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  #51    
Old July 20th, 2010, 10:08 AM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
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I've been encountering some music issues, so I may have to switch back to Emerald. But I'm probably going to go 32mb this time, to see if it helps. It seemed easier on Emerald because it has the entire FR/LG soundtrack.
__________________

The Chaos Emerald ROM Base (it's gonna take awhile)

DS-style 64x64 Pokémon Sprite Resource NOW COMPLETED
Custom Sugimori-style Pokémon Sprite Resource IN PROGRESS


Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
  #52    
Old July 20th, 2010, 10:19 AM
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billios
Water Pokémon Master
 
Join Date: Feb 2009
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Whatever it's built on, this game looks like it's gonna be epic! Can't wait 'till my connection stops playing up and I can download it!
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Quote:
Originally Posted by ionbru xp View Post
I was Ev training on pearl against 'karps when I came across a shiny one,but I sadly didn't have the balls to catch it D;
You need real balls to get a Magikarp!
  #53    
Old July 20th, 2010, 11:03 AM
Heart's Soul's Avatar
Heart's Soul
Hey, look, I was gone.
 
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Yeah, I reported your post to change your prefix to Ruby.

Anyway, 32MB? Wow- how do you increase a ROM size?
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  #54    
Old July 20th, 2010, 11:42 AM
billios's Avatar
billios
Water Pokémon Master
 
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Quote:
Originally Posted by Chaos Rush View Post
I've been encountering some music issues, so I may have to switch back to Emerald. But I'm probably going to go 32mb this time, to see if it helps. It seemed easier on Emerald because it has the entire FR/LG soundtrack.
Quote:
Originally Posted by Heart's Soul View Post
Yeah, I reported your post to change your prefix to Ruby.

Anyway, 32MB? Wow- how do you increase a ROM size?
It's gonna be built on emerald again now.
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Quote:
Originally Posted by ionbru xp View Post
I was Ev training on pearl against 'karps when I came across a shiny one,but I sadly didn't have the balls to catch it D;
You need real balls to get a Magikarp!
  #55    
Old July 20th, 2010, 11:55 AM
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KingCyndaquil
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wow that sucks you did that work for absolutely nothing then O.o
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  #56    
Old July 20th, 2010, 02:51 PM
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Chaos Rush
im sexy and i know it
 
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I have yet to make a final decision. I'll experiment for a few weeks and then decide. This would be a lot easier to do on Ruby if I simply decided to use Hoenn music, but I strongly believe that a Kanto game should have Kanto music.

EDIT: Since AdvanceMap doesn't support 32mb roms properly, here's what I'm going to do if I decide to use Emerald:
Similar to was JPAN did in his hacked FireRed engine, I'm going to blank all the scripts (except the Battle Frontier), and maybe even all the maps too (except Battle Frontier). Then I'll change my rom's header to VILT or something like that, and then I'll create a new entry in AdvanceMap's ini due to me blanking most of the maps & scripts.
__________________

The Chaos Emerald ROM Base (it's gonna take awhile)

DS-style 64x64 Pokémon Sprite Resource NOW COMPLETED
Custom Sugimori-style Pokémon Sprite Resource IN PROGRESS


Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete

Last edited by Chaos Rush; July 20th, 2010 at 03:58 PM.
  #57    
Old July 21st, 2010, 11:04 AM
personz5's Avatar
personz5
 
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Quote:
Originally Posted by Chaos Rush View Post
I have yet to make a final decision. I'll experiment for a few weeks and then decide. This would be a lot easier to do on Ruby if I simply decided to use Hoenn music, but I strongly believe that a Kanto game should have Kanto music.

