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  #126  
Unread August 22nd, 2010, 05:06 AM
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"virus" is spelled wrong in the screenies...looks good otherwise though! i'll definitely play it when done!!
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  #127  
Unread August 26th, 2010, 08:06 AM
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Sorry for the lack of updates. I've been a little busy. and TBH, had lost inspiration to continue. My PS3 just died (NOOOOOooooooooooo) so im back on eevee edition until i obtain a new one.
--------------------------------------------------------------------------

UPDATE


Progress

I will try pay attention to my grammar a little bit more.

I finished the whole attack revamp. All basic pokemon will learn atleast 11 attacks. More when they evolve. Most of the movelists are taken from Gen4. With some additional attacks

EG: Squirtle
Spoiler:
Before -Tackle, tailwhip, bubble, withdraw, watergun, bite, rapidspin, protect, rain dance, skull bash (10)

After - Tackle, tailwhip, bubble, withdraw, watergun, bite, rapidspin(AE), protect, water pulse, aquatail, skull bash, Shell shift, Spin Cycle(AE) + Hydro pump(when evolved.) (14)


But starters always had a decent amount of attacks. More common pokemon is where it starts taking effect
Nidoran
Spoiler:

before - leer, tackle, horn attack, double kick, poiosn sting, focus energy, fury attack, horn drill (8)

After - peck, leer, focus energy, double kick, fury attack, helping hand, horn attack, poison spikes, acid armour, poison jab, screech, horn drill + Trash, earthpower, megahorn (15) when evolved into nidoking.


Zubat:
Spoiler:
before - leech life, supersonic, bite, confuse ray, wing attack, scary face, haze
after - all above + astonish, air cutter (AE), mean look, Air slash(AE), poison fang, fly


^^^ youre probably wondering what (AE) means. It means all enemies. Yep. Attacks that attack all enemies.

I've tried make every pokemon have atleast 1 area attack.
examples:
Spoiler:
rapidspin, trash, swift, tri attack, razor wind,
bullet seed, leaf blast(new), leaf bommerang(new)
Water whip, surf, spin cycle
fire spin, lava plume
shock wave, discharge
rock slide, rock tomb,
magnitude, bonemerang, earthquake,
air cutter, air slash,
And more...


As soon as you start up the next version of the demo, then all your pokemon's movelist will be updated. only downside is that any previousl learned TM moves will also be erased :|

I've finished up everything in Mors Village. The gym and cave events are done.heres some screenies

Screenshots

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  #128  
Unread August 26th, 2010, 08:43 AM
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Still looks awesome!

Also, it's spelled "damned" just so you know.
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  #129  
Unread August 28th, 2010, 05:26 AM
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Silent letters... My arch nemesis...

UPDATE


Spellchecking

I am now going through every event in the game, using an online spellchecker to check all my spellings. It may take some time.
but I do hate typos. Problem is I don't even realise my spelling.

I've gone through all the main strory events fixing grammar errors.
I'm going to now go through all the optional dialog.


New Feature

My friend was talking about how he has nothing to do in SS anymore.He want's to restart, but doesn't want to loose any of his pokemon.
The idea was already in my head, but It sounded hard to do.... I started coding it yesterday and I'm already finished it!

NEW FEATURE: New Game+//Game Reset

Ok heres how it works. CURRENTLY; If you use the Phone to call a specific number [006600], and select the option called Global Reset.
The game will reset and you'll be greeted by oak in the intro sequence.


Like a newgame+ in other games, All your Pokemon, Items, Money, eevee forms .etc Will carry over.

Heres some more info.
Spoiler:

ITEMS
All key items (Day/Night system, chainsaw, pickaxe. etc) will be removed.
All other items will cary over.
Itemballs won't be reset (Items found on the world map)

EVENTS
All story events will be reset. Any sidequest stuff will be carried over.


POKEMON
All Pokemon will carry over (stored in PC)
All pokemon's attacks will carry over, but all their levels will be reset.\
All the pokemon will be set to Level 1 (except eevee forms)

Their stats will reset
BUT any boosted stats will remain (EG: I used a ATK up on my lv30 jolteon to increase its atk from 192 -> 195. When I reset, my level 8 jolteon
will have an attack stat that is 3 higher than normal)
If you evolved your pokemon- then they'll remain evolved. Meaning you can have a bunch of Lv1 Fully evolved pokemon.



