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  #276    
Old January 2nd, 2011, 08:56 AM
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BCKC
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Quote:
Originally Posted by BCKC View Post
Yeah, Jirachi looks... a bit off, I guess.
Tropius, Cradily, and Flygon are really dark in some areas o-0
Ralts's "hair" has lines in it, right now, it looks smooth
Otherwise, the sprites are great!
And, its prob my screen or something, but there's a weird dot near Delcatty o-0

EDIT: Sharpedo looks odd, as if everything except his fin is 2d
Also, Treecko's eyes are funny; according to you, you have white, so why not use that instead?

EDIT2: Oh hey, page 11!
Quote:
Originally Posted by DarkDoom3000 View Post
Thanks, I've gone back and editied the problem ones.
Quote:
Originally Posted by BCKC View Post
Out of curiosity, may I see the updated sprites?
Quote:
Originally Posted by DarkDoom3000 View Post

I can manually change all the characters to change their sprites. would take some time though. and seems like a waste of resorces right now.

I can't even change enemy encounters without creating a second version of the map (like sola/luna forest)
so can't really change enemy sprites..

As for the main character's sprites: perfectly possible.
Uhm, am I missing something here?
Anyway, can't wait for next update

EDIT: Page 12! :D
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  #277    
Old January 2nd, 2011, 03:26 PM
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something odd: I battled the corrupted pineco in arbor forest. Then, after i beat it, it was still there! i beat it again, then left the forest and returned. Then, when i came back, the pineco was gone, but my rare candy took its place. is this supposed to happen?

EDIT:also, after defeating the corrupted bellsprout and co., i got the trophy for defeating the corrupted nidoran, which i had already obtained.
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  #278    
Old January 2nd, 2011, 03:27 PM
PaulUrchin
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This is an interesting project, although it has oldish graphics the gameplay looks okay. I might give this a spin.
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  #279    
Old January 2nd, 2011, 05:43 PM
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Super Pokemon Eevee Edition
 
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@ BCKC: Oh, my bad. I thought you wanted the ingame sprites to update whenever you change tile modes.

here they are.


WOOT 12 indeed.

@shadowdragon
Yeah, someone pointed out the pineco glitch before, Ive fixed.
But the bellsprout trophy glitch is new, Good job, you have successfulyl found a undiscovered glitch and you now are included in the credits.

Testing credits. The more stars, the more glitches found.
Spoiler:
Quality Assurance
Program
-saifors****
-Sage Harpuia***
-Amine***
-Omn********
-Konekodemon*
-pokolul*
-Fobidden1*
-XmasterchiefX**
-psychicboy**
-pokenoodle*
-GMuser*
-DForte***
-Lockmaster24**
-ShadowDragon3812*


Spelling Fix

-Mirby*
-Blubber300*
-BCKC*

Ideas

-Ehibika (all enemy attacks)
-Lockmaster24 (eevee HP % constats)
-Cilerba (for instant transition)
-Dforte (quiz zone)


@PaulUrchin
I definetly recommed trying it out, Old graphics aren't always a bad thing if you're good with mapping and are determined. Plus, if you really want, you can apply the 3rd gen tiles.


----------

----------
Flashbacks.
As a new plot device, flashbacks appear when the main character goes to sleep at certain points of the game. Its the tale of twin brothers Tom and Randy(names are generic for a reason) who live in aurum town in generation 0. - Development time. when the game is getting developed.

there are currently 3 retroactive flashbacks, Meaning you people who transfer save files can still see them

The first one happens as soon as you start the game, it leads into the oak intro. -Just click new game, to see it. press F12 to reset game and load your save.

The second happens in route 6, must have defeated necro first.

The third happens in Tasto Creek, oak must have finished the day/night system.

The rest happen later past where v0.4 ends.



It's where I was originally using the gen1 tileset, then I realisied I could just use it for genral purpose. along with gen3 tiles.


Storyline Revision v4

WARNING MASSIVE SPOILERS!
Spoiler:

Backstory
Spoiler:
Randy, Tom and other characters in Generation 0 were created so the best of them would be upgraded to AIs.

Randy is a grounded individual.
Tom is outgoing, wanting to explore and find out more about the world. He often ponders about what is really outside the game world, and has ambitions to be free.