EDIT: Since AdvanceMap doesn't support 32mb roms properly, here's what I'm going to do if I decide to use Emerald:
Similar to was JPAN did in his hacked FireRed engine, I'm going to blank all the scripts (except the Battle Frontier), and maybe even all the maps too (except Battle Frontier). Then I'll change my rom's header to VILT or something like that, and then I'll create a new entry in AdvanceMap's ini due to me blanking most of the maps & scripts.
gud luck of u do that and kool hack
  #58    
Old July 24th, 2010, 05:36 PM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
Join Date: May 2007
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Okay, so here's what I did in the past few days:
I got a clean Emerald rom, and I blanked out most of the scripts (I didn't blank out anything from 0x23D1A5 to 0x2693FE in order to leave the Battle Frontier intact). I was making somewhat decent progress, and yet today when I was re-inserting the scripts for Oak's lab, for some reason the game kept freezing every time I entered it. I tried re-pointing some stuff (the problem was with a level script), and things still didn't work correctly. Then I clicked on some random maps only to find out that the indoor tileset has been partially blanked, and the underwater tileset had been completely blanked, even though I haven't even messed with those tilesets.

So basically, I'm going to stop working on this until AdvanceMap supports 7 digit offsets. I am so tired of random tilesets blanking out that it's impossible for me to do an Emerald hack that's under 16mb, so I'm going to expand to 32mb, but I can't work like that until the next AdvanceMap comes out. The reason why I'm not doing this on Ruby is because it's a pain in the ass porting FR/LG music, and it just comes out terribly, and I've always wanted to do this on Emerald anyway. IMO, Emerald is basically unhackable if you're staying with 16mb. Or maybe Emerald is actually unstable...

For now, I'm going to work on "Pokemon Saga - Platinum" and "Pokemon Saga - HeartGold", which will be much simpler hacks. I'm also going to work on an original hack that's unrelated to Pokemon Saga, though production on DarkViolet and Jade will resume once the new AdvanceMap comes out.

EDIT: Okay, screw the new AdvanceMap and 32mb roms, I'm just going to try and do this on Emerald in 16mb. I'm just going to keep making backups to prevent screw ups. So the final descision is...

THIS IS AN EMERALD HACK!!!
__________________

The Chaos Emerald ROM Base (it's gonna take awhile)

DS-style 64x64 Pokémon Sprite Resource NOW COMPLETED
Custom Sugimori-style Pokémon Sprite Resource IN PROGRESS


Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete

Last edited by Chaos Rush; July 25th, 2010 at 10:16 AM.
  #59    
Old July 31st, 2010, 01:11 PM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
Join Date: May 2007
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Nature: Adamant
So here's what I've been doing recently, all on Emerald:


New textbox.


Unfortunately I've decided to use the standard Emerald sprites in order to save space. Maybe someday in the future I'll use FR/LG sprites...


But look on the bright side, I've finally figured out how to make the backsprite a different palette than the Trainer Card sprite!


Here's the revision of the Pokemon Center. You can now view AND reset the clock at any Pokemon Center.



The annoying old man will completely walk out of his way just to prevent you from going through.


Some indoor tiles :D. (ignore the Wingull sprite)


New PokeMart. It's similar to FR/LG, but now there's 2 clerks, and the sales method is now the same as D/P/Pt/HG/SS.


I have FINALLY reached Route 2.




Like I said, optional. Red/Green will always have the starter that's weak to yours.



Blue, on the other hand, will always have the starter that's strong to yours.


Wait... does this mean...


OHMYGOSH IT'S VIRIDIAN FOREST





That is all . Much closer to Beta 1 than any of my previous incarnations (ShadowAmethyst, Saga Adventure, bleh...)
__________________

The Chaos Emerald ROM Base (it's gonna take awhile)

DS-style 64x64 Pokémon Sprite Resource NOW COMPLETED
Custom Sugimori-style Pokémon Sprite Resource IN PROGRESS


Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
  #60    
Old July 31st, 2010, 01:29 PM
DuoRyan's Avatar
DuoRyan
Hack'in as usual, it seem.
 
Join Date: Nov 2009
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Age: 17
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Nature: Calm
Ah it back in business.
I love the update keep up the good work as always Chaos Rush.
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Pokemon Treasure.
Progress: Planning.

