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  #326    
Old January 15th, 2011 (08:50 AM).
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AyameHikaru
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Ah, my apologies for taking that a bit out of proportion. ; I was skipping around a bit, I must have missed the relevant piece.

Something else I've noticed, when a trainer sees you, they start moving before the "!" shows up. Is that intentional, or a mistake?
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  #327    
Old January 15th, 2011 (08:58 AM).
Evilade
 
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Related to my previous post: I was determined to play the game even with the ridiculous amount of lag I was having. I has having to pause and un-pause after every single step, but soon the lag just seemed to almost completely go away. I hope this helps anybody having the same problem as me.
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  #328    
Old January 15th, 2011 (08:57 PM). Edited January 16th, 2011 by DarkDoom3000.
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@ayamie: sorta intentional- How the trainers work is that as soon as they touch you, they initiate the "!" and battle procedure.

So, whenever you step on their line of sight, they quickly move forward until they bump into you- in which case they initiate the battle.

@Evilade- Yeah, lag is an innoying nuicence in v0.4 ... so....


I've decided I'm gonna release a v0.45 v0.5
It's for the people who can't play the game due to lag.

It will be up in the next few days..

It's not gonna contain any major new stuff.
-It will have the new enemy pokemon balance. meaning enemy pokemon get a lot stronger, but have less HP.
-Revamped evolution method
-Pokedex
-desert events
-eeveeon
-fixed some glitches
-and other minor stuff.

This is mainly to check whether it reduces lag.

I'm gonna try cram in the rainbow tower, but that's looking unlikely.
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  #329    
Old January 15th, 2011 (09:13 PM).
sread123
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wow darkdoom this is really great so will be able to refine more stuff in this updated version and also well done on all the hard work you've put i dont think some people relise just how much effort it take to program so much new stuff in it really is amazing how fast you work and how far you've came since the begin of the project

regards sread123
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  #330    
Old January 16th, 2011 (06:55 AM).
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Moogle King
 
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Cool another quick note not really any bad thing but its more like something i learned. It's that when you start a new game oaks sprite flashes into what i think is M or an Ai.
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  #331    
Old January 16th, 2011 (07:33 AM).
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@AyameHikaru:
Bah, I look away for one day and my record is broken

Anyway, @Above: intentional.

DarkDoom, why call this .45? I think the updates should get it to at least .5 or something My opinion, however.
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  #332    
Old January 16th, 2011 (04:49 PM).
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i have been playing this game almost non-stop since yesterday.... IT'S SO AWESOME....
Seriously, why hasn't Nintendo implemented a real-time battle system in a Pokemon game yet? (And why haven't they ditched the four move limit?)
Altogether, I'd say you have a piece of 24-carat gold on your hands. This is a bona-fide masterpiece!
I can't wait for version .45!
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  #333    
Old January 17th, 2011 (02:12 AM). Edited January 17th, 2011 by DarkDoom3000.
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Super Pokemon Eevee Edition
 
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@shread and mew nani- Thanks :) I try my best.

@BCKC- ok ok, you win. v0.45 is morphing into v0.5. :)
--



The Writing Staff
I'm happy to announce the 2 writers recriuted for this game.
BCKC and NikNaks.

They're gonna start the grammar reporting once v0.5 releases. They'll get access to an awesome exclusive Debug Mode.

Desert Events
Desert events are fully completed. including the regirock summon.


-Cacnea and shroomish have been added. Cacnea appears as a generic cactus (cacti?) in the vast Khubla Desert south, but it moves.

-The tomb of the king has a binary puzzle. You are given a "desired value"... a value between 0 and 255. You must have the "Tomb Value" match the desired value. There are 8 colums with switches on them. they change the tomb value. The first switch increases the tomb value by 1, the next by 2, 4, 8, 16, 32, 64 and lastly 128. Using a combination of the switches, you can change the tomb value to any number... between 0 and 255.
So just get the right combo to get tomb value to match the desired value 3 times. Yay. if you pass the puzzle, you have learned binary.

