The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > ROM Hacking > ROM Hacking Hub
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

ROM Hacking Hub General discussions about ROM Hacking and Emulation. Not sure where to start? This is the place for you.
Posting links to ROMs is illegal and is not tolerated anywhere on the forum.
New threads in this forum are to be approved by a moderator before they are displayed.

Reply
Click here to go to the first staff post in this thread.  
Thread Tools
  #201    
Old December 24th, 2010, 09:14 PM
Surf's Avatar
Surf
...
 
Join Date: Jul 2008
Location: Rust
Age: 19
Gender: Male
Nature: Relaxed
Send a message via Windows Live Messenger to Surf
Quote:
Originally Posted by duracellular View Post
@ r0bert

7/10
I rather like the map, except the area seems a little small around the houses, as well as bare. There should be a little more variety in the grass, maybe some flowers or bushes.

Anyways, here is my map. It's the starter town for a non existent hack . The cave is victory road, and it's kind of like a crossroad for trainers. To the south is the first three gyms, to the east is the next three gyms, and to the north is the final two and the league.
I really like this map, in it's simplicity, it really shines.
It's really playable and I find it nice to look at.
It has one fault that I find annoying.
You used the same Grass tile.
I know the pattern it annoying to do, I find it impossible personally.
If it's troubling you too, try switching to the same tile for all four blocks.
Maybe the Emerald one?
Anyway rating is:
8.5/10
__________________
I'm looking for some good (When I say good,
I mean you can hold your own by yourself)
N**i Zombies players, to form a team or even a
clan, to play with casually.
Send me a PM with your Highest Level and your PSN,
and I'll get back to you.
Reply With Quote
  #202    
Old December 25th, 2010, 09:49 AM
NovaStar's Avatar
NovaStar
Team Malachite Spriter
 
Join Date: Jul 2010
Location: Anywhere but there
Age: 20
Gender: Male
Nature: Lax
Quote:
Originally Posted by duracellular View Post

Anyways, here is my map. It's the starter town for a non existent hack . The cave is victory road, and it's kind of like a crossroad for trainers. To the south is the first three gyms, to the east is the next three gyms, and to the north is the final two and the league.
I like it, I see no tile errors (other than the one biker on the right) and it seems like it could work in a real game. Your flower placement isn't uniformed which is good and the layout doesn't look too open or too crowed.
Overall it's a pretty good starting town. 8/10

Now for my map, or should I say maps.
Map Name: Onset Cape/ Route 1
Map Game: Unnamed as of now (Emerald Rom)
Credits: No fancy tilesets, just the regular Emerald ones.
Comments: Onset Cape is the starting town of hack I'm working with it. It has to entrances/ exits, leading out into the first route. The first route itself fits the linear path most of the games have. I can say now that I see a few tile errors with the sand but I can fix them in a heart beat.

Spoiler:
__________________
Reply With Quote
  #203    
Old December 25th, 2010, 09:59 AM
Hi-Techneon's Avatar
Hi-Techneon
Trainer
 
Join Date: Dec 2010
Location: Belgium
Age: 17
Gender: Male
Nature: Rash
Quote:
Originally Posted by NovaStar View Post
I like it, I see no tile errors (other than the one biker on the right) and it seems like it could work in a real game. Your flower placement isn't uniformed which is good and the layout doesn't look too open or too crowed.
Overall it's a pretty good starting town. 8/10

Now for my map, or should I say maps.
Map Name: Onset Cape/ Route 1
Map Game: Unnamed as of now (Emerald Rom)
Credits: No fancy tilesets, just the regular Emerald ones.
Comments: Onset Cape is the starting town of hack I'm working with it. It has to entrances/ exits, leading out into the first route. The first route itself fits the linear path most of the games have. I can say now that I see a few tile errors with the sand but I can fix them in a heart beat.

Spoiler:
I like it, I love how there's a distance between the buildings. However, there's alot of empty space, and why did you use the Secret Base trees? They don't look very good, and I think it will look better if you use normal trees. There are some tile errors aswell to the right when the rocks reach the water, and the cliff at the top stops without an end. Overall, pretty good, but it can be better: 7.5/10
__________________

VDex:
White:
Reply With Quote
  #204    
Old December 26th, 2010, 10:07 AM
NovaStar's Avatar
NovaStar
Team Malachite Spriter
 
Join Date: Jul 2010
Location: Anywhere but there
Age: 20
Gender: Male
Nature: Lax
Well if this is any better please say so. And about the cliff side not ending, it's going to be resolved in the next city.
Spoiler:
__________________
Reply With Quote
  #205    
Old December 26th, 2010, 11:43 AM
Hi-Techneon's Avatar
Hi-Techneon
Trainer
 
Join Date: Dec 2010
Location: Belgium
Age: 17
Gender: Male
Nature: Rash
Quote:
Originally Posted by NovaStar View Post
Well if this is any better please say so. And about the cliff side not ending, it's going to be resolved in the next city.
Spoiler:
It looks alot better, but still alot of empty space. It's pretty good anyway: 8.25/10
__________________

VDex:
White:
Reply With Quote
  #206    
Old December 26th, 2010, 12:11 PM
altariaking's Avatar
altariaking
Needs NO VMs...
 