Last edited by Christos; August 1st, 2010 at 12:42 AM.
  #61    
Old July 31st, 2010, 04:44 PM
Super Ultra Mega Charizard
not a beginner trainer :P
 
Join Date: Jul 2010
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shouldn't green and blue be the other way around? but nice update anyway hope to see more soon!
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  #62    
Old July 31st, 2010, 05:06 PM
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giradialkia
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Quote:
Originally Posted by Super Ultra Mega Charizard View Post
shouldn't green and blue be the other way around? but nice update anyway hope to see more soon!
Not if you're going the way GameFreak went with HGSS' Blue. Which Chaos Rush is.
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This one's called 'Red', and it's actually kinda Pokémon themed, so have a listen! Check out the links below for more stuff, if you like this!



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My Pokémon Y character is the same as my username. If you see me as a Passerby let me know! I tend to get a lot of Passerby requests and I often wonder if it's people from this site.
  #63    
Old July 31st, 2010, 06:00 PM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
Join Date: May 2007
Location: Taylor Swift
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Quote:
Originally Posted by Super Ultra Mega Charizard View Post
shouldn't green and blue be the other way around? but nice update anyway hope to see more soon!
Quote:
Originally Posted by giradialkia View Post


Not if you're going the way GameFreak went with HGSS' Blue. Which Chaos Rush is.
Yeah, I'm just going with what their names are in HG/SS. We know that the FR/LG protagonist is Red, and in HG/SS they named the 16th Gym Leader Blue.

Besides, if you play as Red and choose Charmander, then all 3 character's starters match up with their names XD. (Red Charmander, Blue Squirtle, Green Bulbasaur)


Oh, and I'm hiring beta testers. PM me if you're interested.
__________________

The Chaos Emerald ROM Base (it's gonna take awhile)

DS-style 64x64 Pokémon Sprite Resource NOW COMPLETED
Custom Sugimori-style Pokémon Sprite Resource IN PROGRESS


Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
  #64    
Old August 1st, 2010, 11:56 AM
Teh Newbeh's Avatar
Teh Newbeh
Yellow Gold™
 
Join Date: Jun 2010
This is still looking good. I like the tiles. Almost forgot it was an Emerald hack after looking at the screens. xD But none the less, I hope you dont run ino too many problems this time around and I wish you good luck.
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  #65    
Old August 2nd, 2010, 09:13 AM
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Chaos Rush
im sexy and i know it
 
Join Date: May 2007
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Nature: Adamant
Here's what Pewter City is going to look like:




__________________

The Chaos Emerald ROM Base (it's gonna take awhile)

DS-style 64x64 Pokémon Sprite Resource NOW COMPLETED
Custom Sugimori-style Pokémon Sprite Resource IN PROGRESS


Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
  #66    
Old August 2nd, 2010, 09:25 AM
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Tomackze
Drowzee
 
Join Date: Jul 2010
Location: New York
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The graphics here look real nice
  #67    
Old August 2nd, 2010, 09:33 AM
billios's Avatar
billios
Water Pokémon Master
 
Join Date: Feb 2009
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Age: 17
Gender: Male
Back in business! Awesome! Can't wait to see some more stuff.
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Quote:
Originally Posted by ionbru xp View Post
I was Ev training on pearl against 'karps when I came across a shiny one,but I sadly didn't have the balls to catch it D;
You need real balls to get a Magikarp!
  #68    
Old August 3rd, 2010, 07:19 AM
Heart's Soul's Avatar
Heart's Soul
Hey, look, I was gone.
 
Join Date: Nov 2007
Age: 18
Gender: Male
Just Private Message me the beta, I want to test it... on the Wii! Yeah, I'm still here.
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  #69    
Old August 3rd, 2010, 09:40 AM
Nischara
Beginning Trainer
 
Join Date: Apr 2010
Gender: Male
So, after I send a PM to you I thought I should maybe give you my thoughts about the game in this topic:

First I must say that this looks like the best Kanto-Remake I ever saw (and I'm looking for a good one since ages). Seriously, FR/LG just missed so many things that it's kind of sad. However, you managed to fix a whole lot of things. This is what I think is absolutely awesome about the game:

- Optional battles with Green! I can't imagine Gamefreak didn't manage to implement that after they gave Dawn in D/P/PT the weaker typing to your Pokémon. Great idea.

