
pausemove 0x0
removesprite 1
setflag 0x121D
setvar 0x8A00 0x0001
release
end
are u
#org $done
message $done1
boxset 6
release
end

$1 1 = \c\h01\h06Hello \v\h01! I see you've\narrived to get your pokemon!

$2 1 = \c\h01\h06I've set out these 12\npokeballs for you to choose from,\lfollow me.

$3 1 = \c\h01\h06The ones up here I would think\nare more suited to your\lpersonality,but feel free to look\lat the other ones

$4 1 = \c\h01\h06The ones down here I would think\nare more suited to your\lpersonality,but feel free to look\lat the other ones

$5 1 = \c\h01\h06Hey! Come back! Dont you\nwant your pokemon?

$pb1 1 = \c\h01\h06So you'll take the grass pokemon,\nBULBASAUR?

$pb1a 1 = \c\h01\h02\v\h01 recieved a BULBASAUR!

$pb1b 1 = \c\h01\h02Do you want to name this\nBULBASAUR?

$pb1c 1 = \c\h01\h06I hope you and BULBASAUR\nbecome good friends.\pNow, th-

$pb2 1 = \c\h01\h04So you'll take the fire pokemon,\nCHARMANDER?

$pb2a 1 = \c\h01\h02\v\h01 recieved a CHARMANDER!

$pb2b 1 = \c\h01\h02Do you want to name this\nCHARMANDER?

$pb2c 1 = \c\h01\h06I hope you and CHARMANDER\nbecome good friends.\pNow, th-

$pb3 1 = \c\h01\h07So you'll take the water pokemon,\nSQUIRTLE?

$pb3a 1 = \c\h01\h02\v\h01 recieved a SQUIRTLE!

$pb3b 1 = \c\h01\h02Do you want to name this\nSQUIRTLE?

$pb3c 1 = \c\h01\h06I hope you and SQUIRTLE\nbecome good friends.\pNow, th-

$pb4 1 = \c\h01\h06So you'll take the grass pokemon,\nCHIKORITA?

$pb4a 1 = \c\h01\h02\v\h01 recieved a CHIKORITA!

$pb4b 1 = \c\h01\h02Do you want to name this\nCHIKORITA?

$pb4c 1 = \c\h01\h06I hope you and CHIKORITA\nbecome good friends.\pNow, th-

$pb5 1 = \c\h01\h04So you'll take the fire pokemon,\nCYNDAQUIL?

$pb5a 1 = \c\h01\h02\v\h01 recieved a CYNDAQUIL!

$pb5b 1 = \c\h01\h02Do you want to name this\nCYNDAQUIL?

$pb5c 1 = \c\h01\h06I hope you and CYNDAQUIL\nbecome good friends.\pNow, th-

$pb6 1 = \c\h01\h04So you'll take the water pokemon,\nTOTODILE?

$pb6a 1 = \c\h01\h02\v\h01 recieved a TOTODILE!

$pb6b 1 = \c\h01\h02Do you want to name this\nTOTODILE?

$pb6c 1 = \c\h01\h06I hope you and TOTODILE\nbecome good friends.\pNow, th-

$pb7 1 = \c\h01\h06So you'll take the grass pokemon,\nTREECKO?

$pb7a 1 = \c\h01\h02\v\h01 recieved a TREECKO!

$pb7b 1 = \c\h01\h02Do you want to name this\nTREECKO?

$pb7c 1 = \c\h01\h06I hope you and TREECKO\nbecome good friends.\pNow, th-

$pb8 1 = \c\h01\h04So you'll take the fire pokemon,\nTORCHIC?

$pb8a 1 = \c\h01\h02\v\h01 recieved a TORCHIC!

$pb8b 1 = \c\h01\h02Do you want to name this\nTORCHIC?

$pb8c 1 = \c\h01\h06I hope you and TORCHIC\nbecome good friends.\pNow, th-

$pb9 1 = \c\h01\h07So you'll take the water pokemon,\nMUDKIP?

$pb9a 1 = \c\h01\h02\v\h01 recieved a MUDKIP!

$pb9b 1 = \c\h01\h02Do you want to name this\nMUDKIP?

$pb9c 1 = \c\h01\h06I hope you and MUDKIP\nbecome good friends.\pNow, th-

$pb10 1 = \c\h01\h05So you'll take the lightning pokemon,\nPICHU?

