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  #551    
Old September 17th, 2011, 01:40 AM
Chiar's Avatar
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Originally Posted by chrunch View Post
-----------------------------
Name: Ominous Cavern
Game: FR
Comments: I'm horrible at cave maps. ;( this is the first floor of Ominous Cavern, a Cave inhabited by ghost types. Ignore the tile errors, I'll fix them later.
Spoiler:


What? It's really nice. I like the style you used, the border between natural and Gamefreak style, which I often use. Honestly, the only problem I have with the map are tile errors, but you said you will fix them. 9.5/10
~
Map Name: Breeze Town
Game: Fire Red
Credits: Laidjon, Zein, lalo0101
Spoiler:
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  #552    
Old September 21st, 2011, 02:51 PM
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@chiar
your map is awesome to me it looks like an official game freak map. nice job you deserve a pat on the back lol :D....

Map Name: none town
Game: ruby
Credits: none (all orginal pokemon game tiles just new pallete made by me :D)
Spoiler:
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  #553    
Old September 21st, 2011, 03:29 PM
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what
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Quote:
Originally Posted by demondismon View Post
@chiar
your map is awesome to me it looks like an official game freak map. nice job you deserve a pat on the back lol :D....

Map Name: none town
Game: ruby
Credits: none (all orginal pokemon game tiles just new pallete made by me :D)
Spoiler:
I have conjunctivitis and it just got a whole lot worse.
CHANGE THE RED NAO.
Seriously red trees and grass wut.
Also tree shading and big empty bottom left corner.
Spoiler:
Change
Spoiler:
the
Spoiler:
red
Spoiler:
!
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  #554    
Old September 22nd, 2011, 10:04 AM
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Quote:
Originally Posted by demondismon View Post
@chiar
your map is awesome to me it looks like an official game freak map. nice job you deserve a pat on the back lol :D....

Map Name: none town
Game: ruby
Credits: none (all orginal pokemon game tiles just new pallete made by me :D)
Spoiler:
Oh dear... Yeah, I know this isn't the palette/tile rating thread, but good lord that red isn't working. I'm sure you have some logical reason for it (it being called "None Town" tells me that) but if you're making the whole place that dark shade of red, you really should colour the houses and... Everything else. They just look horribly out of place.
I'm saying this with the assumption that the area NEEDS to be red. If at all possible you should.. Well, have it so it ISN'T red, in my humble opinion :)

Now, the map itself... It seems a little bit cramped to me. The northeast entrance is a one-tiler, which is a bit small for a town (it should really be at least two tiles wide). Similarly for the entrances to the houses- they're right next to the trees, which is quite narrow. In my opinion, of course. You should give things a bit more space in general.
Talking about space- the lower-middle-left section is a bit TOO spacious. You needn't add anything solid but a few flowers wouldn't hurt, to take away from the big blank red space.
Overall, I give this map about a 4/10. The massively red palette and crampedness takes away from it, unfortunately, but shouldn't be too hard to improve on! :)
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  #555    
Old September 22nd, 2011, 10:55 AM
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Quote:
Originally Posted by Chiar View Post

Map Name: Breeze Town
Game: Fire Red
Credits: Laidjon, Zein, lalo0101
Spoiler:
Very nice map, real good proportions. It really gives that town feeling.
I only feel like the water on the bottom could be a bit smaller at the top because it seems a bit more logical for a river to thin out when entering a town/city instead of expanding, with the exception of lakes etc.

Overall a very good job idd! 8/10

----

Here's the first map I made since a LONG time ( so don't be too critical :p )

Name: -
Rom: Fire Red
Map:
Spoiler:

Credits : Wesley FG for the Zelda bridge tile I edited to make that fence :p

P.S. Sorry for my last post in this thread I forgot the rules *shame*
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  #556    
Old September 22nd, 2011, 02:50 PM
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@map above. nice structure i love the trees and fence the watter could be a little less square but besides that and the color of a tree i give it a 8/10

map name:none
game:none(yet)
base:ruby
message: please tell me only what you really think
Spoiler:
this is made with a pokecenter cause after you pass this route you gotta pass 3 more.
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  #557    
Old September 22nd, 2011, 04:40 PM
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Quote:
Originally Posted by demondismon View Post
@map above. nice structure i love the trees and fence the watter could be a little less square but besides that and the color of a tree i give it a 8/10

map name:none
game:none(yet)
base:ruby
message: please tell me only what you really think
Spoiler:
this is made with a pokecenter cause after you pass this route you gotta pass 3 more.
The diagonally placed trees to the upper left of the Pokemon Center look weird to me. Hard to explain, but it almost looks like a tile error. The smaller trees by the mountain leave a space that really should be filled, unless you plan to give that space use later.

