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Original description: Team up, start a formation of dedicated hackers and helpers. Here, you can discuss production of hacks with other groups, or make your own hacking group (through approval processes).



 
 
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  #251    
Old August 7th, 2010 (08:58 AM).
Binary's Avatar
Binary Binary is offline
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Quote originally posted by The Scarecrow Toxin:
@ Everyone:



What do you think about this back sprite I made...?
I think that the leaf coming from the left should be more across to the right. Other than that, great job. (b'.')b
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  #252    
Old August 7th, 2010 (01:10 PM).
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007manyo 007manyo is offline
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Quote originally posted by Binary:

Quote originally posted by The Scarecrow Toxin:
@ Everyone:



What do you think about this back sprite I made...?
View original post


I think that the leaf coming from the left should be more across to the right. Other than that, great job. (b'.')b


wait... the leaf on the front sprite has a loose edge on the front, but the back sprite leaf has a loose edge on the back... ???
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  #253    
Old August 7th, 2010 (01:13 PM).
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The Riddler The Riddler is offline
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Quote originally posted by 007manyo:
wait... the leaf on the front sprite has a loose edge on the front, but the back sprite leaf has a loose edge on the back... ???
It's wings/leafs are wrapped around it...hope you'll understand the concept...
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  #254    
Old August 7th, 2010 (03:11 PM).
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Zeffy Zeffy is offline
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Quote originally posted by Flandre Scarlet:


Haha, awesome! I like the design, did you use Zoomers (what I call them) to colour it? Or is it crayon? Either way, I like it.

Also guys, do you think I should make a new hack; just a little side-project to do while I'm here? I have all the programs needed, and sometimes it gets a bit boring here.

Also I won't be able to music insert, because Sappy uses alot of CPU usage and it slows my computer down so much.

I can still make titlescreens though. If anyone from Mirage needs one, you could VM or PM me, or ask in the thread (which I prefer you don't, because I don't check the thread often as my PMs/VMs. Hope you understand).

Oh and how are things going guys? How are peoples hacks and such? I hope that we can get better at things, and make our hacks unique. :)


tl;dr: I want to make a side-project hack because it gets boring, I can't music insert, I'll make titlescreens and how are your hacks?
I used crayons, I'd use "zoomers" if I had one. XD
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  #255    
Old August 8th, 2010 (02:37 AM).
Faline Faline is offline
 
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I'm looking for someone who can make me an overworld please? XDD;
  #256    
Old August 9th, 2010 (04:04 AM).
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altariaking altariaking is offline
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i r bak nao.
Also I'd like to add mapping to my application if that's ok
Spoiler:

and tile spriting
Spoiler:
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  #257    
Old August 10th, 2010 (12:50 AM).
Faline Faline is offline
 
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^ Your mapping looks good. Too nintendo-ish and I'm suggesting why not try your own nintendo-ish style? :3

But yeah. It's good so your accepted as a mapper and tile spriter too. <3

As for my own good. I asked Scarecrow Toxin to make me an OW. Yay! :D
  #258    
Old August 12th, 2010 (05:00 AM). Edited August 12th, 2010 by X-Buster.
X-Buster X-Buster is offline
 
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Quote originally posted by Zeffy:

Sure!
L'emme scan it first and send it to you + the patch via PM. ^__^

EDIT: Just wanted to show you guys a rough sketch of Ferrum's region.
http://img202.imageshack.us/img202/6119/scan0001ep.png
Bear in mind that its quite big, though. I apologize for that.
will this do?

man, i just love ms paint..
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  #259    
Old August 12th, 2010 (06:47 AM).
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Binary you said that if the scripts arent glitchy Ok but am i in ?
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  #260    
Old August 12th, 2010 (08:00 AM).
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Quote originally posted by Learath2:
Binary you said that if the scripts arent glitchy Ok but am i in ?
You have to show your scripts in XSE first. You said so. :/
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  #261    
Old August 12th, 2010 (12:37 PM).
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Learath2 Learath2 is offline
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After 1hours of work i converted my scripts to XSE