But if you fail at life, you can just pay a guy in the tomb to pass the puzzle for you.

-The coloured orbs appear when summoning, the symbols are the japanese characters for "Call"

-I've partially rebuilt the rainbow tower. It has no content... but you can explore the lobbies and whatnot. Im hoping to have SOME of the saffar, quiz, arcade and prize zones completed. Probably just 1-2 (maps/quizpacks/minigames)

-Shroomish will be found in a bait spot in route 8(next to soluna forest).

-After you take the train back to amplus, you can take the train to Khubla village at any time.

-In the rainbow tower, if you approach the door from the top, you'll jump over it. Just a small thing I put in there to make traveling through the rainbow tower easier.


-Lastly, you may or may not have realised my avatar has changed. That man is Solid Snake. the greatest soldier alive, stright from the greatest game series Evr! /MGS fanboy
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  #334    
Old January 17th, 2011 (06:54 AM).
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Im pumped, can't wait for the release. I like the orbs with the japanese characters as well. I have to admit that I am a little disappointed that rainbow tower will not be completely finished, but at the same time it's probably for the best because I would probably spend a lot of my time there instead of playing the game.

Also, did you make it harder to level up? I know you talked about it, but I don't think it was in either of the last two posts that referenced the update.

Last but not least, congratulations to BCKC and NikNaks for becoming the writers. I better not any misspellings or a missing a comma or I'll pm you two a hate message lol jk.
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  #335    
Old January 17th, 2011 (07:11 AM).
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Moogle King
 
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Shucks ain't in the main credits except for beta testers except its cool. Anyway yeah my idea has been perfected and its look super special awesome better set up my second save quick before v.05 comes out. Congrats my two friends even though i don't know you personally other than the internet XD. but still
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  #336    
Old January 17th, 2011 (08:49 AM).
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Yee-haw, update!
I like the screenshots. You're doing a pretty good job thus far.
*reads some more* Wow, we get Shroomish now? Great!
....Rainbow Tower... oh well, I guess you have to put a casino in there somewhere. :D
*goes back to reading post* I like the orbs. They're colorful! (It sorta looks a bit weird, the way Regirock's sprite is positioned. Poor Charizard...)
Altogether, it looks great. (like the avatar, by the way.)
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  #337    
Old January 17th, 2011 (10:03 AM).
Evilade
 
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Loving the game so far, truly amazing. But all Corrupted pokemon I've seen so far have had simply newer D/P or R/S sprites instead of those awesome evil-looking ones I've seen in screenshots. Also, I don't know how to evolve my pokemon XD.
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  #338    
Old January 17th, 2011 (10:20 AM). Edited January 17th, 2011 by mew_nani.
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Sorry to be back so soon, but I have a bug to report.
The game crashed when I tried to swap my Butterfree (Beady) with my Natu (Psyche) in storage. Everything seemed okay. I went to the Pokemon Storage, selected Psyche, selected the swap option, swapped with Beady, and it seemed normal... until...
Game: Beady was deposited. Psyche joined the Team. (or something like that. I can't remember the exact dialogue at that point.)
Me: Great!
*Game crashes. Message box pops up.* Message box: Event script referenced a hero that does not exist. *I click OK, game shuts down.*
Me: Well this sucks. :'

I'm not sure if this phenomenon takes place with all of the other Pokemon I have in storage. I'll have to check...

EDIT: This error occurs with the following Pokemon: Teddiursa, Hoothoot, Spinarak, Natu, and Digglet. I haven't obtained all of the catchable Pokemon in version 0.4. (Like Pineco.) So I don't know if that bug affects them.

