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  #651    
Old January 10th, 2012, 12:11 AM
masterquestmq's Avatar
masterquestmq
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Quote:
Originally Posted by darkprince909 View Post
While I do love all this Gold and Silver, this map just seems a little on the bland side. There's a little too much open space (and grass as well) for my taste. There just doesn't seem to be a whole lot going on on this map, making it easily forgettable. I'm not a GS hacker though, and I'm not sure what options you have available, so I don't know what to do about that. Even adding a house somewhere along there would make this route more memorable.

Also, the left side looks like it might connect to the next map kinda weird, unless there were trees blocking off that grass patch on the next map itself.

I'd probably give it a 6/10.

And here's my map

Map: Azure City (crappy name, I know, still working on that)
Rom: Firered
Hack: again, my unreleased project (shhhh... secret)
Tile Credits: 874521, wesleyfg, CNickC, turtwig-2, chimcharsfireworkd, myself

Spoiler:


You enter this map for the first time through the cave in the upper left.
I can't believe that no 1 rated this map yet.

Well I don't usually rate but this is injustice. This is BEAUTIFUL.

a) Tiles: I love the tiles and the lighthouse especially.
b) Placement: All the houses are placed naturally and I like the fact that you placed extra houses even if they dont have doors at least it really gives the sense of a inhabitable area.
c) Playability: This seems like a real nice town to explore. I think the player won't have any problems to navigate here.
d) Tree placement is natural too, well done.
e) I really do like that lighthouse but i think i mentioned that.

really there's nothing else u can improve. if it were me MAYBE 1 or 2 more flowers here and there wud be just nice.

job well done. I'm actually eager to see other maps that you are willing to share. you seem to be a natural talent mapper. Well done again.


Rating : I don't rate but this is a terrific map.
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  #652    
Old January 10th, 2012, 08:18 AM
ChaosJester083's Avatar
ChaosJester083
You Hack It, I'll Play It
 
Join Date: Feb 2011
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Quote:
Originally Posted by darkprince909 View Post
And here's my map

Map: Azure City (crappy name, I know, still working on that)
Rom: Firered
Hack: again, my unreleased project (shhhh... secret)
Tile Credits: 874521, wesleyfg, CNickC, turtwig-2, chimcharsfireworkd, myself

Spoiler:


You enter this map for the first time through the cave in the upper left.
I must say the first time I saw this map it took my breath away because it looks just amazing. I can't find anything bad to say about it. I completely agree with Masterquestmq and everything he has said because this is a beautiful map. I don't think I can give it a rating out of 10 because it is just one of those thing that are so wonderful that you cant use numbers to describe them.

My Map
Rom: Gold
Name: None yet
Credit: Gamefreak
Coments: I went back and added to the map to try and make it more interesting and I must say I am having fun working with goldmap more than advacemap

Spoiler:
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  #653    
Old January 13th, 2012, 05:09 PM
Vladimir312's Avatar
Vladimir312
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Quote:
Originally Posted by ChaosJester083 View Post
I must say the first time I saw this map it took my breath away because it looks just amazing. I can't find anything bad to say about it. I completely agree with Masterquestmq and everything he has said because this is a beautiful map. I don't think I can give it a rating out of 10 because it is just one of those thing that are so wonderful that you cant use numbers to describe them.

My Map
Rom: Gold
Name: None yet
Credit: Gamefreak
Coments: I went back and added to the map to try and make it more interesting and I must say I am having fun working with goldmap more than advacemap

Spoiler:
Its been awhile since I've seen a G/S/C map. Its somewhat refreshing. I like the map for the most part. It seems like a well-made route for a hack. The functionality is definitely present, what with the ledges and grass. The one complaint I'd have with this map are the excessive quantities of grass. The region to the top right, especially, is choc full of it. Overall, I would give this map a 8/10.
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  #654    
Old January 14th, 2012, 05:42 AM
ruup20's Avatar
ruup20
Gonna splash everybody!
 
Join Date: Jan 2011
Location: Undella Town
Gender: Male
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Quote:
Originally Posted by ChaosJester083 View Post
I must say the first time I saw this map it took my breath away because it looks just amazing. I can't find anything bad to say about it. I completely agree with Masterquestmq and everything he has said because this is a beautiful map. I don't think I can give it a rating out of 10 because it is just one of those thing that are so wonderful that you cant use numbers to describe them.