Spoiler:

#dynamic 0x800000
#org @script
lock
faceplayer
message @talkguard MSG_NORMAL
applymovement 0xFF @moveing
waitmovement 0x0
message @ohwhy MSG_NORMAL
checkflag 0x825
if 0x01 goto @done
message @cantpass MSG_NORMAL
applymovement 0xFF @moveig
waitmovement 0x0
release
end

#org @done
message @freepass MSG_NORMAL
setvar 0x6000 0x0001
release
end

#org @talkguard
= Hey you! Stop r\hDDght there.

#org @cantpass
= Guard\hF0 You can't pass. \nYou don't have the \c\h01\h08MARSHBADGE\c\h01\h08.

#org @ohwhy
= \v\h01 \hF0 But why that I am\nsupposed to stop?\pGuard\hF0 I have to check your\n\c\h01\h08MARSHBADGE\c\h01\h08.

#org @freepass
= Okay, you can move on.

#org @moveing
#raw 0x62
#raw 0xFE

#org @moveig
#raw 0x11
#raw 0xFE

Spoiler:

#dynamic 0x800000

#org @script
lock
faceplayer
checkflag 0x1201
if b_true goto @done
message @gengar MSG_YESNO
compare LAStRESULT 0x0001
if 0x01 goto @yes
applymovement 0xFF @surprise
waitmovement 0x0
message @dontwant MSG_NORMAL
release
end

#org @yes
countpokemon
compare LASTRESULT 0x6
if 0x1 goto @toomany
message @yes1 MSG_NORMAL
givepokemon 94 43 0xD5 0x00 0x00 0x00
setflag 0x1201
fanfare 0x13E
message @gotgengar MSG_KEEPOPEN
waitfanfare
message @namegengar MSG_YESNO
compare LASTRESULT 0x0001
if 0x01 goto @nameghost
goto @dexseen
release
end

#org @toomany
message @1 MSG_NORMAL
release
end

#org @nameghost
call 0x1A74EB
goto @dexseen
release
end

#org @dexseen
setvar 0x8004 0x94
special 0x163
message @hello MSG_NORMAL
release
end

#org @done
message @already MSG_NORMAL
release
end


#org @gengar
= Don't you l\hDDke ghost Pokémon?

#org @dontwant
= Oh. Too bad.

#org @yes1
= I knew that! Take th\hDDs\nPokémon to make me proud.

#org @gotgengar
= You rece\hDDved a \c\h01\h08GENGAR\c\h01\h04!

#org @namegengar
= Would you l\hDDke to g\hDDve\n\c\h01\h08GENGAR\c\h01\h04 a name?

#org @surprise
#raw 0x62
#raw 0xFE

#org @1
= Your party \hDDs full, depos\hDDt one to\nmake room.

#org @already
= What are you do\hDDng w\hDDth my \c\h01\h08GENGAR\c\h01\h04?

#org @hello
= Good luck w\hDDth \c\h01\h08GENGAR\c\h01\h04.

Spoiler:

#dynamic 0x800000
#org @start
message @talk MSG_NORMAL
checkgender
compare LASTRESULT 0x0000
if b_true call @boy
compare LASTRESULT 0x0001
if b_true call @girl
release
end

#org @girl
message @talk1 MSG_NORMAL
applymovement 0x01 @move
applymovement 0xFF @move1
waitmovement 0
return

#org @boy
message @talk1 MSG_NORMAL
applymovement 0x01 @move11
applymovement 0xFF @move111
waitmovement 0
return

#org @talk
= Welcome to Pokemon Tower!

#org @talk1
= Please follow me!