@Evilade: You need to equip an evolution stone to make your Pokemon evolve. With Pokemon that evolve by level (Which is almost all of them) you need to equip the Levla Stone. (You obtain it via Prof. Oak's aide after you fulfil an event. I sadly don't remember what that event is... you do get it early in the game, though.) With a Pokemon that evolves via Thunderstone, Fire Stone, etc., you need to obtain that particular stone and equip it to the Pokemon that you want to evolve. This works in version .4. It might not work like that in later versions.
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  #339    
Old January 17th, 2011 (10:33 AM).
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Omn
Moogle King
 
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Oh that bug happens when you try to swap.It happens to every pokemon with one evolution i you read a while back someone had posted that bug.To fix deposit one pokemon then withdraw another
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  #340    
Old January 17th, 2011 (10:40 AM).
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BCKC
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<- That's all I want to say xD

Yeah, I miss the v.25 [actual] corrupted sprites.
Also, I have hurt my right middle finger, which is basically the center of balance for my right hand Might not post as often.

Hehe, do I have to PM you the spelling errors? I'm kinda lazy
Finally, just from looking at screen shots,
Psy Beam -> Psybeam
Ellipses after "I better take a nap"
Missing periods after some sentences such as "Sorry, the train is totally booked"

Quote:
Originally Posted by DForte View Post
Last but not least, congratulations to BCKC and NikNaks for becoming the writers. I better not any misspellings or a missing a comma or I'll pm you two a hate message lol jk.
No comment...
Just read it over yourself

Also, thanks to DForte, Omn, and whoever else congratulated me
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  #341    
Old January 17th, 2011 (11:04 AM).
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Omn
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Oh if know one posted this when you go to battle the first Ai you misspelled code when M is telling you the information about eevee (mine Big Kahuna)
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  #342    
Old January 17th, 2011 (11:19 AM).
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DForte
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Quote:
Originally Posted by BCKC View Post

No comment...
Just read it over yourself

Also, thanks to DForte, Omn, and whoever else congratulated me
This just goes to show you that you should not jump on the computer when you're not fully awake XD. Now I should probably go check the e-mails I responded to lol.
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  #343    
Old January 17th, 2011 (12:12 PM).
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Omn
Moogle King
 
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Oh in Bugsy gym if you beat the gym leader the trainers you didn't beat can still battle you if you walk near them.
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  #344    
Old January 17th, 2011 (12:12 PM). Edited January 17th, 2011 by DarkDoom3000.
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DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 23
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Quote:
Originally Posted by DForte View Post
Im pumped, can't wait for the release. I like the orbs with the japanese characters as well. I have to admit that I am a little disappointed that rainbow tower will not be completely finished, but at the same time it's probably for the best because I would probably spend a lot of my time there instead of playing the game.

Also, did you make it harder to level up? I know you talked about it, but I don't think it was in either of the last two posts that referenced the update.

Last but not least, congratulations to BCKC and NikNaks for becoming the writers. I better not any misspellings or a missing a comma or I'll pm you two a hate message lol jk.
It would have been completed if my macro hadn't deleted my raindow tower folder. I did some re-balancing, not sure how it will work out, but
basically, you gain half the EXP. but enemies have a lot less HP. (eevee can defeat the first battle with 2 tackles) But enemies also do a lot more damage. So battles will be quicker, but more intense.

Quote:
Originally Posted by Omn View Post
Shucks ain't in the main credits except for beta testers except its cool. Anyway yeah my idea has been perfected and its look super special awesome better set up my second save quick before v.05 comes out. Congrats my two friends even though i don't know you personally other than the internet XD. but still
Don't worry, you get some Design credits for the summons ;)


Quote:
Originally Posted by mew_nani View Post
Yee-haw, update!
I like the screenshots. You're doing a pretty good job thus far.
*reads some more* Wow, we get Shroomish now? Great!
....Rainbow Tower... oh well, I guess you have to put a casino in there somewhere. :D
*goes back to reading post* I like the orbs. They're colorful! (It sorta looks a bit weird, the way Regirock's sprite is positioned. Poor Charizard...)
Altogether, it looks great. (like the avatar, by the way.)
Yeah, Ill probably be repositioning the regirock animation. there seems to be enough space on the right, so my pokemon won't get squashed.
(and for any FF8 fans, the FF8 summon sound effect starts playing when the orbs appear)