My Map
Rom: Gold
Name: None yet
Credit: Gamefreak
Coments: I went back and added to the map to try and make it more interesting and I must say I am having fun working with goldmap more than advacemap

Spoiler:
I don't know much about gold mapping, but I like this. I has a bit too much grass and I don't really like the random mountains; It doesn't really fit. But it's a very intresting map.
Suggestions: Delete some grass.
Rating: 8.4/10
-------------------------------------------------------
My map:
Name: -No name-
Credit: BoomxBig and chimcharsfireworkd.
Comments: My first city.
Map:
Attached Images
File Type: png citymap.png‎ (273.6 KB, 760 views) (Save to Dropbox)
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I really need a advanced scripter for my hack and a good storyline-guy,
Thank you.
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  #655    
Old January 14th, 2012, 04:02 PM
droomph's Avatar
droomph
mmm gurl that 90s
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Quote:
Originally Posted by ruup20 View Post
My map:
Name: -No name-
Credit: BoomxBig and chimcharsfireworkd.
Comments: My first city.
Map:
Spoiler:
Yeah...it does look a little too "real"...but maybe that's just how you roll. What can I say.

Absolutely gorgeous, and the "driveway" things are so...peculiar. In a good way.

I love how you put a garden and pool in one of the houses...adds a nice "touch". Oh and nice way to put grass into a town! It's awesome.

Although one problem. There's one house where the door faces a fence. Looks nice, but how are you supposed to get in? Just a little thought.

Also, nice shadows. Although it's a little TOO real.

Suggestions: Fix the door if you must, and probably change something about weird atmosphere. Otherwise, though, it's perfect.

Rating: 9.9/10 Pretty, though something feels wrong - thoroughly perfect otherwise (Not a fan of numbers either)
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  #656    
Old January 15th, 2012, 03:25 AM
RedFan's Avatar
RedFan
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Quote:
Originally Posted by ruup20 View Post
My map:
Name: -No name-
Credit: BoomxBig and chimcharsfireworkd.
Comments: My first city.
Map:
I like your map :D It's nice that you added some space around some of the houses.Acctually the only thing I don't like is the grass or what ever are theese green thingies around the road.And I like the containers :D They fill out the map.

Rating:9/10

My map
Name: Route 3
Credits: LU-HO, Gamefreak, Nintendo

Spoiler:

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  #657    
Old January 15th, 2012, 03:12 PM
ChaosJester083's Avatar
ChaosJester083
You Hack It, I'll Play It
 
Join Date: Feb 2011
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Quote:
Originally Posted by RedFan View Post
My map
Name: Route 3
Credits: LU-HO, Gamefreak, Nintendo

Spoiler:

Your map is a very solid route. It's functional and clearly set up. The only thing that bothers me it where the water right on the ledge. It just doesn't look right to me but other than that I have no complaints with it. I'd give it a 9/10.

My Map:
Name: Sill none yet
Rom: Gold
Credits: Gamefreak
Comments: I removed some grass because that seemed to be a common complaint. I don't know if the new house made it any better but I like how it looks.
Spoiler:
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  #658    
Old January 18th, 2012, 10:01 AM
M.L's Avatar
M.L
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Quote:
Originally Posted by ChaosJester083 View Post
Your map is a very solid route. It's functional and clearly set up. The only thing that bothers me it where the water right on the ledge. It just doesn't look right to me but other than that I have no complaints with it. I'd give it a 9/10.

My Map:
Name: Sill none yet
Rom: Gold
Credits: Gamefreak
Comments: I removed some grass because that seemed to be a common complaint. I don't know if the new house made it any better but I like how it looks.
Spoiler:
Well i like the layout of this map honestly its great i dont exactly like your mountain placement it looks awkward with this tiny mountain in the middle of nowhere ya know but overall i like this map

Map route 1
credits red-ex zein
Map
Spoiler:
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  #659    
Old January 18th, 2012, 05:58 PM
darkprince909
 
Join Date: May 2008
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Quote:
Originally Posted by M.L View Post
Map route 1
credits red-ex zein
Map
Spoiler:
I like the layout of this map, especially if its an early game route. Not too confusing, not too challenging to get through. I like how there's also a bit of diversity in the trees. 1 thing though, I don't really like palletes like this. Seems kinda washed out. But this isn't the place for that, so that wont affect the maps score any.

I found a few errors though. Towards the bottom of the route, theres a one tile pathway in the second patch of grass by the small tree. Thats a big no-no. Also, just to the right, theres tiles for the top of a tree, but theres no bottom. It might just be me, but the grass seems a lot thicker at the bottom than at the top as well.