#org @move
#raw 0x13 0x13 0x11 0x11 0x13

#org @move1
#raw 0x13 0x13 0x11 0x11 0x11

#org @move11
#raw 0x12 0x12 0x11 0x11 0x12

#org @move111
#raw 0x12 0x12 0x11 0x11 0x11
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  #262    
Old August 12th, 2010 (04:28 PM).
Alignment's Avatar
Alignment Alignment is offline
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Quote originally posted by Learath2:
After 1hours of work i converted my scripts to XSE

Spoiler:

#dynamic 0x800000
#org @script
lock
faceplayer
message @talkguard MSG_NORMAL
applymovement 0xFF @moveing
waitmovement 0x0
message @ohwhy MSG_NORMAL
checkflag 0x825
if 0x01 goto @done
message @cantpass MSG_NORMAL
applymovement 0xFF @moveig
waitmovement 0x0
release
end

#org @done
message @freepass MSG_NORMAL
setvar 0x6000 0x0001
release
end

#org @talkguard
= Hey you! Stop r\hDDght there.

#org @cantpass
= Guard\hF0 You can't pass. \nYou don't have the \c\h01\h08MARSHBADGE\c\h01\h08.

#org @ohwhy
= \v\h01 \hF0 But why that I am\nsupposed to stop?\pGuard\hF0 I have to check your\n\c\h01\h08MARSHBADGE\c\h01\h08.

#org @freepass
= Okay, you can move on.

#org @moveing
#raw 0x62
#raw 0xFE

#org @moveig
#raw 0x11
#raw 0xFE

Spoiler:

#dynamic 0x800000

#org @script
lock
faceplayer
checkflag 0x1201
if b_true goto @done
message @gengar MSG_YESNO
compare LAStRESULT 0x0001
if 0x01 goto @yes
applymovement 0xFF @surprise
waitmovement 0x0
message @dontwant MSG_NORMAL
release
end

#org @yes
countpokemon
compare LASTRESULT 0x6
if 0x1 goto @toomany
message @yes1 MSG_NORMAL
givepokemon 94 43 0xD5 0x00 0x00 0x00
setflag 0x1201
fanfare 0x13E
message @gotgengar MSG_KEEPOPEN
waitfanfare
message @namegengar MSG_YESNO
compare LASTRESULT 0x0001
if 0x01 goto @nameghost
goto @dexseen
release
end

#org @toomany
message @1 MSG_NORMAL
release
end

#org @nameghost
call 0x1A74EB
goto @dexseen
release
end

#org @dexseen
setvar 0x8004 0x94
special 0x163
message @hello MSG_NORMAL
release
end

#org @done
message @already MSG_NORMAL
release
end


#org @gengar
= Don't you l\hDDke ghost Pokémon?

#org @dontwant
= Oh. Too bad.

#org @yes1
= I knew that! Take th\hDDs\nPokémon to make me proud.

#org @gotgengar
= You rece\hDDved a \c\h01\h08GENGAR\c\h01\h04!

#org @namegengar
= Would you l\hDDke to g\hDDve\n\c\h01\h08GENGAR\c\h01\h04 a name?

#org @surprise
#raw 0x62
#raw 0xFE

#org @1
= Your party \hDDs full, depos\hDDt one to\nmake room.

#org @already
= What are you do\hDDng w\hDDth my \c\h01\h08GENGAR\c\h01\h04?

#org @hello
= Good luck w\hDDth \c\h01\h08GENGAR\c\h01\h04.

Spoiler:

#dynamic 0x800000
#org @start
message @talk MSG_NORMAL
checkgender
compare LASTRESULT 0x0000
if b_true call @boy
compare LASTRESULT 0x0001
if b_true call @girl
release
end

#org @girl
message @talk1 MSG_NORMAL
applymovement 0x01 @move
applymovement 0xFF @move1
waitmovement 0
return

#org @boy
message @talk1 MSG_NORMAL
applymovement 0x01 @move11
applymovement 0xFF @move111
waitmovement 0
return

#org @talk
= Welcome to Pokemon Tower!