Join Date: Dec 2009
Location: Scotland, Lesmahagow
Age: 40
Gender: Male
Nature: Naive
Send a message via Windows Live Messenger to altariaking
Quote:
Originally Posted by altariaking View Post


Well apart from the bottom part, it's pretty bare. No paths, no flowers, just grass houses and signs. And Postboxes. And trees, but anyway, the mountain part at the bottom right were the two mountains are parallel doesn't look too good either, and the lakes are all really square, and just get smaller. Tree placement looks pretty good. Maybe you could move the houses up a little? And give them windows. Overall, not bad, but just a few things that could be fixed up a little.

----------------------------------------------------------------

Map Name: Route 401
Map Game: Pokemon Iron and Stone
Credits: Link to thread in sig.
Comments: I like it. Most of the crit I had received on past maps was about the lack of space for the player to move, so I tried my best to fix that, and completely redone my old Route 401. There are a few one tile spaces, but, ah well. This is the first route, where you will encounter the evil team having an argument with the good team, and then after the evil team leave, the leader of the good team will show you how to catch a Pokemon, and give you Pokeballs. To the left there will be a grunt from the evil team, so you'll be forced to go forwards. Then, once you gain access to the left, there will be a few trainers, and then another route. Not much else to do in this route unless you like Hummingbirds, Squirrels, Dogs and Abra.
Map:
Spoiler:
I have permission from Gira to repost this
__________________
http://www.pokecommunity.com/member.php?u=253113
Reply With Quote
  #207    
Old December 26th, 2010, 12:26 PM
Hi-Techneon's Avatar
Hi-Techneon
Trainer
 
Join Date: Dec 2010
Location: Belgium
Age: 17
Gender: Male
Nature: Rash
Quote:
Originally Posted by altariaking View Post

I have permission from Gira to repost this
It looks awesome, very natural and pretty to walk around in. I like the different colors of the trees, however, right now, it's like this (1 is a green tree, 2 a blue tree)
121
212
121
And it keeps going on like that. You could make it even more natural by randomly placing different colors of trees next to each other. However, this is all optional. It is very enjoyable already. Great work! 9.5/10
__________________

VDex:
White:
Reply With Quote
  #208    
Old December 26th, 2010, 06:53 PM
shinyabsol1's Avatar
shinyabsol1
Pokemon DarkJasper!?
 
Join Date: Aug 2010
Gender: Male
Nature: Calm
Quote:
my map
name: dessert kanto trail (name subject to change)
rom: ruby
description: it connects part of orre to kanto (can't see other side of cave from opposite sides) and you aren't suppose to get back to orre.
Spoiler:
__________________
Open to help with any hack. good mapper, and new spriter.
For me, your map is a little bland. More detailed mountains would make it more appealing. Same for the little bit of desert area that is shown. More rocks and stuff like that would make it better. Otherwise, I would say that it is a solid map.

Rout 22 is a good map. Simple "but effective". I like it.

For the map of Viridian city: Assuming you didn't want to add any new features to it not from the original game, this map is spot on. Keep it as it is if what you wanted was a R/S/E version of the kanto city.

Last edited by shinyabsol1; December 27th, 2010 at 05:41 PM. Reason: More Maps to rate in previous post!
Reply With Quote
  #209    
Old December 27th, 2010, 11:03 PM
goirish3
Pizza!
 
Join Date: Dec 2009
Location: US
Age: 27
Gender: Male
Nature: Brave
The desert trail is pretty good, but I don't get the sandy part at the top at all. Is it supposed to be there or is it a mistake? Route 22 is ok, but what the heck is the patch of sand at the bottom? Also, the last one is kind of pointless because it is almost identical to the town that you fight the 8th gym leader in firered/leafgreen.