Tom among others become upgraded. Tom becomes Zero (names refrence MGS3)
leaving his twin brother behind.

But The creator later finds out making Zero the master AI would be risky. He goes and upgrades Randy - turning him into XDR (his initals backwards. Randy Del-Xenon.

Soon after, the creator left and created a "4th wall" around the game code, stopping any extra code from getting in or out. Only the creator could open the wall.

--
Zero although an efficent AI was unsatisfied with his existance. being second fiddle to his brother fueled his passion to escape the game world. but even as an AI, he didn't have the power to break the 4th wall.

Thus he came up with his plan. he detached himself from the AI mainframe. he... dissapeared into the code. The other AIs had no idea where he was.
the master AI: XDR needed to get a new AI to fill the role of Zero or the game world would start crumbling.

He used a portion of his coding to create a new AI: M.

Zero anticipated this. XDR was at his weakest. Zero then confronted XDR. with intentions of killing him. XDR lost, but as a last resort, decented to the game world and went into hiding.

Zero- having the same genetic information as XDR was able to obtain his master AI privileges. Having the same appearence, he masquraded as the master AI: XDR.

His plan was to start creating a new generation. Gen3. It would use a new data structure so it would be uncompatible with any existing game code. thus the existing data would be destroied and replaced with Gen3.

The other AIs accepted his plan. Unknown to them, "XDR" wasn't gonna replace the destroed gen2 with gen 3. He was gonna leave the world destroied.

This would cause chaos. a broken game. The players playing the game would spread the word, which would eventually reach The Creator. He would have to break the 4th wall to see what is going on inside the game.

Using this oppotinuity, Zero would leak out of the game, reach the internet and become a mega AI virus.

Not all AIs wanted to go along with his plan to advanced the generations in such a risky way. M had a type 2 coding, causing her to have higher reasoning. She, being the controller of creation and evolution caused her to bond to her creations, the Pokemon, and the characters of the game.

At the same time, she knew something is wrong with "XDR". She created an Super Eevee which had the evolution ability and had 5 viris codes. 4 Type1 virises and 1 Type2 for XDR.

---
Plot Progression

You are given the eevee, You meet your rival and get gym badges. Then you encounter M, who explains that the world is going to die in 1 month,

you also experience flashbacks relating to twins Randy and Tom.

You have to go defeat gym leaders, trainers, your rival, AIs and it looks like team rocket is out to kill you.

You first kill AI: necro, then XxLionheartxX shortly after.

Flashbacks releal that AIs were once ingame characters that got upgraded to AIs, as the case with Tom and Randy, who became Zero and XDR respectively.

You and the Rival start becomming friends, but you are forced to kill his father, geovanni, who is also the AI: Geosigma. He goes joins "XDR"'s side and becomes the commander of Team Rocket.

You manage to kill all sub AIs, at the pokemon leauge, the rival is your final oppoment. you defeat him, revealing the door to "XDR's" domain.

ENDING
You fight and weaken him, you use the final viris, the type 2. he dies. credits. yay.

EXTENDED ENDING
Spoiler:
in the credits, it shows the starring roles. Jimmy "Hiro" Gold as the hero, Kamon Silver as the rival, Marina Crystal as the chick with blue hair, prof oak as the professor oak. etc.
then shows AIs, their names and types.

then shows "XDR" - Type 2 but then fades away to reveal "Zero" Type 1

Credits end as screen pans up to reveal Zero who is still alive, having the type2 viris in his hands uneffecting him, he fires it at M, who gets destroied instantly, and sends you off to the void. a recycling bin of code. nothing can escape.

With you being trapped, M dead, and only half a month until Zero destroes the world, Act 1 ends.


SPEE v1.0 will end showing the shortened ending, with the extened ending avalible after doing some extra stuff. Once I start Act II, it will default to the extended ending. I just wanted to give a sense of acomplishment after you finish v1.0.


Bad News

Well... I'm quiting the game dev-lol no.
Real bad news is im changing the leveling balance. 3-4 hours into the game and I already am at level 40 for all my pokemon.
Ill be trying to rebablance so it's more like the actual pokemon games. You should only be around level 40 when you finish the region.

Survey Questions
I need to get some data, for the balance among other things
-Where are you currently at on the game?
-How long have you played for? (estimate, or just look on the trainer card)
-What is your average party level?