#org @talk1
= Please follow me!

#org @move
#raw 0x13 0x13 0x11 0x11 0x13

#org @move1
#raw 0x13 0x13 0x11 0x11 0x11

#org @move11
#raw 0x12 0x12 0x11 0x11 0x12

#org @move111
#raw 0x12 0x12 0x11 0x11 0x11
Most of this looks like basic applymovement and checking true/false. I think that you should try to stick with XSE if you're going to script. Pokescript is just too old and it's just too trouble some to handle. Well good luck with binary and faline's decisions :D
  #263    
Old August 13th, 2010 (01:08 AM).
Learath2's Avatar
Learath2 Learath2 is offline
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:D yes Pokescript got old Im working on a complicated scripts on XSE. When i finish i can post it if really needed
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  #264    
Old August 13th, 2010 (04:45 AM).
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Diho Diho is offline
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Gender: Male
Nature: Brave
Posts: 128
Name: Diho,
Position: Storyliner, or actually I want to provide hack concepts, since I'm not able to start a decent team. If that's not enough, I'm applying as mapper as well.
Proof of Work: Spoiler + attach, My proof will be a concept of a storyline I made.
Past Experiences/Past Projects: So I worked out my own storyline, and I'm on Team Masterz as a mapper, Team Elemental as a storyliner/mapper and Shooting Star productions as a mapper
Contact: dirkvanhoorn[at]hotmail[dot]com
Crossroads 'final' attempt1.PNG

pepit3.PNG

Yeah, this is only a start:
Route 1.PNG
Spoiler:

The world map:



History:
Spoiler:
It all started with the battle between three legendary water type pokemon, each representing a sea. Frigis (which is latin for cold), the water-ice pokemon in the north, Ignis (which is latin for fire/warmth) the tropical sea in the south east and Aeteris (latin for eternity) in the ancient bay at the south west. Obviously these names can easily be improved, that's for later. They kept fighting eachother, and all creatures on the island were frightened. Untill a pokemon on the island got struck by lighting, and so received very strong electrical powers. He defeated the three water pokemon, and forced them in an eternal sleep(each in one of the smaller Islands on the map), by taking their powers and putting those in an orb (in the lake in the middle of the Island). Peace came to the region, and then humans came to live there. The region bloomed, cities were build. But with prosperity came evil. An evil pokemon, who was to weak for the water pokemon coz of his ground/dark type, knew this was his chance. And he did almost defeat the electric pokemon, but he was stopped by a alliance of the best trainers and the quickly awakened water pokemon. The evil pokemon was defeated and locked up under the highest mountain in the region, the water pokemon were brought back to sleep. The count (the ruler of the region) awarded the eight best of these trainers with a medal, and a shard. These eight shards are needed to (un)lock the prison of the evil pokemon. The eight trainers are now, as you might've guessed, the gym leaders.


Your story:
Spoiler:

Your story starts when your mum says your grandfather is dying. Your grandfather was one of the trainers who stopped the pokemon, but he refused the honour of the shard and being a gymleader, he rather studied pokemon. You go to his house, which is in the direction of the source of the river, to the north of your hometown (Montiny town). You talk to him, he tells you about this history, he dies. On your way back, Prof maple bumps into you, he was on his way to your grandpa to talk about some serious stuff. When you tell him he’s dead, he discusses it with you. He tells you about a man who has recently moved to the region. This man is called Vladimir Trochowski, and he leads an organisation called Team Invictus. Nothing has happened so far, but somehow he has a bad feeling about all this.
And, besides that, he wants you to replace your grandfather and to help him with his research. He gives you a choice between 3 pokemon. (I don’t know whether this will be fakemon or not, depends on our spriters I guess) And so your adventure starts.


My goal is to make this hack pretty difficult to play, so with a lot of substories and riddles.


