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  #1101    
Old October 5th, 2011, 01:21 AM
DarkDoom3000's Avatar
DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 22
Gender: Male
Nature: Calm
Yeah, I wanted to build something where players can communicate, even on a limited scale.

So yeah, share your trainer IDs; get items and such.

Theres gonna be two methods.
One Way ID inputting - someone posts their ID on internet or whatever, you input id to game, get item. It's nice and easy.

Two Way- you both put each others ID into the game, the game spits out a different verification code to each. add together verification code, and you get item code. or something like that.

might have to balance it so that the one way method gives you a mediocre item, while the 2 way item gets you rare items. One way ID rewards are definetly gonna be in Demo 7, two way may not make it until a later version.

Also, a plug to Ongekibou's project: pokemon colourless version, since he plugged spee.
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  #1102    
Old October 5th, 2011, 02:48 PM
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granturismo4ad
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Quote:
Originally Posted by DarkDoom3000 View Post
The rebalance feels great. Actually feels a bit hard at first, lv3 caterpies can kill lv5 jolteon in 5 turns or so. Actually had to give the player lots of potions at the start.
Or you could add a script where talking to your mom or something (the portable bed?) would heal for free. Not sure how this would affect paying at a PokeCenter, but I thought I'd add it in since there wasn't a way to heal in 0.6 until Ventus City.

Quote:
Now some new features that I've made over the last week:

Updated Limit System.

I loved FF8, one of the awesome things was it's limitbreak system, when low on HP, you could use a limitbreak- a powerful attack.
http://www.youtube.com/watch?v=q1C9WTuNPPE
It was a really cool feature and made training less of a grind, Since you could defeat enemies quickly if you got them before they got you.

So now SPEE is gonna have limitbreaks too. basically, when you're in limit status, your speed is already doubled, but you have a chance that Struggle will be replaced with Limitbreak. the chance increases the lower your HP is (1/4 chance at 25% hp)
A limitbreak costs no PP, But deals, around 500 damage.

Currently all pokemon have the same limitbreak (based on FF8 one, even the sound effects are ripped from it) but I want to have 1 limit per type. or something like that.
One limitbreak move per type, and each poke's limitbreak move type would depend on that poke's primary element type I'm guessing?

IMO, the limitbreak move should only have a chance to be triggered when that poke is in the limit zone.

So the reward for being in the limit zone is doubled speed and the chance to get the limitbreak move at the risk of fainting because of low health. Does that make any sense?

Side benefit: Wouldn't just coding in one probability of getting the limitbreak move (when the poke is in the limit zone) be easier than basing the probability on how low the poke's health is?

Quote:
Battle Music Changer
This feature sorta already existed, but most people didn't know how to work it.
Theres a radio in the main character's room, now when you click on it, you can change battle music. It'll have it's own proper menu and it will be much easier to navigate.
I have battle music from FF1-8, and some classic pokemon battle music too.
Now, you can set a main theme and an alt theme.
You can also select the play mode.
Normal- It will play the main theme in battle, but the alt theme if you mange to get a suprise battle.
AlternatingThe battle music will alternate between main and alt. So you get into one fight, you'll have the main music, then in your next battle you'll get the alt music.
ShuffleThis will just randomly select music each time you get into battle.

Really great if you find yourself getting bored of the Man with Machine gun default battle music. Or if you want to hear the other themes more (XDR's battle music: J-E-N-O-V-A AC remix is awesome)
Will there also be a working "Mute All" option as well? No offense to FF music intended, but the mute in 0.6 didn't really work.

Quote:
Trainer ID Number
I've been learining about encryption at uni, and put some of skills to use, Trainer ID will now display a Trainer ID number; yeah. big woop.
Except now, at the rainbow tower, you'll be able to enter in someone elses trainer ID to get free items. The more closely associated the trainer ID, the rarer the item(ie: the closer the numbers are.)

I wouldn't try guessing either, theres 10,000,000 combinations, but only 50,000 valid trainer IDs. thats a 0.5% (ie: 1 in 200) chance of the fake ID being valid.

Optimisation

The game now also uses 20mb less ram, removed all unused heroes. Should make the game run smoother. (now "only" 120mb of ram used. Rm2k3 must be very bad at memory management)
Meh, 120M of RAM isn't that bad for a full-screen game. More than something like VisualBoyAdvance or DeSmuMe, but less than Firefox. So not really a lot at all.