Also, the new tiles look out of place when coupled with the R/S/E style house/Pokemon Center buildings.

Rating: 3/10
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  #558    
Old September 25th, 2011, 01:30 PM
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Quote:
Originally Posted by demondismon View Post
@map above. nice structure i love the trees and fence the watter could be a little less square but besides that and the color of a tree i give it a 8/10

map name:none
game:none(yet)
base:ruby
message: please tell me only what you really think
Spoiler:
this is made with a pokecenter cause after you pass this route you gotta pass 3 more.

The map overall is kind of lacking, just a house and a PokeCenter is kind of boring imo..and sorry but those tiles are an eyesore, especially since they are mixed with the R/S/E housing. 2/10

-------------------------------------------------

This is my first ever attempt at a route, my second attempt at an outdoors map (I mostly map insides of houses haha).

Map Name: None
Game: Pokemon Daydream White
Rom Base: Fire Red

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  #559    
Old September 25th, 2011, 02:56 PM
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Quote:
Originally Posted by SK3 View Post
The map overall is kind of lacking, just a house and a PokeCenter is kind of boring imo..and sorry but those tiles are an eyesore, especially since they are mixed with the R/S/E housing. 2/10

-------------------------------------------------

This is my first ever attempt at a route, my second attempt at an outdoors map (I mostly map insides of houses haha).

Map Name: None
Game: Pokemon Daydream White
Rom Base: Fire Red

hmmmm ok its not really all that good. due to the fact that there is way to much grass for a route and is looks to simple.. as in not enough trees and too many ledges.....sorry but 2/10
edit1.....btw wtf is up with the flower's?
edit2.....whats up with the tile error's?
my map
Spoiler:




please dont comment on pallet because its worthless because im not changing the colors
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  #560    
Old September 25th, 2011, 03:17 PM
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Quote:
Originally Posted by demondismon View Post

my map
Spoiler:




please dont comment on pallet because its worthless because im not changing the colors
Very obviously Odale Town. Try changing the layout more; you didn't even move the PokeMart.

Also, the smaller trees mostly look off. I'd keep the ones:
to the left of the Pokemon Center (only the three next to the bigger tree, remove the other two sticking out.)
by the mountain
behind the fence
...and remove the others.

It does look pretty rural in my opinion, so that's good, if that's what you were going for.


Finally, I'd give it a 3/10. Definitely needs changing to look not like a slightly differed Odale Town. (Although maybe it's just me.)
And if you're unwilling to change, why are you even posting here?
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  #561    
Old September 26th, 2011, 08:42 PM
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Quote:
Originally Posted by SK3 View Post
This is my first ever attempt at a route, my second attempt at an outdoors map (I mostly map insides of houses haha).

Map Name: None
Game: Pokemon Daydream White
Rom Base: Fire Red

Way too empty, It just looks like a field filled with grass.There's far too much grass, too. the whole route is covered with it, and it'd be very annoying for the player to have to go through all of that. I'd recommend you get rid of some of that grass, fill the empty space with trees and other decoration, and don't just add ledges.

Sorry if I was a bit harsh, but your map needs a lot of improvement.
2.5/10

----------------------------------------------

Name: Route 3
Game: FR
Comments: third route in my hack. but it turned out kind of... bad. I'm not that happy with it ): Suggestions?
the second stairway is supposed to lead to an item. And yes, I know the back has tile errors.
Spoiler:
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  #562    
Old September 28th, 2011, 04:12 PM
SK3's Avatar
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Quote:
Originally Posted by chrunch View Post
Way too empty, It just looks like a field filled with grass.There's far too much grass, too. the whole route is covered with it, and it'd be very annoying for the player to have to go through all of that. I'd recommend you get rid of some of that grass, fill the empty space with trees and other decoration, and don't just add ledges.