The eight gym cities are (in this order):

Seaside city (prob water) You're able to dive (useless till later on)
Vertigo city(open for suggestions)
Crossing town (open for suggestions)
Vieupoli Port (steel or ghost)
Pinar village (Grass, but could also turn out to be flying) Use Fly
Esolite city (Electric or ground) You now can use Strength
Lugano Port (Fighting)
Meaden City (Ice) You're able to surf

Storyline continues:
The Gyms
Spoiler:
You travel to Seaside city on the southside of the river.
Route 1 crosses the river mouth, with a lot of bridges.
Here you beat the Team Invictus executive who took over the gym.
Sub stories for locations are made up later.
After that, you can't go to the north, because you have to cross the bridge there, and that requires proof of seven beaten gyms.
So you travel west until you reach the lake.
You can't go south, coz there are boulder blocking your way.
So you go the lake city. Here someone tells you the story about the three hidden orbs in the lake, which are required to wake up the three water legendaries.
You beat the executive and travel west to Crossing town.
You can't go into the desert, because you need special shoes (which you can buy, if you have the goggles) to stand the hot sand, and special goggles to stand the sandstorms.
Beat the gym, blabla.
Travel south to the ancient port city vieupoli port.
Something is told about the ancient bay, and legendary powers at the ancient Islands. Unfortunately you can't go there, because you need eight badges. (We might make the bay surfable, still, the only way to reach the Islands is over land.)
Next up is Pinar village, which is hidden deeply in the forest. A maze would work out perfectly here.
The people who live here are kind a like tree people, and their houses look like that. lots of trees and stuff.
You learn fly here.
When you return to crossing town, someone bumps into you, obviously a stupid invictus member, and drops something in haste. There are your goggles.
You go to Esolite city, after a long trip through the desert, beat the executive, learn strength and go to Lugano port. I hope this route turns out to be nice with the river and all.
There you collect your latest badge, now you're able to travel to the north, past the mountains. You can't go with a boat to Cascavel Island (maintenance or something better), and the same for the royal Highlands, because of the count's absence or something like that.
So you go back to seaside city, travel north, cross the river, go through the mountain pass or tunnel. When you're there, you see a canyon with a bridge. But, when you try to go ther, you hear a loud rumble. Team Invictus blew up the bridge. Now you have to take the route around the canyon, which is long and cold.
You beat the last executive, able to use surf now. But he tells you, you're too late.
They already have collected the eight shards, now they're able to release *evil pokemon* and try to beat *controlling electric type pokemon*. Dang I really need names.


Legendary plot:
Spoiler:
Here comes the reason I want the secret agent scottlike guy to play a part in the game. We'll call him Raine of Caine or something. He'll be a lt..
He tells you that things are getting worse. You should come with him to see it. So you both fly to the lake city, where the two pokemon are fighting, even worse, the evil pokemon is winning. He tells you to get the orbs, wherever they might be in the lake. (Suddenly, you find a spot to dive in the lake, which leads you till under the waterfall, to a secret cave, where the orbs are). Now first you need to go to the Island of elaso.
You need to beat the three elders of the villages, to open the door inside the inactive, filled with a small lake, volcano. You use the orb, and awake Frigis. Next up is the Island Cascavel. Same Idea, beat the three elders, open the chamber in the mountains, where the source of the river is. And awake Ignis. And last, you have to solve a number of riddles at the ancient Islands, to finally come to the main Island, and repeat the awakening stuff. With Aeternis awakened, all three water pokemons rush to the lake. Then a wonderful fight, the three water pokemon defending the electric pokemon, and they defeat the evil pokemon.
Everything seems okey, and Team invictus has disappeared, you think.
Suddenly, Raine comes hurrying to you. He says that the Team invictus has kidnapped the count, and taken over his palace.
You rush to the palace. And you find the count's son, or daughter, depends, who has managed to escape. In possession of a lucario. Now you two team up, and beat the crap out of the intruders. When you end up with the boss, Trochowski, your partner is easily defeated.
Then comes your final battle.
Of course you defeat them, what would happen otherwise? I don't know.
Then everything is good, the count awards you.