Quote:
The script's also getting a tune-up. making it tighter, the main character being more talkative, Oak being a bit more crazy, and the rival...being more rivaler.
Oak be going insane :D
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  #1103    
Old October 5th, 2011, 03:41 PM
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DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 22
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Yeah, you can now use the players bed to recover.

the limit break works as you said,i probably didn't explain clearly.
Your limitbreaks only start appearing when you are at limit status (25%hp).
but the lower your hp in limit the higher chance of limit break.

So if youre not in limit, you'll never get limit break. If youre at 25%it's 1/4
chance of imitbreak being available. At 12% it's 1/2.
At under 6% it'll always be available

Rm2k3 dosent let me properly mute. All I can do is stop music.
So it probably won't be much better.
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  #1104    
Old October 5th, 2011, 03:57 PM
Nintendork15
I'm gone. Bye.
 
Join Date: Feb 2009
Location: Undertaker. Co.
Age: 19
Gender: Male
Nature: Naughty
Just noticed somethings in 'New' mode stay Gen II Style ... like the rainbow tower?
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  #1105    
Old October 6th, 2011, 03:08 PM
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granturismo4ad
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Join Date: Dec 2010
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Quote:
Originally Posted by DarkDoom3000 View Post
the limit break works as you said,i probably didn't explain clearly.
Your limitbreaks only start appearing when you are at limit status (25%hp).
but the lower your hp in limit the higher chance of limit break.

So if youre not in limit, you'll never get limit break. If youre at 25%it's 1/4
chance of imitbreak being available. At 12% it's 1/2.
At under 6% it'll always be available

Rm2k3 dosent let me properly mute. All I can do is stop music.
So it probably won't be much better.
Thanks for the clarification.

I'm looking forward to it!
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  #1106    
Old October 19th, 2011, 11:22 PM
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Lockmaster24
Wise words of FizzyStardust
 
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DarkDoom, you still alive (This is indeed a bump, what of it.)

Limit Break seems to be worth the risk. I like to abuse it. :D
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  #1107    
Old October 20th, 2011, 01:07 AM
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DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 22
Gender: Male
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Yeah, still alive. It's exam season, so progress has been show.
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  #1108    
Old October 20th, 2011, 10:36 PM
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Lockmaster24
Wise words of FizzyStardust
 
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Originally Posted by DarkDoom3000 View Post
Yeah, still alive. It's exam season, so progress has been show.
That's fine, I completely understand, I'm having my Exams in two weeks.
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  #1109    
Old October 21st, 2011, 09:23 PM
Ulamking
Beginning Trainer
 
Join Date: Oct 2011
Gender: Male
Hello. First and foremost, I want to thank and commend you for making this game! I just recently came across it and let me tell you how much I'm already in love with it. I'm a sucker for Eevee and its evolutions, they've been my favorite Poke- er.... Pokémon since childhood (and probably the only constant in my life) and I'm a sucker for JRPGS, so there was no doubt you got me hooked.
It also helps that I've always wanted a Pokémon game with a traditional battle system. I love you even more for adding Eeveeon. I can see you gave this game quite a lot of thought, and your production value is proof of it.

Secondly, I have a few questions, mostly about the battle system. I don't have the time to browse 44 pages worth of posts so I apologize if it's already answered. Here goes:
  • Is Same Type Attack Bonus and Critical Hits present in this game? I didn't notice since I've been using mostly Eeveeon and landing super-effective hits (it's very refreshing for Eevee to have a large movepool for once, y'know?) every single time.
  • How are stat boosts calculated in battle? I spam the moves quite a lot and I don't see any noticeable effects. I guess I'm used to Pokémon's system of buffing up to 6 times and expected a wrecking ball fluffy puppy. Force of habit, I guess.
  • Is it safe to assume moves are directly lifted from 4th Gen's movelist? It was purely by instinct I leveled my Caterpie up to 15 to get Bug Bite, and I'd like to know if postponing evolution for other Pokémon would be beneficial too (it would be nice to have more than one Everstone if that's the case).
Lastly, I'd like to offer some suggestions. How about some audiovisual cues to when you land a super-effective and not-very-effective hits, like color-coded damage values and/or special sound effects? Other than text confirmations of course, it would be a pain scrolling through all that.
Also, how about changing how you acquire your Tetra stones through quests? It would be somewhat like Mega Man, giving players the option to choose which order of "power-ups" they want.