Sorry if I was a bit harsh, but your map needs a lot of improvement.
2.5/10

----------------------------------------------

Name: Route 3
Game: FR
Comments: third route in my hack. but it turned out kind of... bad. I'm not that happy with it ): Suggestions?
the second stairway is supposed to lead to an item. And yes, I know the back has tile errors.
Spoiler:

Not harsh at all, thanks for the constructive criticism . I'm just starting out when it comes to mapping, so this is the kind of feedback I need to get better.

As for the map you just posted, I enjoyed it a lot. The only things that bug me is the fence and the headbutt trees. The fence just feels out of place, to me at least, and the headbutt tree palette could've been changed a little. But overall excellent map, 8.5/10
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  #563    
Old September 28th, 2011, 07:39 PM
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Quote:
Originally Posted by chrunch View Post
Name: Route 3
Game: FR
Comments: third route in my hack. but it turned out kind of... bad. I'm not that happy with it ): Suggestions?
the second stairway is supposed to lead to an item. And yes, I know the back has tile errors.
Spoiler:
Rating: 6/10

Your style seems to take off of many different themes which in some cases can make something amazing but in this case came out as a well thought but lacking map, but alas, it can be saved! One thing to spice up your map is to edit the mountains, create them as if they edge out of the top of the map instead of cramping a small 'range' in the middle of map, this creates a very unnatural feel. Also on your paths towards the bottom try to make them a little less uniform and a little more, a little more 'spicy' (Yes, I used the word 'spicy'). The staircases, they look oh so much better if you take advantage of the two piece set of tiles, simply putting the other non shadowed stairs next to the ones you have with a slight edit of the mountain side will create a more 'pokemonish' mapped feeling. Also, the fencing on the top of the mountains? I feel like that is a little bit too... random? The mobility of the player is really confined due to this...

Finally, nice attempt, and this map can be salvaged, best of luck...

_________________________________________

Now, finally got a new copy of Windows installed, testing out the new Windows 8, felt like hacking some more. Might be a little rusty looking but I tried... Just a small route...

My map:

Name: WaterSnap Path
Game: Untitled Panda Project.
Credits: Nintendo.
Image:
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  #564    
Old September 29th, 2011, 03:02 PM
Satoshi Sugimori's Avatar
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Quote:
Originally Posted by ~Teh Panda~ View Post
Rating: 6/10

Your style seems to take off of many different themes which in some cases can make something amazing but in this case came out as a well thought but lacking map, but alas, it can be saved! One thing to spice up your map is to edit the mountains, create them as if they edge out of the top of the map instead of cramping a small 'range' in the middle of map, this creates a very unnatural feel. Also on your paths towards the bottom try to make them a little less uniform and a little more, a little more 'spicy' (Yes, I used the word 'spicy'). The staircases, they look oh so much better if you take advantage of the two piece set of tiles, simply putting the other non shadowed stairs next to the ones you have with a slight edit of the mountain side will create a more 'pokemonish' mapped feeling. Also, the fencing on the top of the mountains? I feel like that is a little bit too... random? The mobility of the player is really confined due to this...

Finally, nice attempt, and this map can be salvaged, best of luck...

_________________________________________

Now, finally got a new copy of Windows installed, testing out the new Windows 8, felt like hacking some more. Might be a little rusty looking but I tried... Just a small route...

My map:

Name: WaterSnap Path
Game: Untitled Panda Project.
Credits: Nintendo.
Image:
This reminds me of the map in Ruby? the first route you enter not sure what it's named rout 101 or something :p Very nice map though :D
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  #565    
Old September 29th, 2011, 05:20 PM
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Quote:
Originally Posted by ~Teh Panda~ View Post
Rating: 6/10

Your style seems to take off of many different themes which in some cases can make something amazing but in this case came out as a well thought but lacking map, but alas, it can be saved! One thing to spice up your map is to edit the mountains, create them as if they edge out of the top of the map instead of cramping a small 'range' in the middle of map, this creates a very unnatural feel. Also on your paths towards the bottom try to make them a little less uniform and a little more, a little more 'spicy' (Yes, I used the word 'spicy'). The staircases, they look oh so much better if you take advantage of the two piece set of tiles, simply putting the other non shadowed stairs next to the ones you have with a slight edit of the mountain side will create a more 'pokemonish' mapped feeling. Also, the fencing on the top of the mountains? I feel like that is a little bit too... random? The mobility of the player is really confined due to this...