This will totally be avalible in v0.30(the next version of demo)
It can be done at anytime. Don't need to actually finish the game to use the feature.

Screenshot

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  #130  
Unread August 28th, 2010, 05:38 AM
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Still looks awesome. But isn't his name Falkner?
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  #131  
Unread September 3rd, 2010, 09:18 AM
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Dude, you obviously heard this many times, but this is freaking amazing, im going to play it right now and naturally wait for the full version
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  #132  
Unread September 5th, 2010, 06:04 AM
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Wow, this is pretty creative.

Nice work put into this. I fully support this game!
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  #133  
Unread September 7th, 2010, 01:24 PM
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That looks awsome but I'm not sure you did used the Poccil's starter kit.
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  #134  
Unread September 7th, 2010, 04:02 PM
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Quote:
Originally Posted by mattfriends View Post
That looks awsome but I'm not sure you did used the Poccil's starter kit.
Well, he didn't, because, for a problem to his computer, he could only use RPGmaker2003 (Poccil's starter kit is for RPGMakerXP) so this game is based on the standar FF8 active time battle sistem scripted in RM2003.
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  #135  
Unread September 9th, 2010, 09:17 PM
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@Mirby- AH! when I was young, whenever I saw a name, I used to skim it, then make a pronounciation and stick with it.
flanker... flanker.... falkner!!?? For the longest time, I used to spell(and say) ratatta as ratta-tata. That's what happens when you don't have voice acting.

@phantominoid & IceGod64- Thanks :)
---
Yeah, I didn't use any prebuilt engine or whatnot (besides from RM2k3 obviously).
My old monitor had a max resolution of 800x600(?) and you needed a minimum res of 1080x? to run XP. So I just stuck to RM2k3.
I now have a laptop that can run RMXP and RMVX(or whatever) but I find it much easier to use RM2k3.


No major update. have a flash assignment due today... which i have yet to start. I'll get it done...

Update comming in weekend(hopefully)
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Last edited by DarkDoom3000; September 9th, 2010 at 09:26 PM.
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  #136  
Unread September 10th, 2010, 05:58 AM
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aaaaa every time I come back to this thread this game just looks awesomer and awesomer, I can't stand it! excellent work, dude! :)

/downloads the beta
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  #137  
Unread September 12th, 2010, 07:38 AM
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Thanks.

just a small update for today.

UPDATE

New Area: Mine Valley
Mine valley is to the west of Ferreus City. Its like any other routes, theres grassy patches which contain spearows and fearows, theres a bunch of cracked rocks, It's also surrounded by caves(Ferreus Mine). theses multiple cave entrances, leading you to different parts of the mine.

Arons, lairons and oinx live in the mine. Also, there will be a corrupted Steelix deep within the mine.


Screenshot
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  #138  
Unread September 12th, 2010, 10:46 AM
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This fangame is amazing! It's very unique. Keep up the good work!

Last edited by [Your Name Here]; September 12th, 2010 at 10:47 AM. Reason: purple
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  #139  
Unread September 12th, 2010, 04:11 PM
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What level do I need to be to beat the 3rd AI?
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  #140  
Unread September 12th, 2010, 07:50 PM
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Still looks epic, my man! ^.^
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  #141  
Unread October 10th, 2010, 06:29 PM
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I love the battle system. Brings back memories of FF (:
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  #142  
Unread October 10th, 2010, 07:04 PM
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I like the battle system but i don't like this "old style".
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  #143  
Unread October 11th, 2010, 07:34 PM
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Quote:
Originally Posted by S h o n View Post
I like the battle system but i don't like this "old style".
If you're referring to the gen2 tile set as the "old style", I must say it makes me very nostalgic and sets this fangame apart from all the other gen4/gen3 fangames! I was actually really happy that DarkDoom3000 chose the gen2 assets to use.