This is the starting town in my game. Both red circles have fat guy sprites one gives you a pokemon, one moves after you get the pokemon. I don't want to explain the storyline to you because I don't have time to write a 3 paragraph essay, but all I can tell you is that you are in a very poor world run by a dictator, and you don't know where you are, who you are, and why you are where you are (kind of amnesia). I'm only about 2-5% through but I might have Alpha 1 out by the start of spring.
Attached Images
File Type: png Outer Wastelands Start Town Fin.png‎ (18.7 KB, 127 views) (Save to Dropbox)

Last edited by goirish3; December 29th, 2010 at 12:02 AM.
Reply With Quote
  #210    
Old December 28th, 2010, 05:42 AM
Surf's Avatar
Surf
...
 
Join Date: Jul 2008
Location: Rust
Age: 19
Gender: Male
Nature: Relaxed
Send a message via Windows Live Messenger to Surf
Quote:
Originally Posted by goirish3 View Post
The desert trail is pretty good, but I don't get the sandy part at the top at all. Is it supposed to be there or is it a mistake? Route 22 is ok, but what the heck is the patch of sand at the bottom? Also, the last one is kind of pointless because it is almost identical to the town that you fight the 8th gym leader in firered/leafgreen.

This is the starting town in my game. Both red circles have fat guy sprites one gives you a pokemon, one moves after you get the pokemon. I don't want to explain the storyline to you because I don't have time to write a 3 paragraph essay, but all I can tell you is that you are in a very poor world run by a dictator, and you don't know where you are, who you are, and why you are where you are (kind of amnesia). I'm only about 2-5% through but I might have Beta 1 out by the start of spring.
I'm sorry but you've done nothing but add grass to the origional Little-urrr-town?
Anyway, the big grass has heaps of hitmakers tile errors, you didn't add the bottom.
Try make your own maps, not just keeping the same layout and filling it with grass.

1/10 (Seeing as you did something to the map, it deserved a point.)
__________________
I'm looking for some good (When I say good,
I mean you can hold your own by yourself)
N**i Zombies players, to form a team or even a
clan, to play with casually.
Send me a PM with your Highest Level and your PSN,
and I'll get back to you.
Reply With Quote
  #211    
Old December 28th, 2010, 11:14 AM
Johto_legend's Avatar
Johto_legend
Smoochum
 
Join Date: Jan 2010
Gender: Male
Rated Map:
Quote:
Originally Posted by goirish3 View Post
This is the starting town in my game. Both red circles have fat guy sprites one gives you a pokemon, one moves after you get the pokemon. I don't want to explain the storyline to you because I don't have time to write a 3 paragraph essay, but all I can tell you is that you are in a very poor world run by a dictator, and you don't know where you are, who you are, and why you are where you are (kind of amnesia). I'm only about 2-5% through but I might have Beta 1 out by the start of spring.
Review: this looks too much like littleroot. am not exactly sure but i think the tall grass has a tile for the bottom half since i see a lot of tile errors with the tall grass connection with the regular grass.

Suggestions: maybe make the map bigger or wider just to be able to rearrange the houses to look less like littleroot. instead of having grass everyway maybe just have it in patchs.

Rating:1/10
____________________________________________________________

Map Name: Route 1

Map Game: Pokemon Peridot(temp.), Firered Base

Comments: First map ive honestly tried on, never did too much mapping. on the right side we have the entrance(bottom corner) and a secluded area where an event happens. on the left side we have the exit

Mapshot:
(see attachment if needed)
Spoiler:
Attached Images
File Type: png Route 1.PNG‎ (69.9 KB, 117 views) (Save to Dropbox)
__________________

Hacking Innovation - Recruiting! Experienced Fakemon Spriters Needed!!!

Last edited by Johto_legend; December 28th, 2010 at 06:17 PM.
Reply With Quote
  #212    
Old December 28th, 2010, 06:28 PM
goirish3
Pizza!
 
Join Date: Dec 2009
Location: US
Age: 27
Gender: Male
Nature: Brave
You may think i'm lying but I am truly being honest, all the spoiler shows is a red X.

As you might know, this map is without all of the trainers but it contains quite a few (especially fishermen). The yellow building is the TM and HM factory, which has lots of trainers and TMs lying on the ground, plus a boss (but the event is optional). I would post it's map too, but it is unfinished.

Now that you attached the thumbnail I can see your map. it is awesome. maybe it is just that I havn't played in the Kanto for a long time, but I can;t tell what map you edited. Like the two new trees you made too. 9/10
Attached Images
File Type: png Map 1.png‎ (157.4 KB, 103 views) (Save to Dropbox)

Last edited by giradialkia; December 30th, 2010 at 03:43 AM. Reason: Double Post
Reply With Quote
  #213    
Old December 29th, 2010, 12:09 AM
Surf's Avatar
Surf
...
 