- Expanding the size of Kanto! The way you placed the tiles it looks a lot bigger than it was in FR/LG.

- Pokémon Animations! Putting it out of FR/LG was a giant waste and prevented us of ever seeing this in a Kanto-Game. But now we just have to play your Hack! Really looking forward to to that.

- The planned changing of the music! I don't now how it will sound, but I'm sure a whole lot better than FR/LG, the Remixes were a catastrophe. The original key just was so much better.

- Implementing Rocket Executives of HG/SS is a brilliant move as well since they apparently were there in FR/LG and it's a lot nicer having names of Rockets than only grunt after grunt. By the way, please gave Team Rocket more female grunts, there wasn't one in Kanto.

- All Pokémon in the National Dex being obtainable before the Elite 4! Was a big flop in FR/LG too that you didn't even see every Pokémon used from a trainer. Maybe it would be a good idea doing it like D/P/PT and make all able to see before the E4 if you battle every trainer (and Oaks aids and himself count seeing Pokémon instead of catched. He first gives you the National Dex once you have seen all in the Kanto Dex).

- The battle frontier, so finally every region has one!

Now I would like to mention some things I would find cool to see them in the game, at least if you are willing to do that, if not it's your decision of course:

1) Will the trainers in the GYMs be better balanced? in FR/LG the first GYM hat 1, the second Gym 2 and the third GYM 3 trainers...not very sharp. Normally the first GYM hast 2/3 trainers, the second one 4/5 and the third one 5/6. So the numbers in FR/LG are kind of ridiculous. You already told me by PM that you'll fix Brock but what's with the others?

2) The levelkurve. I think the games were way to easy in terms of levels. Especially after you received the Silph Scope the game stagnated and levels reminded the same until the sea routes (and those Pokémon actually were things like Goldeen). I think that could be changed it that Rocket would just block the entrance of the Silph Tower until Koga is beaten. He actually is the 5. GYM Leader in the list so why not beat him first? That way the levels of the Rockets in the Silph Tower could all be boosted a lot and the whole Rocket-Saga would last a bit longer considering we could first go there at a later point.

3) Talking about the Rockets, how about do a expand to their plot-line and let Giovanni hunt them after the legendary birds? He lets his two executives to Articuno and Zapdos (the Seafom Islands and the Power Plant would then have a full Rockets to beat one which end you can catch the legendary bird. Giovanni could take over the last one on Mount Ember. The plot-line could be that Team Rocket wants to hunt down the legendary Pokémon to become extremely powerful and wants the Silph Co. to give them the Master Ball technology in order to do that. However, they fail but try to hunt them down anyway. After you stop Giovanni catching Moltres he could admit that Team Rocket is weakened but he'll do everything do find new members and let it live again. At least that could be an idea...

4) Oh yeah is there any chance for a legendary bird or at least a legendary Pokémon tune? That missed badly in FR/LG.

5) Since Kanto actually has big cities but they are really fast to explore anyway they could maybe be bulked up a bit. I was thinking about mixing up Kanto-buildings in HG/SS with the ones in FR/LG. For example putting the Trainer House in Viridian City and implement a person you can challenge every day. His levels get higher with every GYM leader and like in G/S/C you get experience points. Other things would be for example:
- three stories in the museum of Pewter City, one from HG/SS the other two from FR/LG in great graphic
- the old guy in Vermillion City could finally finish that house aftet the Elite 4 and give it you as a sort of prize
- maybe make a one territory, sort of a dessert which wasn't represented in FR/LG but in the Emerald tiles. I thought of maybe a sidepath in Digglets Cave or the Dark Cave which brings you to a dessert area. At the end of it you could find a move tutor who gives you actually cool attacks like the elemental punches.
- Saffron City should actually be a big place but there were SO few buildings to go in that it went really fast to explore the whole area. Maybe you can make a few more buildings accessible so it becomes a bit larger.