$pb10a 1 = \c\h01\h02\v\h01 recieved a PICHU!

$pb10b 1 = \c\h01\h02Do you want to name this\nPICHU?

$pb10c 1 = \c\h01\h06I hope you and PICHU\nbecome good friends.\pNow, th-

$pb11 1 = \c\h01\h04So you'll take the lightning pokemon,\nMAREEP?

$pb11a 1 = \c\h01\h02\v\h01 recieved a MAREEP!

$pb11b 1 = \c\h01\h02Do you want to name this\nMAREEP?

$pb11c 1 = \c\h01\h06I hope you and MAREEP\nbecome good friends.\pNow, th-

$pb12 1 = \c\h01\h06So you'll take the lightning pokemon,\nELEKID?

$pb12a 1 = \c\h01\h02\v\h01 recieved an ELEKID!

$pb12b 1 = \c\h01\h02Do you want to name this\nELEKID?

$pb12c 1 = \c\h01\h06I hope you and ELEKID\nbecome good friends.\pNow, th-

$talk 1 = I'll take this one.

$getrivall 1 = \c\h01\h02v\h06 got a \v\h03!\pI've gotta train this puppy\lup!

$rival1 1 = Daaaaad, do you know where the\ngameboy advance sp charger is???

$rival2 1 = Hey! Dad! Why does \v\h01 get\na pokemon but I dont?

$prof1 1 = Oh fine, you choose one aswell.

$rival3 1 = Hell yeah!\nhmm which one should I pick...

$rivalisadumbass 1 = About an hour later...

$rival4 1 = Ok. I've decided, I'll pick...

$done1 1 = I've already picked one pokemon,\nits rude to pick another.

$imoff 1 = Right, imma go train, see ya\nDad, \v\h01!

$ithinkyour 1 = \c\h01\\h06As I was saying, I think your\nready to try the pokemon league\lchallenge. Go to the closest town from\lhere, Plasschaser town.

$ntpb 1 = Nah, I'll choose a different one

#org $mmove
#raw 0x11 0x11 0x11 0x11 0x11
#raw 0x11 0x11 0x11 0xFE

#org $fmove1
#raw 0x02 0xFE

#org $fmove2
#raw 0x03 0xFE

#org $ding
#raw 0x62

#org $comeback
#raw 0x11

#org $bulbamove
#raw 0x10 0x10 0x10 0x10 0x12
#raw 0x10 0x10 0x12 0x12 0x12
#raw 0x12 0x12 0x10 0xFE

#org $charmmove
#raw 0x12 0x12 0x12 0x04 0xFE

#org $squirmove
#raw 0x10 0x10 0x10 0x10 0x12
#raw 0x10 0x10 0x12 0x12 0x12
#raw 0x12 0x10 0xFE

#org $chikomove
#raw 0x10 0x10 0x10 0x10 0x12
#raw 0x10 0x10 0x12 0x12 0x12
#raw 0x10 0xFE

#org $cyndamove
#raw 0x12 0x12 0x04 0xFE

#org $totodmove
#raw 0x12 0x04 0xFE

#org $treecmove
#raw 0x13 0x04 0xFE

#org $torchmove
#raw 0x10 0x10 0x10 0x10 0x13
#raw 0x10 0x10 0x13 0x13 0x13
#raw 0x10 0xFE

#org $mudkimove
#raw 0x13 0x13 0x04 0xFE

#org $pichumove
#raw 0x10 0x10 0x10 0x10 0x13
#raw 0x10 0x10 0x13 0x13 0x13
#raw 0x13 0x10 0xFE

#org $mareemove
#raw 0x10 0x10 0x10 0x10 0x13
#raw 0x10 0x10 0x13 0x13 0x13
#raw 0x13 0x13 0x10 0xFE

#org $elekimove
#raw 0x13 0x13 0x13 0x04 0xFE

#org $bulbaleave
#raw 0x13 0x13 0x13 0x10 0x10
#raw 0x10 0x10 0x13 0x13 0x13
#raw 0xFE

#org $charmleave
#raw 0x13 0x13 0x13 0x10 0x10
#raw 0x10 0x10 0x10 0x12 0x10
#raw 0x12 0x10 0x10 0x10 0x13
#raw 0x13 0xFE