Join Date: Jul 2008
Location: Rust
Age: 19
Gender: Male
Nature: Relaxed
Send a message via Windows Live Messenger to Surf
Quote:
Originally Posted by Johto_legend View Post
Rated Map:

Review: this looks too much like littleroot. am not exactly sure but i think the tall grass has a tile for the bottom half since i see a lot of tile errors with the tall grass connection with the regular grass.

Suggestions: maybe make the map bigger or wider just to be able to rearrange the houses to look less like littleroot. instead of having grass everyway maybe just have it in patchs.

Rating:1/10
____________________________________________________________

Map Name: Route 1

Map Game: Pokemon Peridot(temp.), Firered Base

Comments: First map ive honestly tried on, never did too much mapping. on the right side we have the entrance(bottom corner) and a secluded area where an event happens. on the left side we have the exit

Mapshot:
(see attachment if needed)
Spoiler:

Too much grass, add something other than it, or else the player is just going to be getting frustrated by the amount of Pokemon/lack of different foliage.
And, I'm pretty sure that those trees are Kyledoves forbidden ones, so you might want to remove them
But I could be wrong
7.5/10
__________________
I'm looking for some good (When I say good,
I mean you can hold your own by yourself)
N**i Zombies players, to form a team or even a
clan, to play with casually.
Send me a PM with your Highest Level and your PSN,
and I'll get back to you.
Reply With Quote
  #214    
Old December 29th, 2010, 07:23 PM
Johto_legend's Avatar
Johto_legend
Smoochum
 
Join Date: Jan 2010
Gender: Male
Quote:
Originally Posted by Starchomp View Post
well im not too experienced with GSC maps but I can tell you this:

there are many, many tile errors going on with the mountains, several of them so bad that they are in fact floating in midair. But other than that the map looks fun and interesting.

Rating: 7/10

Suggestions: fix the tile errors and it'll look great.

anyway here's my map in the attachments, Im not planning to use it in a hack I just want to see how good a mapper I am and know what I can improve on.

Map Name: Route AB
Map game: None :0
comments: overall, decent-good map. all i have to say is that things seem to0 perfectly aligned, look up neti's natural tutorial, but thats about it. maybe a bit more decorations too(flowers, small trees).

rating: 6.5-7/10

suggestions: have more decorations and make it more natural.
___________________________________

Now my Map

Map name: Route 2(first half)
Map Game: Pokemon Peridot(temp.)Firered base
Mapshot: see attachment

Comments: well first id like to comment on the tiles, i just learned the tree and grass were kyledove's but the small tree was made by me to match them and i made this map before i could change them so, sry. but this is the first half of route 2 (havent finish part 2). pretty much you enter from the right, either go up or down, and end up at the building that takes you to the first gym. going further left into the mountains would be blocked by police OWs until you finish all events at the first badge.
Attached Images
File Type: png Route 2.png‎ (193.5 KB, 95 views) (Save to Dropbox)
__________________

Hacking Innovation - Recruiting! Experienced Fakemon Spriters Needed!!!

Last edited by Johto_legend; December 29th, 2010 at 07:57 PM.
Reply With Quote
  #215    
Old December 29th, 2010, 09:35 PM
DrFuji's Avatar
DrFuji
Helfen, Wehren, Heilen
Community Supporter
 
Join Date: Sep 2009
Location: Upside-downia
Age: 21
Gender: Male
Nature: Jolly
Quote:
Originally Posted by Starchomp View Post
anyway here's my map in the attachments, Im not planning to use it in a hack I just want to see how good a mapper I am and know what I can improve on.

Map Name: Route AB
Map game: None :0
Review: While this seems like a nice map, I think that there are a few issues that are preventing it from reaching its full potential.

First up, your mountainous area has a large number of tiles errors, moctly stemming from how you have constructed the mountains. look at the 'centre bump' on the lower part of the mountain - If you look carefully you can see that by stacking one layer on top of another the ridge of the lower layer is removed. I'd advise you to go over this mountainous region and redo the blocks that have been incorrectly placed. In addition, make sure that your border is correct, as I fear that if you look to the right of the mountains in-game is will be messed up (provided you are using the 4x4 tress as your border).

I'm slightly confused as to your tall grass placement - Don't you have two tiles that have tall grass and the large treetops? By having those two tiles it would make your tall grass patches look much better (as they'd be complete) and it would prevent a player from taking a shortcut by walking in the tree line and skipping the bulk of the tall grass.