On another note, I just finished the Beta, it was really fun and it was a great way to pass my free time. Only thing you need to look out for are the spelling mistakes here and there and the text being cut off by the limit of the text box.
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  #144  
Unread October 20th, 2010, 07:31 PM
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This has to be one of the most bizzare fangames I have ever played, while at the same time, one of the most unique, keep it up, this game only gets better and better.....
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  #145  
Unread October 22nd, 2010, 02:04 AM
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how can i download the new version 0.30 plzzzzzzz i really like this game
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  #146  
Unread November 2nd, 2010, 09:55 PM
xJust-_-Tony
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Dude I saved inside of xxLionHeartxx place thingy and now whenever I enter my save it wont let me move. Help, glitch.
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  #147  
Unread November 2nd, 2010, 09:57 PM
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Quote:
Originally Posted by conchodidao01 View Post
how can i download the new version 0.30 plzzzzzzz i really like this game
Not even out yet that version, just play the older versions.
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  #148  
Unread November 5th, 2010, 12:53 AM
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Booya! I was hoping this thread hadnt died yet. First page even :)

This simester was a real pain. Barely got any free time. So i didn't have much progress in the last month. But now my first year of uni is over :D
Now I have holidays... 4 months of them. :D , so hopefully i can get this project back on track. Posting update in the next few days.



Thanks for the supports!

The credits are pretty slim, me being the only real person working on the game- so if anyone posts bugs or spelling mistakes, they get to be included in the credits, under QA(Quality Assuracne)
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  #149  
Unread November 7th, 2010, 07:43 PM
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i have a question how do we evolve a pokemon other then eveee because i have a lv 16 bulbasaur and it cant evolve
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  #150  
Unread November 7th, 2010, 07:55 PM
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Oak called you when you first got a starter pokemon. he gives you an item called "Levla Stone". He transfers it to your PC, so just go to a poke center, go to the PC, select items, then select item pickup.

You'll be given the stone. Just Equip onto the pokemon you want to evolve. It doesnt get 'used up' if you use it. so don't fret.

It was just a far easier way of dealing with the level evolution system.

-------

9/11/10

UPDATE



Progress Update
The main thing is... ferreus mine is finally completed... after 2 months :P

Anyway. back on track- I've decided to scale back the project
Initally there was going to be 3 parts of the game,
First Part- defeating AIs, getting badges (50%)
Second Part- finding red and XDR (35%)
Third Part- in codeworld, final showdown with zero (15%)

I've decided that Version 1.0 (the full release) will only go up to part 1. To make it easier on me.
It will end normally, after defeating the champion, the path to the final AI will open. defeating it will be strightforward. It will also attract more people to the game.

Now, If i don't run out of steam, then I can finish up Part 2 and 3 easily.

for refrence, I'm over halfway done on part 1. :D
----------


Storyline Update

Originally, the AIs would hire Team rocket to kill you, but that didn't really make any sense.
Then I thought it would be fitting if Geovanni himself was actually the next AI. 2 birds. 1 stone. This leaves Silver(the rival) being the son of an AI.
not sure what to do about that. whatever. probably got M to create a son for him.

Silver turns to the darkside after you kill geovanni/CraToS

I'm gonna be starting that next.
----------


Map Update
Mine valley is complete. I decided to recolour the insides, to emphasise the metallic mine.
It looks nice. imo.

In the game, upon nearing the exit, a cave-in happens, team rocket tried to kill you by causing the rocks to
fall on you, but failed. only create a blockade

Still an innoyance though. Luckly theres a bunch of alternative tunnels that lead to the exit.
Unluckly, they're closed off. You'll have to go to the Miner from the ghost town to give you some dynamite.
To blow open the tunnels. You are only given 5 sticks of dynamite. You can actually get out using 3, but there lots of other tunnels containing items.
yay. So you must decide what is more important.


----


Testing

Anyways, just wanted to remind you- you can help too! See any spelling mistakes or bugs? post them, and you'll get a spot in the credits :D

Also, any ideas for quests or features would be cool. Any difficulty changes that need to be made. Is leveling too easy? Is one of the bosses too hard. etc.etc. One of the folk said I should change Eevee forms HP change by percentage. And I did it. Another guy said attacks which target all enemies would be nice. And guess what- its comming in 0.3


EDIT: The Views...... It's Over 9000!!!! Over 10,000 actually. Nice Job!. More replies would be nice, you lurkers!
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Last edited by DarkDoom3000; November 8th, 2010 at 03:18 AM.
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