We could add this:
Spoiler:

The gym leaders reappear in their gyms, and you have to beat them to go to the league, and to capture all legendary pokemon named in the storyline. And lucario who lives in the count's royal garden.
I would love all (legendary) pokemons to be catchable, we'll see.


What is to be expected:

Team Invictus (A communist Russia like organisation, all with the comrad and stuff).

A lot of different scenery and climates.

Which I hope, nice Fakemon

A real leader of the region: A count with his countess and their Royal, capital city.

A father/son vs. Father/son battle with your rival.

Different kinds of people and cultures all over the region. (I'm thinking about adding some italians and french people in the port cities, just to make players laugh. And just like nintendo, I think there’s no reason why coloured people shouldn’t be in pokemon games.)

Double gym challenges: First you have to beat the invictus executives, after you have beaten the whole invictus team, you have to beat the gym leaders to go to the league (we’ll figure out where to place it).

Different areas means different kinds of the same pokemon, just like in D/P.

I think it's nice to make the Professor a girl, just because.

I think I would like fakemon starters, if that turns out to be unsatisfying, I would prefer some edited existing pokemon, instead of usual starters.

An expansion of the usual trainer school. Because this one has got tournaments, once in a while. And, the counts daughter or son (depends on the gender the player is) goes to this school, and will become your rival/friend as the story goes on.

As a way to introduce other pokemon in the region, I came up with a kind of natural disaster in regions like kanto and johto, and, therefore, the reason to introduce new species in our archipelago.

I would like the pirates to play a big part in this game. Mostly as a kind of distraction for Team Invictus' plans. So in the beginning, the Prof will be kidnapped by the pirates, and they'll continue doing Invictus' dirty jobs, untill mutiny is commited and you collaborate with the pirates to beat their captain, Ramón. The leader of the mutiny is, of course, the, soon to be, captain Jack.

I would love to do something with tides. Specially in the bay.
And, when thinking about that, I thought of something; maybe we could make some kind of shallow water near the shore, where you can walk through, just like grass, and let wild pokemon appear.

I hate the idea that there are no big amounts of evolution stones, so I thought of a beachcomber who trades junk you find on the beach for evolution stones.

I would like to have a 'zoo', which wants you to catch certain pokemon, just like the newspaperdudes in DPPt.

Cycling Road south of the lake, till Lugano port.

A lot of viewing points, throughout the island.

Different tribes living in the desert. They are, of course, Nomads.

And about the desert, I really want to make that a challenge, if possible:
- You'll need the liquid of a cactus, to keep your energy level high enough. (Otherwise you lose money and are returned to the entrance, or you wake up in a nomad tent.)
- You need to make sure you shelter (in caves, etc.), otherwise your shoes will not sustain the heat anymore, and you're not able to walk anymore.
- The nomads might be in a mood to help you out with drinks and shelter, but in exchange you must beat all the other nomad-tribes.

I'd love seasons ingame, but I guess that's kind off in possible.

And if it ís possible, I would like a script that makes Snorlax blocking a river, then a man comes who wakes him, then he jumps out of the river, altering the map (Now the river is flowing normal again), then the man gives you the flute, so you can battle snorlax, (not being able to leave the map) and after that, the man leaves the map to go home. Now that's a challenge?

O and referring to Niknaks worldmap Idea, is it even possible to make 4 different ingame-items, which all represent a map?
Attached Images
File Type: png 12.PNG‎ (103.4 KB, 6 views) (Save to Dropbox)
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  #265    
Old August 13th, 2010 (12:56 PM).
Binary's Avatar
Binary Binary is offline
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Join Date: Aug 2007
Age: 20
Posts: 3,994
@Diho:

Your ideas are awesome. I really like the whole concept, though I only vaguely went through the proof. As for the mapping, you'll have to work on it a lot more.
Well you're accepted as TheStoryLineCreatorGuyDude.
..which is TSLCGD for short.