The small trees jutting out in random places aren't really appealling as they block the player's path through the route. Finally, the large open area just below the opening to the mountainous area doesn't seem to have any reason to exist :/

Suggestions: Clean up the tile errors around your mountain while ensuring that your border is correct in-game. If you don't have the tall grass tiles I mentioned earlier, make them and place them in the appropriate areas of your map. Do something with the opening to the mountainous area.

Its a decent map, but I believe it could be better with those alterations :D

Quote:
Originally Posted by Johto_legend View Post
comments: overall, decent-good map. all i have to say is that things seem to0 perfectly aligned, look up neti's natural tutorial, but thats about it. maybe a bit more decorations too(flowers, small trees).
I'd have to disagree on the assumption that having trees 'perfectly alligned' is a feature that mappers should steer away from. I think that the trees look wonderful the way they are and simply make the map easier to work with.

Quote:
Originally Posted by Johto_legend View Post
Map name: Route 2(first half)
Map Game: Pokemon Peridot(temp.)Firered base
Mapshot: see attachment

Comments: well first id like to comment on the tiles, i just learned the tree and grass were kyledove's but the small tree was made by me to match them and i made this map before i could change them so, sry. but this is the first half of route 2 (havent finish part 2). pretty much you enter from the right, either go up or down, and end up at the building that takes you to the first gym. going further left into the mountains would be blocked by police OWs until you finish all events at the first badge.
Review: Dear God, you have a lot of empty space on the left-hand side of the map, don't you :P

Your map has the two movement permission extremes - A large open area (up to 12+ blocks wide in some cases) and numerous 'one-tile paths' of the wooded area. The large and empty can be disorienting for a player (as they can only see so far) and to be quite honest, is quite boring. Even if you were to have trainers, NPCs and the like, it wouldn't prevent the surrounding landscape from feeling like a chore to cross :D

The wooded area is claustrophobic compared to the first half of the route - Transitioning from an extreme really doesn't make your map to good. I know that you like to keep your map 'natural', but that shouldn't prevent you from giving the player a greater freedom of mobility in some areas. There are numerous times where the player will have to pass through a single tile in order to progress, which is indicative of a lack of mobility.

The tile with the generic rock over the regular rocky ground is being used in correctly in some areas. On the lower mountain it is being used instead of a mountain 'ridge' (the centre-top of your classic 3x3 mountain configuration in A-Map) when it should be used in the centre of the mountain. Did you forget to put in flowers throughout the map, or were the none on your base? Put some in to bring some colour to the map :P

Suggestions: Ensure that your map has a general width throughout which is not too wide or narrow, as it will give the player a sense of direction while ensuring that they still have a degree of freedom in terms of their movement (4-6 tiles widths should be where your are aiming). Liven up the left-hand side of the map - Where are the large trees? The small trees? The flowers? Use anything you can thing of to remove the overwhelming sense of emptiness. Make sure that player isn't restricted in terms of movement in some of your built-up areas.
__________________
Reply With Quote
  #216    
Old December 30th, 2010, 12:05 AM
Johto_legend's Avatar
Johto_legend
Smoochum
 
Join Date: Jan 2010
Gender: Male
Quote:
Originally Posted by DrFuji View Post
Review: Dear God, you have a lot of empty space on the left-hand side of the map, don't you

Your map has the two movement permission extremes - A large open area (up to 12+ blocks wide in some cases) and numerous 'one-tile paths' of the wooded area. The large and empty can be disorienting for a player (as they can only see so far) and to be quite honest, is quite boring. Even if you were to have trainers, NPCs and the like, it wouldn't prevent the surrounding landscape from feeling like a chore to cross :D

The wooded area is claustrophobic compared to the first half of the route - Transitioning from an extreme really doesn't make your map to good. I know that you like to keep your map 'natural', but that shouldn't prevent you from giving the player a greater freedom of mobility in some areas. There are numerous times where the player will have to pass through a single tile in order to progress, which is indicative of a lack of mobility.

The tile with the generic rock over the regular rocky ground is being used in correctly in some areas. On the lower mountain it is being used instead of a mountain 'ridge' (the centre-top of your classic 3x3 mountain configuration in A-Map) when it should be used in the centre of the mountain. Did you forget to put in flowers throughout the map, or were the none on your base? Put some in to bring some colour to the map

Suggestions: Ensure that your map has a general width throughout which is not too wide or narrow, as it will give the player a sense of direction while ensuring that they still have a degree of freedom in terms of their movement (4-6 tiles widths should be where your are aiming). Liven up the left-hand side of the map - Where are the large trees? The small trees? The flowers? Use anything you can thing of to remove the overwhelming sense of emptiness. Make sure that player isn't restricted in terms of movement in some of your built-up areas.
well i hope i got the gist of wat you were saying, so heres version 2.
____________________________________________________
Attached Images
File Type: png Route 2(v2).png‎ (201.2 KB, 71 views) (Save to Dropbox)
__________________

Hacking Innovation - Recruiting! Experienced Fakemon Spriters Needed!!!
Reply With Quote
  #217    
Old December 31st, 2010, 01:32 PM
sab's Avatar
sab
Now too much of a life.
 