Again, thank you for making this game. Good luck to your studies, and have a wonderful holiday season.

Last edited by Ulamking; October 22nd, 2011 at 02:07 AM. Reason: Meh, typoes, lol.
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  #1110    
Old October 25th, 2011, 01:16 AM
DarkDoom3000's Avatar
DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 22
Gender: Male
Nature: Calm
Quote:
Originally Posted by Ulamking View Post
  • Is Same Type Attack Bonus and Critical Hits present in this game? I didn't notice since I've been using mostly Eeveeon and landing super-effective hits (it's very refreshing for Eevee to have a large movepool for once, y'know?) every single time.
  • How are stat boosts calculated in battle? I spam the moves quite a lot and I don't see any noticeable effects. I guess I'm used to Pokémon's system of buffing up to 6 times and expected a wrecking ball fluffy puppy. Force of habit, I guess.
  • Is it safe to assume moves are directly lifted from 4th Gen's movelist? It was purely by instinct I leveled my Caterpie up to 15 to get Bug Bite, and I'd like to know if postponing evolution for other Pokémon would be beneficial too (it would be nice to have more than one Everstone if that's the case).
STAB sadly doesn't exist in this game. :( . Thats one major annoyance with RPGmaker 2003, it's that the battle system can't be customised all too well. criticals, im not too sure of. I think it does, but can't be for certain.

The movepool is mostly 4th gen, but updated so that every fully evolved pokemon will learn atleast 16 attacks naturally. So i've added a bunch of new moves and whatnot.

and yes, caterpie does learn bug bite at lv 15, as an added bonus, evolved pokemon will retroactively learn attacks they would have. so when you evolve your caterpie to butterfree, it'll instantly learn confusion, poison,stun and sleep powders.
Quote:
Originally Posted by Ulamking View Post
Lastly, I'd like to offer some suggestions. How about some audiovisual cues to when you land a super-effective and not-very-effective hits, like color-coded damage values and/or special sound effects? Other than text confirmations of course, it would be a pain scrolling through all that.
Sadly, the rigid battle system doesn't allow me to do stuff like that. the best indication would be the change in damage. but thats also hard to calculate due to defence stats and whatnot.
Quote:
Originally Posted by Ulamking View Post
Also, how about changing how you acquire your Tetra stones through quests? It would be somewhat like Mega Man, giving players the option to choose which order of "power-ups" they want.
Hmm, thats a really good idea. I do like megaman. hmm...I think im gonna take that idea to heart. It would take a bit of work. I would have to modify a bunch of code to get that working. but i think ill do it... eventually. Don't expect to see it in demo 7,

Quote:
Originally Posted by Ulamking View Post
Again, thank you for making this game. Good luck to your studies, and have a wonderful holiday season.
Thanks, i will do. :D
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  #1111    
Old November 5th, 2011, 12:01 PM
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DForte
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Join Date: Nov 2010
Location: Florida, USA
Gender: Male
Nature: Relaxed
School has been kicking my butt, but I can finally see the updates.

2 things:
1. Disappointed to see that there's no new demo
2. Excited about all the updates

With the communication thing, are you gonna have everyone post here or are you gonna ask the mods of pokecommunity to possibly allow you to have a forum for it (like raptor)
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  #1112    
Old November 6th, 2011, 11:07 AM
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66hunter66
Itrainespeons. :D
 
Join Date: Feb 2011
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Your doing an amazing job with this game, but I was wondering if you were planning on making all Pokemon Shiny-able? A shiny Gengar to go with my shiny Charizard would be just lovely! :D
Another petty question, are you going to be fixing the recycle mechanic in the next update? Some of the Tm's and Items don't work, no matter if you have all of the items needed or not, and I think there was one or two that didn't even use all of the items.
Other than that, good luck with your tests, and keep coming up with an amazing game!
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  #1113    
Old November 7th, 2011, 07:58 PM
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DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 22
Gender: Male
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Quote:
Originally Posted by DForte View Post
School has been kicking my butt, but I can finally see the updates.

2 things:
1. Disappointed to see that there's no new demo :(
2. Excited about all the updates

With the communication thing, are you gonna have everyone post here or are you gonna ask the mods of pokecommunity to possibly allow you to have a forum for it (like raptor)
Yeah... sorry about no demo. I had upgraded the scale of the update. from a simple update, it's a bit of a revamp. more of a systems revamp.

because of all the back-end changes, im working through the game map to map applying the changes. The good thing is that later updates shouldn't take nearly as long as this one.