Rainbow tower is all intents and purposes. a Golden Saucer clone (FF7) It even has the same music XD

Quote:
Originally Posted by Evilade View Post
Loving the game so far, truly amazing. But all Corrupted pokemon I've seen so far have had simply newer D/P or R/S sprites instead of those awesome evil-looking ones I've seen in screenshots. Also, I don't know how to evolve my pokemon XD.
I had changed it so the sprites are the DP sprites, to avoid confusing them with shinies, (the older ones used to be recoloured and sometimes modified with exgerated(Sp?) features.

But I think they're a bit hard to diffirentiate now. So I'll be doing something about them.


Quote:
Originally Posted by mew_nani View Post
Sorry to be back so soon, but I have a bug to report.
The game crashed when I tried to swap my Butterfree (Beady) with my Natu (Psyche) in storage. Everything seemed okay. I went to the Pokemon Storage, selected Psyche, selected the swap option, swapped with Beady, and it seemed normal... until...
Game: Beady was deposited. Psyche joined the Team. (or something like that. I can't remember the exact dialogue at that point.)
Me: Great!
*Game crashes. Message box pops up.* Message box: Event script referenced a hero that does not exist. *I click OK, game shuts down.*
Me: Well this sucks. :'

I'm not sure if this phenomenon takes place with all of the other Pokemon I have in storage. I'll have to check...

EDIT: This error occurs with the following Pokemon: Teddiursa, Hoothoot, Spinarak, Natu, and Digglet. I haven't obtained all of the catchable Pokemon in version 0.4. (Like Pineco.) So I don't know if that bug affects them.

@Evilade: You need to equip an evolution stone to make your Pokemon evolve. With Pokemon that evolve by level (Which is almost all of them) you need to equip the Levla Stone. (You obtain it via Prof. Oak's aide after you fulfil an event. I sadly don't remember what that event is... you do get it early in the game, though.) With a Pokemon that evolves via Thunderstone, Fire Stone, etc., you need to obtain that particular stone and equip it to the Pokemon that you want to evolve. This works in version .4. It might not work like that in later versions.
Glitch, It's fixed in v0.5. And yeah, evolution is changed in v0.5, returning to the way pokemon normally evolve in offical games. (except it tries evolving after every battle, instead of when leveling up)

Quote:
Originally Posted by Omn View Post
Oh that bug happens when you try to swap.It happens to every pokemon with one evolution i you read a while back someone had posted that bug.To fix deposit one pokemon then withdraw another
yepyep.

Quote:
Originally Posted by BCKC View Post
:) <- That's all I want to say xD

Yeah, I miss the v.25 [actual] corrupted sprites.
Also, I have hurt my right middle finger, which is basically the center of balance for my right hand :( Might not post as often.

Hehe, do I have to PM you the spelling errors? I'm kinda lazy :P
Finally, just from looking at screen shots,
Psy Beam -> Psybeam
Ellipses after "I better take a nap"
Missing periods after some sentences such as "Sorry, the train is totally booked"


No comment...
Just read it over yourself :P

Also, thanks to DForte, Omn, and whoever else congratulated me :)
Fixed thoes spelling errors, as for Psybeam, I've split up double words.
eg: Thundershock -> Thunder Shock
dyanmicpunch -> Dynamic Punch

psybeam made sense, since all other beam moves have 2 words (Hyper Beam, Signal Beam, Ice Beam)

Quote:
Originally Posted by Omn View Post
Oh if know one posted this when you go to battle the first Ai you misspelled code when M is telling you the information about eevee (mine Big Kahuna)
was this the sentence you were talking about?
"When (name) uses it the virus code"