Join Date: Jul 2008
Location: Midgar
Age: 18
Gender: Male
Nature: Timid
Quote:
Originally Posted by Johto_legend View Post
well i hope i got the gist of wat you were saying, so heres version 2.
____________________________________________________
It looks better, but it some more color. eg. flowers,water etc.You fixed some of the empty space, but there is still a lot of empty space, and I see some mountain tile errors. 6.5/10 I'm sorry I don't have time for a more detailed review.

Map Title: Rural pass
Description: many events happen here, which is why the cave is blocked off at first, there is that one rock off to the side, and there are so many little loops. The flowers at the top of the map lead into a forest.
Credits: JH, ozmas corp, kyledove, Jiggly, lu-ho, and me
Mapshot:
Spoiler:

__________________
anCay ouyay eakspay igpay atinlay? Ifay osay easeplay m.p.ay
emay enthay opycay anday astepay isthay inay ouryay ignaturesay.
Reply With Quote
  #218    
Old January 2nd, 2011, 02:23 AM
Twiggy's Avatar
Twiggy
Slender snake
Community Supporter
 
Join Date: Dec 2010
Location: Plushies.
Age: 21
Gender: Male
Nature: Hasty
Quote:
Originally Posted by sab View Post
Map Title: Rural pass
Description: many events happen here, which is why the cave is blocked off at first, there is that one rock off to the side, and there are so many little loops. The flowers at the top of the map lead into a forest.
Credits: JH, ozmas corp, kyledove, Jiggly, lu-ho, and me
Mapshot:
Spoiler:

Rating: 9/10

Reason: I like the layout. This layout is fitting for a rough path - not-wide paths, lots of grass, and well-placed really tall grass. Not to mention that the scenery is so... beautiful. And it also causes the player to go around the winding paths, to the destinations. The whole thing is also natural-looking. no sign of unnaturally straight lines. No noticeable tiling issues most of the time. The one point I docked off is for the weird rocks on top of the small lake/pond. It... clashes with the water. And for the weird tile in front of the topleft-most cave entrance and right in the top part of the bridge.


Suggestions: Fix the weird tile with the correct tile (mountaineous). Get rid of the floating rocks on the water. I think it might look better if you get rid of weird tiles that make it not look seamless.

Final Comments: The map is almost finished! It's nice, and fully playable. Now, addd a few improvements from my suggestions, and... well... it might be even better!
__________________
Hey, it's Twiggy here. Or Twiggy, if you prefer. I like Servine and Noivern a lot. I'm paired with Kip. I like Katy Perry. I want a Chespin plushie. Also, I'm a total PC geek.
Links
Reply With Quote
  #219    
Old January 3rd, 2011, 09:42 AM
2RandomStudios's Avatar
2RandomStudios
Angry Jigglypuff
 
Join Date: Nov 2010
Location: Database Error
Gender: Male
Quote:
Originally Posted by sab View Post
Map Title: Rural pass
Description: many events happen here, which is why the cave is blocked off at first, there is that one rock off to the side, and there are so many little loops. The flowers at the top of the map lead into a forest.
Credits: JH, ozmas corp, kyledove, Jiggly, lu-ho, and me
Mapshot:
Spoiler:

Rating: 8/10

Reason: This map is chock full of great ideas. It looks very natural and is quite interesting. It has an excellent variety of trees and scenery too. However, I do still have some criticism. First off, the tile errors. There are plenty of areas where you could make the rock to grass transition flow better, and some of your tree shading is off. Overall though, this is great!

Suggestions: Fix the rock to grass transition and the tree shading.

Final Comments: This map seems to have great playability and looks like its quite fun!

Ok now for my maps!

Map names: Berry woods and Mountain trail (subject to change)

Map descriptions: The berry woods is the main forest of the game and contains a sacred tree in the center, the right side of the river isn't complete yet, as it isn't accessible until much later in the game. Mountain Trail is the route leading from the home town in the mountains, into the next city in the valley.

Credits: Me!