We'll see how much intrest the communication thing gathers when the game releases. If the thread gets flooded with ID requests, then I could ask cerbila for a seperate thread.

Quote:
Originally Posted by 66hunter66 View Post
Your doing an amazing job with this game, but I was wondering if you were planning on making all Pokemon Shiny-able? A shiny Gengar to go with my shiny Charizard would be just lovely! :D
Another petty question, are you going to be fixing the recycle mechanic in the next update? Some of the Tm's and Items don't work, no matter if you have all of the items needed or not, and I think there was one or two that didn't even use all of the items.
Other than that, good luck with your tests, and keep coming up with an amazing game!
Yeah, eventally all pokemon will be able to be shinified. Ill hopefully have it done by the next version; but i might skip it to ship the next version more quickly.

And yeah, the refining system is getting an overhawl. It's going to be much easier to navigate and see the bigger picture. (sort of like a skill tree)
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Last edited by DarkDoom3000; November 8th, 2011 at 04:02 PM.
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  #1114    
Old November 8th, 2011, 09:36 AM
Akura
Beginning Trainer
 
Join Date: Feb 2010
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The game is amazing. I hope you finish it soon!
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  #1115    
Old November 10th, 2011, 11:13 AM
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BCKC
A nobody, just like you.
 
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Location: In front of my screen.
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Wow, I've been inactive for awile.
I'm pretty sure I finished my job, but not all of it has been implemented last time I checked in 0.6. However, I must congratulate you, DarkDoom, on your progress. This thread needs a little more attention in my opinion

On a side note, anymore spellchecking that needs to be done?
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  #1116    
Old November 11th, 2011, 12:52 AM
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DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 22
Gender: Male
Nature: Calm
@akura

thanks :D hope i get some good progress done soon.

@bckc
Don't worry about it, I've been slacking off more. :P

I've been basically re-writing the game. making pacing of the story better and whatnot
found that the first encounter with M is a huge information dump. seemed better to slowly explain everything, ie: giving the player the backstory more slowly.

On the plus side, I've been much more careful with my spellings; but some errors may have slipped through.
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  #1117    
Old November 11th, 2011, 02:58 AM
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Lockmaster24
Wise words of FizzyStardust
 
Join Date: Jan 2008
Location: Australia
Age: 21
Gender: Male
Wow, you, careful with spelling :p

I'm sure we can deal with some slips, also i'm sorry but names spelt incorrectly irritate me. Make sure you check spelling of pokemon names with serebii or something.
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  #1118    
Old November 13th, 2011, 08:10 PM
Kiptracx
Beginning Trainer
 
Join Date: Oct 2011
Gender: Male
I just gave this "hack" a testrun of sorts, and I have to say, from what I've seen [veeeery little ], this definitely seems like an interesting sort of idea. No offense to "conventional" hacks, but I like the notion of a more "original" idea like this one.

I do have a couple questions [like everyone, it seems], regarding certain features of this:
1. I've looked on this thread, the website, and in various files of the download, and for the life of me, I can't find certain instructions/directions [for example, I didn't even know the game had a pause menu until an hour after starting]. Is there a guide/explanation of it that I missed somewhere? >.<
2. Relating to the above, sorta, I did find some intructions, but trying them in-game, a lot of them didn't work [for example, the shortcuts for the dex, tetra evolution, etc. were different from the shortcuts you said they were]. Wanted to see if it was a mistake on my end or something else.
3. Probably the least relevant, but I also couldn't find an answer to this and I have no idea how your program handles this. Will save files from this version [Beta 0.603] carry over to future versions or would a restart be required?

Thanks in advance and sorry if these questions aren't too straightforward. >.<
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  #1119    
Old November 13th, 2011, 09:23 PM
DarkDoom3000's Avatar
DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 22
Gender: Male
Nature: Calm
@lockmaster:
Well, ill try my hardest. :P

Quote:
Originally Posted by Kiptracx View Post
I just gave this "hack" a testrun of sorts, and I have to say, from what I've seen [veeeery little :P], this definitely seems like an interesting sort of idea. No offense to "conventional" hacks, but I like the notion of a more "original" idea like this one.