Codes
Had almost forgotten I had added these. a 3 day late new years gift for you people playing.

Use the Cellphone and type in these numbers to get items

726625- Rare Candy
040815- Mega Phoenix (although says full phoenix)
111111- Berry

----
I still need GWD to come out before I reveal a "new" pokemon. :|
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Last edited by DarkDoom3000; January 2nd, 2011 at 07:01 PM.
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  #280    
Old January 2nd, 2011, 06:12 PM
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Yay I'm credited :D

Also, cool update. I like the flashback idea. Also, that second code gives a full phoenix not mega.

EDITpelling error-it's Grovyle, not Grovile.
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  #281    
Old January 2nd, 2011, 06:26 PM
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AMAZING!!!!!!!!!!!!!!!!!!!!!!! Kinda upset I read the spoiler lol, jk. Its a really interesting story, backstory etc.

Quote:
Originally Posted by DarkDoom3000 View Post
Survey Questions
I need to get some data, for the balance among other things
-Where are you currently at on the game?
-How long have you played for? (estimate, or just look on the trainer card)
-What is your average party level?
-FInished the demo. Went back to the city with the Pokemon Academy to get another starter pokemon.
-I would say about 5 hrs. Would be longer, but I've been busy.
-36 - 43

Hope you come out with the next version before I get back to the headache that is known as school....actually, sometime before school makes me wanna kill myself lol
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  #282    
Old January 3rd, 2011, 09:37 AM
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1. I finished the demo and have my second kanto starter squirtle
2.I have played for about 3 hours
3. High 30's
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  #283    
Old January 3rd, 2011, 12:36 PM
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Sprites look better
The story is also quite intriguing...

(BTW, you spelled "destroyed" and "opportunity" wrong )


-Where are you currently at on the game? ...been awhile, around first gym, actually. I'm waiting for next update
-How long have you played for? (estimate, or just look on the trainer card) 2 hours? I wander around a lot
-What is your average party level? 20
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  #284    
Old January 3rd, 2011, 02:02 PM
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Haha DarkDoom, I just noticed your little personal message. I forgot what it's called, under the usernames, it seems it holds certain spoiler factors .

Ahh, for the survey I haven't played since the earlier betas (as I am waiting for the newer releases). From my recollection though, I played till the beta finished, 2nd Ai, I'm not sure. I played for 3 -4 hours with my team average at 20-30. Information might be outdated though, since I haven't played the most current beta, sorry.

I hope you plan to add more codes for items as well. Maybe, in-game hints and riddles for some "secret"/rare items. I was also wondering if you could add equipment to the pokemon like final fantasy. It might be absurd to have a pokemon running around with a sword, shield and boots, but certain pokemon can have claws or even scarves like in mystery dungeon.
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Last edited by OtherAlias; January 3rd, 2011 at 02:20 PM.
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  #285    
Old January 3rd, 2011, 03:30 PM
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@otheralias: yeah, I guess it is spoiler, but it's one of thoes spoilers that you won't realise until it's mentioned ingame.

Theres 5 different types of equipment

Evolve: Just for evolution stones <- getting invaliated.

Part: Equip junk items for minimal stat increases, All enemy pokemon drop junk items, usually a 1-5 point stat increase

Held: Increases Type resistances, Can be refined, sometimes found in item balls. Usually hard to obtain

Equip: Stat increases, can be bought from mega mart. has various levels of stat increases.

Ability: Increases Status Condition resistances, Can be refined. 4 levels of resistance. 25% 50% 75% 100%.

---
Give a bulbasuar a (held) damp rock- and fire will only do normal damage.
give a bulbasaur a (held) heat rock- and water will do NO damage.
etc.
--
In the next update, the equipments will be getting a change.
evolve slot will be replaced by a second part slot.
evolution stones will also be equiped in the part slot now, along with any other junk items.
they will still evolve the same.
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  #286    
Old January 3rd, 2011, 04:27 PM
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BCKC
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Quote:
Originally Posted by OtherAlias View Post
Haha DarkDoom, I just noticed your little personal message. I forgot what it's called, under the usernames, it seems it holds certain spoiler factors .