Mapshots:

Berry Woods:
Spoiler:


Mountain Trail:
Spoiler:


(Pictures are also attachments)
Attached Images
File Type: png Mountain Trail.png‎ (47.4 KB, 20 views) (Save to Dropbox)
File Type: png Berry Woods.png‎ (190.7 KB, 27 views) (Save to Dropbox)
__________________

Last edited by 2RandomStudios; January 3rd, 2011 at 05:30 PM. Reason: Fixed Pictures
Reply With Quote
  #220    
Old January 3rd, 2011, 04:31 PM
Rayce's Avatar
Rayce
Nooo0000OOB
 
Join Date: Dec 2010
Location: USA
Age: 18
Gender: Male
Nature: Impish
Quote:
Originally Posted by sab View Post
Map Title: Rural pass
Description: many events happen here, which is why the cave is blocked off at first, there is that one rock off to the side, and there are so many little loops. The flowers at the top of the map lead into a forest.
Credits: JH, ozmas corp, kyledove, Jiggly, lu-ho, and me
Mapshot:
Spoiler:

I really like this map. It is difficult to navigate without being strictly annoying.
However, there are a few flaw in the tiling in the upper left corner and what seems to be a unaccessible cave mouth(was that on purpose?) I like the map anyway so I'm going to give you a 9/10
__________________
I'm just here to play some Pokemon...


Reply With Quote
  #221    
Old January 4th, 2011, 02:30 AM
Spherical Ice's Avatar
Spherical Ice
Community Supporter
 
Join Date: Nov 2007
Location: UK
Send a message via Skype™ to Spherical Ice
Quote:
Originally Posted by 2RandomStudios View Post
Spoiler:
Okay, firstly, long grass normally comes in clusters. It's not good, aesthetically-wise or playability-wise; try to draw them in squares or off-rectangles. Mountains generally have two layers, and stairs are normally two tiles wide. Otherwise it looks weak and bitty, for want of a better word. More forced grass could be good, and I think replacing some of those ledges with the trees to give the map more shape. The entrances to the gates have tile errors, especially the one towards the top of the map. The rocks have been sporadically placed and won't help, playability-wise. Finally, I think you should limit aroudn four or five tiles wide or high at anyone time, though that normally is taken up by paths or other aesthetic tiles. Don't follow this all the time, however, but try not to ever have only one tile for the player to walk through.

--

Map Name: Carol Road
Map Game: Pokémon: FireRed Version
Mapshot:
Spoiler:

Comments: THIS IS NOT SUPPOSED TO BE A NATURAL MAP. I map in the Game Freak style and always will, so there's no point trying to make me criss-cross my trees and randomly place my tall grass. Thank you. :3

--

Also:
Quote:
Originally Posted by Rayce View Post
what seems to be a unaccessible cave mouth(was that on purpose?)
Quote:
Originally Posted by sab View Post
Imany events happen here, which is why the cave is blocked off at first
__________________
Reply With Quote
  #222    
Old January 4th, 2011, 03:13 AM
DrFuji's Avatar
DrFuji
Helfen, Wehren, Heilen
Community Supporter
 
Join Date: Sep 2009
Location: Upside-downia
Age: 21
Gender: Male
Nature: Jolly
Quote:
Originally Posted by Spherical Ice View Post
Map Name: Carol Road
Map Game: Pokémon: FireRed Version
Mapshot:
Spoiler:

Comments: THIS IS NOT SUPPOSED TO BE A NATURAL MAP. I map in the Game Freak style and always will, so there's no point trying to make me criss-cross my trees and randomly place my tall grass. Thank you. :3
u need 2 b moar natureal brah.

Review: I can see why this map tied for second in the Map-Off. It is very easy on the eyes and generally has good playability throughout it all. There is a single grass tile between the bottom-left mountain and the the forest to the upper right of it. It isn't a gigantic problem, but I think that it could have been dealt with better. On a more aesthetic note, I'm not a big fan of the top sandy path, changing halfway from two tiles in width to three - If you're going to have a long path it might as well have a somewhat consistent width.

This is a delightful map none the less and was a deserving entrant to the contest :D

Suggestions: Get rid of that one-tile path and make the sandy path more consistent.

------- (-o-) -------

Might as well get my entry done as well :P

Map Name: Novus Town
Map Game: Fire Red
Credits: Alucus, Alistair, Kyledove, PrinceLegendario, Trifindo, Light-PA, Kizemaru-Kurunosuke and Lu-Ho (Advance Map)
Comments: This was made for the New Years mapping contest and features a small town getting ready to celebrate. There is a party section in the north, while a dock can be found in the south which will take people on a midnight cruise or something like that.