I do have a couple questions [like everyone, it seems], regarding certain features of this:
1. I've looked on this thread, the website, and in various files of the download, and for the life of me, I can't find certain instructions/directions [for example, I didn't even know the game had a pause menu until an hour after starting]. Is there a guide/explanation of it that I missed somewhere? >.<
2. Relating to the above, sorta, I did find some intructions, but trying them in-game, a lot of them didn't work [for example, the shortcuts for the dex, tetra evolution, etc. were different from the shortcuts you said they were]. Wanted to see if it was a mistake on my end or something else.
3. Probably the least relevant, but I also couldn't find an answer to this and I have no idea how your program handles this. Will save files from this version [Beta 0.603] carry over to future versions or would a restart be required?

Thanks in advance and sorry if these questions aren't too straightforward. >.<
The game gets whackier as you progress.
Yeah, the game isn't too good at instructions i found out. The next version should be better at explaining stuff. Both for people who've never played this game, and for people who've never played a pokemon game at all.

1-The readme file that comes with the game should explain simple stuff, including the controls. Professor oak also shows the controls in the introduction.

2- You might not have the items required to use the hotkey. I might has mislabeled the tetra element hotkey ingame.

Shift: Bike
1: Open Map, Phone or Quest Log
2: Open Pokedex, Badge Case or Trainer ID(can only use once you've talked to oak)
3: Day/Night/Old/New System(can only use once obtained)
4: ManMan2000(once obtained)
5: Tetra element(switch evee forms)(can only use once you have eevee)
6: Team Switcher (once obtained)

3- Usually it would carry over, but the next update (v0.7) is a big revamp, It will require a new game. :/
Future version after that should be able to use v0.7 save files.
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  #1120    
Old November 13th, 2011, 10:56 PM
Kiptracx
Beginning Trainer
 
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Quote:
Originally Posted by DarkDoom3000 View Post

The game gets whackier as you progress.
Yeah, the game isn't too good at instructions i found out. The next version should be better at explaining stuff. Both for people who've never played this game, and for people who've never played a pokemon game at all.

1-The readme file that comes with the game should explain simple stuff, including the controls. Professor oak also shows the controls in the introduction.

2- You might not have the items required to use the hotkey. I might has mislabeled the tetra element hotkey ingame.

Shift: Bike
1: Open Map, Phone or Quest Log
2: Open Pokedex, Badge Case or Trainer ID(can only use once you've talked to oak)
3: Day/Night/Old/New System(can only use once obtained)
4: ManMan2000(once obtained)
5: Tetra element(switch evee forms)(can only use once you have eevee)
6: Team Switcher (once obtained)

3- Usually it would carry over, but the next update (v0.7) is a big revamp, It will require a new game. :/
Future version after that should be able to use v0.7 save files.

Whackier can be good. :D I've checked out the screenshots of Necro's battle/domain and I was wondering [again, since I hadn't played anywhere far enough], will the battle be a "challenge"? Not the kind of hair-pulling, rage-quitting challenge some people adore, but it seemed from the screenies like the battle seems a bit easy. Was it just because it's the first one or are the screenshots purposely deceptive?

1. The readme did explain some controls, but a majority [well, a few, anyway], it didn't. [at least the one I have.. which should be the most recent] It only gives the following instructions:

CONTROLS:
=========
Directions Move
Enter/Space/Z Select/Talk/Examine
Esc/X/C/V/B/N/ Back/Cancel
Shift Hop on Bike


F12 Restart
F4 Exit Full Screen
F5 Toogle Screen Size

I suppose the main one left out was how to open the "menu" which is why I was so lost about it, but it also doesn't tell the number-based shortcuts [your online walkthrough did, however, and... I find it weird how I missed something so obvious. Maybe I had a fail moment] Alas, Oak's instructions elude my memory. >.<

2. I just tested it real quick and all the shortcuts [that should work right now] do, but I swear they didn't before. Maybe it was my imagination, I'm not sure. But the Tetra element hotkey does work. [I remember something about being able to use it in-battle and I think I tried but it didn't work but.. again, might be my imagination]

3. Aww.. guess I'll wait for that one to start devotedly playing it, then.

And of course, good luck and thank you for responding so quickly. :D
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  #1121    
Old November 14th, 2011, 03:07 AM
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Lockmaster24
Wise words of FizzyStardust
 
Join Date: Jan 2008
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Age: 21
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I understand you try your best. I mean, I suck at spelling, but you have a site deticated to pokemon with all the names there for you to use.
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  #1122    
Old November 14th, 2011, 05:20 PM
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BCKC
A nobody, just like you.
 