Id give this a 8/10.

Here's my map:

Map: Iwayama City (EE-wah-YAH-Mah)
ROM: Firered
Hack: My secret project again
Spoiler:

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  #660    
Old January 19th, 2012, 07:57 AM
M.L's Avatar
M.L
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Quote:
Originally Posted by darkprince909 View Post
I like the layout of this map, especially if its an early game route. Not too confusing, not too challenging to get through. I like how there's also a bit of diversity in the trees. 1 thing though, I don't really like palletes like this. Seems kinda washed out. But this isn't the place for that, so that wont affect the maps score any.

I found a few errors though. Towards the bottom of the route, theres a one tile pathway in the second patch of grass by the small tree. Thats a big no-no. Also, just to the right, theres tiles for the top of a tree, but theres no bottom. It might just be me, but the grass seems a lot thicker at the bottom than at the top as well.

Id give this a 8/10.

Here's my map:

Map: Iwayama City (EE-wah-YAH-Mah)
ROM: Firered
Hack: My secret project again
Spoiler:

I like your maps they have great shape and all the tiles seem to fit great aswell. My only issue would be the border block can be done but may be an issue. its all looking good so

9/10

Map: Town 1
ROM: Firered
Hack: You dont know my hack
Comments: credits red-ex wesly fg and zein, I also changed the pallets it appears alot less dull now
Spoiler:
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Last edited by M.L; January 19th, 2012 at 09:03 PM.
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  #661    
Old January 21st, 2012, 05:01 PM
droomph's Avatar
droomph
mmm gurl that 90s
Community Supporter
 
Join Date: Sep 2011
Location: bar'jách
Age: 17
Gender: Male
Nature: Impish
Quote:
Originally Posted by M.L View Post
Map: Town 1
ROM: Firered
Hack: You dont know my hack
Comments: credits red-ex wesly fg and zein, I also changed the pallets it appears alot less dull now
Spoiler:
Beautiful, except for the fence on the bottom left; it's too snakey.
And while you're at it, connect the two thin-grass patches, and fill in the patch of inaccessible grass on the top right-hand corner; it's a shame to leave it blank!

Possibly you could also make a driveway-type thing for the houses, but that's just a suggestion.

And wow, I love the ponds! Nice touch with the algae (lilypads?). Would be a nice little touch if you could make the algae animate to bounce around when you surf over it.

Rating: 9.8/10 Something's just a little off about this map. But it's wonderful!

Quote:
Originally Posted by darkprince909 View Post
Map: Iwayama City (EE-wah-YAH-Mah)
ROM: Firered
Hack: My secret project again
Spoiler:

Firstly: 岩山 means "rocky mountain". Nice touch.
Secondly: I suggest you include a couple of completely snow-covered trees on top just so you have the feeling of "going downhill".
Thirdly: The "Town Motto" sign should be below the entrance arch, not in the middle of the intersection. (Would YOU place a sign in the middle of Main Street? Didn't think so.)
Lastly: Awesome.

Rating: 9.98/10 It should take you a total of ten seconds to fix everything wrong with this map.
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Last edited by droomph; January 21st, 2012 at 05:09 PM. Reason: Your double post has been automatically merged.
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  #662    
Old January 23rd, 2012, 08:58 PM
chrunch's Avatar
chrunch
 
 
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Quote:
Originally Posted by M.L View Post
I like your maps they have great shape and all the tiles seem to fit great aswell. My only issue would be the border block can be done but may be an issue. its all looking good so

9/10

Map: Town 1
ROM: Firered
Hack: You dont know my hack
Comments: credits red-ex wesly fg and zein, I also changed the pallets it appears alot less dull now
Spoiler:
Why is there a sign only accessable across the pond? It's pointless to have two different paths right next to each other, connect them. Other than that, it's a nice map, love your tile choice! 8.5/10
---------------------------
Map: First town of my hack
ROM: FR
Comments: I really don't like this map for some reason. Any suggestions on how to improve it?
Spoiler:


credits to zein, XDinky, WesleyFG, and lalo0101.
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  #663    
Old January 23rd, 2012, 09:26 PM
ChaosJester083's Avatar
ChaosJester083
You Hack It, I'll Play It
 
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Nature: Lax
Quote:
Originally Posted by chrunch View Post
Map: First town of my hack
ROM: FR
Comments: I really don't like this map for some reason. Any suggestions on how to improve it?
Spoiler:


credits to zein, XDinky, WesleyFG, and lalo0101.
Your map seems a little on the bland side and you have the ocean why not put a small beach. You could also make the town vary in height with some house being lower than others, put some rocks in the water. You have space so do something with it. I rate your map a 5/10.