Spoiler:


Sorry for the .jpg file ;___;
__________________
Reply With Quote
  #223    
Old January 4th, 2011, 03:34 PM
Ninja Caterpie's Avatar
Ninja Caterpie
Sitting by the back window
 
Join Date: Mar 2008
Location: Best City OCE
Age: 18
Gender: Male
Nature: Bold
Quote:
Originally Posted by DrFuji View Post
Might as well get my entry done as well :P

Map Name: Novus Town
Map Game: Fire Red
Credits: Alucus, Alistair, Kyledove, PrinceLegendario, Trifindo, Light-PA, Kizemaru-Kurunosuke and Lu-Ho (Advance Map)
Comments: This was made for the New Years mapping contest and features a small town getting ready to celebrate. There is a party section in the north, while a dock can be found in the south which will take people on a midnight cruise or something like that.

Spoiler:


Sorry for the .jpg file ;___;
What I don't understand is how this didn't come first in the map-off. o_o Looking at the scores, it just seems the map has a little something missing, but I just can't tell what it is ._.

The shape of the map is nice, and there's nothing wrong with the playability or theme of it in general, but... The land shape feels a bit...narrow. The town is a bit small and feels like just a rectangle of path. That's not necessarily a bad thing, but it feels a bit weird to me. Thing is, you can't really change it without completely remaking the town. Just a point, I guess.

Now for my map-off entry. :D

Map Name: N/A
Map Game: Fire Red
Credits: Thrace, Neti, Fangking Omega
Mapshot:
Spoiler:
'

Don't really think too much about the difficulty level of the ice puzzle, because it's not meant to be difficult haha. The caves connect to each other with an ice puzzle and a few items in between, I suppose.
__________________
Brony represent.
Reply With Quote
  #224    
Old January 6th, 2011, 03:14 AM
Zeffy's Avatar
Zeffy
I'm Brawly! Dewford's Gym Leader!
 
Join Date: Apr 2009
Location: Dewford Town
Gender:
Send a message via Skype™ to Zeffy
Quote:
Originally Posted by Ninja Caterpie View Post
What I don't understand is how this didn't come first in the map-off. o_o Looking at the scores, it just seems the map has a little something missing, but I just can't tell what it is ._.

The shape of the map is nice, and there's nothing wrong with the playability or theme of it in general, but... The land shape feels a bit...narrow. The town is a bit small and feels like just a rectangle of path. That's not necessarily a bad thing, but it feels a bit weird to me. Thing is, you can't really change it without completely remaking the town. Just a point, I guess.

Now for my map-off entry. :D

Map Name: N/A
Map Game: Fire Red
Credits: Thrace, Neti, Fangking Omega
Mapshot:
Spoiler:
'

Don't really think too much about the difficulty level of the ice puzzle, because it's not meant to be difficult haha. The caves connect to each other with an ice puzzle and a few items in between, I suppose.
This is what I said about this map during judging:
Rating: 9/10
Reason: The map has a real wintery feeling into it. When I look at the other maps with winter tiles, its just like looking at a picture, but this one has something very different. It also has that natural feeling, and the tile placement, or tree placement, is really very natural in my opinion. The mountains to the houses--they're all great. That lone small tree ruins the map, though. That's the only thing itching me.
Reply With Quote
  #225    
Old January 8th, 2011, 10:14 PM
Johto_legend's Avatar
Johto_legend
Smoochum
 
Join Date: Jan 2010
Gender: Male
Quote:
Originally Posted by Ninja Caterpie View Post
Now for my map-off entry. :D

Map Name: N/A
Map Game: Fire Red
Credits: Thrace, Neti, Fangking Omega
Mapshot:
Spoiler:
'

Don't really think too much about the difficulty level of the ice puzzle, because it's not meant to be difficult haha. The caves connect to each other with an ice puzzle and a few items in between, I suppose.
Rating:9/10
Reason: everything just seems right. i dont see any errors and your choice of tiles and placement work well in the map. ive never been really fond of the snow-on-building thing, but this map seems to take me away form that thought. nice job!

____________________________________________________________

My Turn!

Map Name: Route 3

Map Game: Pokemon Peridot(temp.), Firered Base

Comments: first mountain route, feel pretty good about it but know it needs work. the entrance is the bottom and there are two exits, at the very top to the first gym, and near the top on the right to route 4. the reason there is so much space in at the top is because theres an event where people evacuated the first gym city and are all in that open space.

Mapshot:
(see attachment if needed)
Spoiler:
Attached Images
File Type: png Route 3.png‎ (380.8 KB, 58 views) (Save to Dropbox)
__________________

Hacking Innovation - Recruiting! Experienced Fakemon Spriters Needed!!!
Reply With Quote
Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 09:08 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.