~Accepted.
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  #266    
Old August 13th, 2010 (01:11 PM).
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Learath2 Learath2 is offline
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Sorry for impatience did you look at the scripts or do you want me to send another script
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  #267    
Old August 13th, 2010 (07:49 PM).
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Binary Binary is offline
え?
 
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Age: 20
Posts: 3,994
Quote originally posted by Learath2:
Sorry for impatience did you look at the scripts or do you want me to send another script
I took a look at all of them. You'll need to show some more proof. Simple movements and checking won't do.
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  #268    
Old August 13th, 2010 (07:55 PM).
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SwirlyBirds SwirlyBirds is offline
apparently not quite dead
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Join Date: May 2010
Nature: Lonely
Posts: 813
Name: HackDeoxys
Position: Part time mapper
Proof of Work: See below
Past Experiences/Past Projects: Leader of Team Elemental
Contact: PM me

Proof:
Spoiler:
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  #269    
Old August 13th, 2010 (11:54 PM). Edited August 14th, 2010 by Diho.
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Diho Diho is offline
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Okay, so, that's great.
And TSLCGD might be a bit too much, just call me Diho.

But I'll cut to the point.
The main reason I joined this team, is that it seems impossible to find decent scripters for my hack.
So, if anybody's interested in helping to script the story I posted above, tyvm!
And if you need creativity in your hack, just hit me.
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  #270    
Old August 14th, 2010 (09:57 AM).
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Binary Binary is offline
え?
 
Join Date: Aug 2007
Age: 20
Posts: 3,994
Quote originally posted by HackDeoxys:
Name: HackDeoxys
Position: Part time mapper
Proof of Work: See below
Past Experiences/Past Projects: Leader of Team Elemental
Contact: PM me

Proof:
Spoiler:
Could you show some more mapping proof? I don't think that the map is sufficient.
Quote originally posted by Diho:
Okay, so, that's great.
And TSLCGD might be a bit too much, just call me Diho.
I was being sarcastic with you.
Quote:
But I'll cut to the point.
The main reason I joined this team, is that it seems impossible to find decent scripters for my hack.
So, if anybody's interested in helping to script the story I posted above, tyvm!
And if you need creativity in your hack, just hit me.
We'll try to help each other out, as long as someone's willing and has free time.
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  #271    
Old August 14th, 2010 (02:37 PM).
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SwirlyBirds SwirlyBirds is offline
apparently not quite dead
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Join Date: May 2010
Nature: Lonely
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Here ya go, but don't use these, I'm already using them for my hack.





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  #272    
Old August 14th, 2010 (02:42 PM).
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altariaking altariaking is offline
Needs NO VMs...
 
Join Date: Dec 2009
Location: Scotland, Lesmahagow
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There are a lot of tile errors and the mountains don't join correctly, but it's Faline and Binary's decision.
Can anyone make trainer backsprites?
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  #273    
Old August 15th, 2010 (01:58 AM).
Faline Faline is offline
 
Join Date: Jun 2010
Age: 20
Posts: 372
I've been busy guys. I still need to finish some work of mine and I am currently hosting the Fan Art for Get-Together so I don't have much time here, sorry. :(

Binary and Zeffy be the team leader for a while.

All questions/applications/suggestions will be sent to them. XD
  #274    
Old August 15th, 2010 (06:52 AM).
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thia12 thia12 is offline
Eternity Mapper
 
Join Date: May 2010
Posts: 51
I was wondering if any of yous could insert a tileset(s) for me? I will return the favour with maps, OW sprites etc.

Let me know if you have some interest in this and ill show you some work.
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  #275    
Old August 17th, 2010 (02:07 AM).
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Tropical Sunlight Tropical Sunlight is offline
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Location: Slovenia
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Hi!
I'm back! :D

And I may do some mapping.
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