Map: Names will come later
Rom: Gold
Credits: Gamefreak
Comments: I got rid of some of the mountain things which I hope makes it look better is there anything else that would make it better. Any way I think I may end up using this when I make a hack.

Spoiler:
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  #664    
Old January 29th, 2012, 11:06 PM
avolonsaber
 
Join Date: Oct 2010
Quote:
Originally Posted by ChaosJester083 View Post
Map: Names will come later
Rom: Gold
Credits: Gamefreak
Comments: I got rid of some of the mountain things which I hope makes it look better is there anything else that would make it better. Any way I think I may end up using this when I make a hack.

Spoiler:
I think this is a fine 2nd Gen map. The grass is laid out in such a way that you're forced to walk through it, but never for too long, which is great because walking through lots of grass is annoying. You have a nice balance of flowers and rocks, which is good because they make it look like a nice little path instead of a mini forest, the ledges are a nice, convenient, too. I say good job, 8/10 all together.

Name: Halcyon Basin
ROM: FireRed
Credits: Gamefreak and probably a few other people
Comments: This is the new starting island in my hack since I had to start over D:< Anyways, It's meant to be a small place, and over all I'm pretty happy with it. Of course since it's a "first draft" things are subject to change, but like I said, I'm pretty happy. Excuse the big land bridge, it's only there because I was testing the connections. Being that my hack is going to take place solely on islands and around water there's going to be lots of sand and beaches, which is why I added various "beach" tiles. I found most of them on Google, so if anyone knows who the actual creator of the shells, sand dune, and bench are, please let me know so I can credit 'em. Also, the dock is weird looking because I was messing around with different ways I could shape it.

Spoiler:
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  #665    
Old January 30th, 2012, 12:51 AM
chrunch's Avatar
chrunch
 
 
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Quote:
Originally Posted by avolonsaber View Post
I think this is a fine 2nd Gen map. The grass is laid out in such a way that you're forced to walk through it, but never for too long, which is great because walking through lots of grass is annoying. You have a nice balance of flowers and rocks, which is good because they make it look like a nice little path instead of a mini forest, the ledges are a nice, convenient, too. I say good job, 8/10 all together.

Name: Halcyon Basin
ROM: FireRed
Credits: Gamefreak and probably a few other people
Comments: This is the new starting island in my hack since I had to start over D:< Anyways, It's meant to be a small place, and over all I'm pretty happy with it. Of course since it's a "first draft" things are subject to change, but like I said, I'm pretty happy. Excuse the big land bridge, it's only there because I was testing the connections. Being that my hack is going to take place solely on islands and around water there's going to be lots of sand and beaches, which is why I added various "beach" tiles. I found most of them on Google, so if anyone knows who the actual creator of the shells, sand dune, and bench are, please let me know so I can credit 'em. Also, the dock is weird looking because I was messing around with different ways I could shape it.

Spoiler:
I quite like this map. There are a few things that could be improved, though. For one, flowers are usually places in diagonal bunches, not by themselves or in the bunches you placed them in. I don't like the bridge to the bottom of the map either, man-made structures are usually built straight. There's a few tile errors, too. here's an image circling them.
Spoiler:
[IMG]
There aren't any tree shadows either.

8/10

--------------------------------------------------
Map: First town remapped
ROM: FR
comments: I've remapped this so that it's bigger and looks less bland, but I'm still not 100% happy with it.
Spoiler:
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Last edited by chrunch; January 30th, 2012 at 12:59 AM.
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  #666    
Old January 30th, 2012, 12:27 PM
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M.L
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I like it strangly it looks better smaller but add rocks on the water please it looks lonely i like the added trees and floral around the town so its looking great 8.5/10

Map town 2
map of game
credits zein red ex wesly me
is it too sqaure?

Spoiler:
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  #667    
Old January 31st, 2012, 01:21 AM
chrunch's Avatar
chrunch
 
 
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Quote:
Originally Posted by M.L View Post
I like it strangly it looks better smaller but add rocks on the water please it looks lonely i like the added trees and floral around the town so its looking great 8.5/10

Map town 2
map of game
credits zein red ex wesly me
is it too sqaure?