Finally, nice attempt, and this map can be salvaged, best of luck...

_________________________________________

Now, finally got a new copy of Windows installed, testing out the new Windows 8, felt like hacking some more. Might be a little rusty looking but I tried... Just a small route...

My map:

Name: WaterSnap Path
Game: Untitled Panda Project.
Credits: Nintendo.
Image:
it is a very nice map i really like your style however you could improve on some area's in my tast i suggest a lil less grass near the bottom but besides that i give it a 8/10

mapname:coildail(remake of last one)
hack of:ruby
credits:necrohacker - tiles,me

please dont comment on palettes... excuse my spelling..please rate..plus tell me what was better the origin or new?
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  #566    
Old September 30th, 2011, 01:24 PM
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Quote:
Originally Posted by demondismon View Post

it is a very nice map i really like your style however you could improve on some area's in my tast i suggest a lil less grass near the bottom but besides that i give it a 8/10

mapname:coildail(remake of last one)
hack of:ruby
credits:necrohacker - tiles,me

please dont comment on palettes... excuse my spelling..please rate..plus tell me what was better the origin or new?
To be very honest i very dislike the combination of the tiles....the ruby tiles are very dulll compared to the new tiles...but well whatever this is no tile rating and no palette rating...actually that map like the last one and looks very similar to Oldale?
actually all you've done is changing the pokecenter place with the other house which make it more bad...an pokecenter shouldn't be that near to an mart..right?
you removed some tree and such and made it better than the last one but don't be scared to play with the header and make the map bigger maybe and add mor features to make it fully custom...
And btw the pokecenter is to nearby the tree and leaving the player only one tile to step and go in it....that's bad the player needs space to walk...
anyways i give it an 6/10 and everything sayd wasnt meant bad just what would help you improve it more


also heres my map......coudn't wait for this moment xDDD
here it is:
Spoiler:

name:No name map.
Hack:tiles will be used the map maybe
Credits:goes to princelegendario for his awesome tiles!! Alucus , alistair minorthreat and Calis project...and me because almost everything is edited here

Any Comments?
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  #567    
Old September 30th, 2011, 03:12 PM
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Quote:
Originally Posted by Anbuja's_BlooDY View Post
To be very honest i very dislike the combination of the tiles....the ruby tiles are very dulll compared to the new tiles...but well whatever this is no tile rating and no palette rating...actually that map like the last one and looks very similar to Oldale?
actually all you've done is changing the pokecenter place with the other house which make it more bad...an pokecenter shouldn't be that near to an mart..right?
you removed some tree and such and made it better than the last one but don't be scared to play with the header and make the map bigger maybe and add mor features to make it fully custom...
And btw the pokecenter is to nearby the tree and leaving the player only one tile to step and go in it....that's bad the player needs space to walk...
anyways i give it an 6/10 and everything sayd wasnt meant bad just what would help you improve it more


also heres my map......coudn't wait for this moment xDDD
here it is:
Spoiler:

name:No name map.
Hack:tiles will be used the map maybe
Credits:goes to princelegendario for his awesome tiles!! Alucus , alistair minorthreat and Calis project...and me because almost everything is edited here

Any Comments?
thanks for the criticism. map....very very good i love the random water on the mountain i love the style of the water overall. the trees are awome and i love where you placed the water and trees the cave is also very well placed i give it a 10/10... for my taste..

my map warning: big map and if tile error please let me know... i tried my best to make the city not empty... i love my trees in general :D.. please tell me what ya think
Spoiler:
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  #568    
Old September 30th, 2011, 04:41 PM
DavidJCobb
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Quote:
Originally Posted by demondismon View Post
Spoiler:
4/10. The artificial stuff doesn't look manmade, and some of the organic stuff doesn't look natural.

Human beings like order, and our settlements tend to reflect that. We put our buildings in neat little rows, and we keep our fenced areas nice and rectangular.

Your map is too random and arbitrary, and runs counter to that. Buildings are strewn about at random, and the fence contours too much to the treeline. (It would look more normal if the fence were rectangular and some extra space were left outside of it, or if the treeline were straight and the fence was right up against it (implying that humans cut trees down to gain more room).)

Aside from this, there is a large amount of empty space in your town. The fact that it is bordered by trees means that those who built it went to the trouble of cutting all that forest down... and then only used a small portion, and left so much empty space between structures? It doesn't make sense.