Ahh, for the survey I haven't played since the earlier betas (as I am waiting for the newer releases). From my recollection though, I played till the beta finished, 2nd Ai, I'm not sure. I played for 3 -4 hours with my team average at 20-30. Information might be outdated though, since I haven't played the most current beta, sorry.

I hope you plan to add more codes for items as well. Maybe, in-game hints and riddles for some "secret"/rare items. I was also wondering if you could add equipment to the pokemon like final fantasy. It might be absurd to have a pokemon running around with a sword, shield and boots, but certain pokemon can have claws or even scarves like in mystery dungeon.
I second his idea; how about each gym leader gives a hint about an above-par item hidden in the area (Town/City+outskirts)?
Also, the corrupted Pokemon from v.25 looked quite nice, especially with their dark pallets and minor little details :O

can I have a star under quality assurance for the sprite criticisms? lol jk


EDIT:
Do you have a background story for the corrupted guys yet? If not, you can always change the corrupted pokemon sprites to the shiny version, then come up with a story about how Geosigma and his minions wanted to create the perfect versions of the pokemon, but failed to do so and they went rogue, like Mewtwo

Also, why not Revive/ Max Revive instead of Phoenix Down and Full Phoenix Down?
Isn't it the "logical" thing to do in a Pokemon game? :/

Sorry with the sprite criticism, but now Ralt's left arm (our right) looks amputated o.O
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Last edited by BCKC; January 3rd, 2011 at 06:05 PM.
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  #287    
Old January 4th, 2011, 12:12 AM
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uhhhh....

damn i went new game + so i cant remember levels probs about mid 40's with 4-5 hours

i agree with the revives than pheonix's

Revive, Super Revive, Max Revive (maybe)

dont i get a star for the Charizard i mentioned earlier :p cause is Charazard in game.
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  #288    
Old January 4th, 2011, 12:32 AM
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That town gymleader quest is a good idea, ill try implement it. I also need to implement some kind of collectable eventually.

The problem with having corrupted pokemon be different coloured or shiny is that its kinda confusing, and I am betting people would ask why the pokemon they obtained isn't shiny.

Zero was the controller of creation and evolution. his departure caused any newly created individual pokemon to get corrupted data. causing them to grow beyond the normal limits of the area.

fixed ralts' arm, his D/P sprite was his arm up to his face, but without the added shading, it indeed looked amputated.

about the phoenix down naming, Eevee Edition was intended to be a fusion of Final Fantasy and Pokemon.
Item naming is another homage to final fantasy. along with battle system, limitbreaks and a convoluted storyline.

I also had wanted to make a sidequest to find a ho-oh but it would only appear if you had 99 phoenix downs.


added BCKC to credits for Quality Assurance: Graphical Department, along with mew2hack for noticing jarichi first.
Also, ShadowDragon3812 and lockmaster for the Quality Assurance: Writing Department.

-------------

-------------

New Map Style

Just finished up creating a new map style. It's the map style that the G/S map is done in. looks more authentic now.
Hers the old version

"New" version


the region finally has a name, Unam. latin for "one"
while the next region will be named "Duorum" meaning two, which you will visit for a bit in the next beta.

--

Updated Equips

Also, like I said updated equipments, heres how it looks now.
the status screens slightly modified. now the species will be displayed for all pokemon rather than only evolved. and lables are fixed.


--

Code

I had only programmed 5 codes in, but I'll be adding a whole bunch more as there are 1 shy of a million possible combinations-. but spamming it with items could be overload. Eg: someone just starting the game could type in hundreds of codes to become overpowered before they even get their first pokemon.

I will be making a code redemption system in the rainbow tower prize zone. It will be different as it would have a cooldown period, maybe 1 code every 5 minutes.

I have 2 codes left so heres the second-to-last one. an
Ultima Potion. Fully heals the full team- as in, full HP, MP, removes bad status conditions and fully revives any dead.
162-342
(mega phoenix code and this code is a refrence to something.
+108 internets to whoever figures it out.)


Other Stuff

Thanks for the info, Yeah. pokemon are leveling a little faster than I want, I mean- your pokemon might reach level 100 before endgame.


Now, I'm planning to make a chocobo breeding type minigame. ("inspired" from FF7) Except I need a pokemon to replace the chocobos.

It needs to be a pokemon that can run fast. I want it to be ridable- but it's not manditory. would be nice, but can be done without.