Spoiler:
Looks good again, the only things I don't like is that the left side of the town is too empty, and It'd look better if there was only one path type, are it was connected in the middle. 8.5/10
------------------------------------------
Map: Route 1
ROM: FR
Comments: first attempt at route one in my hack.
Spoiler:


credits to zein, WesleyFG, lalo0101, and Javs.
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  #668    
Old January 31st, 2012, 08:37 PM
TheLottery
Beginning Trainer
 
Join Date: Dec 2011
Gender: Male
Quote:
Map: Route 1
ROM: FR
Comments: first attempt at route one in my hack.
This map looks interesting and challenging, but not too difficult for a 1st route. I think it would be an 8/10. The only big thing that I though was that the path felt very windy, rather than simple. I like to think of paths as water, in that they would be built in the simplest, easiest way. This path seems to have a lot of branches which to me seem a bit unnecessary.

Other than that, this map looks great and playable. I would consider adding a few more small trees, and possibly adding rocks in the water to match your starter town. Possibly make the lake water match the ocean a bit more (but that's a tile discussion).



Now onto my map...
Name: Route 101 N
ROM Base: FireRed
Credits: FireRed
Comments: This would be the first route, with the town at the north end and Route 101 S at the south end. By design it is supposed to be able to be traversed without grass from North to South
Attached Images
File Type: png Route 101 N.png‎ (120.3 KB, 81 views) (Save to Dropbox)
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  #669    
Old February 1st, 2012, 03:16 PM
~Anbuja's Avatar
~Anbuja
Let's Keep It Simple
 
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Nature: Lonely
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Quote:
Originally Posted by TheLottery View Post
.
Name: Route 101 N
ROM Base: FireRed
Credits: FireRed
Comments: This would be the first route, with the town at the north end and Route 101 S at the south end. By design it is supposed to be able to be traversed without grass from North to South
Well that map is quit well buddy :3
But still there are a lot of empty parts on the north path of the map you should add more flowers and grass, same applies to the south path.
The sand path is supposed to be 3 tiles wide not 2 , otherwise its a quit nice map :3

7/10

now to mah map...i didnt post for the last 2 months or something...O_o
Name of map:Intaka Town
Base ROM: FR
Map:
Spoiler:

Creditsrincelegendari/me , Reck/me and Kyledove/me
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  #670    
Old February 7th, 2012, 09:31 AM
M.L's Avatar
M.L
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Gender: Male
Quote:
Originally Posted by Anbuja's_BlooDY View Post
Well that map is quit well buddy :3
But still there are a lot of empty parts on the north path of the map you should add more flowers and grass, same applies to the south path.
The sand path is supposed to be 3 tiles wide not 2 , otherwise its a quit nice map :3

7/10

now to mah map...i didnt post for the last 2 months or something...O_o
Name of map:Intaka Town
Base ROM: FR
Map:
Spoiler:

Creditsrincelegendari/me , Reck/me and Kyledove/me
Nice to see you back i like this map one thing i like is its shape its very nicely spread and the tree's i love how you havnt used 20million tree's but instead used one tree with diffrent shapes it looks nice. the layout itself does appeal me and i cant help but to love it, this map is really great mate 9.5/10.

Map: route 1
credits:me elisa wesly fg
map
Spoiler:
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  #671    
Old February 8th, 2012, 10:17 PM
ChaosJester083's Avatar
ChaosJester083
You Hack It, I'll Play It
 
Join Date: Feb 2011
Gender: Male
Nature: Lax
Quote:
Originally Posted by M.L View Post
Map: route 1
credits:me elisa wesly fg
map
Spoiler:
I quite enjoy your map I like the layout and how you go through the beach is quite neat I do think. The only problems I have with it is the little pocket of empty space towards the north entrance/exit and the grass in the flower garden it just bugs me. I give it a 9/10.

My Map
Name: Route Dos
Rom: Gold
Credits: Gamefreak
Comments: Just felt like mapping and I'm quite happy with how it turned out. I was trying to not use to much grass because I do that often.
Map:
Spoiler:
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  #672    
Old February 9th, 2012, 04:14 AM
hinkage's Avatar
hinkage
Go make some new disaster
Community Supporter
 
Join Date: Aug 2010
Age: 19
Quote:
Originally Posted by ChaosJester083 View Post
My Map
Name: Route Dos
Rom: Gold
Credits: Gamefreak
Comments: Just felt like mapping and I'm quite happy with how it turned out. I was trying to not use to much grass because I do that often.
Map:
Spoiler:
You're still using waaaay too much grass. Gen I and II don't have a lot of open space, usually only one half, one, or two tiles wide. Keep your grass in squares/rectangles mostly as well. It looks better like that, in my opinion.