The fact that it's all paved is even stranger; why pave so much open ground, rather than just paving some (typically flat and straight) paths and roads? Especially since they'd have to destroy and dig up a lot of that paved ground to add more structures, meaning that the paved ground really only makes the waste of space more permanent from a construction standpoint.

Decorative fountains like the one you've used are usually placed in town squares, large gathering places, or in front of notable buildings. In keeping with the human desire for order, they are typically at the center of such gathering places or directly in front of a structure. Your fountain is just randomly placed rather than matching any of those three design conventions.

There are also tile errors on most of the buildings; I can't tell if you were trying to create a door or a first-floor window. Several of the trees (mostly along the sides) are in perfectly straight lines with empty gaps next to them, which looks both unnatural and contrived (it looks like you gave the map the wrong dimensions and had trouble getting the lines of trees to fit).

The angle and shape of the two northernmost buildings' shadows makes no sense, and is inconsistent both with the shading that Game Freak used on their own tiles and with the utter lack of shadows on the rest of the buildings. Speaking of tiles, those grass tiles are far too bright and have a(n additive) tinge of blue to them, which makes then look low-detail and fake -- but this isn't a tile rating, so I didn't factor that into the 4/10 judgment.
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  #569    
Old October 1st, 2011, 03:35 PM
Vladimir312's Avatar
Vladimir312
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Quote:
Originally Posted by demondismon View Post


thanks for the criticism. map....very very good i love the random water on the mountain i love the style of the water overall. the trees are awome and i love where you placed the water and trees the cave is also very well placed i give it a 10/10... for my taste..

my map warning: big map and if tile error please let me know... i tried my best to make the city not empty... i love my trees in general :D.. please tell me what ya think
Spoiler:
Much to empty and disorganized. Try to fill the city with more buildings, even if they're useless, and make nice, organized rows of structures. I'd give it a 4/10.

Now for my map.
Map name : route 8
Spoiler:
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  #570    
Old October 2nd, 2011, 01:43 PM
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My Review of other Map
Spoiler:
[QUOTE]Now, finally got a new copy of Windows installed, testing out the new Windows 8, felt like hacking some more. Might be a little rusty looking but I tried... Just a small route...

My map:

Name: WaterSnap Path
Game: Untitled Panda Project.
Credits: Nintendo.
Image: (Cant link to URLs yet)

Think its a nice simple little route, maybe to short and straightforward? Looks natural and playable, not much can wrong with such a basic map, I like it though, a game needs many of these. 8.5/10


My Map
Spoiler:
Name : PokeCollege
Game : Untitled
Credits : Nintendo for tiles (Firered), me for pallet editing and map creation.
Image : (Attached)

Just thought I'd have a play around and maybe make the starting place for my own game. Features Dorms for students, classrooms, staff room, lab, library, trainee gym and work-out gym.


I'm new to this, sorry if my post isn't up to scratch D:
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  #571    
Old October 2nd, 2011, 03:08 PM
hinkage's Avatar
hinkage
Go make some new disaster
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Quote:
Originally Posted by DaleH771 View Post

My map:

Name: WaterSnap Path
Game: Untitled Panda Project.
Credits: Nintendo.
Image: (Cant link to URLs yet)

Think its a nice simple little route, maybe to short and straightforward? Looks natural and playable, not much can wrong with such a basic map, I like it though, a game needs many of these. 8.5/10 [/SPOILER]

My Map
Spoiler:
Name : PokeCollege
Game : Untitled
Credits : Nintendo for tiles (Firered), me for pallet editing and map creation.
Image : (Attached)

Just thought I'd have a play around and maybe make the starting place for my own game. Features Dorms for students, classrooms, staff room, lab, library, trainee gym and work-out gym.


I'm new to this, sorry if my post isn't up to scratch D:


It isn't very natural, however it IS a college campus though, so I'll forget that.
On that note, what campus has grass like that in the upper right? Not to mention it's between fences and has THE DREADED ONE TILE PATHWAYS.

The mountain to the south, by the beach, could use a more natural look, since such land would mostly be undeveloped.

Several of the trees have improper shading. There should be no shading along the outsides of trees.

The spot above the two houses or whatever looks nice, actually. Normally such free space like that is bad, but since the rest of the map doesn't have it, it looks nice. Plus, campuses have free space like that.