#org $squirleave
#raw 0x13 0x13 0x10 0x10 0x10
#raw 0x10 0x13 0x13 0x13 0xFE

#org $chikoleave
#raw 0x13 0x10 0x10 0x10 0x10
#raw 0x13 0x13 0x13 0xFE

#org $cyndaleave
#raw 0x13 0x13 0x10 0x10 0x10
#raw 0x10 0x10 0x12 0x10 0x12
#raw 0x10 0x10 0x10 0x13 0x13
#raw 0xFE

#org $totodleave
#raw 0x13 0x10 0x10 0x10 0x10
#raw 0x10 0x12 0x10 0x12 0x10
#raw 0x10 0x10 0x13 0x13 0xFE

#org $treecleave
#raw 0x12 0x10 0x10 0x10 0x10
#raw 0x10 0x13 0x10 0x13 0x10
#raw 0x10 0x10 0x12 0x12 0xFE

#org $torchleave
#raw 0x12 0x10 0x10 0x10 0x10
#raw 0x12 0x12 0x12 0xFE

#org $mudkileave
#raw 0x12 0x12 0x10 0x10 0x10
#raw 0x10 0x10 0x13 0x10 0x13
#raw 0x10 0x10 0x10 0x12 0x12
#raw 0xFE

#org $pichuleave
#raw 0x12 0x12 0x10 0x10 0x10
#raw 0x10 0x12 0x12 0x12 0xFE

#org $mareeleave
#raw 0x12 0x12 0x12 0x10 0x10
#raw 0x10 0x10 0x12 0x12 0x12
#raw 0xFE

#org $elekileave
#raw 0x12 0x12 0x12 0x10 0x10
#raw 0x10 0x10 0x10 0x13 0x10
#raw 0x13 0x10 0x10 0x10 0x12
#raw 0x12 0xFE

#org $outtahere
#raw 0x10 0x10 0xFE

#org $backroom
#raw 0x11 0x11 0x11 0x11 0x11
#raw 0x11 0x11 0x11 0xFE

#org $rivalmove1
#raw 0x10 0x10 0x10 0x10 0x10
#raw 0x10 0x10 0x10 0x10 0x10
#raw 0x10 0x12 0x12 0x12 0x04
#raw 0xFE
Past experience: Working with a couple teams and messing with roms
Contact information: PM or at [email protected]
__________________
Pokemon Pure Obsidian in progress!
~I am a tiger hear me rawr


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  #97    
Old August 3rd, 2010, 05:41 PM
Bolens's Avatar
Bolens
Soul Hacker
 
Join Date: Jan 2010
Location: PA
Age: 21
Gender: Male
Nature: Mild
Wow, super long script here. In all aspects it looks as it should, and I need another scripter. You fit what I need perfectly. Welcome aboard.
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  #98    
Old August 4th, 2010, 01:47 AM
Crysalus
Rides a mantine to school.
 
Join Date: Jul 2010
Age: 18
Gender: Male
Nature: Calm
Thanks bolens, sorry for clogging up your thread, I have no idea how to put it in a spoiler box :/, and anyway, yeah just call on me once you need a script or something =D
__________________
Pokemon Pure Obsidian in progress!
~I am a tiger hear me rawr


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  #99    
Old August 5th, 2010, 05:11 AM
WillPowerPedro's Avatar
WillPowerPedro
https://soundcloud.com/cammdavidson
 
Join Date: May 2009
Age: 14
Gender: Male
Nature: Jolly
Talking about scripts, if you need me to do any Basic Scripts, tell me, and I'll start workin' on it.

P.S. I played it and it has a lot of tile and grammer errors. And that one script (script by the house, the lady) was super creepy. Other than that, it was a great game!
__________________
My Soundcloud - My Deviantart - Main Tumblr



I just released a few albums a couple days ago. If you go to my tumblr, there are links there!

Last edited by WillPowerPedro; August 5th, 2010 at 05:30 AM.
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  #100    
Old August 7th, 2010, 04:54 PM
hackerofdarkness's Avatar
hackerofdarkness
Bleached and gone
 
Join Date: Jul 2009
Location: Flordia Vero Beach
Age: 16
Gender: Male
Nature: Quiet
Send a message via Windows Live Messenger to hackerofdarkness Send a message via Skype™ to hackerofdarkness
To bolens
when will I start
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I moved to a new profile,check the profile link below to see it.

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