6) Berries. Kanto is the only region without berry bunches even dough it had it's chance to change it. Since it's a Emerald Hack they are in the game code so it would be pretty cool if you could make berry bundles all over the place.

7) Weather areas were missing throughout FR/LG too. For example I think Routes 24 and 25 would be good for raining. You could implement weather routes like that or that it's really hot on Cinebear Island or something like that.

8) Starter Pokémon? Since it's a Hack trading is kind of impossible. Will there by an opportunity to become the other starter Pokémon short before/after the Elite 4?

9) Will the tickets for the Islands on which Ho-Oh/Lugia, Deoxys and Mew can be caught? Would be awesome.

I think that's all for now. If I should come up with something else I'll write it as well.
  #70    
Old August 3rd, 2010, 04:09 PM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
Join Date: May 2007
Location: Taylor Swift
Gender: Male
Nature: Adamant
Quote:
Originally Posted by Nischara View Post
So, after I send a PM to you I thought I should maybe give you my thoughts about the game in this topic:

First I must say that this looks like the best Kanto-Remake I ever saw (and I'm looking for a good one since ages). Seriously, FR/LG just missed so many things that it's kind of sad. However, you managed to fix a whole lot of things. This is what I think is absolutely awesome about the game:

- Optional battles with Green! I can't imagine Gamefreak didn't manage to implement that after they gave Dawn in D/P/PT the weaker typing to your Pokémon. Great idea.
Yeah, it annoyed me how in D/P/Pt, you never got to battle Dawn/Lucas. Only alongside them. And it annoyed me further in HG/SS, you never even get to do anything battle related with Ethan/Lyra. And you know that Ethan/Lyra took the final starter, because in HG/SS, after you reach a certain point in the game, if you go back to Elm's lab, you'll notice that all 3 Pokeballs from the machine is gone. Talk to it, and it'll say something like, "You wonder who the last PokeBall was given to..."

Anyways, lol, and if you play as Green, then you have optional battles with Red! And he has more dialogue than "... ... ... ...", w00t!


Quote:
Originally Posted by Nischara View Post
- The planned changing of the music! I don't now how it will sound, but I'm sure a whole lot better than FR/LG, the Remixes were a catastrophe. The original key just was so much better.
The old alpha actually has some of the changed music.

Quote:
Originally Posted by Nischara View Post
- Implementing Rocket Executives of HG/SS is a brilliant move as well since they apparently were there in FR/LG and it's a lot nicer having names of Rockets than only grunt after grunt. By the way, please gave Team Rocket more female grunts, there wasn't one in Kanto.
When I was thinking how to do this hack, I was simply thinking about all the problems that FR/LG had that made it inferior to R/S/E. One thing was that Team Magma & Team Aqua had Admins, which were Courtney & Tabitha (from Team Magma), and also Matt & Shelly (from Team Aqua). I thought that Team Rocket needed some type of trainers that were ranked higher than Grunts, but lower than Giovanni. It then hit me, ARCHER AND ARIANNA!!!

(Also, for some reason Courtney wasn't present in Pokemon Emerald. Once I make Pokemon Saga - Emerald, I will put Courtney back in)

Quote:
Originally Posted by Nischara View Post
- All Pokémon in the National Dex being obtainable before the Elite 4! Was a big flop in FR/LG too that you didn't even see every Pokémon used from a trainer. Maybe it would be a good idea doing it like D/P/PT and make all able to see before the E4 if you battle every trainer (and Oaks aids and himself count seeing Pokémon instead of catched. He first gives you the National Dex once you have seen all in the Kanto Dex).
That's not exactly it. You will not be able to catch all Pokemon in the National Dex before the Elite Four. I have this imaginary Kanto dex planned out, and I hope to somehow hack it into the game, but right now it's kinda impossible. (check the end of this post to see my imaginary Kanto Dex)


Quote:
Now I would like to mention some things I would find cool to see them in the game, at least if you are willing to do that, if not it's your decision of course:

1) Will the trainers in the GYMs be better balanced? in FR/LG the first GYM hat 1, the second Gym 2 and the third GYM 3 trainers...not very sharp. Normally the first GYM hast 2/3 trainers, the second one 4/5 and the third one 5/6. So the numbers in FR/LG are kind of ridiculous. You already told me by PM that you'll fix Brock but what's with the others?
I'll mostly add a trainer to each Gym, except for one where I think it's enough. I already told you in the PM that Brock's Gym will have 2 trainers:


Quote:
2) The levelkurve. I think the games were way to easy in terms of levels. Especially after you received the Silph Scope the game stagnated and levels reminded the same until the sea routes (and those Pokémon actually were things like Goldeen). I think that could be changed it that Rocket would just block the entrance of the Silph Tower until Koga is beaten. He actually is the 5. GYM Leader in the list so why not beat him first? That way the levels of the Rockets in the Silph Tower could all be boosted a lot and the whole Rocket-Saga would last a bit longer considering we could first go there at a later point.
Kanto is an interesting region, I always kind of liked how once you cleared out the Pokemon Tower, you had a choice of going down either Cycling Rode, or that Route below Lavender, either way you end up in Fuschia City, and I always thought that you take the Route that you didn't take earlier back, and then walk to Saffron, that way you encounter both Snorlaxes.

I always hate how some people think that Sabrina is the 5th Gym Leader, even though in the Badge order, Koga is listed as #5. The level curve will be changed, but it's going to be a surprise...

Quote:
3) Talking about the Rockets, how about do a expand to their plot-line and let Giovanni hunt them after the legendary birds? He lets his two executives to Articuno and Zapdos (the Seafom Islands and the Power Plant would then have a full Rockets to beat one which end you can catch the legendary bird. Giovanni could take over the last one on Mount Ember. The plot-line could be that Team Rocket wants to hunt down the legendary Pokémon to become extremely powerful and wants the Silph Co. to give them the Master Ball technology in order to do that. However, they fail but try to hunt them down anyway. After you stop Giovanni catching Moltres he could admit that Team Rocket is weakened but he'll do everything do find new members and let it live again. At least that could be an idea...
Sorry, but I think Team Rocket is badass at how they're the only team that doesn't go after Legendaries. The Team Rocket saga will end at Silph Co.

(Also, Moltres will once again be in Victory Road).

Quote:
4) Oh yeah is there any chance for a legendary bird or at least a legendary Pokémon tune? That missed badly in FR/LG.
Maybe. I wish HG/SS made a tune for them...

Quote:
5) Since Kanto actually has big cities but they are really fast to explore anyway they could maybe be bulked up a bit. I was thinking about mixing up Kanto-buildings in HG/SS with the ones in FR/LG. For example putting the Trainer House in Viridian City and implement a person you can challenge every day. His levels get higher with every GYM leader and like in G/S/C you get experience points.
Text in HG/SS suggests that the Trainer House was built somewhat recently. My theory is, in the 3 years between FireRed/LeafGreen/DarkViolet and HG/SS, is that there will lots of kiddies in Viridian City, so there was a Trainer School. During the 3 years, all the kiddies grew up, so they turned it into a Trainer House.

Quote:
Other things would be for example:
- three stories in the museum of Pewter City, one from HG/SS the other two from FR/LG in great graphic
There's only one story in HG/SS, and I doubt that they would remove 2 whole stories in 3 years, so there's just going to be 1 story in DarkViolet.

Quote:
- the old guy in Vermillion City could finally finish that house aftet the Elite 4 and give it you as a sort of prize
There's no building in HG/SS, which takes place 3 years after DarkViolet. Why would they demolish a building?