Still, it could use some more diversity. I'd say 5/10.



If possible, I'd like an established mapper to really critique this:

Spoiler:
Map name: Route 70 (first route in game, though)
Comments: Meant for playability.
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  #572    
Old October 2nd, 2011, 04:55 PM
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SwirlyBirds
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Quote:
Originally Posted by hinkage View Post

If possible, I'd like an established mapper to really critique this:

Spoiler:
Map name: Route 70 (first route in game, though)
Comments: Meant for playability.
This map would probably be good, except for the tiles/palettes. I know this isn't the tile/palette review thread, but bad tiles take away from the whole map.
The new tiles really clash with the old/unedited ones, which doesn't make for a good look. Also, the bottom parts of the trees are screwed up palette-wise, and it would be a good idea to fix that. The sandy path might look better if you take away all the grey around the borders.

The map itself is relatively good, except for a few things. First of all, near the leftmost ledge, there are no trees to the west. I assume you were trying to do like what they did in Littleroot Town in R/S/E, where they use the border block as the edge of the town, but it doesn't work very well, and - in my opinion - doesn't give you enough control over the trees.

Lastly, I could comment on the lack of trees to the east, but the player can't see that far, so nobody really cares either way.

Suggestions:
Fix the tiles, palettes, add trees west of the leftmost ledge.
Overall Rating: 6/10

My Map
Map Name: Nuvema Town
Map Game: Pokemon Emerald (Bright White)
Comments: A remake of Nuvema Town. It's Emerald, so inserting all the houses from FR was a pain. It looks good though.
Spoiler:
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Last edited by SwirlyBirds; October 6th, 2011 at 06:01 PM.
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  #573    
Old October 9th, 2011, 01:49 AM
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Quote:
Originally Posted by HackDeoxys View Post
This map would probably be good, except for the tiles/palettes. I know this isn't the tile/palette review thread, but bad tiles take away from the whole map.
The new tiles really clash with the old/unedited ones, which doesn't make for a good look. Also, the bottom parts of the trees are screwed up palette-wise, and it would be a good idea to fix that. The sandy path might look better if you take away all the grey around the borders.

The map itself is relatively good, except for a few things. First of all, near the leftmost ledge, there are no trees to the west. I assume you were trying to do like what they did in Littleroot Town in R/S/E, where they use the border block as the edge of the town, but it doesn't work very well, and - in my opinion - doesn't give you enough control over the trees.

Lastly, I could comment on the lack of trees to the east, but the player can't see that far, so nobody really cares either way.

Suggestions:
Fix the tiles, palettes, add trees west of the leftmost ledge.
Overall Rating: 6/10

My Map
Map Name: Nuvema Town
Map Game: Pokemon Emerald (Bright White)
Comments: A remake of Nuvema Town. It's Emerald, so inserting all the houses from FR was a pain. It looks good though.
Spoiler:
Well, it looks a lot like Nuvema Town, so that's good, but it's not exact. the orginal nuvema town doesn't have the small trees near the lab, and the paths are more... thin. However, it's a remake, not an exact remap, so you probably intended that. Not much more I can, since it's a remap, but it looks nice, almost exactly like Nuvema Town.
-------------------------------------------------------------------------------
My map now.

Name: Golden City
Game: FR
Comments: Golden City, a big port city. the tile errors like the water under the bridge you won't see ingame, because a boat is covering it. I'm horrible at big cities, so can I have some suggestions?
Spoiler:
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  #574    
Old October 9th, 2011, 02:20 AM
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The Prince of Sweet Sorrow
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@chrunch

It's pretty good, totally playable. I'm going to give you a harsh 7/10, because it's a little too square in my honest (and natural-based :D) opinion. Basically it's nothing special, but it's good in its simplicity; watch for tile mistakes though.

Bumping my map, need more ratings. Bad quality inc.

Spoiler:


*it's not totally playable
*I made this for fun
*credits to Kyledove, Alistar, Wesley and me
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  #575    
Old October 9th, 2011, 03:22 AM
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DaleH771
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Join Date: Oct 2011
Gender: Male
Ray Maverick map above ^

I love this map, its beautifully natural and looks very playable
my only worry would be the maps borders? Unless you have perfect map connections on each side the maps border will look pretty horrible >.<
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