The maze zone will be fused into the safari zone while the Race Zone will be taking it's place in the rainbow tower.

--
Also, Im tinkering with an idea... Once again, updating the evolution method.
Adding an item needed to evolve pokemon.
these won't be super hard to find or anything.

EG: to evolve charmeleon to charizard you need reach level 36 AND equip an item "Flight Wings" on it.
a "vibrant flower" to evolve ivysaur to vensauar
and "Rocket Cannons" to evolve to blastoise

Boxing Gloves to evolve Poliwhirl to poliwrath

If theres enough people interested in it, i might implement it.
might be another thing seperating it from the other pokemon games.
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Last edited by DarkDoom3000; January 4th, 2011 at 12:43 AM.
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  #289    
Old January 4th, 2011, 01:16 AM
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Yuoaman
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Calling the regions Unam and Duorum is a tad odd, really. Since you're using the Latin Cardinal adjectives in that case - which are used to convey how many of an object there are, which means you'd be counting the number of regions you're talking about - meaning Duorum would mean "two regions" in essence. A more proper naming scheme would probably be Primus/Prima/Primum and Secundus/Secunda/Secundum since those are for the actual order that they come in, and not for the order and whatnot.

Also, feel free to ignore that - I just like Latin, it's a pretty rad language.
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  #290    
Old January 4th, 2011, 03:23 AM
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for the riding thing its simple, Doduo/Dodrio. easy fix. thank you ranger :D

maybe this can be obtained by falkners quest. yeah? yeah? huh?
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  #291    
Old January 4th, 2011, 10:50 AM
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Lockmaster beat me to the punch lol. I was gonna suggest either Dodrio or Rapidash.

Also, I like the idea of needing certain items and level to evolve, makes the game a little more challenging. Very creative.
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  #292    
Old January 4th, 2011, 12:49 PM
sread123
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hey nice updates darkdoom very nice indeed love the story of the brothers anyway for my contribution for the racing i say "take it to the dogs" so why not use arcanine,houndoom and lastly mightyena. they work with the generations your using and are all rideable with a little effort so let me know what ya think

oh and if i might add i love the idea of pokemon evlovin via certain items but would you be able to obtain these items say via refining or it would you need some special requirement? or would it be maybe a side quest?

regards sread123
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  #293    
Old January 4th, 2011, 01:24 PM
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As mentioned above, Dodrio is fast and can be ridden :D
Well, I guess Arcanine would be my choice.
EDIT: *Facepalm, alreaqd mentioned* Furret would be humorous... and fluffy xD

Also, the background info makes a lot of sense
The evolution items would also be a nice contribution
(Hehe, too lazy to quote)
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Last edited by BCKC; January 4th, 2011 at 01:29 PM.
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  #294    
Old January 4th, 2011, 02:21 PM
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That item idea is pretty neat, but it really can get annoying if you have the pokemon at the right level, but don't have the item. I think it would work well for pokemon that evolve by trade, making them evolve by item use instead. I like the map too. looks nice.
Also, in the current beta, are all the houses supposed to be free?
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  #295    
Old January 4th, 2011, 03:42 PM
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Super Pokemon Eevee Edition
 
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@yuoaman- well, The Sevii islands used the same naming method if i remember correctly, One island, two island etc. That said- I thought that was a stupid naming convention.

Primus does sound badass. But I like the sound of duorun I donno. I can easily change it as no-one has mentioned the region name ingame yet.
--
Dudrio is an excellent chocobo replacement. for some reason whenever I thought of a chocobo pokemon, I instantly thought of torchic. but it doesn't seem fast nor ridable.

Houses being free was a little oversight, Anyone who transferred savefiles would have houses costing $2000, but newgame would cause free houses. Better buy them all now, because it's gonna cost $2000 in next beta.


Some Bad News, and actual bad news. I use macros to make things easier for me, the pokedex creation was almost all automated. It did screw up a few times due to me activating it in the wrong places, but it didn't effect anything, or so it seems.

I just realised I cannot find my Rainbow tower maps. (!?) I seem to have accidently deleted it. All the variables and pics from the rainbow tower exist in my database, but the maps and events are missing. Recycling bin shows nothing, and I used an undeletetion program, but I think I probably deleted it a week ago, so it's memory has been overwritten.