So:
-Add more trees (big and small)
-Curb the grass
-that ledge above the sign lets you jump onto the tree
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  #673    
Old February 14th, 2012, 09:46 PM
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Gemini Pika
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Quote:
Originally Posted by chrunch View Post
Looks good again, the only things I don't like is that the left side of the town is too empty, and It'd look better if there was only one path type, are it was connected in the middle. :) 8.5/10
------------------------------------------
Map: Route 1
ROM: FR
Comments: first attempt at route one in my hack.
Spoiler:


credits to zein, WesleyFG, lalo0101, and Javs.
This looks very good, it has a nice look to it and from what I see there are no tile errors. Also it seems to have a nice flow to it and I like how some parts of the route on the east side go to the edge of the cliff and show the player the ocean. Some things I would change would be adding a few of the medium trees on the right side of the map to kind of balance the few you placed on the left side. Overall I'd give this map an 8/10.

Now for my map,

Map: Volare Town
ROM: FireRed
Comments: The starting town in a possible hack I might work on. It's the player's hometown and located towards the west of the region. To the east is Route 701 and to the west Route 717. Some things of interest in the town are the beach where the first rival battle takes place and the small path behind the player's house where an item is located.

Spoiler:
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  #674    
Old February 19th, 2012, 04:23 PM
ChaosJester083's Avatar
ChaosJester083
You Hack It, I'll Play It
 
Join Date: Feb 2011
Gender: Male
Nature: Lax
Quote:
Originally Posted by Gemini Pika View Post
Map: Volare Town
ROM: FireRed
Comments: The starting town in a possible hack I might work on. It's the player's hometown and located towards the west of the region. To the east is Route 701 and to the west Route 717. Some things of interest in the town are the beach where the first rival battle takes place and the small path behind the player's house where an item is located.

Spoiler:
I must say you map is quite nice. I like how you involved the town being at different heights and I can't see any tile errors but don't take my word for it 3rd gen mapping is not my thing. You could use the smaller trees some it might add to the map, but other than that I didn't find any other problems with the map so I'll give it a 9/10.

My map
Name: Route Dos V2
Rom: Gold
Credits: Gamefreak
Comments: I took hinkage's advice and fixed some of the problems, added trees, and tried to cut back on the grass.
Spoiler:
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  #675    
Old February 20th, 2012, 03:31 PM
Gemini Pika's Avatar
Gemini Pika
Sprite Master
 
Join Date: Aug 2007
Location: In Another Dimension
Gender:
Nature: Docile
Quote:
Originally Posted by ChaosJester083 View Post
I must say you map is quite nice. I like how you involved the town being at different heights and I can't see any tile errors but don't take my word for it 3rd gen mapping is not my thing. You could use the smaller trees some it might add to the map, but other than that I didn't find any other problems with the map so I'll give it a 9/10.

My map
Name: Route Dos V2
Rom: Gold
Credits: Gamefreak
Comments: I took hinkage's advice and fixed some of the problems, added trees, and tried to cut back on the grass.
Spoiler:
Looks pretty good, you fixed up some things like you said. There is one thing I would fix though. Don't worry its just a minor things, the fenced area going to the cave. It creates a one square path which I think you should fix by making it a plain path or change the trees touching the path on the side paths. I'd give it an 8/10, it's coming along well.


Now for my map:

Name: Mt.Omnita W-E Pass
ROM: Gold
Comments: A pass that passes through Mt.Omnita a major mountain in the Omnita region. This pass connects Helita Town to Torrain City. The east end is more barren with tall grass and trees growing along the edges. Also there are plenty of trainers along this path proving a tough endurance challenge for new trainers. The west end is much more diverse with a winding path going past small ponds and through tall grass. As well there are fewer trainers on this side. Caves dot the mountainside as well with caves interconnecting within the mountain. The two on the inner-most area of the mountain actually connecting both sides together.

Area's location in Omnita:
Spoiler:


Map (Warning! Very wide image):
Spoiler:
http://img821.imageshack.us/img821/1417/mtomnitawe.png

Last edited by Gemini Pika; February 20th, 2012 at 05:15 PM.
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