Quote:
- maybe make a one territory, sort of a dessert which wasn't represented in FR/LG but in the Emerald tiles. I thought of maybe a sidepath in Digglets Cave or the Dark Cave which brings you to a dessert area. At the end of it you could find a move tutor who gives you actually cool attacks like the elemental punches.
Not really sure how I can implement that. (and Dark Cave isn't in Kanto)

Quote:
- Saffron City should actually be a big place but there were SO few buildings to go in that it went really fast to explore the whole area. Maybe you can make a few more buildings accessible so it becomes a bit larger.
The amount of buildings you can access will be the same as HG/SS. However, in DarkViolet, there is no Train Station, so you can expect about 2-3 new buildings there.

Quote:
6) Berries. Kanto is the only region without berry bunches even dough it had it's chance to change it. Since it's a Emerald Hack they are in the game code so it would be pretty cool if you could make berry bundles all over the place.
But the thing is, they aren't in HG/SS, and I have to go with that. I was planning on making some kind of Greenhouse to replace the Daycare on Four Island, where people can buy berries. My theory is that the Kanto & Johto regions don't have soil that is able to grow berries, which is why all those berries were removed in HG/SS and replaced with Apricorns.

Quote:
7) Weather areas were missing throughout FR/LG too. For example I think Routes 24 and 25 would be good for raining. You could implement weather routes like that or that it's really hot on Cinebear Island or something like that.
That's a good idea. Since there's puddles in Route 24 & 25.

Quote:
8) Starter Pokémon? Since it's a Hack trading is kind of impossible. Will there by an opportunity to become the other starter Pokémon short before/after the Elite 4?
Yep. There's going to be a new place in the Battle Frontier called the Emerald Giftshop (when I make Pokemon Saga - Emerald, there will be a new place called the Violet Giftshop lol). In the Emerald Giftshop, you can buy Pokemon from other regions, plus Starter Pokemon.

EDIT: I realized that by doing this, you can't complete the imaginary Kanto Dex until you reach the Battle Frontier D: ...
I'll probably just make them in-game trades. That's where breeding will come in handy. (Yes, in this hack, I'm going to let you breed Pokemon before the Elite Four, unlike FR/LG. And I will remove the Four Island daycare, and replace it with a Berry Greenhouse!)

Quote:
9) Will the tickets for the Islands on which Ho-Oh/Lugia, Deoxys and Mew can be caught? Would be awesome.
Yep :D.


Anyways, if you remember, earlier in the post, I said that I'm going to post my imaginary Kanto Dex. Here it is:
Spoiler:

Bulbasaur
Ivysaur
Venusaur
Charmander
Charmeleon
Charizard
Squirtle
Wartortle
Blastoise
Caterpie
Metapod
Butterfree
Weedle
Kakuna
Beedrill
Ledyba
Ledian
Spinarak
Ariados
Pidgey
Pidgeotto
Pidgeot
Rattata
Raticate
Sentret
Furret
Spearow
Fearow
Hoothoot
Noctowl
Ekans
Arbok
Pichu
Pikachu
Raichu
Sandshrew
Sandslash
Nidoran F
Nidorina
Nidoqueen
Nidoran M
Nidorino
Nidoking
Cleffa
Clefairy
Clefable
Vulpix
Ninetales
Igglybuff
Jigglypuff
Wigglytuff
Zubat
Golbat
Crobat
Oddish
Gloom
Vileplume
Bellossom
Sunkern
Sunflora
Paras
Parasect
Venonat
Venomoth
Diglett
Dugtrio
Meowth
Persian
Psyduck
Golduck
Mankey
Primeape
Growlithe
Arcanine
Poliwag
Poliwhirl
Poliwrath
Politoed
Abra
Kadabra
Alakazam
Machop
Machoke
Machamp
Bellsprout
Weepinbel
Victreebel
Hoppip
Skiploom
Jumpluff
Tentacool
Tentacruel
Wooper
Quagsire
Geodude
Graveler
Golem
Ponyta
Rapidash
Houndour
Houndoom
Slowpoke
Slowbro
Slowking
Magnemite
Magneton
Farfetch’d
Doduo
Dodrio
Seel
Dewgong
Grimer
Muk
Shellder
Cloyster
Gastly
Haunter
Gengar
Onix
Steelix
Drowzee
Hypno
Murkrow
Krabby
Kingler
Voltorb
Electrode
Exeggcute
Exeggutor
Cubone
Marowak
Wynaut
Wobbuffet
Tyrogue
Hitmonlee
Hitmonchan
Hitmontop
Lickitung
Koffing
Weezing
Slugma
Magcargo
Rhyhorn
Rhydon
Chansey
Blissey
Tangela
Kangaskhan
Horsea
Seadra
Kingdra
Azurill
Marill
Azumarill
Goldeen
Seaking
Staryu
Starmie
Mr. Mime
Scyther
Scizor
Smoochum
Jynx
Teddiursa
Ursaring
Phanpy
Donphan
Elekid
Electabuzz
Magby
Magmar
Pinsir
Tauros
Miltank
Chinchou
Lanturn
Magikarp
Gyarados
Lapras
Ditto
Eevee
Vaporeon
Jolteon
Flareon
Espeon
Umbreon
Porygon
Porygon2
Omanyte
Omastar
Kabuto
Kabutops
Aerodactyl
Snorlax
Articuno
Zapdos
Moltres
Dratini
Dragonair
Dragonite
Mewtwo
Mew