The macro command had 3 important commands.
<tab> x 19
<down>
<delete>

and my map tree went like this
>Routes
>Cities
>Caves
>Forests
>Systems
-->Map
-->Pokebox
-->...
-->Pokedex (what I had selected)
>Rainbow Tower
-->Prize Zone
-->Arcade Zone
-->Quiz Zone

So the macro tabbed to the map index, then pressed down from the pokedex, which selected the Rainbow tower folder and all the maps in it. and deleted.

I do keep backups, 1 that backups every day, and the other one I back up every few weeks. Neither has it. ( I had sync folders option on the backup program, so it deleted any extra files not in the sorce folder, which was a mistake on my part)

There is hope, I had backupped on a USB around a week ago. I just need to find it. (im at work rite now) I just hope it has it.

Not the biggest setback, I can probably re-create what I had done in a day because I remember how I programmed the stuff and the graphics and variables still exist. but innoying none-the-less.
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  #296    
Old January 4th, 2011, 04:33 PM
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Oh no
This would delay the next demo, no?

(Its spelled Dodrio, btw )
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Old January 4th, 2011, 04:54 PM
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Just kinda of like a suggestion You know how you said that legendaries would kinda be like super weapons for the game. Why not make them like summons/form change/or a limit breaker move like in ff7(i don't know about ff8 or ff9 i don't have them for ps3 yet). So you battle the legendary as an optional boss then when you beat it, it would give you an item which when you use it would teach your pokemon a move or a limit break move. If it was summon it would bring the legendary to your team for a two or three turns and then the legendary would use a move during those two turns and maybe take all the damage your team would normally take then disappear. Or if it was a form change your pokemon would turn into the legendary the form would replace the moves of the pokemon that used it with the legendary's moves. Or as a limit break move the pokemon would use a move from the legendary pokemon like in ff7 and others.

Oh and its ok I don't mind waiting and you can always just update when you want to.
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  #298    
Old January 4th, 2011, 11:29 PM
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The backup on my usb... was after I deleted the maps. So I'll have to remake them. :|
It will put a dent in dev time, Should'nt be too long though.

Next beta release frame is undetermined at this point. Im hoping for a late january release, because Little Big Planet 2 will come out and I know progress will stall once that comes out. But it could be anywhere from late jan to march.

--
Now, as for the idea of the summons. It's a good one. I remember thinking of something along thoes lines but just forgot about it. But Summons as legendaries could easily work. They'll single summons, like the FFs before 10. They get called into the battlefeild, and do a super strong attack.

The moves can vary, EG:

Bird Trio will do a strong attack using their respective element, it will also attack all enemies.

Regirock and steel will do massive damage of their element.
same with Kyogre and groudon (ground)

Rayquazza does massive dragon damage
Lugia does wind damage and
mewtwo does psychic damage

Ho-Oh revives all dead party members to full HP,
Celebi will cast regen on the whole party, slowly recovering HP each turn
while Jarachi casts wish which slowly recovers PP.

The dog trio will double atk, special or speed, while regice will double defence (because their types are already covered)

while deoxys will double all stats, (but for a shorter period than the above)

Mew is the exception of being the only "Catchable" legendary due to it's uncanny ability to learn any TM and the fact this game has a attack limit.
---



But to balance it,(and it makes it 5x easier for me) Only the normal form of eevee can summon them.

A fixed PP cost would make it too similar to normal attacks. It would just be like having a strong attack.
So... Ithink it would be a good idea to instead make the summons have a PP cost %. Like 50% of PP used. and you can only use each legendary once per battle.
or mabye you need a special item to summon them. Summonball or something like that.
--

If i do manage to implement it, expect to see it in the next update(both post and beta).
Your first legendary will be forced in the beta, just to give people a taste of how legendaries work. probably a regi that you find in the desert.
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  #299    
Old January 5th, 2011, 01:43 PM
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... that is a nice idea

Bu then again, 50%, I think, is a bit too little xD
People would probably disagree, however.

*cough*regirock?*cough*
(PSSSST! You spelled 'Jirachi' and 'Rayquaza' wrong xD)
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Old January 5th, 2011, 02:29 PM
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The once in battle makes sense cause in finally fantasy seven if your materia only has one star it can only be used once and then the more the move is used the more ap it gets and if it levels up you can use more than once.
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