Join Date: Jul 2010
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Haha, I've been pretty bored recently (Playing Maplestory in my basement ).
I might start the RMXP conversion again, though I need to start all over.
The only thing stopping me right now is that v.7 is a complete overhaul :/

EDIT: Wait...
1. Play on regular save file
2. Create new save file
3. Get Trainer ID
4. ?
5. Profit!

EDIT 2: Wow, I keep needing to add things right after I post.
Anyway, DarkDoom, may I have editing privileges on your guides? They're wonderful, but the mistakes makes me so annoyed
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  #1123    
Old November 14th, 2011, 07:47 PM
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DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 22
Gender: Male
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Quote:
Originally Posted by Lockmaster24 View Post
I understand you try your best. I mean, I suck at spelling, but you have a site deticated to pokemon with all the names there for you to use.
Yeah, true that. I don't really use pokemon names much except for battles, so it shouldn't be too much errors in that respect.

Quote:
Originally Posted by BCKC View Post
Haha, I've been pretty bored recently (Playing Maplestory in my basement >_>).
I might start the RMXP conversion again, though I need to start all over.
The only thing stopping me right now is that v.7 is a complete overhaul :/

The mapping is much the same, that would be a good starting off point?

EDIT: Wait...
1. Play on regular save file
2. Create new save file
3. Get Trainer ID
4. ?
5. Profit!

Yeah, i thought about that. right now; you don't get trainer card until you get eevee, you have to play a bit.

But the other option would be that you could only view your ID from the rainbow tower, which would mean you have to play through half the game to view the id.



EDIT 2: Wow, I keep needing to add things right after I post.
Anyway, DarkDoom, may I have editing privileges on your guides? They're wonderful, but the mistakes makes me so annoyed >_>
Sure, gimmie your google account and ill make it editable to you.

I've done some decent progress throught the last few days, the 1/3 done. (ie: script and balance has been updated to the point where you fight necro.)

Since I can't really show the rebalance, I might as well post some things i've been thinking about.

Female Character.

Someone posted whether you could play as a female character, I said you couldn't but now that i think about it; It shouldn't be *too* hard to put it in there. Im not gonna do it anytime soon; but if i were to, The roles of Crystal and Gold would be switched around. The thing that could take a large amount of time would be to switch around the face graphics every time the main character speaks.


Rival Mode

I was thinking about having an alternate mode, or sidequests or somthing where you play as the rival and go through parts of the game in his point of view. Would be a good way to build up his backstory. If i were to do something like that it would be a long way off.
Still undecided whether it would be a seperate down, expansion or just a sidequest thing.


Preview Demo???

I'm thinking of releasing a kind of "preview" demo. since i haven't released anything for a while.
also people could comment if it's too easy, too hard etc. It would go up to necro, but ill probably release maps so further areas will be reachable once i've balanced them too.
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  #1124    
Old November 15th, 2011, 02:30 AM
Lockmaster24's Avatar
Lockmaster24
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Join Date: Jan 2008
Location: Australia
Age: 21
Gender: Male
Quote:
Originally Posted by BCKC View Post
Haha, I've been pretty bored recently (Playing Maplestory in my basement ).
Really, you play maple. So do I. :D
Quote:
Originally Posted by DarkDoom3000 View Post

Female Character.

Someone posted whether you could play as a female character, I said you couldn't but now that i think about it; It shouldn't be *too* hard to put it in there. Im not gonna do it anytime soon; but if i were to, The roles of Crystal and Gold would be switched around. The thing that could take a large amount of time would be to switch around the face graphics every time the main character speaks.
You could do it like Black and White and have two original heros and keep Crystal as she is or make an original female "rival" (loose term for crystal) and make Crystal the female character.

Of course there is the extreme of not making the main characters gender clear and putting Gold in there as another NPC.
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  #1125    
Old November 15th, 2011, 02:55 AM
Ulamking
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Join Date: Oct 2011
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Heya just popping by to say thanks for answering my questions, and to say that I'm flattered you used my suggestion.

I wouldn't mind a preview demo. I'd like to see your progress so far.
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