---

Anyways. moar rainbow tower work. New beta... may or may not be out sometime tommorow. ;)

EDIT:
Quote:
Oh in Bugsy gym if you beat the gym leader the trainers you didn't beat can still battle you if you walk near them.
nice catch, fixed now.
(wow, 9 stars for glitch finding!)
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  #345    
Old January 17th, 2011 (01:07 PM).
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Omn
Moogle King
 
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Yup to the sentence and here is a tenth well more like tile error when you go into night mode at amplus city and go to route 7 i think the bait spot is green while the other tiles are darker and kinda blue oh and a berry tree is in't darker either
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  #346    
Old January 17th, 2011 (01:13 PM).
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mew_nani
Flying out of the sun...
 
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@Omn: With that one bug I mentioned... Wonder why it happens with only Pokemon with one stage of evolution? The game won't crash with Pokemon with 2 evolution stages, or with Pokemon that have no evolution stages (that I know of...)
Sorry for posting that I didn't know about the bug fix. XD (I'm an idiot... :D)
@DarkDoom3000: Woo-hoo new beta (possibly)! It'll be awesome! I can't wait!
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  #347    
Old January 17th, 2011 (01:30 PM).
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Whoa, Omn, (possibly) 10 stars for glitches! Nice job!

@mew_nani: Well, I think Darkdoom said something about the reason a couple pages back when it was reported

YAY NEW BETA! (I'll actually play through this one ><)
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  #348    
Old January 17th, 2011 (02:23 PM).
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DarkDoom3000
Super Pokemon Eevee Edition
 
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Age: 23
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Quote:
Originally Posted by mew_nani View Post
@Omn: With that one bug I mentioned... Wonder why it happens with only Pokemon with one stage of evolution? The game won't crash with Pokemon with 2 evolution stages, or with Pokemon that have no evolution stages (that I know of...)
Sorry for posting that I didn't know about the bug fix. XD (I'm an idiot... :D)
@DarkDoom3000: Woo-hoo new beta (possibly)! It'll be awesome! I can't wait!
Quote:
Sorry for posting that I didn't know about the bug fix. XD
It's cool- no-ones gonna want to read through 14 pages.

--
the glitch happened because (pre v0.4)when depositing pokemon, all their equipment stayed with them. Which would cause a lot of innoyances, if you had a really good item, and didn't know which of your 40 boxed pokemon has it.

So in v0.4+ when depositing, all equipment is unequiped. I had made a macro that goes into each pokemon and pastes a command that removes all equipment of the pokemon being deposited.

It worked all fine and dandy,
equipment gets removed, then pokemon gets depositied.

due to the allighment of the commands, in the single evolution pokemon, it pasted the remove all equipment after that pokemon has been deposited.

so the game removes the pokemon from the party, then tries removing all it's equipment, but it's no longer in the party, so it doesnt know what to do-. game crashes.

--------------
anyways- Due to popular demand. evil looking corrupted pokemon are returning.




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  #349    
Old January 17th, 2011 (02:56 PM).
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BCKC
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:D
Corrupt-looking corrupt Pokemon are back!
Though Bayleef and Poliwag needs some touching up.
For Bayleef, it's just darker and with red eyes...
and Poliwag looks as if it only got its eyes recolored
All the other corrupt Pokemon had a complete recolor, I mean, look at Zubat!
Also, look at Poliwag's eyes and compare them to the others' eyes... something seems off.
No little mutations like the old ones? Oh well, you can't have everything, I guess. (Wait, are there? Nido's horn looks larger and other sprites looks a bit, well, off.)

Looking back at your other posts, there are shiny pokemon programmed?!
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  #350    
Old January 17th, 2011 (03:09 PM).
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Omn
Moogle King
 
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Omg they look so amazing I love! them so that tile error i reported is it going down even though i don't really care if i get ten( I really hope i do but still)
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