That's 202 Pokemon. Obviously, Bulbasaur is #001, and Mew is now #202. There's 151 Pokemon from Generation I, a few Pokemon from Generation II, and 2 Pokemon from Generation III (Azurill and Wynaut).
__________________

The Chaos Emerald ROM Base (it's gonna take awhile)

DS-style 64x64 Pokémon Sprite Resource NOW COMPLETED
Custom Sugimori-style Pokémon Sprite Resource IN PROGRESS


Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete

Last edited by Chaos Rush; August 3rd, 2010 at 04:14 PM.
  #71    
Old August 4th, 2010, 02:03 AM
Nintendork15
I'm gone. Bye.
 
Join Date: Feb 2009
Location: Undertaker. Co.
Age: 20
Gender: Male
Nature: Naughty
Quote:
The amount of buildings you can access will be the same as HG/SS. However, in DarkViolet, there is no Train Station, so you can expect about 2-3 new buildings there.
That means CopyCat's house will still be there
and that there will be a different house where she was in HG/SS

Anyway
Those new screens look top notch
and this hack is going really well
Keep it up
__________________
gone.
  #72    
Old August 4th, 2010, 07:48 AM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
Join Date: May 2007
Location: Taylor Swift
Gender: Male
Nature: Adamant
Here's a video demonstrating how rematches will work in this hack.
Spoiler:

__________________

The Chaos Emerald ROM Base (it's gonna take awhile)

DS-style 64x64 Pokémon Sprite Resource NOW COMPLETED
Custom Sugimori-style Pokémon Sprite Resource IN PROGRESS


Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
  #73    
Old August 4th, 2010, 07:54 AM
DuoRyan's Avatar
DuoRyan
Hack'in as usual, it seem.
 
Join Date: Nov 2009
Location: Somewhere.
Age: 17
Gender: Male
Nature: Calm
Quote:
Originally Posted by Chaos Rush View Post
Here's a video demonstrating how rematches will work in this hack.
Spoiler:

nice script
I bet every time you gain a badge the trainer will get stronger.
__________________
Pokemon Treasure.
Progress: Planning.
  #74    
Old August 4th, 2010, 08:35 AM
Heart's Soul's Avatar
Heart's Soul
Hey, look, I was gone.
 
Join Date: Nov 2007
Age: 18
Gender: Male
Just as a note- There is a Legendary Battle theme in FRLG, it's just Wild Pokemon with different notes. Stupid, I know.
__________________
"No calendar today. Oh, that's a shame. What day is it today? It is no day. The calendar does not exist anymore. Today does not exist." - Professional Idiot
  #75    
Old August 4th, 2010, 08:53 AM
ArcanineFan7's Avatar
ArcanineFan7
Beginning Trainer
 
Join Date: Jun 2010
Does this hack relate anything to the manga at all?
__________________

Regards,
ArcanineFan7
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